Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Des are you going to say anything to try to diffuse the situation?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I was under the impression they didn't speak common, sorry.

Desmond casually lopes his swords around. "Might as well calm down and talk to us, a fight won't go your way."


Goblin NPC
Desmond Aeros wrote:

I was under the impression they didn't speak common, sorry.

Desmond casually lopes his swords around. "Might as well calm down and talk to us, a fight won't go your way."

I did a random check under a spoiler to determine if one of the goblins spoke common. And you they did.

Before RD 1 begins: One of the goblins give order to hold ground, then in broken common"spe'k"'


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Oh damnit. Meath'd is easier to talk to than this. Desmond speaks slowly and clearly. "We don't want fight, we want trade. Good for goblins."


Goblin NPC

Scrunching up his face, Guud chewy things trade? Pop pop, bang bang boom trade?"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Many things to trade. Boom-makers. Sharp knives. Armor. Gold and gems. Magic. Where is the big trade city? Show us and I will feed and water you all."


Goblin NPC

"boom boom-makers guud, Of korse we swap...me gots guud stuff." The speaker steps forward. Pulling out a squished toad and a jar of picked flies to show you.


Meath'd belly grumbles when he sees the jar of pickled flies. "Guud trade...tasty."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dwarven:
KArnog, we are going to trade for bugs?! Not kill?


Evil GM

I think Karnog, Kalim, and Des are trying to get you some direction to the goblin city.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

yea :)


Evil GM
Grungsdi wrote:
yea :)

I completely understand the question in dwarven though.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Dwarven:

Spoiler:
"I have a feeling these goblins will prove more advantageous berthing and guiding us than dead. Be wary of trickery, though."

Common: "I give you food, and one boom-maker, and you lead us to trade-city. Fair swap?"


"Pppsssssst...wh't 'bout guud pickled flies?' The loud hissing sound that suppose to be Meath'd being quiet is clearly directed to Karnog...chief negotiator.


Goblin NPC

"Trade we make, guud for us. Lemme see boom boom maker." He steps forward, most of the other goblins lower their weapons. The tension lessens. "I great, I smart, you show what you trade, if Gobbly like Gobbly scoutin' party lead you to great city."

"Me Gobbly, you not."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond relaxes a bit, lowering his own weapons. Now that the situation is defused he leaves the better talkers to handle this, strolling around to scout the area.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27 +4 vs traps


Goblin NPC

Des you notice there is a small rockfall trap that the goblins had set up to prepare the battlefield. One of the goblin's bulbous eyes widen as Des walks near it, he frantically chatters at you.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond acts blissfully unaware of the trap, walking right up to it before turning just slightly enough to avoid falling in. Then he glances at the goblin to see its reaction.


Goblin NPC

As Desmond walks near it the goblin rushes up to grab at your hand to tug you back.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond enjoys the little bit of tormenting, but he also gives a smile. Good, I doubt goblins intending to trick us would have stopped me. He gives a surprised look and tries to convey a thank you to the goblin, then continues scouting around.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog pulls a paper candle firework from his bag of holding, presenting it to the goblin leader.

"Hold up your buckets and cups, I will provide water now and food later."


"Pppppssssssst...flies." Uncertain you heard him before.


Goblin NPC

The goblin pulls out his dented stained copper cup and tells the others to gather round with theirs. "No no bad juju, not scribble...no funny biznes"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung plops down and takes out his mug and enjoys some beer


Goblin NPC

Three of the goblins comes over to Grung they plop down and one pulls out a rusty canteen, he extends it towards Grung mug, he makes an assortment of grunts and sounds as he appears to be sharing with you in exchange with what is in your tankard.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung tenses ready to strike then pauses

rather be killing them.... He gulps down all but the last quarter the. Offers it over and sniffs what is in the canteen


Goblin NPC

One of the goblins takes ha big swing before passing it Grung, it smells like dirty turpentine. Another goblin pulls out backs looks like marbles of various colors and shapes. the third produces a ball of tangled string and three flattened frogs.

make an appraise check


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 3 ⇒ (9) + 3 = 12


Evil GM

He has a few interesting marbles that are more than simple colored glass.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung pulls out an alchemist Fire and puts it down

He points at it the. Gestures throwing it and makes a kapow sound followed by "screams " of pain


Goblin NPC

Their large bulbous eyes widen with the kapow sound and screams. the goblin pushes his little treasure pile forward, although he picks up a greenish "marble" frowns a bit then puts it backing the pile. He gives you 7 "marbles", three flattened frogs and ball of tangled string. Of korse, guud canteen juice is shared."

Several of the others see this trade going down and start to pull items out of their pockets and sacks in hopes to find a trading partner.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Using a quick cantrip Felicitas offers some advice Detect magic


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog pulls out the pickled flies as suggested by Meathead.

"Perhaps you would like these, goblins?"


"Meath'd wants...Meath'd wants" He exclaims excitedly. "Bestest trade, yum." the ogre happily grabs the pickled flies as he twists the cap off the jar. The massive brute gulps down the briny juice and crunches the flies as he sits down happily. soon his tongue is probing the inside of the mason jar licking every curve.


Goblin NPC

"You guud stuff, we lead yous to big city." He looks everyone, "Try not to git eat'n."


Goblin NPC

The goblins gather their stuff but when they get to Karnog's bridge there is a lot of chatter in their native tongue. anyone speaking gobins will understand that they are real confused about where the bridge came from. Several drop to their knees and appear to be praying in their tongue.

"Yous don't steal words from head and put to paper do you? Not guud, not guud if yous do. Hows yous make crossing?" A few poke at it with speer tips to see if it's sturdy.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"No, goblins. I am no wizard, no book casting mage. I pray to the power of the All Creator t
Torag, and he grants blessings to his faithful. Observe."

Taking his holy symbol out from his surcoat, Karnog holds it aloft and casts create water over the stream, allowing the miniature rainstorm to trickle into the flowing water.

"See? No books. No magic words."


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm, about to swing his sword at the nearest goblin, stops and contemplates the actions of the party as they begin to enter trade talks with the foul beasts. He simply stands aside with his arms crossed as the shenanigans continue.

Are we ready to move on to this great underground city? And, can someone tell me why we are going there again?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Firstly, there's the matter of a large quantity of saleable treasure. Secondly, I assume the citizens of this place may have some usable intelligence about the dungeon we're exploring."


Evil GM

You all do have a large amount of goods and coin to spend.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

then we mine more gold!!


Evil GM

You may be able to obtain proper mining equipment in the goblin city.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Fair enough, onward then?


Overview Map

Close Up Map

Malcolm's helmetlight loses some of its vigor, and the hot springs’ swirling mists create a surreal effect of shimmering colors as they reflect the feeble light. A vast darkness can be seen moving against the distant, gloomy background. There are a mated pair of umbral dragons in the massive cavern. The male umbral dragon inspects the visitors to determine if they are friend (goblins) or food (anyone else). Your goblin scout scurries about speaking frantically to the dragons.

the other goblins provide a wide berth around you, just in case, the dragon decide you are food. But to everyone's relief they let you pass. The goblin who speaks broken common comments, "Eat all non-goblin, no eat you cuz me tells 'im you guud trad'rs. Bestest if you no come back this way, unless you goblin lookin'. Some goblin's sell pow'rful goblin mojo to make you look like mighti gobl'n, guud mojo not bad mojo like words stol'n from head." The group pauses. "I lead you below now, mighty troop stay behind." He points to his scouting force.

Knowledge arcana if you want to know more about the dragon type.


The once-natural tunnel has been worked and cleared. Lights shine dimly along the way, seemingly radiating from the rocks themselves. The sandy floor reveals evidence of wagon tracks and humanoid footprints.

Sloping slightly downward, the passage measures about 100 ft. across. Following this passage for about two miles, you discover the goblin
city (Level 12A). You will see an occasional goblin parties or trolls but your guide pacifies any tension. Permanent light spells, cast on rock walls every 100 ft., illuminate the way to the city.

The actual trip takes a few hours to make and your guide who introduces himself as Toe Lickin' Slorb seems to be taking his time. He enjoys the non-goblin company and likes the items Meath'd trades if for. of course, Meathd is thrilled to get his hands on a jar of pickled brown spiders.

He finally gets to his point and tell you."You and yous," pointing to Karnog and Malcolm, "have very bad mojo in city, goblins and others not as worldly as Slorb, they don't like evil symbols." He points to your holy symbols. "Plus you and yous" pointing to Karnog agian and now Grung, "be nasty dwarfies, not like those either." Then his little finger extends at Feli, "Pointy ears no guud either, need floppy ears like me." His bulbous eyes widen, 'Hidy...hidy if you can. Speak guud language if you can."

His big ole eye lids blink a few times, "Now you be heroes come and kill bad snaky, goblins like...even if dwarf...but not bad mojo symbols, still need to hide those."


"Guud language is goblin or undercomm'n"


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnowArc: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
"I thank I will try to be the spokesperson for us all. I can speak goblin, and I do speak orcish. Maybe this will help. I also have a scroll of tongues with me. It might be fine to hide your holy symbols, maybe put them deep under your cloths, close to your heart."


Evil GM

for some reason I thought felicitas was a half-elf that was why he mentioned the point-ears.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Undercommon: "I understand, Toe Licking Slorb. We will keep our identities under wraps, and appreciate your assistance thus far. Perhaps this gift will further encourage you to work on our behalf."

Karnog retrieves a skycandle firework and presents it to TLS.

Common: "Malcolm, you okay here? I feel uncomfortable as well but it really is for the greater good."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond tenses up at the dragon. Woah, that's some serious guard duty.

"Ha, for once I'm one of the better choices for diplomacy. I'll let you handle all of that though Feli." Desmond seems fairly relaxed considering the high-stress environment.

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