Revival of the Runelords

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Kargas]d20+3[/dice]
[dice=Flo]d20+7[/dice]
[dice=Rig]d20+5[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+1[/dice]


651 to 700 of 1,067 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

sigh, we may need to. I like the group and would like to keep going


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38

Likewise, though in my particular case it is more like starting than continuing.


2 people marked this as a favorite.
Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

I've no problem searching for a new GM at this point. Has anyone done so before? I've never looked for a GM before, but things I'd like to see in a GM are a frequent posting history, the longer the better. Would we want the GM to adopt the houserules we have been operating under? I don't have a strong stance on this, but I'd have to do a slight rebuild if we do decide to remove them for the new GM. Not to mention our gold/items would have to be adjusted. Again, I've no problem doing this, but it is something we would have to be upfront about with the GM as they would need to adjudicate this.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

Sorry y'all I got a into the weeds with changing jobs and whatnot.

What I've seen as far as recruiting a new GM: we post a thread on the PBP Recruitment page, list out what we'd like to see and what our party looks like + link to the current campaign. Would someone like to take charge of that? I can do it Wednesday if you're okay with waiting.


1 person marked this as a favorite.
Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38

I was actually found by Peet to take over for our Kingmaker game.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [2/2] | Elemental Assault [1/1] | Character Sheet

I am fine with getting a new DM. We are also looking for another character in ROTL as I mentioned earlier in the discussion if anyone is interested.


Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

I'm cool with you taking the lead Kargas!


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

@Uriel: did you mean Emerald Spire?


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38
Kellek Zaderan wrote:
I was actually found by Peet to take over for our Kingmaker game.

I was a bit busy yesterday so I just made this quick post above. Hopefully folks got to read the link and the next few posts down and onto the next page. Based on the experience I would suggest we put a few stipulations (like perhaps keeping the house rules or not--forcing rebuilds in most cases), general posting expectations (something like 1 per day, or the like) and so on and maybe have prospects read the game thus far to get a handle on the groups play. That is if we make this a public search. This might seem like a lot but there are GMs that while not lacking enthusiasm to help run a game, I would not want to GM for me (for any number of reasons including: unfamiliarity with the rules, use of GM fiat in contradiction to established facts, adversarial GMs, etc...). Games are never just about the GM so as players (and I will freely state here that I see myself as the least among equals given my newbness to this game) that we should find someone we actually would like to see in the GM's chair for long (if not permanent) while and not just anyone.

On that note, is there anyone someone could recommend? I'm not sure I know anyone who has the time just now, but can think of a few people on the boards who I like as GM.


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38
Brother_Guiness wrote:

I am actually bot-ing Peet's character (Gansu) that he is playing in an Emerald Spire campaign PBP. We are wrapping up the current level, then we will likely be heading back to town and deciding if we want to continue with 4 players or recruit someone else. Feel free to take a wander over there and read up on us. I can't promise anything, but if you find yourself eager to join us, please contact the gamemaster and let him know your thoughts...

Emerald Spire Campaign

I would love to but... time is thing right now. :(

Still I'll see if maybe I swing by and at least read your nearly 4k posts!*

* Congrats on the long run thusfar!


Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

I agree with Kellek, we have the opportunity to put a really good GM at the helm and I think we should take it. I have nobody that I could recommend that has the bandwidth for it unfortunately. I'm cool with having people offer suggestions, no need to make it a public search if people know who they would like!

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
Skills:
Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
Conditions:
None
Rig Veda wrote:
@Uriel: did you mean Emerald Spire?

Right, sorry. My fault. Emerald Spire is the other game.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

So when I make the post, should I specify that we'd like to keep the house rules?

I vote no, because requiring a new GM to adhere to a previous GM's house rules is a bit much. I'm okay doing some minor rebuilding in exchange for a larger pool of potential GMs


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38

It's a little bit of rebuild for me but nothing I can't handle.

We might want to have who ever is interested just look at the rules and see what they want to do about them.

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
Skills:
Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
Conditions:
None

I vote no on the preconditions for the GM. I would like someone who posts regularly and maybe one of you has good experience with.


Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

Let's leave the houserules out, but at least show them to the GMs. Who knows, they might like them! I'd like to definitely have posting requirements though.

Once we get applicants, how do we want to choose our GM? Personally, I think we should take a brief jaunt to a third party site unless someone wants to coordinate receiving each of our opinions. Idk about y'all, but I'm not comfortable sharing my opinions on applicants in a publicly viewed thread.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

re:houserules- agreed. We're asking for their help after all. If they like them, cool, but no pressure.
As for evaluations/discussions, we could probably set up a survey monkey or something without many problems. Could also go by email, or a discord chat. Can you PM multiple people on this site? Anyone know?


1 person marked this as a favorite.
Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38

Sent out some feelers today to folks I feel are solid.


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38

While my GM friends are interested neither has the time. :(


Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

Bummer! Thanks for reaching out to them Kellek!

Unless someone has any irons in the fire, I suppose now is the time for a public request.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I've also asked a few folks, but they're also overbooked as it is. Sounding like public is the way to go


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

Apologies, I know I said I'd take the lead on this but I started my new job on Monday, and things have been very busy (not to mention an hourlong commute), so I don't have much leftover bandwidth. Sorry y'all! I'll try to get caught up here as soon as I can


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38

No worries. Remember, the first two weeks are the hardest.

I to am thinking we should open it up a bit more assuming no one has anyone else they can think of.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region

So as a possible consolation prize and in the vein of Brother_Guiness's kind invite to his Emerald Spire Campaign, I find my Kingmaker game lacking a focused arcane caster (nothing too weird... not sure why I bother saying that anymore considering; masculine would be nice for gender balance; 30 point buy (the previous GM's thing); I try to leave as much of the decision making up to players as possible (i.e. like a real sandbox--like I say in PFS game intro: I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here. You move the story. I'm just the guide.*); the party is 4th level at the very end of the first book, so if you have ever wanted your character to become a fantasy real estate owner nows your chance to get in on the ground floor!

Take a look, PM me if you are interested. We could talk here, but I want to try and keep this thread for this game.

* Caveat! There is an overarching campaign (it is an AP after all) but I try to weave into everything so there is very little daylight between it, day-to-day play, or any side quests the party might take on.


Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

I'd be interested in such an endeavor!

EDIT: Have we had any luck with a replacement GM here?


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

Unfortunately I still haven't gotten a GM recruitment post up. The new job is an hour's commute away so I've also been apartment hunting and the whole shebang is eating up a lot of my time. Sorry all :(


3 people marked this as a favorite.
BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

I finally got the post up, thank you all for being so patient!

Here's the link, please help me field any questions! We should probably mention the current party makeup as well.


1 person marked this as a favorite.
Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

Just so it is posted somewhere we can all see, someone has taken the bait invitation! Let's PM Kargas our thoughts before the sucker wonderful individual can bail out! Just to be clear, I am being cheeky about my word choice here!


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38
GM Cellion wrote:
I expect everyone to play nice with each other in character and handle out of character disagreements out of character.

Do you suppose magic missile would be acceptable?

I haven't had a lot of time to get too deep in the GM picking process this week (I've worked the last two weekends) and had to set up things for Outpost II, but I should be able to take a look in the next two days. So far so good.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

Hey all, I message Cellion and they're fine with waiting a few days for Kellek to get back to us. They also said it's fine whether we want to go on with just the four of us (bloodrager, cleric, bard, & wizard covers almost all bases) or would prefer to recruit another, in case Guiness & Colvyn don't get back to us.

I personally think 5 people is the ideal number for adventuring parties, but I'm fine with rocking this with four people as well.


Male Ratfolk Warpriest 3 / Trapper 2 | hp 34/34 | AC18 T15 FF 14 CMD 14 | Fort +8, Ref +9, Will +6 | Init +4 | Perc +12 (+3 vs traps) D.D +12 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition: Diseased
Spoiler:
Blessing: 4/4, Fervor 1d6 3/3 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith

Still here, was just waiting to see when we would get this rolling again.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

Sweet! We should let Cellion know then.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

excellent!


Male Human (Keleshite/Ulfen) Wizard (exploiter) 5 | hp 27 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, Kn(Others) +8, Perc +7, SensM +6, Scrft +15 | arc reservoir 4/8 | magic missile wand 28/38

And sounds good to me too!


2 people marked this as a favorite.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

Sounds like we're set to get you guys moving forwards on Rise of the Runelords. And seems like we have everyone except Brother_Guiness checked in. If or when he checks in, he can join us as a sixth player, otherwise, we'll roll forth with five.

So once again, Hi! Nice to meet everyone. I'll be taking over GMing your RotRL game.

Some ground rules that I expect everyone to follow to keep the game running smoothly (mostly reposted from my post on the Recruitment page):

  • Players should post a minimum 1/day once we get started. The more you post, the more fun the game is for everyone (spamming notwithstanding, of course) and the less often we're waiting for someone to take their combat action or voice their opinion on a course of action.
  • For combat, I enforce a 1 round per weekday, 1 round per weekend pace. I'll aim to update at late evening EST. I will bot players who have not posted. That said->
  • I need people to prepare a botting spoiler in their profile. Basically a fallback action (including preformatted text for any rolls needed) for when I need to bot you. Here's an example of a botting spoiler. See the last spoiler in the profile. If you don't have a botting spoiler and I need to bot you, you will get skipped.
  • I use the 'rule of two' for mundane decisions. Basically, if there's a decision that isn't plot critical or highly important (like: do we go left or right at the intersection) and not everyone has announced their preference, I'll go with whichever choice has at least two votes for it.
  • Players should keep their stat line up to date and keep track of their own buffs/debuffs as well as possible.
  • Players are in charge of managing their own loot distribution and logging.
  • I expect everyone to play nice with each other in character and handle out of character disagreements out of character.

    Most of these rules are in my GM-ing profile as well.


  • 1 person marked this as a favorite.
    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

    It'll take me a couple of days to get things organized and prepared. In the mean time, I need you guys to do two things for me:

    1) My character building rules are in the following spoiler. I've tried to make them close to what RuneGM specified. If your current character doesn't follow some of these rules, please make the adjustments necessary and let me know once your character is updated. You're also welcome to make tweaks to your character's build at this time in case there was something in there you didn't like.

    Character Building and Leveling Up:
    -- Alignment must be non-evil.
    -- 20 Point Buy
    -- Any Core Paizo race or any other Paizo race with 10 or less RP. (All your current races are OK)
    -- Any Paizo class. Summoners must be unchained, Rogues and Barbarians can be unchained or not. No guns.
    -- You may pick two traits. One should be a RotRL Player's Guide trait (but since we're picking up part-way through book 1, its not mandatory, just recommended.) No traits from other campaigns. No drawbacks. No caste traits.
    -- Max HP at first level, average class HP rounded up at each level up (ie. Rogue d8 -> 4.5 average -> 5 HP from class at level up)
    -- Every character gets two bonus skill points per level to put into Background skills per this link.
    -- Crafting is allowed, but there's no cost discount (you pay full cost for crafted items. Crafting only grants you more flexibility around what's available).
    -- For feats, archetypes, and alternate class features, all Paizo material is generally allowed. No 3PP. Leadership and similar options are banned. Please exercise your best judgement in selecting feats and options to avoid breaking the game or making it less fun for others.

    Note also that I am stripping out all the house rules that are currently linked in RuneGM's header for the campaign above, except:

    House Rules:
    Combat Maneuvers do not provoke attacks of opportunity, even if you don't have the associated Improved Maneuver feat.
    As mentioned in the Character Building rules, crafting is allowed, but there are no discounts to doing so (you pay full price when crafting). The advantage is just in item availability.
    --------

    2) RuneGM provided a staggering amount of consumables, that aren't ordinarily part of the adventure, so I'd like to to a wealth-check before we continue. Please calculate the total value of stuff your character is carrying. You don't have to be super accurate, but I need to get a feel for how much wealth you have. This should be calculated based on the sale value of items you have, not their buy cost. Someone should also take a look at the loot received up to now that hasn't been claimed by anyone, and give me a total value for that as well.

    Thanks! Hope you guys are all ready to get back into things.

    Grand Lodge

    Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
    Skills:
    Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
    Conditions:
    None

    So I wake up this morning and suddenly remember—oh yeah, I wonder how the GM search is going in the ROTR PbP...Then I can’t remember the last time I checked on it, so I headed over this morning to see what it up...Looks like fate is smiling on me!

    I am up for playing once Guiness is found...I’ll look through the updates and see what I need to adjust. Welcome aboard Cellion!


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

    Nice! Glad you could join us.

    I'm thinking that regardless of how the party plans to approach their assault on Thistletop, they'll find you captured in the first area they investigate. A little unrealistic, but it'll get you into the game ASAP.

    Let me know if you (or anyone else) have questions on character build checks and wealth accounting.


    BUFFS: none CONDITIONS: none
    RAGING:
    Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
    Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

    Okay, so I think I've got the rebuild done, and my approximate wealth is 2,300gp including potions & the like.

    Once I'm home this evening I can tally up the unclaimed loot if no one else does it first.

    Grand Lodge

    Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
    Skills:
    Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
    Conditions:
    None

    I am pretty sure Peet started me out with 400 gp worth of gear. I will check tonight.


    BUFFS: none CONDITIONS: none
    RAGING:
    Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
    Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

    I believe some of the unclaimed treasure was intended for you, Guiness, but I don't remember exactly what it was.


    Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move [40] 50
    Tracked Resources:
    Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 2+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

    GM: Are you ok with a once per weekend noncombat post as well?

    Wednesday and Thursday nights are when I have class (which occurs after working throughout the day). Not to start this off on a late foot, but it is possible that I might only get to all of this by the weekend. I might be able to get to it tonight, but just putting it out there for transparency. My typical posting times are between 6 and 8 am EST during week days.


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

    @Kargas: Thanks for taking the lead on adding up treasure value from unclaimed loot!

    @Guiness: 400 gp is awfully low. Depending on how the undistributed loot is looking, I may just bump you up to appropriate wealth for a 3rd level character. But go ahead and check and let me know.

    Floredana Mandulescu wrote:

    GM: Are you ok with a once per weekend noncombat post as well?

    Wednesday and Thursday nights are when I have class (which occurs after working throughout the day). Not to start this off on a late foot, but it is possible that I might only get to all of this by the weekend. I might be able to get to it tonight, but just putting it out there for transparency. My typical posting times are between 6 and 8 am EST during week days.

    Thanks for the heads up Floredana. I understand this is a good bit of work to do out of nowhere :> If you can squeeze in at least your wealth check tonight, that'd help me plan out what to do around wealth/loot ahead of time.

    Once per weekend is OK for noncombat, though as always, more is better.

    Grand Lodge

    1 person marked this as a favorite.
    Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
    Skills:
    Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
    Conditions:
    None

    400 gp is the starting funds Guiness was built with, although there were some shenanigans with masterwork item pricing houserules that would make the standard value of his gear higher.

    His background as a mercenary means that he has serviceable armor & shield, plus the gifts from his parents -- one of which is the cool Warhammer.

    I am fine with a new starting gear gold equivalent of whatever you think is fair--other than that, Guiness is going to stay roughly the same as he is now.


    BUFFS: none CONDITIONS: none
    RAGING:
    Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
    Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

    Okay, so the loot doc tally is currently at 1,300gp for the potions and unclaimed items like armor & masterwork stuff...all the big things really.

    There are a couple of strange inclusions here: did Aldern really just give us those horses & boar spears for the hunt? They're in the loot list, but we haven't been acting like we have horses and I think it's reasonable to drop them first if we're way over-treasured (which it looks like we are)

    I haven't bothered with the multitude of items marked Sold or Distributed, since those are presumably already accounted for in our characters' personal wealth.


    1 person marked this as a favorite.
    BUFFS: none CONDITIONS: none
    RAGING:
    Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
    Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

    Oh crud I hadn't even started on the pile of alchemical items Ameiko gave us before the catacomb raid, or the loot taken there. We're way, WAY over WBL y'all.

    EDIT: 6,876 and counting. Various gemstones are marked "???" since there's no un-houseruled value for them posted.

    I think that's about all I'll be able to get done tonight


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

    Gotcha. Hmm. I was hoping for a little bit there that we might be able to get away with just rolling with what you guys had before. Well, I do have a potential solution in mind if everyone is way over WBL.

    But let's hear what the rest of the party is approximately at first.
    Kellek, Colvyn and Rig, hope you guys can chime in soon. I'm hoping to get all the rebuilding sorted out by this weekend so we can get back into the action.

    Thanks for doing the loot log archaeology Kargas!


    M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
    Magic!:
    Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

    Rig's total gear value is $3982.86 (although most of that comes from the +1 fire forged steel long sword=$2915, and that also includes his horse and boar spear which we can dump), and he has $499.7 in cash. Peet had also allowed him to have proficiency in scimitar, but I'm fine losing that (so I'd dump the mw scimitar for another $315). Oh, I also have this winged serpent scroll... I don't actually remember having it. And I have no idea what it does or what it's worth.

    I'll make his adjustments this evening. There's not THAT much to do, so he should be ready to go late this evening. If you don't mind Cellion, I'd like to switch out Rig's enforcer feat (which he has never gotten to use) with lingering performance.
    And I know it isn't really $$s, that's just a convenient symbol :)

    Grand Lodge

    Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
    Skills:
    Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
    Conditions:
    None

    I think Guiness is about ready other than his equipment...I just need either the buy value or the sell value of his starting equipment (before he meets the PC's). Most of the value will likely be in the special Warhammer he is given (see his backstory).


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

    @Rig: Thanks for going through the wealth calcs! I'm not sure what the winged serpent scroll is (not in the Adventure Path anywhere, and not a standard Paizo item as far as I can tell), and the +1 fire forged longsword looks like something Peet added. Absolutely feel free to switch out your Enforcer feat.

    @Guiness: More likely than not, I'll be giving you a budget of somewhere around 3000 gp instead of 400gp. So feel free to start thinking about what other items you might want to start with.

    BTW, since I don't have control over the campaign yet, I'll be putting links to relevant campaign documents in my alias' stat line. See RotRL Handouts above for the characters and handouts met and discovered in the campaign thus far.

    Also, feel free to chime in in gameplay at any time. I've set out post to get you guys started, and it might be worthwhile to settle back in with some RP before you dive into the assault on Thistletop.

    651 to 700 of 1,067 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Revival of the Runelords Discussion All Messageboards

    Want to post a reply? Sign in.