Redelia's Dead Suns (Inactive)

Game Master Redelia

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Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

Powerful hugs, like from a tiny grizzly bear!


Venture Lieutenant, Play by Post (online)

Hey, guys,

We've just started the last battle. Since even if your characters die that won't change the reporting since this is campaign mode, here are your chronicles. I'll finish reporting in the next few minutes.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

I've just finished 24+ hours of traveling and am down and out. I'll try getting a post in tomorrow but if that's too late feel free to bot me!


Venture Lieutenant, Play by Post (online)

Hi, guys!

We won't be starting again until October 1, or maybe even a week or two after that, depending on when my Gameday session 1 games end, but I wanted to set everything up so we could talk again.

I believe you are already level 3. When we start, I want you to be level 3 characters, but geared up as if you are level 4. That applies to both the amount of money your gear can be worth and also the item limits on your gear. I want you to feel slightly more powerful than you ended the adventure as, and also you'll be levelling up from 3 to 4 in a place where you really can't acquire gear.

You also will be keeping the Sunrise Maiden as your ship.

I've also invited one more player to come join you; hopefully he will come introduce himself in the next few days.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Updated


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Thanks Redelia, good to be back. I have a busy schedule up to and including the weekend of October 1, but will attempt to update asap.


Venture Lieutenant, Play by Post (online)

Just seeing if everyone else still wants to join us, and checking on progress with getting your characters to the point I asked for.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

I'm still here. Been busy this week...in a perfect world I'd fire my entire staff and start new. /sigh

Plan to get Kotora to your requested point today.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

Dang nabit! I guess I forgot to hit the submit button earlier!

Jaxy is ready to go with the gear for fourth level. I thought I;d have a chance to get to it last week, but I didn't have the time or energy (stupid cold!)


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

I am not ready, but still eager to carry on. I should be ready by your Wednesday, returning from a con now.

I haven’t really gone through Armory, but are you open to allowing rules from that source in your game? Same goes for Pact Worlds


Venture Lieutenant, Play by Post (online)

Sure. Anything that is SFS legal from those books is fine; I'm willing to discuss anything that is not SFS legal.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

I am all ready.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Ready!


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

I think I'm finally ready. Sorry for my delay. :-/


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

I should be ready and updated sometime today.

Runs off to make the engine room more goblinesque


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

I’m ready and updated now as well. So many options it can get pretty overwhelming. @.@


Venture Lieutenant, Play by Post (online)

Oops, I just noticed that I told you guys an earlier start date than I remembered and used for my other games! Why don't you go ahead and talk in gameplay about what you do during a bit of free time on the station between books?


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Venture Lieutenant, Play by Post (online)

When a game has been put on pause for a while, sometimes notifications don't work quite right, so I wanted to let everyone know here that we've restarted in gameplay.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

So we are level 3, which means we get a tier 3 starship: 95 BP.

I have set up a google sheet with two proposals here, feel free to add your own proposal for the sunrise maiden. The first proposal is verstatile with good maneuverability while the second is a gunship that will blast everything out of the sky.


Venture Lieutenant, Play by Post (online)

Oops, the Sunrise Maiden is already tier 3...

SUNRISE MAIDEN TIER 3
Sanjaval Vagabond
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 13
HP 55; DT —; CT 11
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) gyrolaser (1d8)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Aft) flak thrower (3d4)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters
(good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial
personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6

I actually want you to upgrade it to tier 4. please note this is an upgrade, not a total rebuild. I don't think it's reasonable, for instance, for an upgrade to replace the basic frame


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

For future upgrades I think it would be beneficial to toss the flak cannon on a turret platform.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

So to update that to a tier 4, we need to spend or change out things so we have 115 Build Points. To start with I'm going to outline how much everything in the current iteration of the ship costs in BP and Power Core Units to get a foundation of what is going on with this ship.

SUNRISE MAIDEN TIER 3
Sanjaval Vagabond
Medium explorer (12 BP)
Speed: 10; Proibably from M 10 thrusters which would mean: (5 BP; 70 PCU)
Maneuverability: good (turn 1); These stats are based on the frame, cannot change
Drift 1 Based on Drift engines, higher = faster drift travel
AC 13; TL 13 Based on armor/ Defensive Countermeasures
HP 55; DT —; CT 11 This automatically advances, can't be changed
Shields: light 60 (forward 15, port 15, starboard 15, aft 15) (8 BP; 20 PCU)
Attack (Forward) gyrolaser (1d8) (3 BP; 10 PCU)
Attack (Port) light laser cannon (2d4) (2 BP; 5 PCU)
Attack (Starboard) light laser cannon (2d4) (2 BP; 5 PCU)
Attack (Aft) flak thrower (3d4) (5 BP; 10 PCU)
Attack (Turret) light particle beam (3d6) (10 BP; 10 PCU)
Power Core: Pulse Green (150 PCU) (15 BP);
Drift Engine: Signal Basic; (2 base x 3 size = 6 BP; Min. 75 PCU)
Systems: basic mid-range sensors, (5 BP)
crew quarters (good), (2 BP)
extra light weapon mount (aft), (3 BP)
mk 3 armor, (3 base x 3 size =9 BP; +3 armor)
mk 3 defenses, (4 BP; 2 PCU; +3 Target Lock [TL])
mk 1 duonode computer (tier 1, artificial personality upgrade); (2 BP; 10 PCU) No clue what the Artifical personality cost, if anything. Teh core rulebook states that computer upgrades can be added to starship computers but "Which upgrades a crew can purchase for its starship computer is determined by the GM; some upgrades can be purchased with Build Points". It doesn't give a list of how much they cost, but the book later does list expenses for countermeasures.
Expansion Bays: cargo holds (2), (0 BP; 0 PCU)
escape pods, (1 BP; 2 PCU)
recreation suite (HAC/gym) (1/1 BP; 0/3 PCU)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6

Assuming the Recreation suites aren't seperate expenses, then this ship has spent all of it's build points perfectly and in combat uses exactly 147 of the 150 PCU available (if we want to go to drift we can't use the thrusters and a weapon/the HAC, but we couldn't use the thrusters anyways).

Things that might be good to look at, Upgrading the Power Core for more PCU (2 or 5 BP more would give us an extra 25 of 50 PCU to use). Changing out the Extra Aft Weapon mount for a Turret (only an extra 2 BP), upgrading thrusters (extra 2 speed for 10 extra PCU and 1 extra BP, however imparts a -1 to piloting checks), Upgrading the computer ( for a mk. 2 duo or tri node +5 PCU and +6-10 BP) or the armor (+6 BP)/counter measures (ratcheting up that TL is pretty cheap +1/2 PCU and +2/3 BP per +1). If we want more fire power, getting a Heavy Laser Cannon on our Turret instead of the light partical beam would be 4 BP I think (6 BP to change the light to a heavy, and then trade in the 10 BP Light partical beam for an 8 BP Heavy laser cannon) or a partical beam for 11. WE could also change up the shields for more health.

Personally, I'd say lets bump the PCU up to a Pulse Red (175 PCU; +2 BP), then get the flak thrower on a turret (+2 BP), upgrade the current turret to a Partical Beam (+6 for the light to heavy turret mount, +5 for the BP cost, +15 PCU) and then get a set of Medium Shields 90 (+
5 BP, +10 PCU). Aleternatively, we could leave the flak thrower alone and get the next level up in shields (100, costs +7 bp). We'd get a boost to shields, but lose the ability to shoot missiles that get too close.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

I like the suggestion to upgrade the PCU. However I would prefer to have twinlinked weapons on the turret instead of the versatility of having the flak thrower there.


Venture Lieutenant, Play by Post (online)

poke, poke. Let's get this resolved so we can get back to skitters hugging everything into helping them... :)


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

I'd argue against the twin link, the cost for getting another mount and the second light particle beam would be one BP less than just upgrading to a particle beam that'd do more damage overall and shoots at long range, though leaving the flak thrower alone is fine by me, though.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Ok, let's go with Jaxy's proposal.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

+1 to the above.

The suggestion of having an extra turret mount to put the flak cannon on was to have a chance to shoot torpedos out of the air with 360 coverage as a flak cannon on a single arc is a bit of a waste.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

I'm all for the PCU upgrade as well. Turret mount seems to always be a good idea too.

That all aside, I approve of Jaxy's research


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

With the power of goblin engineering it shall be done; spare parts included!


Venture Lieutenant, Play by Post (online)

OK, someone post a stat block for what your ship is going to look like. I would add it to the header, but this seems to be one of the campaigns I am locked out from editing.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

SUNRISE MAIDEN TIER 4
Sanjaval Vagabond
Medium explorer
Speed: 10;
Maneuverability: good (turn 1);
Drift 1
AC 13; TL 13
HP 65; DT —; CT 11
Shields: Medium 90 (forward 20, port 20, starboard 20, aft 20; 15 SP to be divided up when we enter combat)
Attack (Forward) gyrolaser (1d8)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret 1) flak thrower (3d4)
Attack (Turret 2) particle beam (8d6)
Power Core: Pulse Red (175 PCU) (15 BP);
Drift Engine: Signal Basic;
Systems: basic mid-range sensors,
crew quarters (good),
extra light weapon mount (Turret),
Heavy weapon mount (turret)
mk 3 armor,
mk 3 defenses,
mk 1 duonode computer (tier 1, artificial personality upgrade);
Expansion Bays: cargo holds (2),
escape pods,
recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6

This should be an updated version of the sheet. The 90 point of shield don' split evenly so we'll have to decide how we want to split them later (and technically we can decide at the start of combat how we want to split the shields as long as every section has at least 10% of the total.)


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

tomorrow is going to be a very long day at work and the next few days until Monday are likely going to be some of the busiest and most tiring days of work I will face this year. I will try to keep posting but it might be spotty and will likely be lower quality than normal. If things are waiting on Jaxy, bot him or have him stand there staring at what ever is happening a small dribble of drool hanging from his face as whatever he couldn't wrap his head around quickly gives way to thoughts of food.


Venture Lieutenant, Play by Post (online)

Thanks for the warning, Jaxy.


Venture Lieutenant, Play by Post (online)

Hey everyone, I don't feel well, so won't be posting for a day or two.


Venture Lieutenant, Play by Post (online)

Starting to feel better, but not up to jumping into all my games until tomorrow.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Take it easy GM, don't jump-start all your games at once again.


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Venture Lieutenant, Play by Post (online)

I'm feeling better just in time to be ready to put my long-term games on hold for Thanksgiving weekend. Rather than make just one post, I'm going to leave the game on hold, and I'll see you all again on Sunday. Enjoy Thanksgiving, any of you who will be celebrating it.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Sounds like a plan. I'll be working, but we're doing turkey food here. :-)

Have a good week all!


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

The expat community in my area had our Thanksgiving last weekend, so no Turkey for me this week.

I hope everyone has a good Turkey Day or week if it's not that time of year for you!


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Been without internet most of the weekend due to an issue in my area. :-(

Backup now but will be morning before I get a chance to post.


Venture Lieutenant, Play by Post (online)

I wanted to check what everyone's level of interest in this is. We've made it through three pages of the adventure in almost 8 weeks. That's just not a sustainable pace. I also find I'm losing interest, but how much of that is the cause or the effect of the slow pace I don't know. We've also lost Ack, so are down to 4.

I need to know if you guys are still interested in continuing. If everyone else is still excited, I'll try to push the pace a little and see if my excitement comes back. If you guys have the same 'meh' about the campaign I do right now, I would prefer to end the game before it becomes a chore.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

I am down for whichever you decide GM. I am enjoying it and would not be good if the GM is not also having fun and enjoying the game.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

I have certainly been enjoying the game as well, but it has been being a bit slow recently. But whatever you decide GM is okay with me.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

I have been enjoying it, though admittedly with the slow down my interested has waned some. Mainly just not sure what to do as we wait to inspect the writings with the professor dude.

I know once momentum on these campaigns slows, it can be hard to pick it back up. I also wouldn't want anyone to force themself to press on if they were no longer enjoying it.

If it's not working for you Redelia, I'd rather you ended it now before you grew to resent us. :-P

Perhaps taking a break for the holidays would help? I know this time of year tends to make peoples lives hectic...


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

you haven't lost me; a mix of the holiday work and i haven't felt like i could contribute really. That's my fault for not at least saying something though. I didn't think we'd be in conversation this long.

my apologies


Venture Lieutenant, Play by Post (online)

I don't feel like I have the enthusiasm right now to try to make this game what I would want it to be, so I think it would be better to end it.

The first book of this was an amazing game. You guys were one of the cutest roving balls of chaos I've ever had the pleasure to try to direct into productive channels.

If we end now, you will be able to play an entire run of the AP with another group, because the first book is replayable, and we've barely started the second book.

I'll leave this open for another day or two to make sure you're all able to read this.

Thank you for sharing your characters with me, and for the fun times together, and I'm sure I will see all of you in many future games here on the forums.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

No worries Redelia. Thanks for running. :-)

See ya around the boards all.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

I agree Redelia, my own interest has been waning recently as well for this one. Thank you for your awesome GMing!

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