Red Hand of Doom [E6]

Game Master Aldizog

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Gaius has been removed from the game as per his request.

I would have preferred some time to make a transition that works for the story.

Fortunately, we'll have a familiar face rejoining us, so it won't be too disruptive a change. I'll bot Gaius through the end of this encounter and then make the switch.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

A familiar face . . . how interesting!

It's been fun gaming with you, Gaius. Sorry to see you go, but I hope the change gives you some more free time as you enter the new year!


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

To all my games: I'm extremely busy at work at the moment, which is making PbP hard. This will pass, but for now, please bot me as needed. Looking forward to connecting again when the storm passes.


HP 88/88 - AC 27 (T16, F23, -3 shield hand, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 16/16 - AR 8/8 - Flex 7/7 - Res Cold/Elec 5 - DR 1

Good luck!
Take care of yourself!


Update tomorrow. A little tricky to figure this one out but I think I've got it.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

I expect to resume posting in 1 week.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Hi everyone, I think I was too optimistic. My son is sick (hand foot mouth, not scary but very burdensome), and work is still intense, so it's been a struggle to do anything. Another week and I can hopefully turn the corner, but I don't want to overpromise. So sorry.


Take your time, I'll be here.

You and Bran have been here and reliable since the beginning, and we are close to the end.

I will bot you if needed but right now we are waiting on Hamailii and Mikail.


HP 88/88 - AC 27 (T16, F23, -3 shield hand, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 16/16 - AR 8/8 - Flex 7/7 - Res Cold/Elec 5 - DR 1

Take care of the family first and foremost.
I do want to see this to the end but not at any cost that would bring unhappiness to others.


I am fine taking a short break until Tal'ariel can rejoin us.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Hi everyone. Work is still a mess and got worse when someone gave notice such that I'm taking over a big chunk of the work. Right now, I need to take a break from PbP until I can recover, and I don't know exactly how long that'll be (maybe a month, maybe less, maybe more)? I've done PbP reliably for years now and intend to return, but I also don't want a character botted indefinitely which is a burden on any game. So I'm fine with whatever is decided about my character--whether to bot her or to wait or to set her aside (with the idea of jumping back in later).

Really sorry, and I'll check in again when I can.


Tal'ariel, take your time and I will be here when you are ready. We will wait for you. You and Bran have been the mainstays of this game, and it would be a shame to have the climactic Battle of Brindol with Tal'ariel on bot-mode.

Do check in here to let us know how things are going.


HP 88/88 - AC 27 (T16, F23, -3 shield hand, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 16/16 - AR 8/8 - Flex 7/7 - Res Cold/Elec 5 - DR 1

I'll be waiting.
@Zell: Thanks again for taking this over, this has been one of the best roleplaying experiences I have ever had and I always link this thread to those who are unsure about PBP.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Hi folks! So, I'm slowly getting back into PbP and I'd like to resume this game in particular because my absence has a very direct impact. So, are folks still available to do this?


Absolutely! Glad to have you back.


I'll get a post up in Gameplay later today re-establishing the scene and what is going on.


Mirror Image wrote:
An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply).

It is hardly a stretch to say that when you close your eyes you are effectively blind. Some literalists disagree but I don't think obsessive literalism is the right way to read a text. The rules are not code and the GM is not a compiler.

The main question I see is the interaction with the "round" concept. As I see it, actions are mostly simultaneous and the initiative order is there to determine how they are resolved. Your round is six seconds. The enemy's round is six seconds. They do not happen sequentially.

Saying "I close my eyes to defeat the illusion, and rely on my other senses to find the enemy" is in keeping with fantasy tropes.
Saying "I close my eyes at the beginning of my turn, attack, and open them at the end of my turn" is rather metagamey and exploiting a mechanic that is not part of the character's in-world reality.

I would say that if you are closing your eyes for your attack, they are closed until your next turn. And if you open them, they remain open until your next turn. With Blind-Fight, there is less of a drawback to having your eyes closed (although against ranged attacks it will still hurt), and allies with their eyes open can direct you to attack the right square if the enemy moves.

Does that sound reasonable?

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

My sincere apologies too all and especially the GM for prolonged absence.
Had to deal with a heavy flu and then this global situation developed, which causes me even more work on top of a heavy workload right now.
Additionaly childcare is closed, so i have a 3 year old at home at all times who needs to be loved and entertained.

I work in a german trading chain in IT, but in this situation most people are also out supporting different markets, so people can buy their toilet paper and stuff.

Know that i will do my best to catch up and return to regular posting, but with this situation i can't say exactly when.

Thanks for your understanding.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Hope you're feeling better, Hamailii. Everything is way harder when you lose your childcare. Please take care of yourself and your family.


Okay, I think my plan for this battle is to have the NPCs and Hamailii engage most of the bodyguards in a mostly narrative manner while the three PCs and Trellara engage the Wyrmlord and one bodyguard. If you are having trouble the NPCs can come help you, but the fact that the odds are in your favor in this fight is due to earlier successes.

I'll get it set up over the weekend.

Do consider if you want anything else from the shops. 783 GP will get you, for example, two scrolls of 3rd-level spells and also a scroll of a 1st-level spell.

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

I'm in the process of reading up and have a holiday the next days. Maybe i can even manage to do so tonight or over the weekend^^


Hamailii, you are welcome to rejoin us if your time allows.


Sorry all, I had a huge work project that was keeping me very busy, including on the weekend. And this climactic fight requires a bit of modding.


HP 88/88 - AC 27 (T16, F23, -3 shield hand, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 16/16 - AR 8/8 - Flex 7/7 - Res Cold/Elec 5 - DR 1

Take your time, this is a big time for everyone, I wouldn't stress.

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

Yeah take your time. And don't get slowed down by me please!


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Yup, all is well for us!


1 person marked this as a favorite.

Okay, I had some time go through and so some resource tracking.

@Tal’ariel, it looks like you have used nearly all of your spells. Your profile lists one Stinking Cloud as still being available but I see two used (once on the reinforcements that were coming up when you killed the boulder-throwing giants, and once on the dragon). I think you still have Expeditious Retreat, Feather Fall, Grease, and Liberating Command. You are listed as having Barkskin active – where did that come from and when did it start? Was that a potion or scroll?

@Hamailii, I have not botted using any spells or channels. You have used, as best as I can tell:
Moment of Greatness, Divine Favor (2), Communal Resist Energy, Good Hope, Dispel Magic, Bonded Item Spell, 2 Channels
And have remaining: Daylight, Fly, Prayer, Bull’s Strength, Burst of Radiance, Hideous Laughter, Resist Energy, Silence, Weapon of Awe, Divine Favor, Forbid Action, Longstrider, 4 channels (3d6)

@Mikail, I had said in a PM that you would have about half your daily resources available (spells, Fervor, and blessings). You have cast Sanctuary but that’s it. So you should have of your original spells (2 3rd, 4 2nd, 6 1st) a remaining total of 1 3rd, 2 2nd, and 2 1st. Plus 3 uses of Blessings and 4 uses of Fervor. Also note that when botting I used Greater Weapon of the Chosen in conjunction with Vital Strike. It's a pretty nice warpriest combo (since warpriests can get both before they get iteratives).

@Bran, you don't have as much to track as the casters, but if your tracking is up to date you are all out of Martial Flexibility but still have quite a few rounds of Rage and Adrenaline Rush. You used your Challenge on the dragon.

Trellara has only 4 rounds of Bardic Performance left, but she does have Lingering Song. She’s actually been cautious with spells, using only 2 1st and 1 2nd, so her remaining slots are 2 2nd (spells known are Cat’s Grace, Heroism, Gallant Inspiration) and 3 1st (Alarm, CLW, Saving Finale, Vanish).

Enemy are statted up and ready to fight. You have to do your "shopping" (i.e. finding things in the shops that are left open for you to access) before seeing the map and the actual enemy composition. Last call for requests on that 783 GP.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Hey GM Zelligar!

Agree that I used both Stinking Clouds. Barkskin is from a potion of Barkskin CL6 we got a while back. I agree it's gone now. I adjusted my profile to remove Barkskin and Shield.

My available scrolls, FYI:

Scroll of Glitterdust
Scroll of Communal Resist Energy (375) (in wrist sheathe)
Scroll of Obscuring Mist (25)
Scroll of Fly x2
Scroll of Haste

Before making purchases, I was hoping Captain Ulverth could give us a clue as to General Kharn's abilities, since he's seen the General in action.


Posted. Ulverth suspects that Karhn is a cleric, but Ulverth doesn't have Spellcraft so doesn't know what spells the hobgoblin was using.


HP 88/88 - AC 27 (T16, F23, -3 shield hand, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 16/16 - AR 8/8 - Flex 7/7 - Res Cold/Elec 5 - DR 1

I'm not sure for me. The problem is that Potions are twice as expensive as scrolls so unless the 1 action is make or break I think its better spent on resources for you all.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Scroll of slow? 375gp. Low DC, but could work on giants, maybe?
Scroll of Blink? 375gp, could allow Tal'ariel to withstand attacks from giants.


Mostly I was trying to give you guys the chance to pick up a scroll of Haste, but I didn't realize Tal'ariel still had one.

Slow is DC 14 from a scroll.
Blink is also a fine choice.
Let's go with those.
Maybe also a scroll of Shield for Tal'ariel?

Edit: er... what happened to Tal'ariel's profile?


HP 88/88 - AC 27 (T16, F23, -3 shield hand, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 16/16 - AR 8/8 - Flex 7/7 - Res Cold/Elec 5 - DR 1

I do still have Outflank available as well. I will be using it before the fight begins.

Also it seems that maybe they pasted in a completely different character by accident. Oops. Is there a history of Aliases getting overwritten by the forums due to a bug?


I haven't heard of that bug, but the website has been odd lately.

So as to the various NPCs, they will be having hand-waved combats with the ogres (or I may roll the dice, either way, it isn't on you to manage them). You guys are tackling Kharn and the giants.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

I totally lost my alias!

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

More haste is always good i guess.
2 scrolls might cover most of the coming fight with the giants and their leader.


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

Ugh, I sent an email to Paizo support for help. My profile is the only place I actually keep my characters (although I just made a copy of every other alias I have). I'm going to just fake it for this last battle.

Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+?, W+?
Feats: Power Attack, Cleave, Outflank, Twist Away . . .

Spells: Expeditious Retreat, Feather Fall, Grease, and Liberating Command.

Scroll of Glitterdust
Scroll of Communal Resist Energy (375) (in wrist sheathe)
Scroll of Obscuring Mist (25)
Scroll of Fly x2
Scroll of Haste
Scroll of Slow
Scroll of Blink
Curve Blade +1 Goblin Bane, +9, 1d10+8/19-20/x2; Sneak Attack 2d6

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

For me your profile is there right under your alias? Can see it all. Unless your changes something.
want me to copy it later?
tried using a different browser? I'm using Firefox.


The profile is filled out, but the information is wrong. It's for one of the player's other PCs.
I will try to help reconstruct what I can.

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

Right i can see that now. Some Vera?
Luckily i have most of my characters saved on harddisc with herolab.
Backups are always good to have.


Reflex saves are unlikely to come up, but I think Tal'ariel is +11 there (+4 base, +5 Dex, +2 resistance).

Fort save should be +2 base, +2 resistance,+2 Con?

Will was a +5 back when you had to make a save against the laughter of Groetus (I think that might have been the last time). Since then you cloak has gained another +1, so Will is now +6 (+4 base, +2 resistance, and I guess no Wisdom bonus). Those might come up if Kharn uses his Channel Energy.

You should be able to find most of your bonuses (like Acrobatics) from prior posts.

22 AC is prior to Shield? +5 armor, +5 Dex, +1 deflection, +1 Dodge maybe?


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

AC22 was +6 Armor, +5 Dex, +1 Deflection. Had +2 armor and a ring of protection.
I think she would have had +1 Wis, so my thinking is:
F+6 / R+11 / W+7. Reflex saves are also Fort saves due to Twist Away so that matters. Will totally grab skills as needed from other posts!

I updated my top line, so hopefully we've got enough to go!

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

Wasn't there some website called time back machine where you could see old sites?
Perhaps this could do the trick?


Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 3 | HP 57/57 | AC 22, T 17, FF 17 | CMD 20 | F+6, R+11, W+8 (+9 fear, +10 enchantment)|

There is, but my profile isn't important enough to get captured by that, sadly. I did a Google search and found a little snippet of info. Really, I think I have more or less what I need.


So, just an observation for your own games you may be designing or running, that every point of AC matters. I had a few different builds for Kharn and settled on this one. He's a Clr6 with good gear and a bunch of Epic feats.

AC 29 when Enlarged, and would have been AC 31 at regular size. I debated giving him a natural armor bonus (like Barkskin potions) but thought that would have been over the top.

Hamilii's arrow hit AC 29. Mikail's Greater Weapon of the Chosen Vital Strike hit AC 29. Bran's attack last round hit AC 30, and his iterative this round hit AC 29.

Had I given Kharn a potion of Barkskin, or had he not been Enlarged, none of those would have hit (though Bran would probably start hitting once Outflank kicked in).

The plate-armored hill giant Ftr1's are also AC 29.

I tried to build the enemy for a longer fight instead of "rocket tag" (hence Hill Giant Ftr1's with higher AC and less damage than Brb1's) but it really is a game of inches. If the AC were 2 points higher, you'd have had a frustrating couple of rounds with no damage inflicted on Kharn.

Another observation is that Kharn probably should be using a longsword rather than a pick - more base damage, and more frequent but less nasty crits. As it is, you are pretty much hoping he does not crit anybody, since 4d8+64 is a lot of damage.


HP 88/88 - AC 27 (T16, F23, -3 shield hand, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 16/16 - AR 8/8 - Flex 7/7 - Res Cold/Elec 5 - DR 1

A big part is that Leadership is probably a little insane. Consider that Trellara has provided a massive bunch of spells and buffs for the party too.

If we ignore Inspire and Heroism there is no need for the Barkskin.

I also concur that x4 weapons on NPCs is a little unfair.

In the end its still a 4th (?) encounter after a long adventuring day so I'm assuming that's part of the design.


Both E6 and PF changes mean that the original material isn't that relevant so there is a lot of adjustment on my part.

I've tried to take Trellara's presence into account, to a degree. There is also changing party size. There were times that this party had 5 or 6 PCs, and for a while one was a bard. The various others that came and went would have brought other capabilities. But yeah, the flipside of "Every point of AC matters" is "Every attack buff matters."

As to the original material, Kharn had AC 24, 68 HP, and 4th-level cleric spells, and was allegedly CR 10. He had two book-standard hill giants and four book-standard ogres. And you would have faced him with 3.5 characters of around 8th or 9th level. That seemed underwhelming, so in the course of the P6 adjustment he got quite a bit stronger and his allies got Ftr levels (and therefore Elite Array stats).

All this is to say I am not complaining or disappointed in how things are going. I am just remarking on the swinginess of the math. One way to circumvent this is the 5E bounded accuracy approach, where it is more about attrition through damage, and that actually hearkens back to B/X. But in this case, I think I hit the balance point about right. If I want him to last a bit longer, he'll use Fighting Defensively.

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18

Well that miss chance is a big thing as well for ranged characters.

Kinda regret not taking elven accuracy, which is usualy an archer staple at higher levels.

I hit on a 12, that's still good.
Really hard fights would be ok with 3/4 BAB hitting on 15+.
As long as the party overall has a chance of defeating the foe^^
The balance is definitely good though.

Lantern Lodge

Female Elf Cleric 6 AC 22, 17, 17 | hp 66/66 | Fort +12, Ref +11, Will +13; +2 vs. enchantments, immune: sleep | Init +5 | darkvision 60 ft., low-light vision | Perc +18
GM Zelligar wrote:


How exactly are your attack and damage bonuses that high, Hamailii?
+4 BAB, +5 Dex, +1 Bow, -2 Rapid Shot is your usual +8/+8 for 1d8+2.
+2 Heroism, +1 Haste, +2 Inspire Courage, +1 PBS, +3 Divine Favor for another +9 to hit, total +17 (not +19). The +17 is what you were at last round.
On damage, +2 Inspire Courage, +1 PBS, +3 Divine Favor, +2 Bull's Strength, +2 Weapon of Awe for another +10, total 1d8+12. What am I missing?

Mh maybe i made a mistake. Posted that from train after work before, was kinda tired. Ok i fell asleep directly afterwards^^

Attack:
+4 BAB +5 DEX +1 enhancement bonus -2 rapid shot = 8
+1 PBS +2 Heroism + 2 Inspire Courage + 2 Prayer

And now that i check it myself i can say i have no idea what i made there, but it's wrong. Also prayer and divine favor don't stack because both are a luck bonus. It looks like i just added prayer to hit.
For damage STR is 16 with Bulls Strength for +3, +1 enhancement, +1 PBS, +2 weapon of awe, +2 inspire courage, +3 divine favor


I believe the numbers I had are correct, and you are at +17/+17/+17 for 1d8+12.

You are up again.

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