Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

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Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

There i posted an alternative build of Hamailii with some feats retrained and equipment exchanged.
Would it be possible to get some potions of bull's strength and an efficient quiver?


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Is there anyone in town who can make my composite bow magical? I was reading some ranged stuff and I remembered Adaptive.

I can easily Flex into Deadly Aim and with that be fairly competent.


@Bran - yes, there are casters who can make your composite longbow +1 Adaptive.

@Hamailii - potions of Bull's Strength are no problem. And as to the retraining, you can keep working on that with Lady Cerila and her rangers, or with some of the Brindol forces. It looks fine, but we'll just have it take place over a few days. Don't forget there is also Haste available (Tal'ariel has it now), so that is 3 attacks with Rapid Shot.

Efficient Quiver, although it requires spells that are not in P6, doesn't really give any capabilities beyond those found in P6. It's just a convenience. So I don't think it's unreasonable, and couple of crafters working together could figure it out.

The Wand of Scorching Ray definitely has its uses, targeting touch AC, but Point-Blank Shot and Precise Shot will help with that too.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

That's super cool, thanks!

Maybe i can even get Manyshot with some Epic Feats^^

Just tell me how to do the transition please, i would then be looking for a bow, although i could enchant it myself i believe.
Effectively there are 2 feats to retrain.

Efficient Quiver is just to have tons of arrows and the bow readily available.


As I said, Brindol can give you 1,500 gp (total) in potions or scrolls for this mission. Think about what assets you would like to face a large force, and prepare accordingly. I have it basically ready to go...


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Some way to Fly is always important.
Maybe some Illusion spells?

A lot of the big Battlefield Control is higher level so I'm out of ideas.


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Is 'Create Pit' within the levels allowed? That could be useful control.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

I have Create Pit on my memorized spells.

For scrolls, I propose:
Scroll of Fly
Scroll of Protection from Arrows (Communal)
Scroll of Resist Energy (Communal)
Scroll of See Invisibility
Scroll of Obscuring Mist

These are basically spells that I will use where spell DC doesn't come into play.

Also, I think we should arm ourselves with Tanglefoot Bags to try and bring flying creatures to the ground.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Pro Arrows (Comm) seems pretty decent even at CL 5.

Obscuring Mist might be the best of the cheap options though as it can protect some of the innocent people that might be nearby as well.

Would Tanglefoot Bags be included in "Magical Supplies"? If so I think its a great idea. Does everyone have a ranged option as well?

There is the problem with Action Economy though as you and Hamailii are the only ones who can use the Scrolls.


Trellara can also use a fair number of scrolls.

I will be away with limited access through Wed, but if there is wifi on the plane I will try to get a gameplay post up tomorrow.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Yes, scrolls are limiting in that way. Potions of Fly instead of scrolls are a good option. I'm just offering suggestions to fill out our budget.


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Id certainly like a few more fly potions - they go nicely with my jacket...

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

If I am able to get the bow some potions of build strength would be good.
As the party cleric I would also be interested in a wand of cure medium wounds or something similar by now.


Okay, let's say for the time being:
Scroll of Fly (375)
Scroll of Communal Resist Energy (375)
Scroll of Communal Protection from Arrows (375)
Scroll of See Invisibility (150)
Scroll of Obscuring Mist (25)
Scroll of Bull's Strength (150)
Tanglefoot Bag (50)

That is 1,500 gp worth of gear.

Hamailii also manages to get her bow enchanted to +1 Adaptive before you need to head out.

Hamailii has a wand of CLW, and a wand of CMW isn't that much better; it costs 6 times as much and heals about 2 times as much. Her channels are a pretty good option that I don't think she has ever run low on.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Let's make it 4x Tanglefoot bag instead of buying the Scroll of Bull's Strength.

And I will adjust my spells accordingly!

If someone wants a potion of Fly, just say so and cross off two scrolls.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Potion of Fly seems very restrictive cost wise. The utility from Arrows and Energy both seem really good.

Sorry I'm limited in reception, away for the long weekend.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Worth asking, Tal has Scribe Scroll and could write most of those scrolls. Could we squeeze out an extra potion of Fly as a result?


Sure, no problem.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

My mistake, had forgotten about that wand!


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

I'd definitely like a potion of Fly. With the Sipping Jacket it's a very useful thing to have.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

It seems like every time there is a major Diplomacy check, we manage to break through that -Cha.

I find this incredibly amusing and almost poignant that the dice Gods allow it to be as such.


Bran does have a knack for that!
There are a couple of feats to boost skill ranks (Cunning, or from the P6 Codex Greater Skilfulness), and with his cavalier level Bran gets all the face skills. There will a few more social checks coming up.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Yeah, Cunning is next on the list. Its been too long coming.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I should mention that I will have limited internet access until Monday evening (maybe even Tuesday morning).
Going on a little trip for my upcoming birthday!

Have fun everyone!


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Hey Everyone,

I'm off to Italy for the next week so I won't be posting much, if at all. Please bot me as required. :)


Congratulations!
That combat is worth 2,800 XP each.
That puts your new total at 41,800 each, which is enough for another feat!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I'll probably take Cunning for the extra 6 Skill Ranks so I can finally max out Diplomacy.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

I'll take Outflank, so everyone has another possible buddy to trigger that awesome feat!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I took Cunning.
Put 5 Ranks into Diplomacy moving it from a +3 to a +8 and then 1 into P: Soldier, which I think might get some value coming up. Not to mention he's kind of turned into an impromptu commander so its fitting.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

I was just looking at encouraging spell.
While i think i could take good hope more often, i think i have only 1 slot where i can use it as 4th level spell?
6 minutes of an additional +1 bonus for 6 people, not sure if that's worth a feat.

Right now i would lean towards desperate battler, giving me a +1 morale bonus when noone of you is within 10 feet (easily doable most often with my speed i guess) or elven accuracy to reroll miss chances.

Or could i spend 2 feats to raise the BAB to +6 and then take manyshot?

Else i'm open to suggestions.


I would advise against Desperate Battler. Morale bonuses are pretty common (Bless, Good Hope, or Heroism from Trellara) and do not stack.

Encouraging Spell is good. Or maybe Weapon Focus or Quick Channel. Didn't you have a whole list of feats you wanted?


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Plain old weapon spec here. Gaius can only do one thing but he does it (theoretically at least!) very well! :)

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Yeah i had that list of feats, but a lot of stuff doesn't really work like i originaly thought. Was mainly a collection of possibly useful stuff.

Point taken about desperate battler.
I'll send you a PM with some questions.


Great. Once everybody is set with their new feat, I'll move things ahead.

Bran - Cunning
Gaius - Weapon Specialization
Tal'ariel - Outflank
Hamailii - TBD

No significant loot from this battle, but again, this is not really a campaign of collecting and selling loot - you have NPCs gifting you arbitrary amounts of stuff fairly often.


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Any weapons etc are probably better distributed to the soldiers in the convoy than used by us anyway.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

I'll be traveling with limited access for a couple of days.


As am I. Post your statement and Diplomacy check when you get a chance.
There are several rounds of this social encounter.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

So... I don't think its a good idea to sortie.
As the dwarves say, buildings can be rebuilt.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Yup, why would we leave the protection of the walls?


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Gaius has negative social stats, polite conversation is nearly out of his depth! I usually play really high Cha characters though so this is a nice change for me. :)


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

So, what do we think about where the clerics should go? My vote is clerics on the battlefield, though they should try to be non-combatants. If there is a supply of Potions of Invisibility for them, even better.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I'll take a read tomorrow and post up later. I playtested my new RPG that I built tonight and I am exhausted. Great feedback though!


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

On the battlefield is better IMO - we need easy access to them. Their combat orders are 'get out of combat' as quickly as possible. Simples! :D


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Hamailii perhaps? She tends to have the best overview of our battles.

No idea who the fourth should be - any ideas?


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

How about Sellyria? The elves have been allies in this battle, I think it should be fair that they feel like allies in this battle.

That is my opinion.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

I'm still around and catching up.
Apologies for the silence, have been rather busy and then sick, now recovering.

Don't really know what Gaius is talking about right now, but i want to hint that i'll be traveling the first two weeks of September and then have a seminar upcoming at work the week after.
I'll hopefully have internet - just booked it - and post as much as i can.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Feel better Hamailii! We are plotting battle tactics ahead of the Battle of Brindol. The question is (1) who in our group should get a Telepathy Bond and (2) what other person on the battlefield should get it?

Question for GM Zelligar--What forces would Lady Kaal, Captain Ulverth, and Sellyria Starsinger control?

If we are going to do battle on owlback, then it seems like we might fly with the elves as an aerial cavalry unit, which is where I'm guessing Sellyria would be? In which case no need to telepathy bond Sellyria since she will be close to us.


HP: 22/25 | AC: 16 (t:13, ff:13) | CMB: 2, CMD: 15 | F: +3, R: +7, W: +4 | Init: +5 | Perc: +9 | Speed 30ft |Rapier: +6, d6+3, 18-20x2. | Panache 4/4, Inspiration 7/7 | Lvl 1 3/3 | Active:

Gaius at least would be better on the ground - he's best at a bottleneck like a wall breech or the top of a ladder where he doesn't need to move much.


I will try to get a post up tomorrow answering all of your questions. It might be Thursday.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

No rush.

This seems to be the last major decision. I'm here but I'll wait on the GM to give us a little more information before we make any hasty decisions.

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