Revival of the Runelords

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

We just promised Conna we would try dealing with Mokmurian before antagonizing her nephew. Guiness is not willing to be part of betraying that trust, and as I understand it going through this door would do that.

Let me know if I misinterpreted any of that. If her nephew isn't through that door, Guiness is fine going through that. I'm not sure where the ramp is that Conna was referring to...

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6
Brother_Guiness wrote:

We just promised Conna we would try dealing with Mokmurian before antagonizing her nephew. Guiness is not willing to be part of betraying that trust, and as I understand it going through this door would do that.

Let me know if I misinterpreted any of that. If her nephew isn't through that door, Guiness is fine going through that. I'm not sure where the ramp is that Conna was referring to...

Ah, sorry. For some reason I was envisioning a ramp behind the door that would lead up to the surface that we had said we would avoid. Looking back through the dialogue, Conna was talking about two separate paths, and I recalled that what looks like a hallway around the central opening is actually the ramp she is talking about....


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Yep, the ramp discussion was in response to Colvyn's question about the bear area in the center of the map.


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

good lord, for some reason i didn't expect that to actually work


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The dice giveth ;)


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

aaaaaaAAAAAAAAAAAAAAAAAAA


LG fm human Deliverer7/Crimson-Templar3 l hp 110/125 l AC25 (T15, FF22) l F +14, R +10, W +7, Ini +2 l CMB +17 CMD30 l Perc +16, SM +16 l Active Buffs/Conditions: (none)

I earned that.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

Ziva, how much damage are you at? Your tagline still has you at max health.


LG fm human Deliverer7/Crimson-Templar3 l hp 110/125 l AC25 (T15, FF22) l F +14, R +10, W +7, Ini +2 l CMB +17 CMD30 l Perc +16, SM +16 l Active Buffs/Conditions: (none)

77dmg as of the end of this encounter.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Is everyone okay and engaged? I tend to wait at least a day for those who haven’t posted in a while to take their turn during the combat, but we seem to have a lot of delays going on.


LG fm human Deliverer7/Crimson-Templar3 l hp 110/125 l AC25 (T15, FF22) l F +14, R +10, W +7, Ini +2 l CMB +17 CMD30 l Perc +16, SM +16 l Active Buffs/Conditions: (none)

You're right, we have had a lot of delay lately.

I did not pass my first attempt at the Series 10 but can retake after 30 days so I've been studying for that after work; I know from another game that Astrid was quite sick for a week and then has backlog for work to catch up on. I don't know about anyone else.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

It's taking me a while to get myself caught up. Sorry.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Yep, we've been dragging quite a bit on activity over the last few months, though it's a continuation of a gradual trend. I've been following the rule of thumb that we need at least half the party chiming in before I start botting or delaying, just to make sure we have a decent degree of engagement/decision making before the enemies get to go. Would be pretty silly to bot more than half the party just to keep things rolling.

Assuming Ziva and Astrid are back in action from here on, we should be good to continue that way, with one round every day or two.

I'm open to any suggestions if people are looking for a faster pace.


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

I'm feeling a lot better now, sorry for dragging us down. I'm still having a lot of fun, and I'm grateful for the work you're doing as our GM!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Glad to hear it. I'll update us a little later tonight, delaying Colvyn and Kellek.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Just a heads up, I'll be on vacation until the 22nd. That means traveling and probably fewer chances to post. I expect I'll be able to keep us rolling, but if you don't hear from me for a couple of days, just sit tight and I'll get a post in once I have a free evening.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

Would you be able to make an SR check for the wall of fire to see if it affects me?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 ⇒ 11
Yep, it affects you.


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

Thanks. :)


CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

Dammit, I thought I posted after asking that. I'm so sorry!

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Astrid, did you take a turn last round, or just command your summoned allies?

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

I think we are still pending last round’s and this round’s actions for both Astrid and Kellek…Got anything for us, guys?


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 8/14 | magic missile wand 26/38 | ext mage armor, overland flight, hunter's blessing (mnt, giants)

God dammit! I turned into a giant cat so I'm going to use it. ;)


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

I'm really sorry, I've been having a hard time lately as a medicine I have to take every day has been subject to a national shortage, and I didn't get any warning before having to essentially go cold turkey.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 8/14 | magic missile wand 26/38 | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Astrid Olvirsdottir wrote:
I'm really sorry, I've been having a hard time lately as a medicine I have to take every day has been subject to a national shortage, and I didn't get any warning before having to essentially go cold turkey.

Ouch! Stay safe.


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

Hey everyone, I apologize for being MIA for so long. Going cold turkey on psychiatric medicine is not something I recommend. I'm on an alternate one now, and feeling way better. I am very sorry but it was just really hard to do much more than get through each day in the meantime.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Guiness really needs a way to fly if we are going to keep running into flying enemies like this--or maybe get a really good thrown weapon. Maybe we'll find a Dwarven Thrower here somewhere--they are good against giants, right?


LG fm human Deliverer7/Crimson-Templar3 l hp 110/125 l AC25 (T15, FF22) l F +14, R +10, W +7, Ini +2 l CMB +17 CMD30 l Perc +16, SM +16 l Active Buffs/Conditions: (none)

The name is unfortunate, but "sharding" is an enchantment that lets you fire ranged copies of a melee weapon at enemies. The range isn't very good but I love the concept.

https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abi lities/sharding/

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

I envision Guiness flying down at the giant, arms wide—shield still strapped on, but probably dropped hammer as he tries to grab with both hands.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

I think we are in a holding pattern here until Kellek chimes in, unless someone else knows Thassalonian.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 8/14 | magic missile wand 26/38 | ext mage armor, overland flight, hunter's blessing (mnt, giants)

tinkle, tinkle.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 11 | hp 57 | AC 14 {17}, T 13, FF 12 {15} | CMD 18 | F +5, R +7, W +11 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +10, SensM +10, Scrft +20 | arc reservoir 8/14 | magic missile wand 26/38 | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Anyone else got any other questions?


LG fm human Deliverer7/Crimson-Templar3 l hp 110/125 l AC25 (T15, FF22) l F +14, R +10, W +7, Ini +2 l CMB +17 CMD30 l Perc +16, SM +16 l Active Buffs/Conditions: (none)

Could we ask about the repository we're currently in? It's more for curiosity, in-game this is a slow enough process that Ziva is starting to worry about our rescued charges.

Grand Lodge

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Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6
Kellek Zaderan wrote:
Anyone else got any other questions?

“In addition to the other papers on the desk, you find two in particular that catch your eyes. One is a rough map of the Varisian coastline with the rough location of Sandpoint circled. A note next to Sandpoint reads: "Hellstorm Flume Ruins - Foundation stones from each would know where the traitor Xaliasa dwelt, and perhaps where he hid his key to the Runeforge." (See handouts for this document)”

How would one identify a foundation stone, and then get information from it? Who is Xaliasa, what is a Runefoge and what does its key look like?

Also, when we are done here, Guiness thinks we should give enough paperwork to Conna so that she can show the giants how they were being manipulated by Mokmurian and instead lead them to a more peaceful path, then we grab the captives and head back to Sandpoint.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

For the foundation stone question, the library won't be much help, but you may be able to get an idea with KN Local. For the Library's story, Xaliasa, the Runeforge, and the Runeforge key, you could research all three with some KN History checks with the aforementioned bonus.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

I'll be traveling for work until Wednesday next week. Feel free to plot out your next actions inside the Black Tower, and I'll resolve them when I get a chance. Might be able to get a couple posts in during that time, but we'll see.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

Guiness is waiting to take his turn until the cleric goes (possibly twice) since that could make a big difference in the tactical situation. Otherwise I think he is going to have to make a Will save or trigger that trap since it is directly in his path to approach the one who has enchanted him.

Speaking of Astrid, is she still with us? No posts in almost a month…


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Astrid's player has (based on some discussion in another game) been sick the past few weeks. They're on the mend now, but may or may not be able to post yet. For these two rounds, take a peek at Astrid's sheet and let me know what you'd like me to bot for her.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

It seems kind of simple, but a few Channel Energy to harm undead could go a long way depending how hardy these ghosts are...

Of course Astrid is very creative with summoning things, so there may be better options, but damage vs. undead only seems like a good basic approach unless she has something like countersong that can break others out of their mind-affected states...


LG fm human Deliverer7/Crimson-Templar3 l hp 110/125 l AC25 (T15, FF22) l F +14, R +10, W +7, Ini +2 l CMB +17 CMD30 l Perc +16, SM +16 l Active Buffs/Conditions: (none)

Ziva's turn this time around is already determined so I too am just waiting to see how the situation develops.

Grand Lodge

Male Dwarf | LG Fighter 7 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 136 | Fort: +12, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 32 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +15/+10/+5 Warhammer+1: 1d8+1d6+15, +8 Cold Iron Dwarven Boulder Headbutt 1d4+5, Smash (DS Only) +9/1d4+6, Ranged +14/+9/+4 Thrown Hammer 1d4+5 | CMB: +15 | Perception +15, Sense Motive +5, Acrobatics +3 (+5 Balance,+4 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +18, Survival +5, Swim +4, Soldier +6

If Astrid goes quickly enough, a well-timed Remove Fear could be good here, though strict order of initiatives would put her after Kellek, I believe.


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LG fm human Deliverer7/Crimson-Templar3 l hp 110/125 l AC25 (T15, FF22) l F +14, R +10, W +7, Ini +2 l CMB +17 CMD30 l Perc +16, SM +16 l Active Buffs/Conditions: (none)

Poor Ziva's got some powerful John-Noble-as-Denethor energy this fight.

FLEE! FLEE FOR YOUR LIVES!!


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 6 | 30/6343 HP | AC23 T14 FF20 | CMD20 | F +9 R +9 W +15 (+2 vs MA) | SR 17 | Spd 40 | Init +3 | Perc +24 | Bluff +21, Diplomacy +27, Fly +6, Geography +14, Handle Animal +10, Lore (Blood Hags) +12, Perception +24, Planes +8, Sense Motive +24, Survival +12 | Elysium's Call 9/9 | Holy Lance 1/1 | Channel 5/6 | Active Conditions: HB (Giants, Mountains), 5 Con Damage

Apologies everyone, I've been having a really difficult month with my health. I'm trying to get back into things, hoping to get some proper posts up later today after work.

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