Ru-Shi

Therun Dahr's page

11 posts. Alias of Arknight.


Full Name

Therun Dahr

Race

Psi-Stalker

Gender

Male

Age

22

Occupation

Scholar

About Therun Dahr

Full Name : Therun Dahr
Race : Psi-Stalker
Framework: M.A.R.S - Rogue Scholar
XP (Total/Spent): 20 / 20
(Advances: +1 Agility, Edge (Hunter), Lesser Skill (Notice, Stealth), Edge (Linguist) )
Rank : Seasoned
Bennies: 4
(+1/session)

Gender : Male
Age : 22

Attributes :
Agility d8
Smarts d8
Spirit d6
Strength d6
Vigor d8

Derived :
Charisma +0, -2 for Simvan
Pace 8, d8 Running
Parry 6
Toughness 6

Racial Abilities :
Animal Empathy
Fast (Pace +2, Run: up 1 die)
Outsider (-2 Charisma)
Psychic Sense (Detect Arcana; They use the Notice skill to detect the presence and location of any psychic or magic energies, beings, or items. They can also use the Tracking skill to track a specific magical or psionic entity. This sense works to detect anything psychic, magic, or supernatural, including invisible and astral beings.; p. 61)
Psychic Vampire (Drain PPE/ISP)
Racial Emnity - Simvan
Restricted Path (Arcane)

Edges :
Ambidextrous
Brave
Brawler
Controlled Hunger
Hunter (Arcane (PPE))
Investigator
Jack-Of-All-Trades
Linguist
Martial Artist
Mighty Blow
Scholar (Knowledge (Electronics), Knowledge (Engineering))

Hindrances :
Enemy - Coalition Commander (Major)
Loyal (Minor)
Phobia - Heights (Minor)

Languages: (9)

Skills:
Climbing d6
Fighting d8
Investigation d8+2
Knowledge (Electronics) d8+2
Knowledge (Engineering) d8+2
Knowledge (History) d8
Lockpicking d4
Notice d8+2 (+4 total with Hunter)
Persuasion d4
Riding d6
Shooting d6
Streetwise d8+2
Survival d8
Swimming d6
Tracking d6 (+2 with Hunter)

Gear :
Huntsman Lightweight Personal Armor
Vibro-Sword
Wilk’s 320 Laser Pistol
NG-S2 Survival Pack
2400 credits.

Narrative Hook: 15 => Nearly Done For. Your character was nearly dead, or staring down the barrel of an impossibly large gun, or otherwise facing the end of his journey when the tide suddenly turned and his fat was pulled out of the fire. Someone from the Tomorrow Legion rescued him, which not only leaves him with a debt, but an interesting story to tell

Three Rolls on Hero's Journey
Education: 1d20 ⇒ 1 => Jack Of All Trades
Experience and Wisdom: 1d20 ⇒ 18 => Any Wild Card Edge (Mighty Blow)
Training: 1d20 ⇒ 20 => Choose => Martial Artist (Improved Martial Artist), Brawler

M.A.R.S. Fortune and Glory Table: 1d12 ⇒ 5 => Smart and Learned (Knowledge (Electronics), Survival, Tracking)
M.A.R.S. Fortune and Glory Table: 1d12 ⇒ 1 => Mighty Weapon (Vibro-Blade)
M.A.R.S. Fortune and Glory Table: 1d12 ⇒ 11 => Fortune Favors The Bold