About Jaxy SavinJaxy Savin
Character sheet: ===================
===================
Skittermander Mercenary Solider (Hit and Run) 3 NG Small Humanoid (Skittermander) Init: +3; Senses: Low-Light vision, Perception -1, Sense motive -1
HP: 23; SP: 24 RP: 5 Fort: +3, Ref: +4, Will: +2 +4 to Fort saves vs. environmental effects/sleep deprivation ===================
Melee: +7 (1d6+9 [Acid and Slashing] Liqudator lash or 1d12+9 [Slashing] Tatical Doshko) Doshko
Lash
Ranged: +6 (1d10+3 Light Reaction Cannon) Artillery Laser
===================
Base Attack Bonus: +3; Feats: Coordinated shot, Opening Volley, Mobility, Toughness Skills and Languages: ===================
===================
Skills with ranks (9 ranks): *Athletics (3 ranks, theme bonus): +10 *Piloting (2 ranks): +8 *Profession (Mercenary, Cha based, 3 ranks): +7 *Intimidate (1 rank): +5 Other skills
Starship-Combat Version of Skills
Languages: Skittermander, Common, Vesk? Equipment: ===================
===================
Weapons and Armor: Formian Plate (2400), Tactical Doshko (240), Liquidator Disintegrator Lash (1450), Azimuth Artillery Laser w/Called Fusion (425)+(120), Infrared Sensors Armor Upgrade (200) Consumables:
Other Gear:
Augmentations:
Encumbrance
Class Abilities: ===================
===================
PRIMARY FIGHTING STYLE: HIT-AND-RUN The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. Your abilities allow you to move even when you make full attacks and to avoid getting locked down by your enemies. PRIMARY STYLE TECHNIQUE: OPENING VOLLEY (EX)
BONUS COMBAT FEAT
Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have already learned with a different bonus feat. The feat you replace can’t be one that was used as a prerequisite for another feat or other ability. You can change only one feat at any given level, and you must choose whether or not to swap the feat at the time you gain the new bonus feat. GEAR BOOST
Gear Boosts: ===================
===================
MELEE STRIKER (EX) Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons. Racial Abilities: ===================
===================
HYPER (EX) Once per day, a skittermander can take an extra move action. GRAPPLER
LOW-LIGHT VISION
SIX-ARMED
Theme Abilities: ===================
===================
THEME KNOWLEDGE You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation. Feats: ===================
===================
COORDINATED SHOT (COMBAT) First level feat You can maneuver a foe to be in the direct line of an ally’s fire. Benefit: When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe. OPENING VOLLEY (COMBAT) (Style Feat)
MOBILITY Soldier’s 2nd level bonus feat
TOUGHNESS 3rd level feat
For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.
Ability tracking 1: ===================
===================
Hyper 1/1 Consumables & other tracking: ===================
===================
Artillery laser charges 20/20 Healing serums 2/2 Back ground!: ===================
===================
Jaxy double checks all of his weapons are powered down with the safeties on before he finally heads up the ramps to the shuttle. After having stubbornly fought half the shuttleport staff about the precious tools, he had to make sure that they didn’t accidentally go off and hurt someone, or worse, give them the gift of death if they weren’t ready. As he checks the last, and largest weapon, the setting of Vesk-3’s sun glinting off it distracts him for a second. He glances out at the scenery as the few memories he has of the place that supposedly was his home planet wanders through his mind for a second. When the Experiment that had been Jaxy’s whole life was declared an unmitigated failure and a waste of resources, he had been shipped off to Vesk-3. Luckily he was dumped with all of the precious gear sized for him that the Army couldn’t sell off. He’d been lucky to make some new friends, Kotora and after a few puzzling rebuffs from people when he offered his gift. They provided the bluish-purple skittermander a place to stay and some food in exchange for some relatively light labor. But after searching and searching, he’d been unable to find anything that allowed him to use his skills and bring everlasting peace to people. That is until a friend told him about Duravor Kreel and the Starfinders. Realizing the pilot has been angrily staring at him for a few seconds, Jaxy picks up his feet and scurries onto the craft, jingling slightly as the multitude of weapons move about. He takes a moment to scurry around passing out small cards with hastily written notes on the backs to everyone on the shuttle, before he excitedly alights on the edge of a window seat. He readjusts the many weapons strapped to his back before he looks out the window and waits impatiently for his second ever shuttle flight to start.
Bot Me!: ===================
===================
Jaxy like to soften up foes with a shot or two to the chest and then compound it with a taclash or doksho to the chest. He has opening volley as a feat so he like to take advantage of that as much as he can. [dice=Fire the Laser! (Artillery laser)] 1d20+6[/dice]
[dice=Eh! Why are you running? (taclash)]1d20+7[/dice]
[dice=Here, let me help you! (Tactical Doshko)]1d20+7[/dice]
In ship combat, Jaxy will happily shoot things into the void of space. :3 Nothing here!: ===================
===================
Didn't believe me? =’( Possible spoiler for future information, quick links, yada-yada. |