About Kellek Zaderan
If the DC of the ID or knowledge check is something that the wizard's player feels that the wizard might reasonably understand Kellek takes 10 on the check. On multi-tiered knowledge checks where there are multiple levels of knowledge to be gained depending upon the die result--like identifying an unknown species of outsider with a knowledge (planes) check, or understanding the deeper history of an ancient civilization with knowledge (history)), Kellek will opt for the easy overview if he feels he can score the minimum success with a Take 10, figuring he can deduce the rest later. He only rolls if he doesn't expect his basic knowledge to be enough to even puzzle out the basics of the problem (i.e the player, moi, does not realistically think Taking 10 will be enough to even gain the minimum success condition). Kellek accepts offers of things like guidance (grudgingly), and will rarely if ever ask for it because of his views on religion. Currently, he will only seek research help when he is out of other options.
The product of an unhappy political union between a Taldon-sworn Ulfen war-leader and his hostage Keleshite princess, Kellek has grown up resenting his father (though there are rumors that he might not be Kellek's father...) and elder half-brother whom he views as thugs empowered by the royalty, likewise he has no love for northern peoples some of whom mistreated him as a child based upon his unusual looks (often with his father's tacit approval, in order to 'toughen him up'). Instead, he spent most of his time studying the magical traditions of his mother's family, and when he was done with those the traditions and lore of other peoples across Golarion. Naturally gifted, Kellek wanders the world in search of the magic and power that will one day make him master of his own destiny. To this end he has studied the magic of the ancient Thassilonian civilization, and come to Sandpoint to discover ther secrets. He believes that once he attains enough knowledge and power he will be able to right the world's wrongs (as he sees them anyhow).
Kellek favors his mother's appearance being slight of build with delicate features and dusky skin. However his eyes are startlingly cold and blue like his father's. He is pragmatic and driven to achieve his goals.
Languages Common, Azlanti, Draconic, Dwarven, Elven, Goblin, Kelish, Skald, Thassilonian, Tien, Varisian
* indicates recovered scroll.
Spellbook Vol. 1 (36/100 pages; 185 gp)
Lyrie the Sellspell's Tome (43/100 pgs; 465 gp)
Caizarlu's Necromantic Research Journal
Scroll box (Price 5 gp; Weight 1 lb.)This wooden box easily holds 10 scrolls and has small clips or bookmarks for easier indexing. Retrieving a scroll from a held scroll box is a move action. A scroll box has hardness 5, 5 hit points, a break DC of 20. A scroll box is water-tight.
1x ??? vial of blue liquid labeled 'healing' -> Potion of Cure Moderate Wounds
1x ??? vial of light blue liquid -> Potion of Cure Light Wounds
5x ??? different scrolls in a scroll case -> Scrolls of... comprehend languages, minor image, see invisibility, sleep, and whispering wind.
1x ??? elegant wooden wand -> Wand of Magic Missile (38 charges)
1x ??? cloak -> Cloak of Resistance +1
1x ??? dull gray stone, currently glowing with a pale, heat-less flame -> Dull gray Ioun Stone, enchanted with Continual Flame
The Unbottable Kellek Zaderan:
One thing I kinda hate in PbP RPGs is "botting." I understand that in a table game players are there for a set time and are hopefully engaged in play enough to actually play and that in PbP games that is not always the case. As a GM here on the boards I HATE botting anyone--I have enough things to worry about (all the NPCs, story beats, the environment, etc....) and now I have to come up with something for one silent player's PC?
The problem is that real table-top RPGs (as opposed to computer RPGs) involve so many specific variables that I could write a novel on what any one of my characters could or would do in any given situation and it would still not be enough space to cover everything. That and new gear and abilities will change many of my characters choices every level. The most I can do is give a sort of blanket advice. Even my fighters don't always do the obvious (swing sword at attacker to hit for damage).
Kellek fancies himself the smartest, most-competent person he knows, he might respect or fear others, but he always tries to be the one in control of a situation. Self-reliance is key. And to that end he tries to have the most pragmatic and elegant solution to any given problem. As a wizard this gives him a lot of options from which to choose. He will trade comfort and shortterm losses for bigger wins or long term gains. He always considers the long game, and his ultimate goal of accumulating enough knowledge and magic to rewrite reality into the fair place he thinks it should be.
Kellek does more than the usual blowing stuff up with magic, buffing AC and such. Instead he makes use of knowledge and skills to achieve his goals. Given the chance, he will look at problems from several angles before coming up with the solution that fits the situation best.
Adventuring Skills (2 class skill ranks + 3 Int mod + 1 racial bonus + 1 favorite class bonus) 2 levels = 14 Ranks
Background Skills 2 ranks * 2 levels = 4 ranks
Appraise +4 (+0 Rank, +3 Int, +0 ACP, +0 Trained, +1 Misc) BS