Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


451 to 500 of 1,196 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:

Link for the Revenge, courtesy SerpentViolet.

Revenge

OOC: The “G”s were automatically reformatted from boxes you could check.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Don't care that much, dude. I'm not spending tons of time reformatting your documents.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Judging from the fact that "Fire At Will" is a thing, I think gunnery stations aren't weapon specific. Of course it's up to Rando.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
SerpentViolet wrote:
OOC: Judging from the fact that "Fire At Will" is a thing, I think gunnery stations aren't weapon specific. Of course it's up to Rando.

OOC: I envision a gunnery station looking like a flight simulator, with the ability to call up weapon emplacements all over the ship.

(Fire At Will is on p.324.)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
OOC: Judging from the fact that "Fire At Will" is a thing, I think gunnery stations aren't weapon specific. Of course it's up to Rando.

I see your point, but I've always envisioned at least the turrent kind of like the guns on the Millennium Falcon; requiring a gunner to be there. However, I'll allow the gunner from the turret to access the lasers remotely, so it's pretty close to the same thing.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

No standing at shakey consoles as the ship is tossed and battered? Instead, we get the moving leather bucket seats? Sweet.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

...Lowest initiative moves first...? What?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Eshenvral Kothiavus wrote:
...Lowest initiative moves first...? What?

"2. Helm Each starship’s pilot attempts a Piloting check. The pilot with

the lowest result must move his starship first, followed by
the next lowest, until all starships have moved."
I assume this gives the faster ones the most discretion.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Also see my house rule in the Gameplay section though. I'm allowing the highest initiative (which wasn't you, this time) to choose first movement or allow the loser to move first for tactical advantage.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It occurs to me we'll need to pause before the gunnery phase to allow Quinn time to take her action.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Guys, how about granting Vera the power to override Lockout? (Sorry if this is repetitive.)


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I don't care.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

*Sighs, rubs his forehead* Happy to here your cat's recovering. I've been out of sorts these last few days myself because one of our dogs was having issues. Conversely though, she didn't recover. We had to take her to the vet for the last time yesterday night.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Eshenvral Kothiavus wrote:
*Sighs, rubs his forehead* Happy to here your cat's recovering. I've been out of sorts these last few days myself because one of our dogs was having issues. Conversely though, she didn't recover. We had to take her to the vet for the last time yesterday night.

Ouch. I know what it's like to lose a cherished pet, particularly when he/she lingers first. I hope you gradually feel better.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Take care of yourself, Esh.


Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

As for the lockout thing, I think it would make sense for Vera to override the lockout on Quinn's order.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Captain Olivia Quinn wrote:
As for the lockout thing, I think it would make sense for Vera to override the lockout on Quinn's order.

I like that.

SV


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:
*Sighs, rubs his forehead* Happy to here your cat's recovering. I've been out of sorts these last few days myself because one of our dogs was having issues. Conversely though, she didn't recover. We had to take her to the vet for the last time yesterday night.

That's rough. I lost a cat earlier this year. May her memory be a blessing.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: The one almost nice thing with the cat I lost to cancer was that he waited for me to get to him in the hospital before he gave up the ghost.


1 person marked this as a favorite.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Cancer can, as a whole, go **** itself in the face with a chainsaw.


Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

Okay, got Quinn updated on her character sheet, pretty sure I got the numbers right, need to fix it though here I forgot about the 1st level race bonus.

Just thought of something funny I should do... Quinn should teach everyone Mandarin so we can have a secret language. Haha.


1 person marked this as a favorite.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Captain Olivia Quinn wrote:
Quinn should teach everyone Mandarin so we can have a secret language. Haha.

I have a slot for language open. :-)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Captain Olivia Quinn wrote:


Just thought of something funny I should do... Quinn should teach everyone Mandarin so we can have a secret language. Haha.

Hao le! (好了)


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Um, Ni hao?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Suppose one could be up or down relative to the galactic plane, but otherwise not much difference.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Eshenvral Kothiavus wrote:
Suppose one could be up or down relative to the galactic plane, but otherwise not much difference.

Well a planetary gravity well is a frame of reference, even once you're in orbit.


Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

Okay then, Mandarin lessons begin our next downtime!


1 person marked this as a favorite.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Whoo, time to play Jayne Cobb.

...I'll be in my bunk.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1
Sharlavaka wrote:

Whoo, time to play Jayne Cobb.

...I'll be in my bunk.

Shiny!


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:
I was unaware that an official FAQ had changed the Diplomacy DC on Encourage to a hard 15. Sharlavaka does get the +2 bonus from Encourage this round.

That's Encourage. What happened to Demand?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

You know, I gotta be honest. I juat plain find the "space battle" aspect of this game to be kinda boring and monotonous. Coupled with the fact I understand the rules for it fairly poorly. Maybe it's more exciting in live sessions, I don't know.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:
You know, I gotta be honest. I juat plain find the "space battle" aspect of this game to be kinda boring and monotonous. Coupled with the fact I understand the rules for it fairly poorly. Maybe it's more exciting in live sessions, I don't know.

Might be. Also science officer is less exciting than piloting and shooting stuff, for most people. You're rolling to give someone a bonus. Everyone except the gunner and the pilot is basically a bard or cleric, by comparison.

That said, it's kind of fun from my perspective, having control of so many ships.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Being a GM is always fun, can't fault you tgere. I'll try to give my science officer posts a bit more life next time- and uh, actually make them.


1 person marked this as a favorite.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Spock it up, damnit! Maximum Logic!


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
SerpentViolet wrote:
rando1000 wrote:
I was unaware that an official FAQ had changed the Diplomacy DC on Encourage to a hard 15. Sharlavaka does get the +2 bonus from Encourage this round.
That's Encourage. What happened to Demand?

Rando?


1 person marked this as a favorite.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

haha whoops just realized my last post here was as Zelda not as Quinn lmao good thing it was discussion and not the gameplay thread llol


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:

That's Encourage. What happened to Demand?

Rando?

Not sure what your question is here.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Rando, you mentioned that they applied a revision to the Captain's action Encourage. I was wondering what happened (if anything) to the action Demand.
SV


1 person marked this as a favorite.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"For the demand action, the DC of the Intimidate check equals 15 + 1-1/2 times your starship's tier."

FAQ


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

I'm afraid I may be unavailable for Saturday and Sunday, as I have a family emergency to go and help with. Sorry if it causes a delay.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:
I'm afraid I may be unavailable for Saturday and Sunday, as I have a family emergency to go and help with. Sorry if it causes a delay.

Take care of yourself and your family. Hear from you when you get back on.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Piloting for initiative: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'm heading out of town this weekend, will have limited time, if any, to post. So if you don't see anything for a few days, don't worry. I'll be back at it next week.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Is there a way for me to get shields back up where we just lost them?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

You can redistribute again like you did last round, though they're getting slim all the way around. Right now, you have 4 Forward, 3 Port, and 3 Starboard. Boosting them will require Otis to succeed at a Divert check, which he just failed the 2nd round in a row. He only needs a natural 7 or better, but the dice are not his friend right now.

Note that it is Helm Phase, so this would be when Esh would act, if you'd like to try that.


1 person marked this as a favorite.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

So good news my car is fine, the mechanic got it started just fine. So weird.


1 person marked this as a favorite.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

So the bad news if you need to take your car to an exorcist? Which is probably expensive. Not everyone gets a family discount...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:
So the bad news if you need to take your car to an exorcist? Which is probably expensive. Not everyone gets a family discount...

Especially if you live in a multi-cultural area. You might have to throw a Rabbi, a Catholic Priest, a Korean Shaman, an Imam, a Medicine Man and who knows who else at it before you get down to the problem.


1 person marked this as a favorite.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

Actually good news... I called my friend when the car yet again wouldn't start because I knew my cousin was annoyed and I don't have the money for towing anyway so I prayed it would start so at least I could drive it home... but he'd said that he would come by in the morning and see if we could jump it, and if not he'd have it towed to his house. Well, it started so I decided to drive it to his house, and then got a ride home. After a few days with the car, he realized what was going on.

See, the car starts fine. I drive it, I park. I go in the store, I return and.. it won't start. Next time, it starts fine but as soon as I turn it off, it won't start again. So, he got a stopwatch and timed it. 20 minutes after the car is turned off it will start. Once. Then you have to wait another 20 minutes. After some Google Fu, he figured out it's the crankshaft sensor. So, as a birthday/Christmas present he bought a crankshaft sensor for my car (not all that expensive) and installed it for me... and lo and behold the car starts and restarts just fine. :P

Now, the question you might have is, why didn't the mechanics do this? Because mechanics rely on their code sensors to tell them what is wrong with a car and the crankshaft sensor doesn't throw out codes. The car starts, all the codes say everything is working... no problem. So, they turned off the engine and called us to say "Yep, we started the engine just fine, no bad codes" then by the time I got there to pick up the car, it'd reset and started fine for me, which I then drove home and went inside my house until a few days later when I went shopping again and didn't take enough time for it to reset, so yet again it won't start... but it's finally fixed. Yay.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Evil Spirit Banished by Technomancy!

...hey, we have the plot for the next section.

351 to 400 of 1,196 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rando's Starfinder 2018 - Zothune Discussion All Messageboards

Want to post a reply? Sign in.