Regular Joes

Game Master John Napier 698

AD&D, 1E-feeling campaign. PC's start at Level 1. PF basic rules.

Don't get comfortable.


251 to 300 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

BTW, what do we do @ level 2? Just ignore our commoner level and go from there?


You can retrain if you wish.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

OK. After this first encounter, he'll start over with a level of unchained rogue.

EDIT: Actually, I should do it now while there's a lull.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

John, would you allow Path of War classes?

If so, Dex will retrain as Mystic 1 and take Arcanist at level 2. Otherwise I'll have to think about where to go next...


I don't have that book. But, if you don't mind explaining things as we go, I'm okay with it.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
GM John Napier wrote:
I don't have that book. But, if you don't mind explaining things as we go, I'm okay with it.

Cool, I appreciate that.

I'll send you the SRD link when I get a chance an PM a breakdown of the basics. I've not delved into it much but want to and a PC is a god way to do just that. If you remember 3.5 think Tome of Battle for the equivalent (Martial Maneuvers).


Thanks. About to close up the garage and go home. Good night, everyone.


Jesse Heinig wrote:
Ooo you have an opening and a chance to be in the same game with Chromantic Durgon <3? May I make a pitch? :D

This is extremely flattering xD

Do I know you under a different alias?

Sovereign Court

Chromantic Durgon <3 wrote:
Jesse Heinig wrote:
Ooo you have an opening and a chance to be in the same game with Chromantic Durgon <3? May I make a pitch? :D

This is extremely flattering xD

Do I know you under a different alias?

Nope! But I read some of your other non-game threads. They are very fun.


I am most pleased you enjoyed them :D


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy's pretty much updated. Starting gold average, or still 100 gp?


Average is okay.

Sovereign Court

Stat: 4d6 ⇒ (4, 3, 6, 6) = 19 --> 16
Stat: 4d6 ⇒ (1, 4, 4, 5) = 14 --> 13
Stat: 4d6 ⇒ (6, 3, 1, 4) = 14 --> 13
Stat: 4d6 ⇒ (6, 3, 2, 3) = 14 --> 12
Stat: 4d6 ⇒ (4, 3, 4, 2) = 13 --> 11

...and one 18.


Okay. Go on.

Except that the 14 should be a 16, dropping the 3.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Hmmm. The Path of War stuff just does not seem to jive with Dex's build. Think I'll instead go Arcanist/Rogue into Arcane Trickster. May take 1 level of Fighter. I guess we'll see as I advance.

Sovereign Court

Working on a healer for you. I generally hate rolling stats, but I'll try to give it a go as this game's concept is different enough that it might get by.


Okay, Dex. You'll do fine Jesse. If you run into a problem, let me know.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy's going trickster, too. Js. How about a magus? I think we're low on fighty types.


1 person marked this as a favorite.
Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Flouncy Magoo wrote:
Flouncy's going trickster, too. Js. How about a magus? I think we're low on fighty types.

Hmmm, in that case I'll go Arcanist/Fighter. I do want to do a Rogue dip at level 1 as the concept of Dex lends itself to a Charlatan type and he needs the skill points to take expansive crafting. I do plan on taking Craft Magic Arms and Armor and Craft Wondrous Items.


Have you considered going Swashbuckler for that Dip?

an inspired blade dip is very dex friendly.

Sovereign Court

For your consideration, Aeden Havok, half-orc cleric of Aurora Starshine.

Please let me know if this meets with your approval.

Also, I would like to know if you are using Background Skills. Additionally, the original recruitment specified no Traits; is that still the case?


Looks alright. You can include traits if you want. I just won't use them all that much, as there's no guarantee that I have the book with the specified traits. If it has to come up, copy-and-paste the trait text into a message and send it to me.

Sovereign Court

I'll add two Traits. Looking at other members of the group, it appears that you don't use Background Skills, so I won't add those.


INACTIVE - GAME DIED

And here we are.


Very good. Chroma's character will reach the combat area next round. The two of you can go to the gameplay thread and post your actions. Aeden shifts from another combat that had just finished.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Chromantic Durgon <3 wrote:

Have you considered going Swashbuckler for that Dip?

an inspired blade dip is very dex friendly.

Heh, I have a build like that already plus Dex has just about as high a Strength as he does Dex. The dip is really for the Skill Points plus the fact that Dex was a bit of a crook. :-)


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

ooooo Traits, I'll add those to the build when I re-tool Dex!


Created the BBEG for the campaign.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Dexter Quigley wrote:
Flouncy Magoo wrote:
Flouncy's going trickster, too. Js. How about a magus? I think we're low on fighty types.
Hmmm, in that case I'll go Arcanist/Fighter. I do want to do a Rogue dip at level 1 as the concept of Dex lends itself to a Charlatan type and he needs the skill points to take expansive crafting. I do plan on taking Craft Magic Arms and Armor and Craft Wondrous Items.

I like it.

You need a lot of levels to craft stuff, but we could get there.


Male Human Soldier (Army Infantry)/3, Security Guard/17

I think I'll rebuild Jared into a Magus, for the Combat / casting support.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Sorry to be AWOL here since this took off again. I have had limited time for PbPs. I've had a chance to update some of the long-running ones, but I'm rather over-committed in general. I think you had already been working under the assumption I would not be back, but just in case I will make it official that I've bowed out for now. I may reassess what I can handle next year.

I hope it all goes well, John!


Emailed paizo customer service to switch GM to John.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Thanks, Treppa.


1 person marked this as a favorite.
Male Human Soldier (Army Infantry)/3, Security Guard/17

Just applied for a GM position for 2018's Tekko. Fifth year running the same sandbox campaign.


1 person marked this as a favorite.
Male Human Magus - 1

Jared is now a Magus.


Once all characters that need it have re-trained, post here.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy's got a level of unchained rogue. Next level will be sorcerer.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Tomorrow ill retrain for Rogue.


Okay.


1 person marked this as a favorite.
Male Human Soldier (Army Infantry)/3, Security Guard/17

Hey, everyone. Here are links to photos of my blades.

My Shortsword
My Ninjato
My miniature Sword set
From left to right: a Half-length Katana, a Half-length Wakizashi, a Tanto.
My Combat Knife


In anyone around to continue?


INACTIVE - GAME DIED

Still here!


All of the 4G data on my hotspot has been used up. My laptop isn't fast enough to load pages quickly. Game updates will have to be from home. At least until I buy next month's time.

Silver Crusade

is this game still needing another player or 2?


We're low on martials. A ranger or two would be helpful.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

For some reason Gameplay has not been updating for me. I'll try to update over the weekend.


INACTIVE - GAME DIED

We'd better get a pony. The weight of all the food alone is significant.


One Hundred Fifty pounds (approx. 75 Kg) just for the food alone.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

A donkey is like 8 gp. Flouncy will buy one, if available.

I'll be out of town and off the interwebs until Sunday night. Going to see Dead & Co. do 2 shows in Detroit and Columbus. Bot me if needed.


INACTIVE - GAME DIED

I hope someone is trained in Handle Animal - otherwise the donkey may run off if we're attacked!

The cost for the donkey should come out of our gear allowance, so Flouncy doesn't have to spend pocket money.

For the donkey:
* Bit and bridle - 2 gp
* Pack saddle - 5 gp
* Saddlebags - 4 gp
* 30 days of feed (300 lbs!) - 1 gp 5 sp
* Blanket - 5 sp - So it doesn't freeze to death if we have a cold night out

Other stuff we should consider:
* Compass - 10 gp - +2 to Survival checks to avoid getting lost
* Silk rope, 50' - 10 gp
* Hooded lantern - 7 gp - Someone will need to carry this
* Lamp oil - 1 sp per 6 hours - Might as well spend a gold piece and get 10 pints
* Sunrod - 2 gp - Nice alternative if we have to go underwater or some place lanterns don't work
* Journal - 10 gp - In case someone needs to make maps and notes. Ink is 8 gp and a quill pen is 1 sp.
* Chalk - 1 cp - Common for marking walls and traps
* Crowbar - 2 gp - Bonus to open stuck doors & such
* Grappling hook - 1 gp - In case we have to get a rope across a chasm
* Folding shovel - 12 gp
* Flint and steel - 1 gp - For starting fires
* Acid - 10 gp per vial - Thrown weapon effective vs. swarms, trolls, almost anything really

We should consider a bunch of alchemical goodies with our nonmagic stipend.

251 to 300 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Regular Joes All Messageboards

Want to post a reply? Sign in.