| rando1000 |
Rando, care to invent details for a battery charger connection to the Power Core? c.f. p.234
EDIT: The Revenge's battery charge recharges up to two weapons at once, at one minute per charge. There is no cost for this, but the charger consumes 3 PCU while functioning. It's located in the Tech workshop.
| rando1000 |
A couple rules additions:
1. Your Med Lab also functions as a Life Science Lab (+2 circumstance bonus on Life Science checks).
2. Your Tech Workshop also functions as a Physical Science Lab (+2 circumstance bonus to Physical Science checks).
3. I'm going to implement a modified version of the Pathfinder Lifestyle rules. You all have a place to live on the ship and at Gardathir base.
For 10 Cr/Month (Poor), you do not need to track purchases of meals or taxes that cost 1 Cr or less, and can obtain such items from the ship or a Gardathir base or safehouse if you cannot find them for purchase.
For 100 Cr/Month (Average), you can do the same as above for items costing 5 Cr or less.
For 1000 Cr/Month, you can do the same as above for items 25 Cr or less.
You all have the lifestyle Poor for free for 1 month. Of course, your digs aboard the Revenge are Luxurious in quality, and you can always purchase better meals, etc. a la carte.
| Eshenvral Kothiavus |
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Great roll to start with...
Esh is used to conserving his funds and eating unhealthy, he'll probably stick to poor quality thrpughout his entire career.
| SerpentViolet |
Esh is used to conserving his funds and eating unhealthy, he'll probably stick to poor quality thrpughout his entire career.
Maybe some space twinkies?
| Captain Olivia Quinn |
Yea, Quinn is definitely going to throw down 100 Cr for that average lifestyle... and hopefully later 1000 Cr.
Oh, and probably not yet since the game is so new, but anyone know if there is rules for running a business on the side? Would that be her "Profession" rolls?
| SerpentViolet |
anyone know if there is rules for running a business on the side? Would that be her "Profession" rolls?
What business would that be?
| SerpentViolet |
No one piped up. Again,
who's in favor of 1) putting the coilgun on the turret, 2) mounting the light torpedo launcher in front, and 3) having dual gyrolasers port and starboard?
Coilgun has long range, and gyrolasers can fire in three arcs, not just one, so we would have coverage on our rear.
This means accepting a second gyrolaser as Rando's free left-right symmetric weapon.
While I feel pretty firm about them, I want to hear from everybody about these choices.
| rando1000 |
Yea, Quinn is definitely going to throw down 100 Cr for that average lifestyle... and hopefully later 1000 Cr.
Oh, and probably not yet since the game is so new, but anyone know if there is rules for running a business on the side? Would that be her "Profession" rolls?
Right now I think it's just profession rolls. I think we should stick with that for now; they may come up with a Starfinder version of the Ultimate Campaign rules, or I might modify them myself, but at least initially I want to get used to the main system(s) before trying to get too much new stuff involved.
Also, a Profession check requires a week worth of full-time work, so you'll only be able to make them during downtime between adventures, or if you have more than a week total downtime during a adventure (like between encounters).
| Eshenvral Kothiavus |
...Where are your dice rolls?
| Eshenvral Kothiavus |
Are tgere access ports nearby, or would we need to find a terminal somewhere first? Esh has a datajack as well asa wirelessly connective computer in his head.
| rando1000 |
Are tgere access ports nearby, or would we need to find a terminal somewhere first? Esh has a datajack as well asa wirelessly connective computer in his head.
The computer itself will be sufficient to make an attempt. A datajack would make the search easier as you'd be inside their firewall, but you don't see any handy. You can always attempt again if you find a jack.
| Eshenvral Kothiavus |
I'm confused. Are we both specialized as hackers?
| rando1000 |
I'm confused. Are we both specialized as hackers?
Isis is an operative, and they get a LOT of skill points; you guys duplicate each other in a few places, but we've seen that be useful once already, at the door. Multiple checks is not a bad thing. Plus you have spells and she doesn't.
| rando1000 |
Interesting, since the Vesk get a unique Unarmed attack that isn't Archaic. The wording is iffy as to whether I can use it non-lethally, though.
Yes, I agree it's iffy. Since it's one sentence, it seems to me to say they can make a lethal non-archaic attack, but by splitting it into two clauses, makes that reading questionable.
| SerpentViolet |
Sharlavaka, I'd bet I'm a better pilot, but I don't know if you were around when we discussed having the ship's AI do the piloting.
Also, you can use a weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty to your attack roll.
| rando1000 |
Also, you can use a weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty to your attack roll.
Can you quote me a page in Starfinder for that rule, please?
EDIT: Never mind, found it on 252.
| SerpentViolet |
OOC: Whichever route we take, I can stealth pretty well, so let's send me ahead to scout.
I vote we go to the right. We should find what we need pretty easily, and the security complement can come to us if we get noticed. If we don't run into them, that's less wetwork.
| Sharlavaka |
I'm sure you're a better pilot. It was simply a case that I had some extra skill points, and having more people able to drive is never a bad thing. Mostly, I'll blow stuff up.
| SerpentViolet |
Sharlavaka, I'm curious, which starship weapon(s) do you want to man? I've tagged Turret/Coilgun since I'm the best gunner. It's possible for either of us to fire two weapons at once, albeit at a -4 penalty to both. Light Torpedo is on the front; you might take that.
| Sharlavaka |
If you click on my name you'll see Send Private Message at the top, beneath my name on my profile, next to my Avatar.
You can also put your character sheet in the profile, similar to the way me and Esh have it, for easier reference in the future.
| rando1000 |
I don't know how to send you private message with stats. Rando, how do I IM fellow players?
Message me on FB if you can't figure it out from Sharlavaka's description, but that's pretty much how I would have explained it.
| Sharlavaka |
| 1 person marked this as a favorite. |
Apologies, apparently I did stat generation wrong - it seems that unlike in Pathfinder you can't lower scores to get more points. I should be able to fix the problems in a day or so.
| SerpentViolet |
Anywayz, to get back on track:
OOC: Whichever route we take, I can stealth pretty well, so let's send me ahead to scout.
I vote we go to the right. We should find what we need pretty easily, and the security complement can come to us if we get noticed. If we don't run into them, that's less wetwork.
Other people want to go left to attack those in the Command Center and hack the computer.
| rando1000 |
Apologies, apparently I did stat generation wrong - it seems that unlike in Pathfinder you can't lower scores to get more points. I should be able to fix the problems in a day or so.
Thanks, I didn't notice. I probably haven't looked at peoples' sheets as carefully as I should have.
| Sharlavaka |
It's OK, given how used we are to Pathfinder there's a good chance it wouldn't have been spotted anyway. It certainly threw me that you can't reduce stats, and I'm pretty used to whacky rules. Isis' player has been going over my sheet with a fine-tooth comb, picking up any issues for me.
| SerpentViolet |
Really it's not fine-toothed, I just have an eye for it. I hope I haven't been pushy. At this point I'm leaving it for Rando.
| Sharlavaka |
Its possible there player hasn't seen this yet. Until you post in Gameplay you don't get notification of new posts, so if they close the window by accident they might not realize we're waiting for them. I assume Rando has sent a message out by now, however.
| rando1000 |
I didn't realize the thing about no notifications until your first in-game post, though I'd kind of assumed she'd be watching for it. She has been messaged. Let's give it another day or so, since people are just getting into the groove.
| Sharlavaka |
| 1 person marked this as a favorite. |
Yeah, it's what happened to me. My computer crashed, I started with a fresh window...and forgot I needed to come here. Then again, I'm in an awful lot of games, have four kids, work two jobs and am, in fact, very forgetful.
...it's kinda awesome I remember anything, ever.
| Sharlavaka |
Sadly, more problems have cropped up. It appears that throwing a profile together for a game system you aren't very familiar with the day after travelling ten hours for your fathers funeral is, perhaps, not the best way to get a functional character sheet...
But yes, as well the attribute section being wrong - and therefore everything else linked to those, such as attacks, skills, etc - I've been informed the feat selection is also wrong. In short, I don't think I actually got anything correct. So I'm going to take a little time to completely overhaul the bloody thing.
| Eshenvral Kothiavus |
There she is! :D
| rando1000 |
I'd like to address crossover of some skills. Many of you are competent at some of the same skills (notably Engineering). I'm thinking of this kind of like Star Trek. Spock can fix a tricorder. Scotty can fix a tricorder. Hell, given the right resources, Bones could probably fix a tricorder.
So who does what in a given scene will rely largely on who posts first. Alternately, you could decide on specific skill uses, perhaps designating a Primary, Secondary, and Tertiary user for multiple attempts. There is going to be a fair amount of lock-picking and illicit computer access in this campaign.
| rando1000 |
Now that we're getting into this, I also want to make some modifications to my NPC plans.
I have 3 NPCs who will be part of your group. I know that seems a lot, but two of those really only have stats for shipboard roles, and so aside from RP and starship action, they will not be taking a big role in the game. The third I've added based on the med bay and the idea that maybe having a dedicated medic that could go on away missions sometimes might be a good idea.
So, we have:
1. Vera Gemini AI - A manifestation of the ship's computer
Skills: Piloting 11 (2 ranks, +3 dex, +3 class, +3 feat)
Actions: Fly (no check); Maneuver (DC 21); Stunt (DC varies, page 319);
2. Otis Crembly - Engineer, Level 2
Skills: Engineering 11 (2 ranks, +3 int, +3 class, +3 feat)
Actions: Divert (DC 21); Hold It Together (DC 21); Patch (Glitch, DC 16; Malfunctioning, DC 21; Wrecked, DC 26/Impossible)
3. Irina Mandivitz - Medic (Envoy), Level 2
Full NPC that will accompany on some missions
Vera and Otis can essentially only take ship actions. They won't be getting into gun fights or helping out with skill checks other than those they're assigned (plus whatever Vera gets from the actual computer's stats). These two have been known to Captain Quinn for a long time (in Vera's case) and since she's come to the Golarion galaxy (in Otis' case).
I've taken the fleshed out background I had for Irina (originally the Engineer) and transferred her character to the role of medic. Though she, too, will probably spend a lot of time around the ship, she's got full stats, and works like a PC (for example, she has the Envoy's "Get 'Em" feature, which works similar to bardic music inspire courage in PF). She's not a great asset in combat, but when you get in situations where you anticipate a lot of it, she'll be good to have along.
At the start of this adventure, none of you have yet met Irina; she'll be assigned to your team by Gardathir leaders.
| SerpentViolet |
I’ve determined that I can kiss goodbye using combat maneuvers. I need a 17 on the die to succeed against an unarmed man, and a natural 20 against most armor. Maybe lightly armored and prone? Looks like I’ll have to leave it to Sharlavaka; he gets +6 to my +1. Too bad Starfinder doesn’t have the feat Agile Maneuvers.
| rando1000 |
So, will you being doing the Vera RP, or will I?
You go ahead with Vera, you know the character. I'll handle the other two. If it starts to give you too much "screen time" vs the other players, I'll revisit the decision, but I don't see it being a problem. This way Quinn can say things like "Vera, bank to port!" and have her comply or not shortly after.
Rando, would you like to have players dictate Vera's piloting choices? We could take turns.
See above.