Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

Invasion Plan map
Combat Maps


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HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I think its Zelligar, Iris and Tal.
:)


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

And I think we've all posted!


Sorry for taking so long.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

How long would it take to climb up to the rooftop where the Manticore lies? Or is there another way up other than climbing?


There's supposed to be battlements so defenders can walk along the top of the walls and drop / shoot stuff at attackers outside. I've added two staircases to access the top of the walls to the battlemap; the southern one is ruined by the hole in the wall, but the northern one can be used to acces the roof of the stable too.

As for climbing up, A typical lower story building's wall is DC 25, so I'd say that works here. Of course if you climb in the corner where the stable meets the gate tower, you can brace in the corner for DC 20 only.

The stable is also only 10ft. tall - if you made a DC 10 acrobatics check(20 without a running start), you could grab onto the edge of the roof and haul yourself up from there with a DC 20 climb check. Combining with a corner brace, that could be only DC 15.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

16 Squares with Double Moved Fast Movement, if that little rubble or table thing underneath the Wolf is an issue, I'll vault it.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Has anyone opened the door next to Iris?


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

I don't think so. I think you may be better off running around the tower than through the door to engage the wolf or manticore.


the "rubble or table thing" is the fallen gates - they're perfectly flat on the ground, easy to walk on.

There's a pair on the outside too - it's meant to create a little "tunnel" between the outer and inner gates where you can catch people and pour arrows and stuff on their heads from above after they've breached the first set.


Male Toreador

Hi,

I'm posting this on all my PbPs, as player or GM - I had a family emergency last Monday, due to an accident, and had not been able to post or even communicate of my absence. In parallel, as a consequence of the situation not improving, my undivided attention on such matter will be required on the months to follow and, therefore, I'm stepping out of most of my activity online. I apologize for the inconveniences it might cause and I wish you all the best, and fun on your games. Thanks all for the understanding and for the opportunity to play with you.

The Chess / adsapiens


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

I'm really sorry to hear the bad news. I hope you are able to take care of business and that the situation improves. Best wishes to you and your family.


M Halfling Cleric 5

Likewise. I hope the situation for your family improves. Do what you need to do for them. You will be missed.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Never a need to apologize. Hope things get better for you.
Life takes precedence always.


Isawa Ayoshi wrote:

Hi,

I'm posting this on all my PbPs, as player or GM - I had a family emergency last Monday, due to an accident, and had not been able to post or even communicate of my absence. In parallel, as a consequence of the situation not improving, my undivided attention on such matter will be required on the months to follow and, therefore, I'm stepping out of most of my activity online. I apologize for the inconveniences it might cause and I wish you all the best, and fun on your games. Thanks all for the understanding and for the opportunity to play with you.

The Chess / adsapiens

I'm so sorry to hear. I hope your situation works out for the better.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Got to do some work and will post up in a bit.
How high up am I? If my calculations were right about 5 feet (1/4 movement for Climb).

Would dropping down require some Acrobatics? And would it be a free action to let go or a move?

I keep running in circles it seems :P


Letting go is a free action - and you can drop the distance you're up perfectly fine without taking damage.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Wow those forum troubles!
Quick question, did I successfully grapple the manticore?


Yes, 29 on a prone manticore is sufficient.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

The dread of large creatures still hangs in the air.


My computer broke friday. I'm afraid I'll have to put this game on hiatus until I get a new one. We're looking at between a week or two, depending on how I go about it exactly.

Anyway, just thought you should know.

See you again soon.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Oh no!
Well, see you then!


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

That sucks! Thanks for letting us know.

-Posted with Wayfinder


M Halfling Cleric 5

And after we just got through those server troubles... We'll be here when you get back!


I'm back at it. IC has been updated too.


733xp to each of you, by the by.


Initiative order:

1:
Iris
Yulai
Tal'ariel

2:
Wyrmlord Koth
Minotaur

3:
Zelligar
Bran
(Isawa)

4:
Hobgoblin Veterans


I've updated the combat map, it should be accurate for now.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I will be out of town until Sunday evening. If my turn comes up and holds you up, Bran will likely drink a Barkskin potion (Move + Standard) and 5 Foot to a better position near the doors.

Regards!


All right. Just need Yulai to post her actions for this part of the round, please!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

On vacation until Sunday evening, enjoy Canada Day / 4th of July to those in NA!
If my turn comes around and I delay you all he will attempt to maintain (assuming he doesn't break out) and move to Pin most likely.

I seem to be away often as of late!


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Just noting for the record that Tal'ariel is still standing, as she has evasion to negate the fireball damage. In case that frees up Zelligar's action.


M Halfling Cleric 5

Tal'ariel gets 8 HP back for now -- if she needs more, Zelligar can sacrifice the Silence spell for 2d8+4 next round.


Zelligar can't really get into the next building - there's no door or windows on the eastern wall of that building, and what looks like a hole in the wall on the map has been patched up with boards and stuff.

The only entrance is the door on the northern wall, and I suppose you could climb up to the arrowslits in the main tower and descend into the keep from there.


M Halfling Cleric 5

Okay, then he is north of Bran.


Got it.


Sorry for pulling a disappearing act. I'm back at it now.

As for why I disappeared, I've been trying some new medicine from my psychiatrist, and it's been messing with my head a little - mostly in a good way, I think, but, well, apparently I forgot about my games on here entirely, so I'll have to keep tabs on it and similar things.

I hope I haven't lost you all entirely, and once again I'm sorry!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Glad to have you back and good to hear that things are working out.
Never a need to be sorry when it comes to your own health.


So, that should mean that Bran and Zelligar are up again.


By the way, doesn't Bran's untyped AC penalty from rage apply to his CMD? I'm fairly certain there's some rule that AC bonuses and penalties also apply to CMD.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

It does but it cancels out due to the Rage Strength bump; if you would like me to list it for posterity I can.


It's cool. I just don't understand how you have CMD 24 while raging. I'm not very used to combat maneuvers, and grapple especially, so I keep coming back to your character scratching my head a little.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

So just to break it down:

Grapple CMD = 10 + BAB + Str + Dex + Size + Improved Grapple + Brawler FCB

Base Attack +4
Strength +4
Dexterity +3
Improved Grapple +2
Human FCB (Brawler) +2
Total: +15

I just realized my ticker was off this whole time, I never added BAB.

Should actually be +25 CMD to Grapple, +23 to Trip, +21 otherwise. My bad, that could explain the confusion. If you have any more questions I'd be glad to help :D


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

As for the maintain roll:

+4 BAB
+4 Str
+2 Str (Rage)
+1 Morale (Bless)
+2 Flank (Strangler)
+2 Flank (Dirty Fighting)
+1 Armbands of the Brawler
+5 to Maintain a Grapple (Grapple Rules)
+2 Improved Grapple
--
+23 (not 24 as shown in that last roll on Hobo 3), must have added masterwork in my head for some reason (which isn't right). That'll learn me to use mobile :S


Weapon bonuses are for Trip, Disarm and Sunder, right?


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Yep! As long as you use the weapon for it. Just holding the weapon isn't enough for the bonus, you have to Trip with it or Sunder with it. It matters more for people using IUS and Disarming people with their hands and stuff.

There are some abilities that let you use the weapon to Reposition or Grapple; but they aren't the norm.


Female Halfling Unchained Rogue (Acrobat) 5; Init +5; hp 50/50; AC 23, T 16, FF 18, CMD 19; F +6, R +12, W +3; Perception +9

Oh good, another blinded character. I should make every character with Blind Fight from the start.


You're coming up on a heap of xp at the end of this fight. I think Zelligar will be able to cure it tomorrow.


Iris can't sneak attack while blinded, sadly.

Quote:
"The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment."


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Glad we're likely leveling up, but gotta survive the fight first, though - these creatures are tough!


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

I think botting Yulai is in order.

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