Karnog Kegmeister |
You got the 13 from my channel, yes?
2d8 + 3 ⇒ (4, 7) + 3 = 14
2d8 + 3 ⇒ (6, 3) + 3 = 12
2d8 + 3 ⇒ (2, 7) + 3 = 12
Felicitas Sweetfingers |
Using her wand to cure the wounded 5per charge for OOcombat healing ok? Then please tell me how much you need? she says."Well this seemed to be a family. Maybe they hid something in their lair?"
Karnog Kegmeister |
2 wands of CMW. First had 17 charges, second has 25.
2d8 + 3 ⇒ (8, 7) + 3 = 18 to Meathead, 2d8 + 3 ⇒ (1, 3) + 3 = 7 to Malcolm.
15 charges remain
Grungsdi |
1d20 + 9 ⇒ (19) + 9 = 28 Grung does a quick search of the area, hoping to find some more gold.
baldwin the merciful |
Grung you follow one of the tunnels into their lair. What shocks your dwarven senses is the the massive vein of gold that is running in spider web fashion in the cave. You figure if it was mined it would be worth 200,000 gold. You do spot an assortment of bones and debris scattered throughout the lair.
There are remnants of armor, broken weapons, and during your picking you do find an interesting Drum and one half used piece of white chalk. You also fine $3120 gp in miscellaneous gems scattered about the floor.
Drum of Advance and Retreat
Aura faint transmutation; CL 1st; Weight 5 lbs.
Slot none; Price 10,000 gp
DESCRIPTION
When played, this sturdy snare drum increases the run speed of allied creatures within 120 feet as if they had the Run feat. Activating the drum is a standard action that requires a DC 20 Perform (percussion) check; maintaining the playing is a free action if the player is running. If the bearer stops playing the drum, the enhanced running speed ends. The drum may be used for up to 1 hour per day. This duration does not need to be consecutive, but must be used in 10-minute increments.
Boundary Chalk
Aura moderate evocation; CL 10th; Weight —
Slot none; Price 10,000 gp
DESCRIPTION
The surface of this stick of white chalk is covered with silvery runes.
Drawing a line with the chalk creates a wall of force that is as long as the line and extends 10 feet perpendicular to the surface on which the line was drawn. Drawing a 5-foot line is a standard action that provokes acts of opportunity. Each wall lasts 10 minutes; the bearer of the chalk can dismiss a section of wall as a swift action by touching the stick of chalk to it. One stick of boundary chalk can draw 100 feet of line before it is used up, and it must be used in 5-foot increments.
baldwin the merciful |
Felicitas Sweetfingers |
SC: 1d20 + 14 ⇒ (18) + 14 = 32 Drum
SC: 1d20 + 14 ⇒ (10) + 14 = 24 Chalk
With a whistle Felicitas identifies the drum just to whistle a sad tune when she is unable to identify the chalk. "This drum is useful, quite useful! Unfortunatly, I am not versed in percussion instruments.... yet!"
baldwin the merciful |
You know the chalk is magical you just aren't certain what it is or how it works - today. You can try again tomorrow.
Which way do you all intend on going next. I put up some maps in this post HERE
Grungsdi |
Yes left. But mine out as much gold as we can carry
baldwin the merciful |
You find yourself in another vast cavern (remember each hex is about 100 feet) eventually you come across the sound and sight of river passing through. The mist is thinner here but it is still present. You can see clear signs that both the gugs and the trolls frequent this area.
random: 1d100 ⇒ 59
fun: 1d20 ⇒ 18
baldwin the merciful |
Felicitas Sweetfingers |
"Well let us hope that many roads will lead us to our destination."
Looking around and spending another minute to map their walks Felicitas wonders what marvels will wait for them.
Karnog Kegmeister |
I can create a bridge across the river if we so desire. It will last about 8 hours before fading away. Or we could continue into the mist as Meathead suggests."
Karnog Kegmeister |
1d20 + 7 ⇒ (16) + 7 = 23 Karnog makes a curved wooden bridge, buttressed and stabilized with wide footings on either end of the narrow part of the stream.
"Onward and forward, troupe?"
Hooray for minor creation!
"Is anyone still injured? Speak up, it won't stand to be stoic and noble only to be torn limb from limb later on in the day."
Karnog Kegmeister |
Just wait til I get 9th lvl. Fabricate baby!
Meath'd |
Desmond Aeros |
Desmond pauses halfway across. Right. Desmond crosses back, gently putting an arm on Meath'd's elbow. "You remember how the smelly dwarf healed you? That's maaagic. He used the same power to make this bridge! It's safe." To demonstrate Desmond jumps on the bridge, smiling at Meath'd. "See? Come on over big guy, I can walk you over if you want me to."
baldwin the merciful |
You cross the bridge to see that the river actually forked off into another direction. You also see a stony island in the middle of the lake.
random encounter: 1d20 ⇒ 5
goblins: 4d4 ⇒ (2, 4, 4, 3) = 13
leaders: 1d4 ⇒ 4
karnog: 1d20 + 13 ⇒ (10) + 13 = 23
des: 1d20 + 13 ⇒ (8) + 13 = 21
malcolm: 1d20 + 6 ⇒ (1) + 6 = 7
feli: 1d20 + 12 ⇒ (20) + 12 = 32
aurora: 1d20 + 12 ⇒ (13) + 12 = 25
kalim: 1d20 + 2 ⇒ (9) + 2 = 11
Grung: 1d20 + 9 ⇒ (4) + 9 = 13
goblin group 1 stealth: 1d20 + 15 ⇒ (18) + 15 = 33
goblin group 2 stealth: 1d20 + 10 ⇒ (16) + 10 = 26
goblin group 3 stealth: 1d20 + 10 ⇒ (4) + 10 = 14
You see two groups of movement in the shadows....goblins!
You see movement to the left...it looks like a band of goblins lurking about.
baldwin the merciful |
I came up with this quick battlemap. It's not perfect but it'll do/
There is harsh yapping, yelping sound coming forth form the rocky niches. It's a sound irritating to you ears but it is settling and inspiring to the goblin ambushers.
Goblin group 1 = red
Goblin group 2 = purple
goblin group 3 = blue
each group has some yellow members assigned to them.
Group 1 has the surprise round.
The musical screeching is coming form the yellow goblin. Three goblins shoot crossbows the other three int eh group will move forward with short shorts in hand.
The group is flat footed:
@ Karnog
hvy crossbow, IC: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22;dam, IC: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
@Malcolm
hvy crossbow,IC: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19;dam, IC: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
@Grung
hvy crossbow,IC: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15;dam,IC: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
baldwin the merciful |
RA:
Karnog: 1d20 + 1 ⇒ (9) + 1 = 10
Kalim: 1d20 + 2 ⇒ (5) + 2 = 7
Malcolm: 1d20 + 2 ⇒ (15) + 2 = 17
Grung: 1d20 + 2 ⇒ (14) + 2 = 16
Feli: 1d20 + 4 ⇒ (11) + 4 = 15
Desmond: 1d20 + 9 ⇒ (6) + 9 = 15
Meathead: 1d20 - 1 ⇒ (8) - 1 = 7
goblin band 1: 1d20 + 7 ⇒ (10) + 7 = 17
goblin band 2: 1d20 + 7 ⇒ (6) + 7 = 13
goblin band 3: 1d20 + 7 ⇒ (11) + 7 = 18
Initiative Order:
Goblin Band 3
Goblin Band 1
Malcolm
Grung
Desmond
Feli
Goblin Band 2
Karnog
Kalim
Meath'd
Karnog Kegmeister |
"More goblins! We are here to trade aand profit, not slay you."
Karnog Kegmeister |
I speak common, dwarven, and orc. Let's say...orc.
1d20 + 2 ⇒ (6) + 2 = 8
grr, curses on the 2+int skill points for clerics. Oh well..
Kalim Gudlavaletti |
Kalim gestures in the air and suddenly the languages of the world are his. Casting Tongues."Goblin kind, we come for trade, not slaughter. Meathead the Mighty has spoken of a marketplace we would visit. One of you groups may serve as our guides. We have access to gold and magic beyond your dreams. Which group shall it be?"intimidation: 1d20 + 17 ⇒ (14) + 17 = 31
Malcolm Cavendish |
Round 1, Power Att, Flank
Malcolm moves to I-5, into a flanking position with Des and attacks to goblin in I-4.
BS Att: 1d20 + 16 + 2 - 3 ⇒ (18) + 16 + 2 - 3 = 33
BS Dam: 1d10 + 7 + 9 ⇒ (10) + 7 + 9 = 26
Confirm BS Att: 1d20 + 16 + 2 - 3 ⇒ (16) + 16 + 2 - 3 = 31
Add'l BS Dam: 1d10 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Felicitas Sweetfingers |
ON a weekendtrip with family to the alpes, sorry couldn´t post earlier
"Beware goblins are close."
Preparing for battle Felicitas casts silent image of a wall between them and the goblins, trying to block line of sight.