Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM
Desmond Aeros wrote:
Oh right I don't have full BaB. Add 1 to those attacks, and my AC only goes up by 2. I'm taking inspire courage into account.

I believe you miss coded one of your damage dice. looks like you did 41d6+4


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

My AC is currently 25 with the Buffs. I see three hits - one bite and two claws for a total of 35 Dam. The rend should not apply because it says that all claws must hit, right?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Oh dear haha, sorry! The correct damage is just 1d6+4, you can ignore the rest.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog summons a greatsword wielding hound Archon behind Desmond and Grungsdi's enemy.

Hound Archon:

Spoiler:
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil
DEFENSE

AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15
OFFENSE

Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)
Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
STATISTICS

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

1d20 + 13 ⇒ (10) + 13 = 23 Attack 1, 2d6 + 5 ⇒ (4, 1) + 5 = 10damage
1d20 + 8 ⇒ (3) + 8 = 11 Attack 2, 2d6 + 5 ⇒ (3, 3) + 5 = 11 damage
1d20 + 7 ⇒ (1) + 7 = 8 bite; 1d8 + 4 ⇒ (8) + 4 = 12 damage


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

AC 31 now

Grung responds, aiming for arms

Croaker: 1d20 + 15 - 3 + 2 ⇒ (15) + 15 - 3 + 2 = 29 for 1d10 + 8 + 6 + 2 ⇒ (10) + 8 + 6 + 2 = 26 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 10 - 3 + 2 ⇒ (9) + 10 - 3 + 2 = 18 for 1d10 + 8 + 6 + 2 ⇒ (6) + 8 + 6 + 2 = 22


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Weaving a quick spell felicitas hastes everyone


Evil GM

These are gugs. If two of the four claws hit it rends.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I see...wording was a little off on your rend...understood.


Evil GM

Karnog unless you can cast the summons spell has a standard action - there are some classes and ways to do that now - a summons is a full round action, sot he hound would not appear till next round. I haven't looked at your character sheet in a while.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yes, have sacred summons feat. Can Summon critters which exactly match my alignment as sstandard action.


Evil GM

Initiative: RD 2 update

Des - 3 attacks hit for 21 HP
Feli - haste
Grung - 1 hit for 27 HP
Malcolm -
Meathead

Karnog - summon Hound (not sure if it appears this round all attacks failed)

Kalim
Nasty

(It has 24 AC)


Evil GM

Malcolm, Meathead, Kalim, Gugs have actions.


Evil GM
Karnog Kegmeister wrote:
Yes, have sacred summons feat. Can Summon critters which exactly match my alignment as sstandard action.

I knew there were new ways to shorten the time but I hadn't looked at you character sheet in while.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

RTA: 1d20 + 7 ⇒ (10) + 7 = 17RTA: 1d20 + 7 ⇒ (15) + 7 = 22Scorching Ray 1: 4d6 ⇒ (3, 2, 2, 3) = 10Scorching Ray 2: 4d6 ⇒ (1, 6, 5, 4) = 16 Kalim tries to make eye contact with the gug as his eyes glow a sickly green. Two similarly-hued rays strike the four-armed monstrosity, burning it.


Evil GM

which one are you attacking kalim?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Ooops, sorry. Malcolm's foe still. Definitely not softening Malcolm up for my inevitable betrayal.


Evil GM

Kalim's rays scorch the gug's flesh.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 2, AC 26 (Karnog, Smite & Haste), Power Attack, Smite Evil, Hasted

Malcolm presses the beast!

BS Att1: 1d20 + 16 + 2 - 3 + 1 ⇒ (4) + 16 + 2 - 3 + 1 = 20
BS Dam1: 1d10 + 7 + 9 + 16 ⇒ (4) + 7 + 9 + 16 = 36

BS Haste Att: 1d20 + 16 + 2 - 3 + 1 ⇒ (7) + 16 + 2 - 3 + 1 = 23
BS Haste Dam: 1d10 + 7 + 9 + 16 ⇒ (10) + 7 + 9 + 16 = 42

BS Att2: 1d20 + 11 + 2 - 3 + 1 ⇒ (12) + 11 + 2 - 3 + 1 = 23
BS Dam2: 1d10 + 7 + 9 + 16 ⇒ (3) + 7 + 9 + 16 = 35

Unbelievable - missed two hits by 1!


RD 2: Meathead

the ogre yells out in fury as he slams his knotty greatclub at the Gug,

att: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 2d8 + 7 ⇒ (3, 1) + 7 = 11

He wallops the gug near malcolm.


Evil GM

Rd 2: Gugs

Gug attack on Grung. The creature whirls its arms at Grug while tring to hit him.

bite: 1d20 + 17 ⇒ (2) + 17 = 19;damage: 1d8 + 7 ⇒ (4) + 7 = 11

claw 1: 1d20 + 17 ⇒ (8) + 17 = 25;damage: 1d8 + 7 ⇒ (3) + 7 = 10

claw 2: 1d20 + 17 ⇒ (17) + 17 = 34;damage: 1d8 + 7 ⇒ (7) + 7 = 14

claw 3: 1d20 + 17 ⇒ (2) + 17 = 19;damage: 1d8 + 7 ⇒ (7) + 7 = 14

claw 4: 1d20 + 17 ⇒ (5) + 17 = 22;damage: 1d8 + 7 ⇒ (5) + 7 = 12

rend, if 2 claws hit: 1d6 + 10 ⇒ (5) + 10 = 15

* It looks like 14HP on Grung

Attack on Malcolm is the bite and two claws the ohter claws go abert Meathead,

Gug on Malcolm
bite: 1d20 + 17 ⇒ (3) + 17 = 20;damage: 1d8 + 7 ⇒ (4) + 7 = 11

claw 1: 1d20 + 17 ⇒ (10) + 17 = 27;damage: 1d8 + 7 ⇒ (4) + 7 = 11

claw 2: 1d20 + 17 ⇒ (4) + 17 = 21;damage: 1d8 + 7 ⇒ (5) + 7 = 12
rend, if both claws hit: 1d6 + 10 ⇒ (3) + 10 = 13

You should have the +2 AC from Karnog's spell, +1 haste

so you take 1 hit at 11 HP.

Meathead:

claw 3: 1d20 + 17 ⇒ (12) + 17 = 29;damage: 1d8 + 7 ⇒ (3) + 7 = 10

claw 4: 1d20 + 17 ⇒ (7) + 17 = 24;damage: 1d8 + 7 ⇒ (2) + 7 = 9

rend, if 2 claws hit: 1d6 + 10 ⇒ (3) + 10 = 13

Meathead has +2 karnog, +1 haste

Both claws rake on the the ogre doing 32 HP of damage. He looks bad.


Evil GM

DM roll: 1d6 ⇒ 3

You don't hear or sense anything else approaching.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung, grunts in surpise as he takes a hit.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 15 - 3 + 1 + 2 ⇒ (4) + 15 - 3 + 1 + 2 = 19 for 1d10 + 8 + 6 + 2 ⇒ (9) + 8 + 6 + 2 = 25
Croaker: 1d20 + 10 - 3 + 1 + 2 ⇒ (5) + 10 - 3 + 1 + 2 = 15 for 1d10 + 8 + 6 + 2 ⇒ (1) + 8 + 6 + 2 = 17

haste Croaker: 1d20 + 15 - 3 + 1 + 2 ⇒ (3) + 15 - 3 + 1 + 2 = 18 for 1d10 + 8 + 6 + 2 ⇒ (10) + 8 + 6 + 2 = 26

AC 32 now

wow. just amazing


Evil GM

The dice have cursed you for this combat.


Evil GM

Initiative: RD 3

Des -
Feli -
Grung - missed
Malcolm -
Meathead

Karnog -

Kalim
Nasty

RD 3 Map

*I added a white haloed token behind the northern gug which is Karnog's Archon, it is providing flanking for Desmond.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Full Attack: 1d20 + 15 ⇒ (14) + 15 = 291d20 + 15 ⇒ (3) + 15 = 181d20 + 10 ⇒ (8) + 10 = 181d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 4 + 4d6 ⇒ (4) + 4 + (5, 4, 4, 3) = 241d6 + 4 + 4d6 ⇒ (4) + 4 + (6, 5, 5, 6) = 301d6 + 4 + 4d6 ⇒ (1) + 4 + (6, 3, 6, 5) = 2516 + 4 + 4d6 ⇒ 16 + 4 + (6, 1, 3, 3) = 33

AC is three higher from combat expertise and haste.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog casts bull's strength on Meathead.

The archon full attacks once more (RD 2/8).

1d20 + 13 ⇒ (10) + 13 = 23 greatsword #1 2d6 + 5 ⇒ (2, 5) + 5 = 12 damage
1d20 + 8 ⇒ (20) + 8 = 28 greatsword #2 2d6 + 5 ⇒ (2, 1) + 5 = 8 damage
1d20 + 7 ⇒ (19) + 7 = 26 bite 1d8 + 4 ⇒ (8) + 4 = 12 damage

Confirmation: 1d20 + 8 ⇒ (13) + 8 = 21 greatsword #2 crit threat 2d6 + 5 ⇒ (1, 4) + 5 = 10 damage

"I can't get a good angle to channel, not without healing these creatures as well."

RD 3/8 Aura of Deflection, RD 2/8 Summon IV, +4 Str to Meathead for 8 minutes


Evil GM

Initiative: RD 3

Des - one attack hit for 24 HP
Feli -
Grung - missed
Malcolm -
Meathead

Karnog - One Hound attack hit for 8 HP, cast bull str on Meathead

Kalim
Nasty


RD 3:

Feeling karnog's holy touch Meat head smashes down on the grug battling Malcolm,

att, bull: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29;damage, bull: 2d8 + 7 + 2 ⇒ (7, 6) + 7 + 2 = 22

"GRRRRWR" As his ogre strength is magnified.

The grug is still up but looking battered.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

If gug ac is still 24, bite hits a 26 for 12 dmg


Evil GM
Karnog Kegmeister wrote:
If gug ac is still 24, bite hits a 26 for 12 dmg

I missed the bite. He is still up.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Feli casts blistering incentive. ,inti: 1d20 + 21 ⇒ (16) + 21 = 371d10 ⇒ 6 radius 30 dc 17


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim seems to pull an invisible bowstring back from his spear. RTA: 1d20 + 8 ⇒ (19) + 8 = 27Acid Arrow Damage Round 1: 2d4 ⇒ (4, 3) = 7 A verdant arrow I just couldn't call it green ... flies into his previous target.


Evil GM

Gug Reflex Save:

north: 1d20 + 6 ⇒ (11) + 6 = 17
east: 1d20 + 6 ⇒ (12) + 6 = 18

they take the fire damage but don't catch fire.

kalim hits with his acid


Evil GM

Malcolm and Gugs have action left this round. both gugs look battered but the one fighting Malcolm looks a bit worse to wear.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 3, AC 26 (Karnog, Smite & Haste), Power Attack, Smite Evil, Hasted

Malcolm continues to lay into the beast!

BS Att1: 1d20 + 16 + 2 - 3 + 1 ⇒ (17) + 16 + 2 - 3 + 1 = 33
BS Dam1: 1d10 + 7 + 9 + 16 ⇒ (2) + 7 + 9 + 16 = 34

BS Haste Att: 1d20 + 16 + 2 - 3 + 1 ⇒ (7) + 16 + 2 - 3 + 1 = 23
BS Haste Dam: 1d10 + 7 + 9 + 16 ⇒ (8) + 7 + 9 + 16 = 40

BS Att2: 1d20 + 11 + 2 - 3 + 1 ⇒ (12) + 11 + 2 - 3 + 1 = 23
BS Dam2: 1d10 + 7 + 9 + 16 ⇒ (6) + 7 + 9 + 16 = 38


Evil GM

Malcolm manages to kill the beast with his first attack, then when it was prone he lopped off it's appendages for good measure.


Evil GM

RD 3: Gug

Bite on Des:
bite: 1d20 + 17 ⇒ (20) + 17 = 37;damage: 1d8 + 7 ⇒ (7) + 7 = 14

Gug attack on Grung. The creature continues to whirl its arms at Grung while trying to bite Desmond.

claw 1: 1d20 + 17 ⇒ (13) + 17 = 30;damage: 1d8 + 7 ⇒ (2) + 7 = 9

claw 2: 1d20 + 17 ⇒ (12) + 17 = 29;damage: 1d8 + 7 ⇒ (3) + 7 = 10

claw 3: 1d20 + 17 ⇒ (3) + 17 = 20;damage: 1d8 + 7 ⇒ (7) + 7 = 14

claw 4: 1d20 + 17 ⇒ (13) + 17 = 30;damage: 1d8 + 7 ⇒ (3) + 7 = 10

rend, if 2 claws hit: 1d6 + 10 ⇒ (5) + 10 = 15

random DM roll never you mind: 1d6 ⇒ 6

confirm Crit:

bite: 1d20 + 17 ⇒ (8) + 17 = 25;damage: 1d8 + 7 ⇒ (7) + 7 = 14


Evil GM

Initiative: RD 4

Des -
Feli -
Grung -
Malcolm -
Meathead

Karnog -

Kalim
Nasty

RD 4 Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"S+*~!" Desmond cries out as he takes a bad hit.

Attacks: 1d20 + 17 ⇒ (20) + 17 = 371d20 + 17 ⇒ (20) + 17 = 371d20 + 17 ⇒ (9) + 17 = 261d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d6 + 4 + 4d6 ⇒ (3) + 4 + (3, 4, 3, 6) = 231d6 + 4 + 4d6 ⇒ (5) + 4 + (2, 4, 6, 3) = 241d6 + 4 + 4d6 ⇒ (1) + 4 + (6, 2, 5, 4) = 221d6 + 4 + 4d6 ⇒ (3) + 4 + (4, 6, 4, 1) = 221d6 + 4 + 4d6 ⇒ (2) + 4 + (4, 4, 3, 4) = 21
Confirms: 1d20 + 17 ⇒ (16) + 17 = 331d20 + 17 ⇒ (1) + 17 = 18
Crit Damages: 1d6 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (2) + 4 = 6


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 15 + 2 + 1 - 3 ⇒ (11) + 15 + 2 + 1 - 3 = 26 for 1d10 + 8 + 2 + 6 ⇒ (4) + 8 + 2 + 6 = 20
Croaker: 1d20 + 2 + 1 + 10 - 3 ⇒ (1) + 2 + 1 + 10 - 3 = 11 for 1d10 + 8 + 2 + 6 ⇒ (1) + 8 + 2 + 6 = 17

Croaker: 1d20 + 15 + 2 + 1 - 3 ⇒ (7) + 15 + 2 + 1 - 3 = 22 for 1d10 + 8 + 2 + 6 ⇒ (1) + 8 + 2 + 6 = 17

dice still hate me


Evil GM

Desmond drops gug and Grungsdi makes sure it is chopped into many pieces.

random: 1d6 ⇒ 1
number: 1d2 ⇒ 2

As everyone takes a bit of break you hear the scrapping sound coming from two directions.

it aint' over... but I'll roll out new initiative as there a short 18 second break in the action.


Evil GM

You had three round to do some healing. Everyone update your stat lines.

RA Initiative:

RA:
Karnog: 1d20 + 1 ⇒ (2) + 1 = 3
Kalim: 1d20 + 2 ⇒ (18) + 2 = 20
Malcolm: 1d20 + 2 ⇒ (11) + 2 = 13
Grung: 1d20 + 2 ⇒ (8) + 2 = 10
Feli: 1d20 + 4 ⇒ (1) + 4 = 5
Desmond: 1d20 + 9 ⇒ (17) + 9 = 26
Meathead: 1d20 - 1 ⇒ (6) - 1 = 5
Gug: 1d20 + 1 ⇒ (7) + 1 = 8

GUG Family Retaliation Battle:

Initiative Order:

Desmond
Kalim
Malcolm
Grung
Gug
Felic
Meathead
Karnog

RD 1 Map

*Karnog your hound is still around unless you've dismissed him in the short lull just add 3 Rds to the length to the summoned time. Everyone add three rounds to any ongoing protective buff or effect you had going.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung would have asked for some healing from karnog. A channel perhaps?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond leans against the cavern wall, shoulder bleeding heavily. "Karnog...might need you."

HP is 15/67.

Haha I do enjoy always winning initiative.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1, Lay on Hands Self, Smite Evil

Malcolm moves to P-5, touches his chest and infuses himself with the healing powers of Abadar, and then targets the evil creature approaching from the east with Smite Evil.

LOH: 4d6 ⇒ (6, 3, 6, 4) = 19


Evil GM

You have time to sucked down cure potions too. If you have them drink them, they will do you no good if you're a corpse.

So you have three rounds to drink up. At the beginning of the third free round Malcolm's evil radoar would have pinged to the west. the solid stone wall would have prevented knowing about the one coming from the NE passage.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

CMW: 2d8 + 6 ⇒ (4, 7) + 6 = 172d8 + 6 ⇒ (1, 7) + 6 = 14
CLW: 1d8 + 3 ⇒ (6) + 3 = 9

Shots, shots, shots, shots shots shots, shots, shots...

Statline and gear updated.


Evil GM
Malcolm Cavendish wrote:

Round 1, Lay on Hands Self, Smite Evil

Malcolm moves to P-5, touches his chest and infuses himself with the healing powers of Abadar, and then targets the evil creature approaching from the east with Smite Evil.

[dice=LOH]4d6

See my post above.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I will also take the other two rounds to drink a potion of Cure Moderate and a Potion of Cure Light. Also, I will change my movement to P, -3 per the above post. All other actions remain the same.

CMW: 2d8 + 6 ⇒ (6, 7) + 6 = 19

CLW: 1d8 + 3 ⇒ (6) + 3 = 9

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