Revival of the Runelords

Game Master Cellion

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INIT template:
[dice=Kargas]d20+3[/dice]
[dice=Flo]d20+7[/dice]
[dice=Rig]d20+5[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+1[/dice]


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Revival of the Runelords Slideshow
Rig Veda wrote:
Rig would be interested in upgrading his armor to masterwork chainshirt if we can swing it

They are also cheaper than before. Under the newer pricing scheme they cost 200 gp rather than 250. So the money is there.

I'm going to update the loot sheet soon.


Revival of the Runelords Slideshow

The other question we have to deal with is the replacement of Cade.

We have a wizard (Kellek Zaderan) who will arrive in town at the end of this game day (you came back from the island before noon).

The question is do we want to replace Cade and if so with what sort of character?

Cade was a DEX-based frontliner, whose main schtick seemed to be that he was generally really hard to hit. This kind of thing could also be done with a Rogue or something similar.

The other alternative would be a tanky-heavy armor sort of character. Since Colvyn can handle many of the rogue-ish types of skills, we don't really need another skill monkey (not that it will hurt).

Kargas is a fantastic damage dealer but he does get hit a lot. Cade's main job I think was to play anvil to Kargas' hammer. Cade never did a lot of damage but his class abilities meant that he could generally stand in a spot and not have to worry much about getting hit.

Note that there is nothing wrong with proceeding with 5 characters if you want to do that.

I am thinking that since we don't want to delay the game waiting for someone, this new character might be encountered along the way as a prisoner of some enemy.

Your thoughts?


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

As the current inside-outsider (native subtype) I have no particular preference of 5 or 6 players.

When coming up with a character for the game I was hesitant to make a straight up full-on caster because I sort of wanted to play a more buckler of swash sort of character, a rake if you will (that, and I play a lot of arcane casters in Pathfinder Society PbP). But looking at the party composition it seemed you all had a preponderance of roguish types, and you did just loose a good solid wizard after all.

At this point I think the party still has all the bases covered, but more fighters are never a bad thing, and the fact that you already have one solid mass of weapons and hp means the next can be a bit freer in design. That and the fact that they could add their hp to Kargas own should lightening the half-orc's load on the front line.

I should say that I've read 3 or 4 of the original Rise of the Rune Lords books back when they were initially published so I know there are big fights to come.

Makes me want to bring Abaal.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

I'm okay with proceeding with five, Kargas and Rig can probably handle to the melee aspect of things well enough and a tank would be handy but we start to run the risk of blocking each other in closer quarters.

I'm not opposed to adding another person as long as they're a good RPer, we've got a good thing going here!


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I think I'm good as is, too. More people could certainly lend a hand, but I don't think it's a deal-breaker.


Male Ratfolk Warpriest 3 / Trapper 1 | hp 28/28 | AC18 T15 FF 14 CMD 14 | Fort +7, Ref +8, Will +6 | Init +4 | Perc +9 (+3 vs traps) D.D +11 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft
Spoiler:
Blessing: 4/4, Fervor 1d6 3/3 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith

A slayer could provide the second front line and bring the skills. There are other classes with the right archtype that could do it.

I'm good wether we keep going at 5 pcs or recruit a 6th.

Looking at the group composition, I would be tempted to say that the 6th player need to have casting abilities, cause everyone else has and it would make it a theme...


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

I won't have casting for two more levels...


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 37/50

But you will have casting... :P

I like 5 players, but I think having someone with AC will prove useful. If there is someone who is interested and a good RPer, that'd be awesome, but I also don't think we need to add someone for the sake of adding someone.


Revival of the Runelords Slideshow

Guys, I have invited a GM in another game to create a character. It looks like he is going for a straight-up dwarven fighter. Probably a heavy armor-wearing character of some sort. Character-building is occurring as we speak.

I will probably introduce the character as a prisoner that you rescue. This will mean that we don't have to wait for him to be ready to get moving.

An introductory post for our new character will be coming tonight. After that you should be able to head out on the next quest.


1 person marked this as a favorite.
Revival of the Runelords Slideshow

BTW I also made up this map a while back that shows the area around Sandpoint (the hexes are 1 mile wide). Don't know why I didn't share it but it will be a bit more relevant soon.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 37/50

MORE FRIENDS!

Cool, thanks GM!


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

Dwarves?! Oof, Kargas is in for another round of personal growth!

(on a personal note dwarves are by far my favorite)


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

On my way to work, so I won't have a post up for about 13 hours. Sorry. :(


Revival of the Runelords Slideshow

No worries... and welcome!


1 person marked this as a favorite.
Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

Quick note, the most recent thing to go sideways on the message board is the PM notification. The "red dot" no longer shows up indicating you have messages. I only mention this because I know for a fact that Peet got at least 3 today. ;)


Revival of the Runelords Slideshow
Kellek Zaderan wrote:
Quick note, the most recent thing to go sideways on the message board is the PM notification. The "red dot" no longer shows up indicating you have messages. I only mention this because I know for a fact that Peet got at least 3 today. ;)

Just answered them. :)


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

Right back atcha.


Revival of the Runelords Slideshow
Kellek Zaderan wrote:
Right back atcha.

Got it. It didn't seem like you needed a reply to that one.

Do me a favor though... even if you haven't found an avatar image that works for you, pick one that is workable for now, and swap it later. It's just easier to put a face to a name.

I deliberately chose an inanimate object for my GM avatar because the GM posts typically contain narrative rather than dialogue (with some exceptions, of course).

Oh, one other thing about Kellek:

Remember that your Arcane Reservoir starts the day at 4/5 rather than 5/5. You can only get it above 3+1/2 level by using the consume spells ability.


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

Icon: Well... yeah, but I don't want to put the wrong face to the name. It's sort of like minis on a table you see. Someone puts a mini out and suddenly that is exactly what the thing is your character is seeing. It becomes the owlbear mini even if you are using it to represent a dragon. I use skittles or pennies and dimes for minis when I can to try and force a bit of imagination on the part of the participants when I describe the zombies moving toward them. Besides you can eat or spend your defeated foes later!

That and there really isn't anything in the 4,000ish images that really fits sly, swarthy, bishōnen wizard. I use 400+ icons here on the boards so you know I've looked. A lot of times I'll find an icon and make a character based on it just to get the look of the thing right.

If I pick something that is "sort of" close (like the colors pink and red) then that's what folks will automatically assume he looks like. Otherwise the player has to force their brain to back peddle and think "No he doens't look like that he's darker, prettier, with straighter hair, and not actually a poodle." I could pick something else, but it wouldn't be any more representative of the character than what I have now (and in fact I would probably fly as far away from what he looks like to avoid the "pink and red" comparison). I don't want to use "no icon" because icons make it easier to find posts. I think the current one is different enough that it shouldn't cause too much confusion and representative enough to fit the character of the character. It should grow on folks as much as the other icons in play to the point where they see a magnifying glass and their brain goes: = "Outta the way Jackass!" Kellek's is the hand that holds that magnifying glass. That, and there is a link in the subheader for a closer-to-true image (though still not as close as I would like).

I realize that this might strain some imagination muscles, but I'm going to be a tad stubborn on this one.

Arcane reservoir: check!


Revival of the Runelords Slideshow
Kellek Zaderan wrote:
A lot of times I'll find an icon and make a character based on it just to get the look of the thing right.

Yeah, I do that occasionally. Such as Sir Bleeparolo The Deft.

In our other game:

Numalar's icon isn't exactly how I pictured him either but was what I could find that was "good enough." The problem with coming up with an inventive description for your character is that you won't find an icon that looks like him.

But changing the icon later still works. It only took me a week or so to get used to her look when Celyne changed her icon.

So... all right. But, well, don't take too long.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I have found it easier to find a pic I like and base the description on that instead of the other way around. It doesn't always work of course but it saves frustration


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

I share the frustration with icon not matching how you picture your character, but unfortunately there aren't any grey-skinned half-orcs with spiraling blue tattoo-runes, so I just make sure to mention them when it's relevant.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 37/50

Also didn't there used to be a search feature? I used it all the time and now I can't find it :/ might be something with my computer though, I haven't seen anyone else mention it before.


Revival of the Runelords Slideshow

There was a search feature, though it didn't work that well. And yes, I think they got rid of it.


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

Sign my thread!

Scarab Sages

1 person marked this as a favorite.
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 2 | hp 18/22 | AC 15 T 12 FF 13 | CMD 15 | F +5 R +5 W +0 (+2 v poison) | Spd 30' | Init +2 | KnArc +8, KnNat +8, Perc +5, SensM +0 |
Rig Veda wrote:
I have found it easier to find a pic I like and base the description on that instead of the other way around. It doesn't always work of course but it saves frustration

"That'th my method too motht of the time, but thometimeth you need your Dithcworld Igor to look like an Igor!"


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 37/50

Sailing a ship at night sounds like a death sentence to me. I say we send the rest of the day buying/selling stuff, then at the crack of dawn we set out by sea.

What do y'all think?


Revival of the Runelords Slideshow

Guys:

Acording to the loot sheet, you guys now have 1961.25 gp in unspent loot (assuning you sell pretty much everything). You also have the 500 gp in "store credit" at the red dog smithy.

That's a lot of cheese, considering the house rules lowering the price of magic things. No sense leaving it in the bank...

Post purchases here.

Kargas:
Just for expedience, I'm going to suggest that Kargas feels an urge to keep the +1 spiked shield you found in case you ever use a one-handed weapon.

It won't be long before you meet someone who can really use it. :)


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

Sounds good to me, spiked shield + javelins is a time honored combo. I'd also like to keep one of the masterwork ranseurs for now, reach is handy!

A masterwork chain shirt tops my list, and a potion of Barkskin or something similar to boost my AC maybe. I'll see how the money situation shakes out first.

Sailing at night does sound horrible, I agree with your suggestion Flor.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

Um. Can anyone in the party sail?


Revival of the Runelords Slideshow

The Feathermoth will be able to get you close enough to just take one of the longboats and row it ashore. Rowing is the kind of activity that you don't need to roll for unless there is rough weather.


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

Oh look at us. We're special. We have loot. Woowho. Bah, humbug! I have my books and my office supplies. I'll make my own loot! So nah! Go have your 'fun.' Some of us have work to do. :p

Kellek opens his spell book and begins copying spells from it on to scroll paper. He scribes the following spells at caster level 2 (by house rules, that's 50 gp each):

scroll of alarm
scroll of charm person
scroll of color spray
scroll of disguise self
scroll of grease
scroll of sleep

Character updated.

If asked, Kellek is in favor of an early morning start.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 37/50

Flo grew up on a boat! A riverboat, but profession sailor don’t care. I’ll do purchases tonight! I’m assuming an even split with an extra 25 gp from kargas.

EDIT: Math - 1961.25 in four shares is -> 490.31

REDIT: Gets me to 515.56gp
-500gp Eyes of the Eagle (order or can I buy them outright?)
Leaves me with 15.56gp


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

Is magical armor or falchion on the table? Otherwise I think a Handy Haversack will be my purchase.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

would I be able to score a mithral shirt? sounds like it would cost 220? (1100*.2)


Revival of the Runelords Slideshow
Kellek Zaderan wrote:

Oh look at us. We're special. We have loot. Woowho. Bah, humbug! I have my books and my office supplies. I'll make my own loot! So nah! Go have your 'fun.' Some of us have work to do. :p

Kellek opens his spell book and begins copying spells from it on to scroll paper. He scribes the following spells at caster level 2 (by house rules, that's 50 gp each):

scroll of alarm
scroll of charm person
scroll of color spray
scroll of disguise self
scroll of grease
scroll of sleep

Character updated.

If asked, Kellek is in favor of an early morning start.

Actually, CL2 scroll of a first level spell would normally cost 50 gp to buy, which means that under the house rules they cost 10 gp each.

It is acceptable that you use the rest of the evening as the time to do this.

But aside from the change in price for all magic-related things (which includes the time to craft, so 8 hours of crafting gets you 200 gp worth of work done), and not requiring feats, all other rules for crafting are the same.

This means two things:

1. When scribing a scroll, you also need to actually cast the spell (or rather the prepared spell is triggered in the scribing process and is lost, but the spell effects are stored in the scroll). So you are limited by what spells you would have had available when you arrived in town. You probably cast one or two spells escaping from the goblins.

2. Technically you can only scribe a single scroll in a day. However, since scrolls that have lower costs can have their time to scribe reduced if they cost less than what you can make in a day (to a minimum of 2 hours each) I will say that you could scribe up to 8 hours worth of scrolls which would be a maximum of 4 in one day @ 2 hours each. I'm going to say for the sake of simplicity that the length of time it takes to scribe a scroll is always divisible by 2 hours.

The other thing you need to remember is:

Buying a scroll from a wizard in town will cost the exact same amount as scribing it yourself. There are no crafting feats but no discounts either. If you want a scroll that they don't currently have, you could let them know tonight and they will have them scribed in the morning. There are only so many people there to do that so if you want 50 scrolls then you might be out of luck.


Revival of the Runelords Slideshow

Guys, I'm out of time and am turning in. I'll get to the rest of the questions soon.


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38
Rune GM wrote:
Actually, CL2 scroll of a first level spell would normally cost 50 gp to buy, which means that under the house rules they cost 10 gp each.
Rune GM wrote:
Buying a scroll from a wizard in town will cost the exact same amount as scribing it yourself. There are no crafting feats but no discounts either.

So if it normally costs 50 gp to buy, and there are no discounts, it costs 10 gp? Explain, please. Am I missing another rule somewhere? Are things just automatically heightened to caster level at no additional cost?

Rune GM wrote:
It is acceptable that you use the rest of the evening as the time to do this.

Actually, I'm just spending the last of the character creation money that I was planning on spending (in an in-game sort of moment). There was a rumor going around (I think in a PM) that Kellek was inheriting something from Laurana, and since I didn't know what it was (so far it seems to be a minor illusion that Kellek made his save against) I didn't know how to plan the last of my spending. I know (broadly) the normal limits of scribing.


Revival of the Runelords Slideshow
Kellek Zaderan wrote:
So if it normally costs 50 gp to buy, and there are no discounts, it costs 10 gp? Explain, please. Am I missing another rule somewhere? Are things just automatically heightened to caster level at no additional cost?

No, as a house rule the price of all magic items and enchantments as well as alchemical items has been reduced to 1/5th the normal price. The amount of money that artificers can make is so out of whack with the kind of money that the rest of the people in the economy have that I decided to change it. It always drove me crazy that a potion of cure light wounds costs about the same as the amount an unskilled laborer makes in about 20 months.

For the record this does means that you get less monetary treasure. Also the value of mundane items becomes a proportionately bigger slice of the pie.

Kellek Zaderan wrote:
Actually, I'm just spending the last of the character creation money that I was planning on spending (in an in-game sort of moment).

Well, since you just used the original rules to generate your base wealth, then in that case yes, use the normal rules for stuff you have before you actually "begin." One thing though... any loose coin you have left over you should divide by 1/4 to account for the change.

The Ioun stones included one that was held by Laurana, and she would have had a share in the party loot overall. I was originally going to have you generate wealth as a 1st level character and then "transfer" Laurana's share to you, but since you have generated wealth as a second level guy I wouldn't worry about it too much.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

One more day and then election season is over...

Did we get a thumbs-up on the Hardy Haversack or magic weapon/armor?


Revival of the Runelords Slideshow

Working extra hours again last night. Next post this afternoon or evening.

I'll need to generate some magic items for the town.


Revival of the Runelords Slideshow
Kargas Stormscar wrote:

One more day and then election season is over...

Did we get a thumbs-up on the Hardy Haversack or magic weapon/armor?

Okay, let's see...

The Handy Haversack and Eyes of the Eagle will be beyond the normal buy limit for the town. You can commission them to be made by either the priests of the cathedral or the Turandarok Academy. The Haversack

Looking around in the various stores reveals these items available for sale:

__860 gp +1 bashing heavy steel shield
1,320 gp naga-scale bindi
1,000 gp ring of maniacal devices
__360 gp hat of disguise
__600 gp bodywrap of mighty strikes (+1)
1,000 gp helm of fearsome mien
__300 gp javelin of lightning
3,200 gp bracers of armor (+4)
2,250 gp wand of magic vestment (CL 5)
2,200 gp ring of tactical precision
__900 gp wand of barkskin (CL 3)
2,160 gp cape of the mountebank

Items with a value below 325 gp are much easier to find and it is very likely that they will be present. These include 1st level wands. Scrolls and potions of 1st level spells are guaranteed for the more common spells.

Masterwork weapons and armor could be enchanted easily enough. Accelerated crafting adds +5 to the DC but that is still doable with taking 10 if you are looking at a +1 item. So enchanting a +1 weapon or armor will take a day.

The eyes of the eagle could also be crafted at an accelerated rate and would therefore take a day and a half. The handy haversack is a lot more complex; Ilosari could make one for you but it would take the full two days.


Revival of the Runelords Slideshow
Rig Veda wrote:
would I be able to score a mithral shirt? sounds like it would cost 220? (1100*.2)

A normal masterwork chain shirt costs 200 gp. So I'm not going to let you have a mithral one for 220 gp. Mithral isn't magic and isn't affected by the price modifications.

EXCEPT: the price for mithral items includes the price to make something masterwork, so the change in price to make something masterwork does reduce the price of a mithral item a bit.

This means that since a masterwork chain shirt now costs 200 instead of 250 under the original rules, a mithral shirt will cost 1050 gp instead of 1100.

You'd probably be better off getting a masterwork steel chain shirt and get it enchanted to +1. That will cost 400 gp and will set you back a day. Or +1 leather lamellar would cost a total of 320. Sadly none are currently available for sale.

1d4 ⇒ 1


Revival of the Runelords Slideshow

3d4 ⇒ (4, 3, 1) = 8

FYI: There are also two cloaks of resistance +1 currently available at 200 gp each. More could be ordered.

13d4 ⇒ (4, 4, 4, 3, 2, 2, 3, 2, 2, 4, 2, 3, 1) = 36

Between the cathedral and the academy there are also twelve pearls of power available for sale at 200 gp each.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 37/50

I'll nab a cloak of resistance then and bank the rest of my gold! When we aren't on a time crunch, I'll order the Eyes of the Eagle.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move [40] 50
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 37/50

Spontaneous loots:

Two wands of cure light wounds, each with 10 charges remaining, (Colvyn, Rig. Flo will be the primary, but sometimes we just need three people to be able to heal ROIGHT NOW!)
Two vials of holy water, (Flo [1])
Three potions of protection from evil
Two oils of magic weapon (Kargas, Colvyn)
One potion of remove fear,
And one scroll of detect evil

A potion of bull's strength, (Kargas)
A potion of cat's grace, (Colvyn)
A potion of invisibility, (Colvyn THE SUPER SCOUT)
A potion of enlarge person, (Kargas)
A potion of reduce person, (Colvyn)
A scroll of detect secret doors, (Kellek)
A scroll of comprehend languages, (Kellek)
A scroll of animate rope, (Kellek)
And a scroll of unseen servant. (Kellek)

Five acid flasks, (Flo [2])
Five Sunrods
One smokestick,
Ten tindertwigs,
Two vials of antitoxin,
And one tanglefoot bag

As the GM suggested, I figure we will just pile on as much of this stuff as we can carry. We can keep a lot of it in the boat, I suppose.
coils of hemp rope
grappling hooks
pitons
hammers
torches
lanterns
flasks of oil
candles

I figure what we could do is reply to the latest edition of this list and put our names next to what each person wants to claim. I've taken the liberty of claiming items for some of us (taking some educated guesses, really), but feel free to change it as you see fit. Not trying to push anything onto anyone, just figured it would take some of the time commitment off of people.


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 4/7 | magic missile wand 28/38

Potions of protection from evil should probably go to people with low will saves and/or those who are directly involved in combat.

If Kellek gets the scrolls he holds on to them hoping to add them to his book first and then later reproducing them for use.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig can gladly take a wand of clw and one of those protects from evil. Apparently he'll have to wait a bit on better armor :)


Revival of the Runelords Slideshow
Rig Veda wrote:

Rig can gladly take a wand of clw and one of those protects from evil. Apparently he'll have to wait a bit on better armor :)

As I mentioned, if you are willing to delay your departure by one day you could get armor & shields enchanted to +1. Your buckler shield is masterwork already. A masterwork chain shirt costs 200 gp and you could buy it with the "store credit" you have at the Red Dog smithy, selling back your non-masterwork one for 50 gp.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

are y'all okay with waiting a day? I don't want to hold the group up

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