Zelligar the Mystic |
The E6 cap is for NPCs as well, in this world.
Barring exceptional circumstance, there's no higher-level NPCs running around.
Excellent. Thanks for clearing that up.
It had honestly never occurred to me that anybody would run E6 without applying the same to NPCs.Yulai Sakura |
Reminder to anyone who needs it, please add 688.91 gold to your inventory. The way I track loot, once a distribution is made, I will start a new loot sheet. Which means responsibility for tracking the already-distributed loot turns to you.
-Posted with Wayfinder
Thanks again for doing fantasy accounting. To make it easy on you, I'd suggest each player add a "Loot Log" to their profile, and then link to your distribution posts in this discussion thread that splits the loot with a [url] tag.
Red DM of Doom wrote:The E6 cap is for NPCs as well, in this world.
Barring exceptional circumstance, there's no higher-level NPCs running around.
Excellent. Thanks for clearing that up.
It had honestly never occurred to me that anybody would run E6 without applying the same to NPCs.
Heaven and earth and horatio...
It works just fine but I'm ok with it either way. I just like to get it cleared up early in E6 games since being surprised is bad times.
Bran O'Dimm |
Oh I know, it is very tempting but I'm not a fool.
If anything I would die to the Rage HP Loss afterwards.
Bran O'Dimm |
I won't be doing too much in terms of offense this fight anyway; though I will get in close defensively. At the very least it may absorb some interest on our squishier backline.
@Doom, the ground just south of the Hydra is that shallow bog? Would there be any check required to move through it?
Tal'ariel Rhuidon |
Given that the Hydra charged during a surprise round, shouldn't it be limited to a single attack, since it only has a standard action? In my view, the hydra doesn't have a full round in which to accomplish a full attack.
Red DM of Doom |
Given that the Hydra charged during a surprise round, shouldn't it be limited to a single attack, since it only has a standard action? In my view, the hydra doesn't have a full round in which to accomplish a full attack.
Pounce is a binary thing. If you charge, then you full attack. There's nothing in the rules for standard action charge, or pounce, altering that.
It'd also make ambush predators like tigers(and hydras, but tigers are a real world example) pointless, so no.
Edit@Bran: Shallow bog(the light blue stuff) is basically difficult terrain(taking 2 squares to enter). Deep bog (the less light blue stuff, immediately next to the river in most cases, and also including the 3 squares directly south of the hydra) takes 4 squares to enter.
Alternatively, you can navigate deep bog with swim instead, but that carries all the normal problems of swimming in combat.
Tal'ariel Rhuidon |
I'm off on a cruise starting tomorrow for a week, back Memorial Day. Posting pace will probably slow a little, so please bot me as needed.
In terms of general strategy, she would maybe try Snowballs and pray the hydra gets staggered, but I'm fine with whatever.
-Posted with Wayfinder
Bran O'Dimm |
Sorry it's a long weekend here and I haven't been home. I'll get a post up in a bit so I don't slow us down, just need to run some errands to prepare for a storm coming.
Red DM of Doom |
I guess the question is, do you re-engage, and let one of you get in a coup de grace to start off the fight (which you'll hopefully win, granting you access to the overturned wagon which hopefully contains sweet loot) or do you ride on, in the hopes that by the time the hydra comes awake it'll have forgotten about you?
Yulai Sakura |
That's my take, Yulai is indifferent to hydras but this hydra is on the road. Essentially, as a player - kill it so we don't have to avoid it in the future. As a paladin - it's dangerous animal asleep on a main road, better to protect future travelers.
Bran O'Dimm |
I have no issue dealing with a beast on the road. It is hurting travelers and its really just the natural cycle of things.
Plus he's a little miffed right now.
Bran O'Dimm |
@Isawa: Bran can go for the CDG if it would be more, 3d8 + 18. Not sure if that stacks up to the Halfling and her Sneak Attack dice. I don't think it would make or break anything to be honest, so I won't worry too much.
Bran O'Dimm |
3 against 1? That's no fun!
:(
On topic though, I would love to have it, just from a pure mechanical perspective. Though I can definitely be convinced.
Bran O'Dimm |
Bran will take the Armour then! Thanks!
Thats a huge bump for me! :)
Also question about E6, you continue to gain Feats but do you actually gain Hit Dice (and stat bonuses) or do those fix at 6 for effects and stuff (ie: Colour Spray, Deep Slumber, etc).
Bran O'Dimm |
Interesting, makes spells such as Deep Slumber, Hypnotic Pattern and the like much more viable in long hauls. I like that.
Bran O'Dimm |
I'm working late and I'll get a formatting post up in a bit, but are those the "wolves" on the map? Its just hard to tell.
Thanks!
Bran O'Dimm |
I seem to be a critical magnet, you may want to roll that confirmation Mr. Red.
I need to know how to approach this fight if I'm down to 10 HP again, on account of x3 Bows.
Also did anyone move the riders yet from their original positions? It may make Isawa's Colour Spray a little under-range if not.
Red DM of Doom |
@Isawa: I've just now moved the tokens to their proper åositions. This means that they're quite out of reach for Color spray, so you should quite be givenm the opportunity to retcon youjr action in light of this.
@Iris, don't beat your self up, you could'nt lnpw which building contained the scent monsters. Not ur fault.
Yulai Sakura |
Swap us over to automatic bonus progression, then give us random nifty stuff. I'm largely unenthused about +1 anything even though it's a real benefit, it just feels bland. (I will of course wear whatever the level appropriate thing is at level 6)
Setting aside the purely mechanical numeric bonuses, I like adaptive + training enchants on my bow instead of upgrading it every time I find a str boost. There's a bunch of nice things for mounted/familiar characters that I wouldn't object to. Fluff wise I'd like to keep the eastern armor types for her as long as it makes sense with her dex (so kikko for now).
Logistics - I like Haversacks for individuals and a portable hole or bag of holding for group hauling, but if we're going for the gritty feel maybe just leadership and some followers with a train of horses/oxen+wagons to get the same effect if we are dealing in large piles of things. I can't remember if RHoD has much in the way of 'you find a pile of copper under the dragon' style too big too carry treasures.
Bran O'Dimm |
Honestly I went in with the expectation that items would be whatever they are. That being said, coming from the old AD&D background, I love those old school items that were either completely great or completely baffling until they become useful. Rings that give you Evasion but only against Acid, Shawls that store life for later, Zelligar's Snake Staff, a Mirror that lets you use Augury 1/Day but the moon's phase provides the % success chance, and even more modern stuff like +1 Training (Jaguar Pounce) Lances, etc.
I got my Mithral Plate so that's all I really wanted (and frankly with Martial Flexibility I can use any exotic weapon proficiently so that's that)! The only issue is when building a Grappler you're kind of limited to weapons that don't occupy hands, but that was the hand I dealt myself (pun intended).
If we're going gritty, I love that too. I'm having a blast so far (even if I'm constantly being nailed by criticals).
WTB Heavy Fortification
Tal'ariel Rhuidon |
I haven't thought about it too much but Tal'ariel might be interested in having her sword be spell-storing at some point. She needs it enchanted though since her curve blade is her arcane bonded item.
She also generally would love to learn more spells.
-Posted with Wayfinder
Bran O'Dimm |
Going to wait on the two before probably chugging that Pot and running in under cover.
Isawa Ayoshi |
Hi DM! Just one thing about mounts falling (from the rules):
If Your Mount Falls in Battle: If your mount falls, you have to succeed on a DC 15 Ride check to make a soft fall and take no damage. If the check fails, you take 1d6 points of damage.