Regular Joes

Game Master John Napier 698

AD&D, 1E-feeling campaign. PC's start at Level 1. PF basic rules.

Don't get comfortable.


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Are you standing buy Treppa's stat generation options?


Yes. They seem reasonable.


Okay lets get going then

Stat: 4d6 ⇒ (1, 2, 4, 3) = 10
Stat: 4d6 ⇒ (1, 3, 3, 1) = 8
Stat: 4d6 ⇒ (5, 5, 5, 2) = 17
Stat: 4d6 ⇒ (5, 3, 2, 6) = 16
Stat: 4d6 ⇒ (1, 5, 1, 6) = 13


Male Human Soldier (Army Infantry)/3, Security Guard/17

Drop the lowest value of each die roll. This will give you 9, 7, 15, 14, and 12. Roll the sixth stat, please.


Okay Allow me to introduce
The Veiled, Goldus, Glintsnatch, Timbus, King, Speckleson, Glindason, Tinker, Weaver, Trebodane, of the house of The Lantern King.

every name has a meaning if you're interested, but he likes Goldus or Timbus best.

Spoiler:
Gnome (Silksworn Occultist) 1
NG Small Humanoid
Init +1; Senses Perception +3, Sense Motive -1
------------------------------
DEFENSE
------------------------------
AC 12, touch 12, flat-footed 11 (+1 dex, +1 size)
hp 10 (1D6+4)
Fort +3, Ref +1, Will +1
------------------------------
OFFENSE
------------------------------
Speed 20 ft.
Melee Dagger -1 [1d3-2 (19-20/x2)]
------------------------------
STATISTICS
------------------------------
Str 6, Dex 12, Con 16, Int 18, Wis 9, Cha 17
Base Atk +0; CMB -3; CMD 8
Traits Magical Lineage Suffocation, Rich Parents

Feats Extra Mental Focus

Skills 8 (4 Base, 4 Int)

Invested
Appraise +8
Bluff +7
Diplomacy +7
Knowledge Arcane +8
Knowledge Nobility +8
Knowledge Religion +8
Perception +3
Spellcraft +8

Un-invested
Acrobatics 1
Climb -2
Disguise +3
Escape Artist +1
Fly +1
Intimidate +3
*Ride +1
*Stealth +5
Survival -2
*Swim -2
Sense Motive -1

Spells

0- Create Water, Daze, Dancing Light, Ghost Sound
1st- Mage Armor, Charm Person, Burning Hand, Vanish (2/per day)

Special Ability

Implements
Conjuration (Masterwork Shoulder Pads): Resonant Power, Casting Focus
Enchantment (Noble man's Necklace): Resonant Power, Glorious Presence
Evocation (Noble man's Ring): Resonant Power, Intense Focus
Illusion (Noble man's Monocle): Resonant Power, Distortion

Mental Focus: 10 Points

Focus Powers:
Servitor (Base)
Cloud Mind (Base)
Energy Ray (Base)
Minor Figment (Base)
Color Beam (Illusion)

Equipment:
Outfit, Noble (75 GP) Weight 2.5)
Fancy Mantle (??? However much you're comfortable with, I was thinking 35 GP) (Weight???)
Noble Man's Necklace (100 GP) (Weight, I'm assuming negligible)
Noble man's Ring (100 GP) (Weight, I'm assuming negligible)
Noble man's Monocle (100 GP) (Weight, I'm assuming negligible)
Dagger (2 GP) Weight 1 lb)
Back Pack (2 GP) Weight 0.5 lb)
Bed Roll (1 SP) Weight 1.25 lb)
Tent (10 GP) Weight 5 lb)
Potion of Cure Light Wounds x3 (150 GP)

Total remaining money: 325 GP, 9 SP
Weight: 10.25 lb
Light load: 20 lbs

I'll make a Alias if all this looks alright to you


According to Treppa's stat rules you get 1 18. Hence I rolled 5 stats.

He has a background more than a backstory which I can give now or it can come out in game. If you want it pre-game I think I'll post it once I've made him an alias.


Male Human Soldier (Army Infantry)/3, Security Guard/17
Chromantic Durgon <3 wrote:

According to Treppa's stat rules you get 1 18. Hence I rolled 5 stats.

He has a background more than a backstory which I can give now or it can come out in game. If you want it pre-game I think I'll post it once I've made him an alias.

Quite right. My mistake. Go on.


Male Human Soldier (Army Infantry)/3, Security Guard/17
Chromantic Durgon <3 wrote:

Okay Allow me to introduce

The Veiled, Goldus, Glintsnatch, Timbus, King, Speckleson, Glindason, Tinker, Weaver, Trebodane, of the house of The Lantern King.

every name has a meaning if you're interested, but he likes Goldus or Timbus best.

** spoiler omitted **...

Since I don't know much about the occultist, I'll trust your judgment.


The archetype changes them from a martial caster hybrid (best compared to inquisitors in my opinion) to almost entirely casters, so they have a slower start but can roughly fill the shoes of a full arcane caster and have a similar power ramp.

However they don't get past 6th level spells, instead they get more spells and DC boosts so their spells are similarly powerful to a 9th caster but without most of the game breaking utility of 8th and 9th spells.

I'll make the alias this evening I've been looking at equipment prices and encumbrance for the past half hour (usually use myth-weaver) so I'm a bit cross eyed.


Get some rest. Don't wear yourself out before you start. I've got an idea for your Outsider contact at 8th level.


Silksworn don't get those they get extra spells per day at 8/12/16 instead


Okay.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Here I am

Are you all very excited to meet me? I would be.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Welcome!


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

We're supposed to be 1st level commoners, right now.


John said that restriction was lifted. If you'd rather me not play I don't mind, just ignore my post.

EDIT: for those who missed it

GM John Napier wrote:
While I'm GM, that restriction is rescinded. All subsequent characters can drop the NPC class. Chroma, go ahead with your character design.


Just what she said.


lol I'm actually a guy xD

Don't worry though I'm not offended.


I stand corrected.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Sorry. Missed that, somehow.


That's alright. The 1st level commoner restriction had me scratching my head, because even 1st edition had character classes at first level. Unless this was a way of handling apprentice-level characters.


Male Human Soldier (Army Infantry)/3, Security Guard/17

[brag]In unrelated news, I made a Death Star-style platform built around the Worldcracker Particle Beam from Louis Porter's Infinite Space Warp Speed: Expanded Starship Creation PDF. It is a Tier 27 colossal Dreadnought. Go on, Tell me how creative I am. [/brag]


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

That is seriously cool.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Thanks! The Worldcracker does Millions of HP of damage! Of course, it has to travel as part of a fleet, because everyone knows what happens when such a vessel travels alone.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Doomsphere:
Doomsphere Tier 27

Colossal Dreadnought
Speed: 4 Maneuverability: Clumsy (Turn 7)
AC: 17 TL: 7
HP: 700 DT: 15 CT: 80
Shields: Superior 600
Attack (Forward): Worldcracker Particle Beam ( 2d6 Million ),
Superlaser ( 2d4 X 10 ),
2 Heavy Nuclear Missile Launchers
Attack (Port): Superlaser ( 2d4 X 10 ), 3 Heavy Nuclear Missile Launchers ( 10d8 )
Attack (Starboard): Superlaser ( 2d4 X 10 ), 3 Heavy Nuclear Missile Launchers ( 10d8 )
Turret: 4 Light Torpedo Launchers ( 2d8 )
Power Core: 3 Gateway Ultra Drift: Signal Basic
Systems: Advanced Long-range Sensors, Mark 2 Mononode Computer,
Crew Quarters ( 50 Good, 450 Common ), 2 Power Core Bays, 5 Shuttle Bays,
7 Cargo Bays, Mk 15 Armor, Mk 9 Defenses
Modifiers: +2 Computer, +0 Piloting Complement: 500
----------------------------------------------------------------
Crew:
Captain ( 1 Officer, 6 Crew ) Bluff +37( 27 ranks ), Diplomacy +37 ( 27 ranks ),
Intimidate +37 ( 27 ranks )
Engineers ( 3 Officers, 13 Crew ) Mechanic +37 ( +27 ranks )
Gunners ( 2 Officers, 23 Crew ) BAB +27
Pilot ( 1 Officer, 6 Crew ) Piloting + 37 ( 27 ranks )
Science Officer ( 1 Officer, 9 Crew ) Computer +37 ( 27 ranks )
Marines ( 10 Officers, 90 Enlisted )
Replacements ( 34 Officers, 301 Crew )


GM John Napier wrote:
That's alright. The 1st level commoner restriction had me scratching my head, because even 1st edition had character classes at first level. Unless this was a way of handling apprentice-level characters.

That was kind of the whole point of this PbP-- to see how low-level NPCs would handle scenarios typically presented to more heroic characters. Sort of a journey from "just regular folks" to real adventurers.

If you're scrapping the concept, I'm probably going to drop out, since that was the main reason I joined in the first place.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Very well then, let's put it to a vote. All those in favor of keeping the commoner character class vote yes. Opposed, vote no.

Liberty's Edge

Male Mothman Expert 5

I am of a similar mindset to Dave and will probably bow out.

When I considered joining this game I was already borderline overcommitted on play by post games and very busy in real life, but I wanted to join for a number of reasons, including that I have known Treppa on these boards for many years and was interested specifically in joining a game she was running, and I really liked her vision and ideas for the game, especially the concept of playing NPC class characters and exploring how they would come into greater powers as the game progressed. I also figured I would be able to keep up with the game pretty well as I was aware that Treppa was very busy and time-poor herself and I didn’t expect a fast paced game.

I have absolutely no issue with John taking over as GM (temporarily or permanently) – in fact I thank and applaud him for doing so – or with other players joining the game, but some of the factors that encouraged me to join the game have changed and I don’t have enough free time at the moment not to be choosy about the games I am in (I have already neglected some of the games I am in for far too long). And unfortunately the busy period I have been experiencing shows no sign of ending soon – in fact it is getting worse.

I hope that no one is offended or feels bad – my decision is not based on any one person or factor but a combination of things as outlined above. It was good playing with you all however briefly, and thanks especially to John for stepping in.

Liberty's Edge

Male Mothman Expert 5

Just saw John's post after making mine - I will abstain from voting as while the NPC characters is a big factor for me it is not the only one. The right thing for me to do at this point is to drop a game and for a number of reasons it will be this one (if not more).


Male Human Soldier (Army Infantry)/3, Security Guard/17

I'm sorry to see you go, Mothy. Best of luck with your other games.


Like I said I'll probably not play if the commoner restriction sticks so if everyone else wants it I'm more than happy to back out, it is after all the campaign you've all been in for a few months. I'd rather not muscle anyone out


Male Human Soldier (Army Infantry)/3, Security Guard/17

Let's see how the vote goes first, shall we. This game was essentially dead when I took it over.


DO NOT STICK FINGERS IN CAGE

Honestly, I too find myself overcommitted. I am having a lot of issues getting quality time with my other games, and I basically only joined this one out of loyalty to Treppa. I already almost dropped out once, and I should have trusted my gut. I just don't have the time to do it right.

John, you might do better opening up recruiting for a few new people if you are feeling like revamping the game. I'm going to bow out now, since this is the very beginning and I don't want to burn out two-three months in when my character is more integrated.

Best of luck with it!


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

I don't mind if a PC comes in with Adventure Class levels. However, I know where the adventure is going and I run this particular Module/Path so was iffy on dropping or not. Still, I figure I'll see where you take it John and go from there.

That said, if I am still in the game at level 2, I'll not be sticking to the Expert class moving forward as these NPC classes in no way would allow for long term adventuring as such PCs are without adequate skills to deal with threats beyond basic Goblins or Orcs.

At level 1 though, I don't see it as an issue.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Thanks, Patrick.


Plus you could always re-train that level one level later :)


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I'll stick around. I liked the commoner thing, but it doesn't matter to me how we go. Since you want a vote, I vote with keeping the commoner class for 1st level. It's kinda fun being so powerless.

If others jump in with real PC classes, I still don't mind.


Guys, I'm so sorry to let you down like this. I am still really excited about the game's concept, but my typical day goes: sleep, go to first job, come home and shower, go to second job, come home and go to sleep. I'm getting out of debt slowly, but had a grand in unexpected auto expenses this month that has put me way behind schedule at finishing up that payoff.

I'd love to put the game on hiatus and restart at a later date, but John seems to have something in mind for those who are ready to play right now, so I'll be turning it over to him.

At the risk of sounding like a Cubs fan - which I am - maybe next year?


Male Human Soldier (Army Infantry)/3, Security Guard/17

Okay. After this round, I'll bot the characters of the players that are leaving until combat ends. Then, I'll try to recruit at least one more player.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

OK.


Male Human Soldier (Army Infantry)/3, Security Guard/17

I've slightly modified Jared to be a more efficient divine caster, since we're losing Sunny.


Are you going to keep running Jared?


It would seem so. At least until we recruit another Divine Caster. Don't worry. I'll give the PCs the first pick of the treasure. Going to retool Jared as the Party Healer. This way, Jared acts as more of a support role.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Nice to have a healer.

Sovereign Court

Ooo you have an opening and a chance to be in the same game with Chromantic Durgon <3? May I make a pitch? :D


Jesse Heinig wrote:
Ooo you have an opening and a chance to be in the same game with Chromantic Durgon <3? May I make a pitch? :D

Go ahead.

Sovereign Court

Level 2, one dead level of commoner, stat array per the original campaign post 18, 13, 12, 11, 10, 9? What's the pantheon since it's not Golarion? Or is that changing?


Go ahead and roll up a level 1 character of a PC class. This is my game now, and the restriction that first level PCs must be commoners has been rescinded.

Primary deity is Aurora Starshine, a Neutral Good Goddess of Creation, Life, Time, and Magic. Her Domains are Fire, Good, Healing, Magic, and Sun. Her chosen weapon is the Rapier. Her Herald is a unique Angel.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Neat. I'd make a cleric of her. But, I'll stick with the plan for Flouncy.


:) Demon lords take the place of Evil Deities. Devils were once Angels that were corrupted during the Aeons-long fight against Demons, before the formation of Mortal life. Few among the Celestials even remember those days.

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