Redelia's Dead Suns (Inactive)

Game Master Redelia

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CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Take care and take your time Redelia!


Venture Lieutenant, Play by Post (online)

I'm ready to resume as soon as you are all done with the level up. Dribble, your profile appears to still be for level 1.

Thank you for your patience, everyone. That short break was exactly what I needed.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Whoops, I did it locally but forgot to update the profile. All done now!

Just to be sure: we should have 1800 credits to spend right? (1000 character creation, 200 signing bonus and 600 when we reported back)

Silver Crusade

Venture Lieutenant, Play by Post (online)

Nope, 2000 credits. I'm sorry if I didn't make quite clear the house rule that you have WBL at each level up. (If you find a really cool item during the adventure that you want to keep but it's too expensive, I do have a variant to deal with this case, we'll talk if it comes up)


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

ok, that saves tracking of individual rewards. Thanks!

I will be at a convention this weekend, do not expect any posts from me.


Venture Lieutenant, Play by Post (online)

Let me know when the gear is fixed, Dribble.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

It is done


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Venture Lieutenant, Play by Post (online)

Hey guys,
I know some of you have run this, so realize that there were a few things that I skipped over, since they did not make sense with the changes that happened earlier.

I think it's a good thing that this is not going exactly according to the book, since many of you guys are already familiar with the adventure. Because this is campaign mode, I do have the freedom to follow your lead when you go off the rails a little, and also to make other changes to fit you guys back in better when you return.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Been training someone new at work and this past weekend has been hectic at home.

I will get a post up today (though likely be tonight after work).


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

I think next time I go the route with this build I am definitely going to go just a small dip in Mystic and put rest into Envoy. Have Cha's Charisma up to at least a 10 to be able to heal Stamina as well. Go 1/4 Mystic and 3/4 Envoy.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

I am having fun here, no need to tone anything down for me.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

I won't be able to throw up my post until much later tonight, as a heads up


Venture Lieutenant, Play by Post (online)

Sorry, guys, I have family visiting this weekend, so my posts may be a little scarce.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

I'm going travelling soon! It's Sunday evening in Japan now and I will be getting on a plane early Tuesday morning. But tomorrow is also going to be very busy and I might not get a post up. I can post from my phone but it might be fairly short. I should be back to regular next Japan Sunday.


Venture Lieutenant, Play by Post (online)

Sorry, guys, very long day, so no post today.


Venture Lieutenant, Play by Post (online)

Hey, guys, I'm taking tomorrow off from the forums, so I'll see you on Monday. Happy Easter to all of you who celebrate it.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

I'll be able to put up my post either tomorrow or Monday; busy weekend @_@


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

Heyoh! I'm back from my vacation and had a great time! I said I was going to try getting back to normal posting but I ended up having a really busy day yesterday. I'll read the thread and get an update in shortly!


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

Sorry I didn't get a post up. I wasn't expecting to get so busy the past couple days.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

I'll be able to get my post up in a couple hours


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Venture Lieutenant, Play by Post (online)

Hey everyone, posting has gotten really slow. I know this is partly my fault, but let's see if we can speed things up a little, OK? I would like us to keep up a pace of a post a day per player, one post on weekends, if we can.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

I shall endeavor to post more! (And use fancy words in ooc text that Jaxy would never know in the first place!)


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Venture Lieutenant, Play by Post (online)

I don't know that any post in a PbP game has ever made me laugh as hard as your recent post, Cha.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

Eye-eye.

gives goblin salute


Venture Lieutenant, Play by Post (online)

I have several questions for you guys.

1. When we are done exploring this ship and you start looking around the drift rock would be a good time to bring in another player, if you want. Do you want me to try to recruit another player? They would only get partial credit. As an alternative, I could recruit another player to join when we start the second book.

2. Do you all plan to continue on to the next book of the AP? This is campaign mode, so we had to plan to be a group going through the whole AP, but I realize sometimes players need to drop, and between volumes would be the best time for this.

3. (not exactly a question, but I'll list it here anyway) I am going to have you guys level up before going to the Drift Rock. That particular part of the adventure is getting quite a reputation, and so one more level seems like a good idea. Please do not change your profiles yet, but if everyone thinks about what they will do with the level up, things will go more quickly.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

GM:

I had a few ideas for level 3 though it more dealt around using the credits from level 3. So I wanted your thoughts.

The purchases were:

1) Personal Augmentation- MK 1 Synergizing Symbiote (+2 Cha) (1400 Credits)

2) Mnemonic editor, mk 1 (500 Credits) - Swap level 2 and 3 from Mystic to Envoy

I think this will help him a bit more with healing which is what I was building him around.

Though I understand if we won't have the credits until we return to Absalom Station.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

I am personally always okay with extending invitations to others if we can, but maybe at the start of book two? I haven't heard the rumors or reputation of the drift rock though, so if the extra damage and HP would help then by all means.

Continuing on sounds great!


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

I'm okay with another player as well, and am on board for the next book as well.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

I'm on board with continuing on. As with Jaxy, I've not heard of the rumors, though I've intentionally steered clear of discussions involving this AP to avoid spoilers.

I'm fine with the group as is, or adding another if you feel like it. No strong feelings in either direction there.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

As for the number of players: I am fine with five actually. We seem to be doing alright and the AP is designed for 4.

Also, work hit me hard. Tomorrow is a national holiday over here and it might be that I won’t have time in the weekend either.

And to make matters worse I will also be out of internet for a few days between May 2nd and May 6th because of a short holiday. Please bot me when required.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Heads up, I will be unlikely to post Fri-Sun this weekend.

Helping with a local con. On top of GMing 5 sessions in 3 days, I have some administrative duties to handle as well. If needed, feel free to bot me.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

i was thinking we could bait one out and close the door. One isn't much of a problem, but Jaxy and Ack taking the bites from three of them can go real bad real quick.

I'm open to other ideas, or if everyone wants to go in guns blazing. This just seemed like a good opportunity to see what people think.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

will post tomorrow


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Will do on the disease and backstory GM. Thoughts on This (Link)


Venture Lieutenant, Play by Post (online)

The personal augmentation is fine.

Mnemonic editors don't exactly work right with my house rule about wealth by level, but in this case, I'm fine giving a free retrain for the level 2 level.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Level 3 Purchases.

1) Personal Augmentation- MK 1 Synergizing Symbiote (+2 Cha) (1400 Credits)
2) Ring of Resistance (735 credits)
3) Serum of Healing MK 1 (2) (100 credits)

Remaining Credits (215 credits)


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Feats: Improved Combat Maneuver (Disarm); Bonus Weapon Spec for Class Weapons
Skill Points: Acrobatics, Bluff, Culture, Disguise, Intimidate, Perception, Pilotting
Expertise Talent: Additional Skill Expertise (Intimidate)

Purchases: Personal Upgrade Mark 1 (Cha) {1400 credits}; Standard Taclash {240 Credits}

2360 Credits Left
Will have to finish purchases later


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Feat: Spell Focus
Spell: Mind Thrust
Skills: Culture, Diplomacy, Mysticism, Sense Motive, Perception
Equipment: tbd


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Cha, you looking at going with a mix of healing and buffing? (Taking the assumption from your 'Get 'em' improvisation)

I'm more than happy continuing my focus on making things easier to hit and self preservation. I look forward to using my taclash's reach to 'Pull the Pin' on opponents grenades in the future.


Venture Lieutenant, Play by Post (online)

You guys are just a swarm of chaos rolling your way through the adventure (and I'm loving it!)


Venture Lieutenant, Play by Post (online)

While we have business type stuff on our minds, can you guys let me know the information for your chronicles? I expect this last part to be shorter than the two parts we've already done.

(this is campaign mode, and you can apply the credit to any SFS character who is level 1 or 2 at the time we finish and you are ready to apply the chronicle)


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Hmmm...originally planned on assigning to my -702 but I think he'll be hitting level 3 after his current one ends in a week or two.

I'll double check when I get home.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |
Kotora wrote:


Cha, you looking at going with a mix of healing and buffing? (Taking the assumption from your 'Get 'em' improvisation)

Looking for little healing (Mystic side) and more on side of healing SP (Envoy) as SP usually goes first. So Inspiring boost to keep your SP up along with Mystic healing for those times the enemy gets into your HP.

Also a little buffing with Get'Em doesn't hurt. :)


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

As for the Chronicle.

Player name: Tyranius
Character name: Watdems Faegneencuth
SFS ID: 95737-704
Faction: Second Seekers


Venture Lieutenant, Play by Post (online)

How are you guys doing with the level up? Also, I still need chronicle info from most of you.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

I just need to record the information when I get the time.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

I just need to finish purchasing loots, but aside from that, should be appropriately leveled.

Oh! Forgot to give you my chronicle information... I was going to ask if this counted for the Alien Archive boon, but it's not going to matter. I've got my 6 for the first part, but even with gaining 3 here, I'll going to wind up 2 short of all 12. :-P

Player Name: RePete
Character Name: Daph-9
SFS #: 126566-701
Faction: DataPhiles


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Same here, some purchases to make but otherwise ready.

Player name: Magabeus
Character name: Fritz Fratz
SFS: 24861-704
Faction: Acquisitives


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

Sorry for not leveling sooner! Last week proved to be a crazy roller coaster of paperwork, birthdays, a cold knocking me out, and phone calls out of the blue from my parents to say goodbye to pets… I haven’t had much time to sit down in front of a computer, and almost no time over the weekend. I truly am sorry about that!

Jaxy is leveled! He’s got a lot more armor and health as well as carrying a whopping +5 damage jump in melee. I’ll have time to get a good gameplay post in a few hours!

As for who to apply this too… Hmm, I think I’ll give this to a new character:

Player Name: Sedoriku
Character Name: Radiance Dysnomia
SFS #: 108507-703
Faction: Exo-Guardians


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Jaxy- Great roleplaying off of the scene. I was just looking for a reason to gain the MK 1 Synergizing Symbiote and your child proved to be a prime candidate. Thanks for taking the hook :)

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