Chromantic Durgon <3 |
Okay Allow me to introduce
The Veiled, Goldus, Glintsnatch, Timbus, King, Speckleson, Glindason, Tinker, Weaver, Trebodane, of the house of The Lantern King.
every name has a meaning if you're interested, but he likes Goldus or Timbus best.
NG Small Humanoid
Init +1; Senses Perception +3, Sense Motive -1
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DEFENSE
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AC 12, touch 12, flat-footed 11 (+1 dex, +1 size)
hp 10 (1D6+4)
Fort +3, Ref +1, Will +1
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OFFENSE
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Speed 20 ft.
Melee Dagger -1 [1d3-2 (19-20/x2)]
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STATISTICS
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Str 6, Dex 12, Con 16, Int 18, Wis 9, Cha 17
Base Atk +0; CMB -3; CMD 8
Traits Magical Lineage Suffocation, Rich Parents
Feats Extra Mental Focus
Skills 8 (4 Base, 4 Int)
Invested
Appraise +8
Bluff +7
Diplomacy +7
Knowledge Arcane +8
Knowledge Nobility +8
Knowledge Religion +8
Perception +3
Spellcraft +8
Un-invested
Acrobatics 1
Climb -2
Disguise +3
Escape Artist +1
Fly +1
Intimidate +3
*Ride +1
*Stealth +5
Survival -2
*Swim -2
Sense Motive -1
Spells
0- Create Water, Daze, Dancing Light, Ghost Sound
1st- Mage Armor, Charm Person, Burning Hand, Vanish (2/per day)
Special Ability
Implements
Conjuration (Masterwork Shoulder Pads): Resonant Power, Casting Focus
Enchantment (Noble man's Necklace): Resonant Power, Glorious Presence
Evocation (Noble man's Ring): Resonant Power, Intense Focus
Illusion (Noble man's Monocle): Resonant Power, Distortion
Mental Focus: 10 Points
Focus Powers:
Servitor (Base)
Cloud Mind (Base)
Energy Ray (Base)
Minor Figment (Base)
Color Beam (Illusion)
Equipment:
Outfit, Noble (75 GP) Weight 2.5)
Fancy Mantle (??? However much you're comfortable with, I was thinking 35 GP) (Weight???)
Noble Man's Necklace (100 GP) (Weight, I'm assuming negligible)
Noble man's Ring (100 GP) (Weight, I'm assuming negligible)
Noble man's Monocle (100 GP) (Weight, I'm assuming negligible)
Dagger (2 GP) Weight 1 lb)
Back Pack (2 GP) Weight 0.5 lb)
Bed Roll (1 SP) Weight 1.25 lb)
Tent (10 GP) Weight 5 lb)
Potion of Cure Light Wounds x3 (150 GP)
Total remaining money: 325 GP, 9 SP
Weight: 10.25 lb
Light load: 20 lbs
I'll make a Alias if all this looks alright to you
John Napier 698 |
According to Treppa's stat rules you get 1 18. Hence I rolled 5 stats.
He has a background more than a backstory which I can give now or it can come out in game. If you want it pre-game I think I'll post it once I've made him an alias.
Quite right. My mistake. Go on.
John Napier 698 |
Okay Allow me to introduce
The Veiled, Goldus, Glintsnatch, Timbus, King, Speckleson, Glindason, Tinker, Weaver, Trebodane, of the house of The Lantern King.every name has a meaning if you're interested, but he likes Goldus or Timbus best.
** spoiler omitted **...
Since I don't know much about the occultist, I'll trust your judgment.
Chromantic Durgon <3 |
The archetype changes them from a martial caster hybrid (best compared to inquisitors in my opinion) to almost entirely casters, so they have a slower start but can roughly fill the shoes of a full arcane caster and have a similar power ramp.
However they don't get past 6th level spells, instead they get more spells and DC boosts so their spells are similarly powerful to a 9th caster but without most of the game breaking utility of 8th and 9th spells.
I'll make the alias this evening I've been looking at equipment prices and encumbrance for the past half hour (usually use myth-weaver) so I'm a bit cross eyed.
Goldus Glintsnatch |
Here I am
Are you all very excited to meet me? I would be.
John Napier 698 |
[brag]In unrelated news, I made a Death Star-style platform built around the Worldcracker Particle Beam from Louis Porter's Infinite Space Warp Speed: Expanded Starship Creation PDF. It is a Tier 27 colossal Dreadnought. Go on, Tell me how creative I am. [/brag]
John Napier 698 |
Colossal Dreadnought
Speed: 4 Maneuverability: Clumsy (Turn 7)
AC: 17 TL: 7
HP: 700 DT: 15 CT: 80
Shields: Superior 600
Attack (Forward): Worldcracker Particle Beam ( 2d6 Million ),
Superlaser ( 2d4 X 10 ),
2 Heavy Nuclear Missile Launchers
Attack (Port): Superlaser ( 2d4 X 10 ), 3 Heavy Nuclear Missile Launchers ( 10d8 )
Attack (Starboard): Superlaser ( 2d4 X 10 ), 3 Heavy Nuclear Missile Launchers ( 10d8 )
Turret: 4 Light Torpedo Launchers ( 2d8 )
Power Core: 3 Gateway Ultra Drift: Signal Basic
Systems: Advanced Long-range Sensors, Mark 2 Mononode Computer,
Crew Quarters ( 50 Good, 450 Common ), 2 Power Core Bays, 5 Shuttle Bays,
7 Cargo Bays, Mk 15 Armor, Mk 9 Defenses
Modifiers: +2 Computer, +0 Piloting Complement: 500
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Crew:
Captain ( 1 Officer, 6 Crew ) Bluff +37( 27 ranks ), Diplomacy +37 ( 27 ranks ),
Intimidate +37 ( 27 ranks )
Engineers ( 3 Officers, 13 Crew ) Mechanic +37 ( +27 ranks )
Gunners ( 2 Officers, 23 Crew ) BAB +27
Pilot ( 1 Officer, 6 Crew ) Piloting + 37 ( 27 ranks )
Science Officer ( 1 Officer, 9 Crew ) Computer +37 ( 27 ranks )
Marines ( 10 Officers, 90 Enlisted )
Replacements ( 34 Officers, 301 Crew )
David M Mallon |
That's alright. The 1st level commoner restriction had me scratching my head, because even 1st edition had character classes at first level. Unless this was a way of handling apprentice-level characters.
That was kind of the whole point of this PbP-- to see how low-level NPCs would handle scenarios typically presented to more heroic characters. Sort of a journey from "just regular folks" to real adventurers.
If you're scrapping the concept, I'm probably going to drop out, since that was the main reason I joined in the first place.
Mothman |
I am of a similar mindset to Dave and will probably bow out.
When I considered joining this game I was already borderline overcommitted on play by post games and very busy in real life, but I wanted to join for a number of reasons, including that I have known Treppa on these boards for many years and was interested specifically in joining a game she was running, and I really liked her vision and ideas for the game, especially the concept of playing NPC class characters and exploring how they would come into greater powers as the game progressed. I also figured I would be able to keep up with the game pretty well as I was aware that Treppa was very busy and time-poor herself and I didn’t expect a fast paced game.
I have absolutely no issue with John taking over as GM (temporarily or permanently) – in fact I thank and applaud him for doing so – or with other players joining the game, but some of the factors that encouraged me to join the game have changed and I don’t have enough free time at the moment not to be choosy about the games I am in (I have already neglected some of the games I am in for far too long). And unfortunately the busy period I have been experiencing shows no sign of ending soon – in fact it is getting worse.
I hope that no one is offended or feels bad – my decision is not based on any one person or factor but a combination of things as outlined above. It was good playing with you all however briefly, and thanks especially to John for stepping in.
Patrick Curtin |
Honestly, I too find myself overcommitted. I am having a lot of issues getting quality time with my other games, and I basically only joined this one out of loyalty to Treppa. I already almost dropped out once, and I should have trusted my gut. I just don't have the time to do it right.
John, you might do better opening up recruiting for a few new people if you are feeling like revamping the game. I'm going to bow out now, since this is the very beginning and I don't want to burn out two-three months in when my character is more integrated.
Best of luck with it!
Dexter Quigley |
I don't mind if a PC comes in with Adventure Class levels. However, I know where the adventure is going and I run this particular Module/Path so was iffy on dropping or not. Still, I figure I'll see where you take it John and go from there.
That said, if I am still in the game at level 2, I'll not be sticking to the Expert class moving forward as these NPC classes in no way would allow for long term adventuring as such PCs are without adequate skills to deal with threats beyond basic Goblins or Orcs.
At level 1 though, I don't see it as an issue.
Flouncy Magoo |
I'll stick around. I liked the commoner thing, but it doesn't matter to me how we go. Since you want a vote, I vote with keeping the commoner class for 1st level. It's kinda fun being so powerless.
If others jump in with real PC classes, I still don't mind.
DM Treppa |
Guys, I'm so sorry to let you down like this. I am still really excited about the game's concept, but my typical day goes: sleep, go to first job, come home and shower, go to second job, come home and go to sleep. I'm getting out of debt slowly, but had a grand in unexpected auto expenses this month that has put me way behind schedule at finishing up that payoff.
I'd love to put the game on hiatus and restart at a later date, but John seems to have something in mind for those who are ready to play right now, so I'll be turning it over to him.
At the risk of sounding like a Cubs fan - which I am - maybe next year?
GM John Napier |
Go ahead and roll up a level 1 character of a PC class. This is my game now, and the restriction that first level PCs must be commoners has been rescinded.
Primary deity is Aurora Starshine, a Neutral Good Goddess of Creation, Life, Time, and Magic. Her Domains are Fire, Good, Healing, Magic, and Sun. Her chosen weapon is the Rapier. Her Herald is a unique Angel.