Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

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Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

Hey all! My son was hospitalized for his seizures on Sunday night. Hopefully we will be out on Tuesdays. If things are silent on my end that is why. Bot me as needed please.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Oh no! Hope your son will be okay. Sounds really scary.


So, it does seem to me that this has been dragging a bit.

Part of that was me, delaying posting a bit each time we were waiting for Hamailii to act. Time to accept they are just gone.

But then, it may also be that the Fane of Tiamat is sort of an anti-climax after the Battle of Brindol. It just doesn't convey the same urgency. While part of the point of wandering patrols is to keep that sense up (so you are not just gradually looting at your leisure), they could get pretty repetitive.

I may take out or handwave some of the remaining encounters.

For now, let me know what you all want to do.
1) Fortify somewhere in here and rest?
2) Go outside and rest?
3) Press on? If so, try to break into this locked room or go elsewhere?

I'll get things back up to a faster pace and hopefully less of a grind.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I am more than fine to hand wave the patrols. Most of them aren't really threats for us.

Honestly I'm alright even with skipping to the last couple of encounters in the Fane. It definitely looks like old school design where there are a lot of grind downs.


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

I am ok with handwaving some of the patrols. I am not sure the groups status with resources. I've got plenty of LoH but only one smite left. If we don't have any buff's up, it might be a good idea to wait for a bit for whatever the clerics cast to run it's course.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Me too!

For this fight, Tal'ariel knows that invisibility was cast. We could wait at the door to see if they'll open it or if the buffs wind down. I'm also fine handwaving that.

A rest would be welcome to get back resources.


Okay, the point of the patrols is, as I said, to avoid giving you the sense that you can just loot at your leisure and Take 20 searching every room.

There are some flaws in how this part of the module is written. Like, enemies in adjacent rooms don't come help out. It explicitly says, "If they hear battle in a nearby chamber, they prepare themselves for combat but do not abandon their posts."
There was a pretty tough foe north of the barracks who... just stood there.
Probably because it would make for an overwhelming challenge if they did team up rather than wait patiently in their rooms. I am not a fan of that element of several Pathfinder adventures - tough enemies made less challenging by poor tactics.

Anyway, let's say you clear out this level, get out of the Fane, rest and recover spells, and head back in.

You can prepare spells according to what you think you will be facing.

I think Hamailii has the following slots:
4th (1+domain; metamagic'ed 3rd-level spells only): Extended Communal Resist Energy, Extended Good Hope (D)
3rd (3+domain): Communal Align Weapon, Dispel Magic, Prayer, Good Hope(D)
2nd (4+domain): Bull's Strength, Burst of Radiance (DC 16), Silence, Spiritual Weapon, Hideous Laughter(D) (DC 16)
1st (5+domain): Bless, Divine Favor (3), Weapons Against Evil, Longstrider (D)

I will bot her with those spells, but feel free to request them or to swap out any in her list. Most probably you will do a speed run while her Extended Good Hope lasts.

I'll get a Gameplay post up tonight or tomorrow.


There's an idea I have had for a while.
To give you all the benefits of a higher-level class feature at least for the final fight.
But maybe for the final day - which this is going to be.

You would normally be level 11 or so doing this part. While P6 keeps some of the crazy numbers in check (and the spells), the class features themselves are not so much a problem.
And you'll be shorthanded, with Hamailii I think just providing some buffs and healing (I will switch her spell list a bit more, swapping the self-buffs like Divine Favor for buffs to others like Shield of Faith).
And, it would enable a suitably epic ending to the campaign.

What class features or feats might a level 11 character similar to yours have that you would like?
PM me 3 ideas or so. Or post here. Give me 3 choices and I'll pick 1.
They don't have to be the ones you would hit at level 11 with your exact build - Tal'ariel could get an Advanced Rogue Talent for example. Or an Arcane Trickster feature.
Daniel could get Aura of Vengeance and 4 smites/day. Or Divine Bond as if level 11.
Bran... well, Inspiring Flex is a level 15 ability, but it's just so awesome and not that OP, he could totally have that. Or a Darechaser thing, or a Rage Power.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Woohoo! Sounds fun! Here are a few quick ideas:

1. Gain a pair of 4th Level Conjuration spell slots! This would be similar to Tal's current ability to memorize two of the same conjuration spell. I would almost certainly stick Dimension Door in there. If 2/day is too much, maybe just 1/day?

2. Opportunist Advanced Talent! Get in those attacks of opportunity!

3. Advanced Talent-->Stalker-->Fantastic Stride. This one's complicated, but basically it's a way to get Spring Attack!


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

1) Aura of Justice and 4 smites
2) Divine Bond as level 11 and Dual Enhancement feat
3) Lay on Hands as level 11 with Mercy of level 11 or 12 and maybe Ultimate Mercy feat. Not sure if we'll need to bring back the dead but I was building to it.

It would be nice to have some way to LoH without having to drop one of my weapons.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Looking at the three main things that make Bran Bran.

1) Athletic themed abilities (including wrestling)
2) Inner rage
3) Fast thinking

So taking a think, the 15 Flexibility could allow him to hit the most amount of his main character beats. Whether he needs to grab a quick Spring Attack, or a Rhino Charge or whatever, he's been a fast thinker so I think that one will ultimately target his character the most.


Well, I mean the Order of the Hammer's level 15 ability, Inspiring Flex:

Order of the Hammer wrote:

At 15th level, the cavalier can display her own brawn to inspire greater strength in his allies.

As a standard action, she can grant herself and any allies within 30 feet a +4 morale bonus on melee attack rolls, combat maneuver checks, Fortitude saves, and Strength checks. The cavalier can maintain her inspiring flex as a free action, and she can use this ability for a number of rounds per day equal 1/2 her cavalier level; this duration need not be continuous.

I think it's hilarious and awesome.

But sure, Martial Flexibility as Brawler 11 works (8/day; one feat as a free action, two as a swift, three as a move).


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Oh I like that one too! Damn that is a hard choice. Both look to be incredibly cool.

I think to complete his arc of gaining some leadership and self-worth the Cavalier ability fits perfectly.


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

I would say either Bran or I should get the Bear's Endurance. Bull Strength nets me a +2 to Str due to my belt. I am immune to fear and anyone within 10' gets a +4 morale bonus.


So the Remove Fear goes to Bran, Tal'ariel, and Trellara then, and is mostly useful if they get more than 10' from Daniel.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran also drops Fear 1 level on himself. It's not hugely needed but is probably still good to have.

I have the benefit of a +2 Strength item but I think Daniel makes more attacks than I so he would probably get more value from the Bull's.


You're all getting Bull's Strength from Hamailii.
But only one of you gets Bear's Endurance.

Hamailii IC would hope to make the combats go quickly, and OOC the GM would like that too, so offensive buffs take precedence over defensive. (Even though I am normally a big fan of defense, in this situation I want to keep the momentum up.)
Trellara can cast Cat's Grace on Tal'ariel if that would be helpful.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

I would take Bears Endurance over Cat’s Grace because of the overlap with my existing dex bonus.


I guess since Tal'ariel is Dex-to-hit and Dex-to-damage, she doesn't need Bull's Strength at all. Hamailii will instead prepare a second Bear's Endurance.

+4 Con for Daniel and Tal'ariel. Done!
HP are: Daniel 78, Tal'ariel 69, Bran 88.

Trellara will hold off on her Cat's Grace for now if you wish.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Okay, I get it now!

I'd prefer an extra use of Gallant Inspiration than having the Cat's Grace buff.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11
Quote:

Fly on one of you (14 minutes); and,

Align Weapon (Good) on one weapon (14 minutes).

We need to decide these as well. I would say that Tal or Daniel should get the Aligned Weapon. I can always attempt Grapples for Disables or use Flexibility to get some workarounds.

Fly is a lot trickier. Anyone can use it in P6.


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

Go with Tal on the fly I think. Give her a chance to move around things and flank.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Daniel or Bran should have fly. Tal can always cast spells when she can't get in a useful position.


Fly on Bran, then. So he can Grapple flying foes and bring them down by exceeding the weight limit.

It worked before!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I will defer to the people who passed the checks, I'm not focused at the moment, my partner is having surgery in the next 12 hours and its been consuming my mental space.


I am sorry to hear that. Best wishes to you and your partner.


I'll get an update tonight or tomorrow.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Spending some time for the holidays away from tech and devices. Will be back on Monday.

Happy holidays.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Okay, here are the list of spells to pre-cast:

Fly x2
Enlarge Person on Bran
Long Arm on self
Protection from Evil: Communal on party
Communal Resist Energy on party . . . though is it correct we already resist fire and electricity?
Shield on self
Haste on party with Extending Garnet


You all got Communal Resist Energy (Cold, Fire, Acid, Electricity) for Resist 20 to all of those.

Feel free to take an AOO on an Abishai as it charges you.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Awesome! Okay, so no communal resist energy then. I'll still have a scroll kicking around for all the good that'll do.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I just realized, I can finally live the dream and Martial Flexibility Rhino Charge.

Dammit! Next time!


Or Shield Focus + Unhindering Shield - would help your AC and your attacks (by removing the buckler penalty).

Psst... you are up in War for the Crown.


So I'll leave some time for you to react, and then we'll skip ahead back to Brindol for the rewards and such.

But this is basically the end of the Red Hand of Doom mini-AP.

Bran, Tal'ariel, thanks for sticking with this from the beginning.

Daniel, thank you so much for helping us see this through.

The constant player turnover was really frustrating to me as a GM, and the P6 adjustments were tricky, but this was totally worth it. I had an awesome time. I really hadn't GM'd in a long time and this was a great way to get back into it.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Zelligar, thanks so much for taking over this campaign! It was great taking on all of these crazy challenges, and serious credit to you for taking the campaign and modifying it to P6! It's fascinating to see just how much damage Bran and Daniel could dish out. Caster power level can definitely outstrip martials in later levels, and it's nice to see how martials can shine in P6. I had a lot of fun with my Wizard/Rogue--thanks for the power boosts that helped unlock her full potential!


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

Thank you for the invite. I enjoyed playing Daniel. I'm not sure I like P6, but I would play another. Hopefully if you enjoyed it enough you will start something else and we can give it another go.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hello there and a happy new year!

I apologize for me kind of disappearing towards the end here, i was incredibly overwhelmed by corona related stuff over here and too busy and exhausted.

I hope you are all well and safe!

Zelligar, you ran an awesome game and i wanted to thank you for letting me participate! E6 is pretty cool and the AP was very interesting as well, especially with you as such a good GM and the awesome other players here!

I'm trying to be around here more often again now, maybe something else will come up, also looking into Pathfinder 2 rules. Hope to stay in contact with you all for new games at some point!


Good to hear from you, Hamailii.

Yes, I liked P6, and I might try it again, but I will take a break from running APs for a bit. I kind of thing that most of the problems with high-level play could be avoided by players who understand that the point is to maximize fun, and a challenge is fun.

Anyway, when I get back into it, I might do War for the Crown or Strange Aeons (both of which I am level 11 in as a player) as a more standard PF game.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Thanks really for running this and taking it over. It's been honestly a helluva ride and it's really hard to look back at it and not be shocked at everything that had happened.

This really was an amazing group and I can't gush enough about it, when I tell my friends about PBP Gaming I always direct them here, because it really shows a lot of what is possible.

I was thinking of running a game as well in the near future and I will most definitely get a hold of you all if you wanted. Might be something short and sweet, not quite sure yet (I need to see how schedules and virus related work shakes up). I'm actually dying to play Cyberpunk RED, so if that's anyone's cup of tea I'll shoot you a PM when I get that ball going.

Strange Aeons is an amazing ride and I hope you're enjoying it. I was running it pre-pandemic and my IRL group who was getting burnt out of PF were absolutely enthralled with it and the mysteries (with some changes here and there).

Thanks again though. This really was special.


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

Cyberpunk RED! I should have gotten the PDF when it was on Humble Bundle. I pointed a buddy at it and he bought it within 5 minutes of me telling him it was there. I was chatting with him on Steam. Does it mean you are old when you used to play games and 2020 was in the title or the setting and supposed to be in the future? Twilight 2020. Cyberpunk 2020.

War for the Crown I may have a character for already. My Serpent's Skull character that start 4 times and never made it out of the first book may work. Strange Aeons might be cool as well.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Yeah it's nice to find the time to post something here again^^
Really missed this escapism window.

I understand your point about high level play, but for me that starts already at the lower levels.
Personaly i love to build versatile characters, but with the system knowledge i gathered it is often hard to not build a very strong character even when not aiming to maximise certain things.
That's why i want to look a lot more at PF2 now, i hope it's better there a bit.

Certain things are hard coded into the game though and probably an inherent D20 topic, anything beyond this point will be a hard rules and editions discussion then, which is best to avoid :D

War of the Crown and Strange Aeons i would both be interested in.

Cyberpunk RED i don't know, but i have Starfinder on my list and D&D5 with some science fantasy mods as well as Star Wars from FFG, which might kind of fill that niche.


I am loving Strange Aeons. It is an amazing ride as you say.
We are in the middle of Book 4.

I had a pretty cool Lovecraftian character arc with my bloodrager. He was Aberrant, and the source of his power was a Dark Tapestry entity due to a bargain for power that his father had made. So he tried to avoid Raging and when he let it out it was horrific. Then he managed to get that purged and have a more controlled power (an in-story very dangerous ritual to retrain to Destined Urban Bloodrager).

Kind of drawing inspiration from Shadow over Innsmouth and also the more horror-aligned takes on the Incredible Hulk.

He is restrained enough in his build to avoid one-rounding everything - I could have gone nuts with Primalist for example - but I much prefer multi-round combats that go back and forth and where the enemy gets to act.

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