Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM
Kalim Gudlavaletti wrote:
If this is right after combat, Kalim should still be flying, I think.

this is right after Nym's action. I don't recall, or wasn't paying attention, if you were flying but if you can still fly then you are airborne. You still get sprayed with molten lava though.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Gotcha!


Evil GM

Curious if anyone who is online has an idea what is bout to happen? Best guesses anyone...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I'm guessing either a dragon or a magma elemental.

Either way, we need to skedaddle, asap.


Unnamed

roasting of marshmallows?


Evil GM

Oh boy...this is going to be interesting.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

o/~ Adventurers roasting on an open fire.. o/~


Evil GM

I'm busy this evening so I probably won't get a post up tonight.


Evil GM

I'm not going to be able to get a post up today.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142
baldwin the merciful wrote:
Desmond Aeros wrote:

Desmond glances at the others, subtly reaching down towards the gem.

Then he remembers:
-The cursed evil sword
-The vampire biting his neck
-The demon in the bedroom

And a dozen other misadventures that nearly ended in his death and/or dismemberment due to his poor choices.

Should he really just reach down and grab this random gem in a hostile dungeon without consulting the party first?

.
.
.

Of course he should. How else would he add to his collection of stories? He snatches up the gem.

This is definitely THE best post that I've read in 2019.

Why thank you, I am here to please :)

But seriously, what was the loot? I mean I have to get something for making these awful decisions :P


Unnamed

sry all got SLAMMED for two days at work


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Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Oh I do love our talks ;)


Evil GM

I'm have a college reunion, so I'll be pretty scarce over the next two days.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Enjoy!


Male Human Ranger 1

No worries


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Evil GM

STR didn't you have a character that found a tiara once and he couldn't take it off? If I recall you got warm scalp when undead were around but unfortunately, you also attracted undead.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I remember that!


Male Human Ranger 1
baldwin the merciful wrote:
STR didn't you have a character that found a tiara once and he couldn't take it off? If I recall you got warm scalp when undead were around but unfortunately, you also attracted undead.

That was Grimm


Unnamed

thats funny


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I swear, Karnog goes out of his way to defy stereotypes and be non-dwarfy, but he keeps getting pulled back in.


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Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

I honestly love the classic feel of this game. In so many recent games these days it feels like nobody is willing to play unless the least complicated build is a goblin NG inquisitor/barbarian. Getting some classic role-playing where the dwarves are dwarves, the sorcerers are haughty, and the rogue gets into trouble is extremely fun.


Unnamed

If I die though...I want to make a halfling cleric of Abadar who charges a premium for healing, once you hit your adventure quota it is free.


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Oh yeah I love this game. So many great moments abound. If I can find some way to unroll all the posts and consolidate them, just imagine what that story would look like.

Adventure, struggle, loss and heroic sacrifice, so many crazy shenanigans, so many "skin of your teeth" wins. It's really great.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
Desmond Aeros wrote:
I honestly love the classic feel of this game. In so many recent games these days it feels like nobody is willing to play unless the least complicated build is a goblin NG inquisitor/barbarian. Getting some classic role-playing where the dwarves are dwarves, the sorcerers are haughty, and the rogue gets into trouble is extremely fun.

And the Drow is extremely suave


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Evil GM

It's a fun game. I enjoy how you all let the story flow and play out.


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Evil GM
MiniGM wrote:

If I die though...I want to make a halfling cleric of Abadar who charges a premium for healing, once you hit your adventure quota it is free.

I had a cleric in a table top game, FYI his name was "Baldwin the Merciful", who use to have the party members tithe to his church for healing. He would gather quite a haul of funds then give it to his church or a charity at the next town.


Unnamed

Nothing new under the sun I guess!


Evil GM
baldwin the merciful wrote:
MiniGM wrote:

If I die though...I want to make a halfling cleric of Abadar who charges a premium for healing, once you hit your adventure quota it is free.

I had a cleric in a table top game, FYI his name was "Baldwin the Merciful", who use to have the party members tithe to his church for healing. He would gather quite a haul of funds then give it to his church or a charity at the next town.

Initially it upset a couple players at the table but as the character and game developed everyone saw that I wasn't pocketing the loot. Plus, I never left anyone in dire circumstances but they also realized that I was not their heal bot for minor injuries. He was built for battle with the old 3.5 rules.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

That does remind me on one game where a similar character actually caused the game to end. Our alchemist was in peril so I rushed in and took quite a beating to keep her alive. She healed me, but then gave me a bill. Like, a full bill, as if we hired somebody from a church to heal and were paying full price. I told her I wasn't paying and eventually the argument boiled over to discussion and caused the game to end.

Oddly enough another game I was in with that player also ended due to an in character argument becoming an out of character one.

Not a pleasant person to play with.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I should start billing Desmond for physical, mental, and spiritual healing.

J/K, of course, but its a funny thought.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond will be happy to tithe for his physical and mental health, but as far as he's concerned his spirit is right where it should be at :P


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP154/154, Percep+18,Diplo+12,Intim+23, Religion+12

What's the bonus to Stealth when using magical flight? I can't find the reference...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

To my knowledge, none.

Maybe a reduction to penalties from ground conditions but that's all I can think of


Evil GM
Duncan Redhammer wrote:
What's the bonus to Stealth when using magical flight? I can't find the reference...

I'm not aware of any bonuses to stealth.


Evil GM

Heads-up folks.

I've asked Felicitas to step out of the game. She was a long time player with a wonderful character but unfortunately, an inconsistent poster for quite some time. This game demands role playing, in-game player interactions, attention to details, and active participation. The game requires more than an infrequent one line post or dice roll.

Right now, I will DMPC her character until I can find a good stepping out point for her.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Fair enough, GM.

Let's hope she goes out as a hero, at least that will put a good end to her story.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

I second Karnog on all points.


Male Human Ranger 1
baldwin the merciful wrote:
Duncan Redhammer wrote:
What's the bonus to Stealth when using magical flight? I can't find the reference...

I'm not aware of any bonuses to stealth.

Maybe I'm remembering a 3.5 rule.

Something about a bonus to moving silently because you are floating rather than walking.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Personally I've always ruled that magical flight gives you a bonus against hearing-based perception checks as long as you're floating away from the walls and ceiling, but pretty sure that's a houserule.


Unnamed

Thanks for the update!

Ya know what I wanna get, a blunderbuss. I wouldn't be good with it, but as an opening volley it would be hilarious.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Sorry for the infrequency lately.
Just started a new job and it took quite a bit of learning. It was getting better, but I can understand.
But then the game picked up lately with quite some pace I sometimes missed.
Now that my probation is over I could be much more diligent, but alas, I understand if you prefer me leaving.
It has been an high honor to fight the enemys of mankind.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Dropping this in all my games. I started a new work assignment today that leaves me with less posting time. How much less I'm not sure, but my teacher hours mean I can still post every day. I'm not quitting by any means, just letting you know my posting hours will be more limited.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Could you please remove me from the game.


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Evil GM

I'm getting ready to run to the Grand Prix but I did work in the map a bit this morning. I should be able to get the update done this evening.


Unnamed

DM are you looking for new players? I have a player in one of my other games who is super active, really good.


Evil GM
MiniGM wrote:
DM are you looking for new players? I have a player in one of my other games who is super active, really good.

At this point, I'm going to keep it with the current make up of players.


Please also remove Helikon from the game.


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Evil GM

I'll get a post up tomorrow, I've been swamped this week.


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Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Baldwin what kind of action is it to hold up the rock for the others to see?


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Evil GM
Desmond Aeros wrote:
Baldwin what kind of action is it to hold up the rock for the others to see?

It'll be a move action to retrieve it.

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