Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Would ya believe that I took a special Dwarven feat that lets me teleport everyone?


Evil GM
Grungsdi wrote:
Would ya believe that I took a special Dwarven feat that lets me teleport everyone?

That may not be the best use of feats. The other spellcaster will attest that teleportation spells have limited use in this dungeon and they often misfire due to the potent demon god magic. That being said teleporting into level 4 is one level where the spell works without a hitch.


Evil GM

I've posted here and I sent PM to everyone (I think)

Grung
Nym
Duncan
Kalim
Karnog
Felic
Desmond

Did I miss anyone?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yay! More slaughter!


Unnamed

huzzah


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Hooray, RA is back!

Karnog has Wind Walk but I'd like to keep that in reserve as a means of egress. Perhaps Kalim has a teleport spell?


Evil GM

I'm giving everyone time to check in before we dash off to the Dungeon. I posted a map but I needed to make sure I remembered how to do it. The map I posted was essentially the areas previously explored by some of the party members.

Check in if you intend to play. So far we have:

Grung
Karnog
Nym

I'm not sure if everyone receives New Post notifications, this site has been kind of wonky, so if you are in any games with other players let them know that the game has resumed.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

WOOOOOOOHOOOOOOOO!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim can use his wish to teleport.


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Evil GM

So far we have:

Grung
Karnog
Nym
Kalim

Heck, Desmond is probably boozing it up with some half devil oracle courtesan searching for the meaning of life.


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Evil GM

To quote my favorite third party publisher, Rite Publishing,

"Remember kids, the first three letters in funeral are F-U-N!"

"TPK! TPK! TPK!"


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

No stopping the TPK train! Choo Choo!


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female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

I am also there!!!! I can't port!


Evil GM

So far we have:

Grung
Karnog
Nym
Kalim
Felicitas


Evil GM

Game Update:

Felic and Kalim post in the gamethread.

We are only missing Desmond and Duncan now. I'd like to get game moving forward by tomorrow morning (Jan 2).

I'll assume Kalim uses his Limited Wish for a teleportation spell unless someone has another suggestion.


Evil GM

So I've spent a few days getting some baddies ready for this part of the adventure. Since this level is a lower level adventure I thought I'd toughen it up a bit. Oh boy, do I have some templates for you.


Unnamed

Cool. DM, was there any info about who led the attack on the town that we would have learned, and needed to know?


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142
baldwin the merciful wrote:
Heck, Desmond is probably boozing it up with some half devil oracle courtesan searching for the meaning of life.

Hey, I find that offensive!

I did no searching for the meaning of life while boozing it up with that half devil oracle courtesan!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I am here and excited to resume! However I'm also currently in the middle of a move across the country to a new job which is very time consuming and stressful, so I can't promise dedicated posting for a little bit yet. But I'm here!


Evil GM
Desmond Aeros wrote:

[

I am here and excited to resume! However I'm also currently in the middle of a move across the country to a new job which is very time consuming and stressful, so I can't promise dedicated posting for a little bit yet. But I'm here!

I think you were a freshman or sophomore in college when this game began. That ages me.

What city are you moving to? time zone?


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

You're only as old as you let yourself believe :)

I won't say the exact city (call me paranoid about privacy) but I'm in southeastern America and in the Eastern time zone. So my time zone hasn't changed from where I was before.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I can call a hound archon for around 6500gp, and it should stick around for 15 days or so. Unless it gets killed, of course.

I dont have that coin on hand, at least I dont think so, and I dont think we got any treasure from defeating the siege (which I'm good with, mind, just noting it down).

For that, we would have a relatively bad combatant, but one with constant magic circle vs. Evil, detect evil, who can cast continual flame and aid at will. At the least, he could provide Desmond with a teleporting flanker buddy and keep him from being dominated or otherwise controlled.

Thoughts?


Evil GM
Karnog Kegmeister wrote:

I can call a hound archon for around 6500gp, and it should stick around for 15 days or so. Unless it gets killed, of course.

I dont have that coin on hand, at least I dont think so, and I dont think we got any treasure from defeating the siege (which I'm good with, mind, just noting it down).

For that, we would have a relatively bad combatant, but one with constant magic circle vs. Evil, detect evil, who can cast continual flame and aid at will. At the least, he could provide Desmond with a teleporting flanker buddy and keep him from being dominated or otherwise controlled.

Thoughts?

Dont' you have loot to get rid of from your spread sheet?

Even though many of the enemy were destroyed, and the summoned creatures vanished along with their gear, you did destroy a few called enemies that did not have evil gear.

They had gear and you would have been able to gather and liquidate items into the following amount:

427 PP
21,067 GP
237,689 SP
176,278 CP

16,987 GP in Gems


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Good point, I forgot we were on the way to sell off a bunch of stuff when the siege went down.

Doing the math now, keeping the potions, scrolls, and anything anyone has spoken for.

Also keeping for the time being the Large Unholy greataxe +2, the circlet of persuasion, the necklace of spellturning 1/day (<8th lvl spell).

Assuming we can sell everything over the time between the siege and now, that nets everyone:

20,568.04gp - That includes Desmond, Nym, Kalim, Felicitas, Grungsdi, Duncan, and Karnog.

Should anyone want the bag of holding type II, the circlet, or necklace, sound off. Otherwise I imaging Karnog is carrying them around in his BOH with the potions.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Also, as an FYI, here are the potions we have remaining and unclaimed.

CLW 12
CMW 19
CSW 12
CCW 4
Antitoxin 1
Shield of Faith 1
Endure Elem-Fire 1
Endure Elem-Cold 1
Oil Magic Weapon +1 4
Oil Magic Weapon +2 (CL 8) 2
Bears End 2
Delay Poison 1
Prot Good 1
Prot Law 1
Rem Disease 2
Rem Curse 2
Sanctuary 1
Foxs Cunning 1
Expeditious Retreat 1
Oil of Darkness 1
Bestow Curse 1
Inf LW 1
Eagle's Splendor 1
Remove Fear 1
Remove Paralysis 1
Water Breathing 1
Oil of Daylight 1
Oil of Flaming Arrow 1
Invisibility 1


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Just verifying we are still level 15 and didnt level prior to the game pause correct?


Evil GM

Yes you are still level 15.


Evil GM
Karnog Kegmeister wrote:

Good point, I forgot we were on the way to sell off a bunch of stuff when the siege went down.

Doing the math now, keeping the potions, scrolls, and anything anyone has spoken for.

Also keeping for the time being the Large Unholy greataxe +2, the circlet of persuasion, the necklace of spellturning 1/day (<8th lvl spell).

Assuming we can sell everything over the time between the siege and now, that nets everyone:

20,568.04gp - That includes Desmond, Nym, Kalim, Felicitas, Grungsdi, Duncan, and Karnog.

Should anyone want the bag of holding type II, the circlet, or necklace, sound off. Otherwise I imaging Karnog is carrying them around in his BOH with the potions.

Yes, you can sell your items.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Wait, that's net for each or for all of us in total?


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

That's the net for each PC, Kalim.

We had quite a lot of things that hadn't been sold as of yet, as well as a bunch of coin & gems.

If you needed any particular kind of gemstone (like diamond dust or rubies or what have you), they were likely available to substitute in place of your coin, just FYI.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Ooooh! Any chance Kalim could purchase one of these?

https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/eye-of-the-void/


Evil GM

Kalim there are that many items in the down right now between the winter snows and the siege. But caravan did come in with the early spring so there is 20% chance.

eye of the void: 1d100 ⇒ 23


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Evil GM

Kalim that item "Eye of the Void" looks like something the Orcus cultist would have, so perhaps you will find one in the dungeon.


Unnamed

Prob just up the +'s on some of my armors, maybe croaker

I assume that is possible?


Evil GM
MiniGM wrote:

Prob just up the +'s on some of my armors, maybe croaker

I assume that is possible?

sure


Evil GM

Karnog: what does your aura do for you? is it constant?
Overwhelming Law / Good


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Any chance to find a lesser rod of extend spells?


Evil GM
Felicitas Sweetfingers wrote:
Any chance to find a lesser rod of extend spells?

Yes, You would have been able to have one made over the last couple months.


Unnamed

Karnog I spent 19k upping my shiled and weapon, I give the rest to you for your summoning


Evil GM

Grung:

How many steps up did you make croaker (+3 to +4) and your shield (+3 to +4)?

Weapon increase from +3 to a +4 cost 14K (32k -18K = 14K)
Shield increase from +3 to a +4 cost 7k (16K - 9K = 7k)

A one step up in the weapon and shield should cost 21K.


Unnamed

ooooo...stupid math!

Sorry Karnog, you don't get any moneys

yes I went 3 to 4 on both

DM lemme go back and check how much money I actually had before I did that. pretty sure I had around 900 gold.


Evil GM

Note I will be limited in my posting (no maps) over this weekend.


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Evil GM

Ahhhhhhhhhhh, it's good to be back in battle!!!!


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Excellent. That combined with whoring myself out to a vampire leaves Desmond sitting on 40k.

I will again be searching for a ring of invisibility. Depending on the availability of that will determine the rest of my gear purchases.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Awesome I have a wand of magic missile and didnt list a lvl...lol


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Evil GM

FYI: this level of the dungeon is a low difficulty level meant for a less experienced party. Since I didn't want you to barrel through this level, I've added several twists and tweaks to make it quite a bit more challenging. This made sense to me in the overall story since the dungeon dwellers and Orcus do know you are coming after his shrines.

Before I rebooted this campaign I spent a few days trying to create some interesting encounters for you and me.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Cool!

I ran into a similar issue GMing a while back and I handled it by handwaving the lesser encounters (with a thematic description) and using the "bosses" of the area as regular encounters.


Evil GM
Desmond Aeros wrote:

Cool!

I ran into a similar issue GMing a while back and I handled it by handwaving the lesser encounters (with a thematic description) and using the "bosses" of the area as regular encounters.

Yep. There are more bosses...many more bosses. However, I wanted to make sure it made sense with the overall storyline.

I should be getting the enemy's first action up by late morning.


Evil GM

Desmond I will work on the map later today. I may try to pull out and enlarge the room with a cut-out.


Evil GM

Does anyone else have trouble seeing their posts? I have to refresh or move to another page or thread before my posts show up.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Been happening for a while now. Kind of annoying but still functional.

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