Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Is that a brilliant energy glaive? Ooooooooooh that's gonna be some good loot. Don't worry guys, I'll grab it!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not suggesting this Glaive get hit with the Ban Hammer, but HOLY CRAP.

I'll be the first to admit to being an optimiser (hopefully made up for by being a good role player)

But I am a little surprised a material like this exists at such low cost in game.

A metal that ignores enemy metal armor. So like, 80% of enemies wear metal armor. Even given the weapon is considered to have the Broken condition, that -2 is far outweighted by being able to ignore anything more Armored than +2 Scalemail.

It's even worse when you consider the flat bonuses That Grungsdi, Karnog or Duncan could drop on it.

For example, if we melt this Glaive down and make a Longsword, Duncan's class abilities mean ANY longsword he wields is considered Good Aligned.
Any chosen weapon changes the base damage to 1d10.

I could drop a Gtr Magic Weapon to make it a +3 1d10 Longsword that ignores ALL metal armor....


Evil GM
Duncan Redhammer wrote:

Not suggesting this Glaive get hit with the Ban Hammer, but HOLY CRAP.

I'll be the first to admit to being an optimiser (hopefully made up for by being a good role player)

But I am a little surprised a material like this exists at such low cost in game.

A metal that ignores enemy metal armor. So like, 80% of enemies wear metal armor. Even given the weapon is considered to have the Broken condition, that -2 is far outweighted by being able to ignore anything more Armored than +2 Scalemail.

It's even worse when you consider the flat bonuses That Grungsdi, Karnog or Duncan could drop on it.

For example, if we melt this Glaive down and make a Longsword, Duncan's class abilities mean ANY longsword he wields is considered Good Aligned.
Any chosen weapon changes the base damage to 1d10.

I could drop a Gtr Magic Weapon to make it a +3 1d10 Longsword that ignores ALL metal armor....

The metal is not the hardest to sunder though. Although I do agree it needs to cost more. $5000 is too cheap especially at these levels when cash is not a true issue.

Lots of examples of how a system breaks. I wouldn't doubt that some designer had to figure out how can to counter +40 AC's.


Evil GM

I did enjoy that party banter and roleplaying regarding the morality of using those potions. There were some excellent posts there.


Unnamed

That was cool. Grung was ready to chug that potion. Hoping Duncan becomes another advisor for him


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan learned his lesson years ago when he put on an armor that had the markings of a different god cause it had a much better enchant......and then promptly lost all his spellcasting cause his god was angry with him.


Evil GM
Duncan Redhammer wrote:
Duncan learned his lesson years ago when he put on an armor that had the markings of a different god cause it had a much better enchant......and then promptly lost all his spellcasting cause his god was angry with him.

Did I do that to you?


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Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:
Duncan Redhammer wrote:
Duncan learned his lesson years ago when he put on an armor that had the markings of a different god cause it had a much better enchant......and then promptly lost all his spellcasting cause his god was angry with him.
Did I do that to you?

Absolutely.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

BTW, just found out about this feat: Summon Good Monster.

Wish I had found that before I took Spell Penetration at 15th lvl

Oh well, if we survive perhaps I can retrain back at town.


Evil GM
Karnog Kegmeister wrote:

BTW, just found out about this feat: Summon Good Monster.

Wish I had found that before I took Spell Penetration at 15th lvl

Oh well, if we survive perhaps I can retrain back at town.

I'll let you swap it out when you rest and pray the next morning.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Oh wow, that's quite generous.

Thanks, GM, appreciate it!

Of course, that suggests well be approaching the "no prayers, no summoning or teleportation" zone of evil soon.

C'est la vie, eh.


Evil GM
Karnog Kegmeister wrote:

Oh wow, that's quite generous.

Thanks, GM, appreciate it!

Of course, that suggests well be approaching the "no prayers, no summoning or teleportation" zone of evil soon.

C'est la vie, eh.

So far you can feel your God on this level, so unless you die in battle you should be ok.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Duncan Redhammer wrote:
baldwin the merciful wrote:
Duncan Redhammer wrote:
Duncan learned his lesson years ago when he put on an armor that had the markings of a different god cause it had a much better enchant......and then promptly lost all his spellcasting cause his god was angry with him.
Did I do that to you?
Absolutely.

Plus the rat swarms..and the sewer barfing..the acid


Evil GM
Andrea1 wrote:
Duncan Redhammer wrote:
baldwin the merciful wrote:
Duncan Redhammer wrote:
Duncan learned his lesson years ago when he put on an armor that had the markings of a different god cause it had a much better enchant......and then promptly lost all his spellcasting cause his god was angry with him.
Did I do that to you?
Absolutely.
Plus the rat swarms..and the sewer barfing..the acid

He once had a cursed tiara one of his dwarf's couldn't take off in this game. That was humorous.


Male Human Ranger 1
baldwin the merciful wrote:
Andrea1 wrote:
Duncan Redhammer wrote:
baldwin the merciful wrote:
Duncan Redhammer wrote:
Duncan learned his lesson years ago when he put on an armor that had the markings of a different god cause it had a much better enchant......and then promptly lost all his spellcasting cause his god was angry with him.
Did I do that to you?
Absolutely.
Plus the rat swarms..and the sewer barfing..the acid
He once had a cursed tiara one of his dwarf's couldn't take off in this game. That was humorous.

That was Grim


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

So many curses in this dungeon...


Evil GM

I was pretty busy today, I'll get up a substantive post tomorrow.


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Evil GM

This is getting interesting from my POV. Looks like it's going to take a group effort and thinking outside the box.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not sure if that last action will work.

My plan is for everyone to gather round me and next round I'll cast Water Breathing on everyone.

Hopefully the earth elemental can grapple the giant and then the Hound archon can Greater Teleport through the barrier and reverse the first lever, opening the door behind us or the second lever stemming the flow of water.


Evil GM
Duncan Redhammer wrote:

Not sure if that last action will work.

My plan is for everyone to gather round me and next round I'll cast Water Breathing on everyone.

Hopefully the earth elemental can grapple the giant and then the Hound archon can Greater Teleport through the barrier and reverse the first lever, opening the door behind us or the second lever stemming the flow of water.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).


Male Human Ranger 1
baldwin the merciful wrote:
Duncan Redhammer wrote:

Not sure if that last action will work.

My plan is for everyone to gather round me and next round I'll cast Water Breathing on everyone.

Hopefully the earth elemental can grapple the giant and then the Hound archon can Greater Teleport through the barrier and reverse the first lever, opening the door behind us or the second lever stemming the flow of water.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Crap. I totally forgot that part and didn't bother to Re-read the spell description.

Wasted Action.


Evil GM
STR Ranger wrote:
baldwin the merciful wrote:
Duncan Redhammer wrote:

Not sure if that last action will work.

My plan is for everyone to gather round me and next round I'll cast Water Breathing on everyone.

Hopefully the earth elemental can grapple the giant and then the Hound archon can Greater Teleport through the barrier and reverse the first lever, opening the door behind us or the second lever stemming the flow of water.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Crap. I totally forgot that part and didn't bother to Re-read the spell description.

Wasted Action.

it simply makes the game more interesting.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Much like making our drowning chamber smaller...wa-waaa


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I'm not too stressed about the drowning. Unless the Giant dispels my water breathing spell I am casting next round.....


Unnamed

Sorry guys. Got unexpected ly slammed this weekend with a sudden house guest!


Evil GM
MiniGM wrote:
Sorry guys. Got unexpected ly slammed this weekend with a sudden house guest!

No problem.


Evil GM

I'll be busy until later this afternoon or early evening, I'll post when I can.


Unnamed

My warrior supernatural, does that mean it still works? It givrs me magic weapon bonuses


Evil GM
MiniGM wrote:
My warrior supernatural, does that mean it still works? It givrs me magic weapon bonuses

Antimagic field suppress supernatural abilities. however, you currently don't have to worry about this since Kalim used a limited wish spell to make the antimagic field disappear.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Alright so I'm kind of lost on what's happening tactically right now. Is the summary that we are going through the hole to approach the giant who is no longer protected by an antimagic field? Or is there still some other kind of physical barrier in the way?

Definitely enjoying such an interesting challenge but I have to admit I'm confused at the moment.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1 wall to the east, that has been "breached" by way of a (now flooded) 10x10' cube underneath.

Just to the west of that, Karnog and Duncan (and Grungsdi?) Aare at another invisible barrier.

Elemental triggered a big put trap just west of that, and recently poofed back into existence once Kalim wished away the giants AMF.

Giant is in melee with the elemental, and its Desmond's turn.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

So we still have no way to reach the giant than, correct? I'm not sure what Desmond can contribute at this point since he's entirely non-magical.


Evil GM
Desmond Aeros wrote:
So we still have no way to reach the giant than, correct? I'm not sure what Desmond can contribute at this point since he's entirely non-magical.

Karnog summed it up well.

As far as you know you don't have a direct way to reach the giant. Nobody in your group has cast see invisibility.


Evil GM

Just so everyone is clear you don't see the invisible walls. Nobody has cast a see invisibility spell.

I placed the light blue line between squares M and N because water flooded into the room and you could see something - a barrier - held the water back. The big red crossed out marker is a hole that Kalim made under the invisible barrier.

Karnog, Grung, Nym, and the chain of perdition have moved using the hole that Kalim created. note: the hole is now filled with water because the room is still flooding. Karnog and his group have run into a second invisible barrier.

Kalim, Duncan, Desmond and Duncan's hound have not moved under the wall. You are currently in a room filling with water.

The yellow section on the map is a collapsed trap/pit that the earth elemental set off. You can see a massive cave in there.


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Evil GM
Desmond Aeros wrote:


Definitely enjoying such an interesting challenge but I have to admit I'm confused at the moment.

This is definitely a situation you have to think and wiggle your way through, bum-rushing just to bash the enemy is not going work. Your enemies are much more tactical at these levels.


Unnamed

sorry folks, I am not disappearing, but these last couple of weeks are so busy. Until MAy 6 please do not wait for me long. Once that day comes I will have more time


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Tomorrow starts spring break so my hours will be later but I'll have a lot more free time to post.


Evil GM

I had a busy weekend and wont be able to post till tomorrow


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Evil GM

If you think this battle is frustrating to get baddie just imagine what it will take you to get to Orcus.


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Evil GM

I'm going to be spotty posting at best for a couple days.


Evil GM

Alright I'm back in town and I should have a post up tomorrow.

Edit: it's actually Karnog, nym and kalim's turn.


Unnamed

welcome back


Evil GM

I'm pretty swamped this weekend but I will try to get up the giant's actions in the next day or two.


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Has a heart attack and gives us all his treasure for free?

Hey, a dwarf can hope, right?


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Evil GM
Karnog Kegmeister wrote:

Has a heart attack and gives us all his treasure for free?

Hey, a dwarf can hope, right?

HA! There must be at LEAST 1 pound of dwarven flesh sacrificed before that happens.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Nom,Nom, Nom.

Duncan munches on the Giant's Heart.

Man I LOVE Dwarven Hatred Style, Dwarven Seething.

It's like free Gtr Wpn Focus, and Wpn Spl vs Anything that hits you AND it stacks with those feats.

Stacking Feat trees is Why Fighters (and any class that gets fighter bonus feats) are awesome.

Even though Duncan is not much of a damage dealer, he trips and intimidates the crap out of whatever he touches which helps everyone.


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Evil GM

When I was on my gaming hiatus I had picked up supplement from Rite Publishing to make the Big Bad Evil Guy's more challenging. To quote the publisher:

" BOOOORING! Do your boss fights fizzle?!
Did you spend four hours designing an
awesome antagonist only for it to get
one-shot to over-optimized characters
with unfair action economy?! Do your
players laugh at you behind your back?
Are you sure your players don’t laugh at
you behind your back? (Hate to break it
to you, but I’ve laughed at you with your
players behind your back.) Well look no
further, pal, because this lil’ supplement
lets your boss fights be all they can be!
Finally, GMs can hold their heads high
and shout, “I win Pathfinder!” as loud
as the players! It’s hunting season on
murderhobos, and there’s no kill limit!

- Metadventurer

DM interpretation:

"No more kick'n the DM, I'm gonna boot stomp you back."

- Baldwin the Merciful Merciless.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I'm on the train laughing at this.

I always interpreted our boss fights of either us shining or me getting KO'd big time with very little middle ground.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

We've become fairly terrifying.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Gonna get to Karnog SMASH for the first time, I think.

Unless Grungsdi and Desmond slay him first, of course.

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