Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


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Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sorry, it cut my mention of the ship - basically, I still don't have a solid grasp on the system. I'll leave it to those of you with a better grasp.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:

OOC: Rando, is it ur feeling that Sharlavaka got short changed compared to me?

SV

Yes.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:
The next laser (or almost any heavy weapon, actually) would be the Corona Artillery Laser, which is level 6, inflicts 2d8 damage, and is tech level 6.

Yours.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Rando, not to tick you off, but could you please explain to me again why Vera can fly the ship but not shoot gunnery? I truly don't see the problem.
SV


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Just gonna chime in and say that I have no particular knowledge of the ship system either, so I'll also leave that in your own capable hands.

Esh will for now save up on his credits, though... Actually, he might want to purchase some better equipment to experiment on the Gelatinlus Cube samples. How much would that cost, and would there even be anything locally sourceable?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Well Esh, you do have Arcane and Life Science labs right now, for +2 with the latter. I would use as benchmark the Alchemist's Lab costing 200 gold pieces and offering +2 on Craft [alchemy] checks. Rando?


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
rando1000 wrote:


Yours.

Cool, thank you. I'll hopefully be doing my update tonight, so that'll be nice.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Guys, thanks for leaving things up to picky me, but I still want you to make choices. Would you’all like an azimuth laser rifle as an Anti-Personnel Weapon to guard the entrance ramp exactly as with the Millennium Falcon of Star Wars?
When activated, and a creature registered as hostile by the computer approaches within 120’, it fires at +4 (the ship’s tier), for d8 fire, burn d6 on a crit.

Other options are getting longer range sensors for 1 BP and/or adding minor Defensive Countermeasures, which would slightly hinder enemy sensors and tracking weapons (i.e. guided missiles and such).
To upgrade sensors from Basic Medium (10 hex increments at +2) to Budget Long (20 hex increments at +0) would only cost one BP. As you can see, this would double our range but reduce our bonus. As I see it, since sensors reduce by 2 every increment after the first, the bonus would cancel out starting at 20 hexes. I don’t know what distances to expect between Vera and enemy ships. If they’re typically 10 hexes or less we’d be shooting ourselves in the foot with that particular upgrade. But if we encounter enemy vessels at 11 hexes or more we're ok.

We can afford 2 of these 3:
1. entrance ramp weapon
2. longer range sensors
3. Mark 1 defensive countermeasures
Please chime in. :-)


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: I contradicted myself; as I understand it -2 for Medium sensors range increment kicks in at 11 hexes, not 20.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:

OOC: Rando, not to tick you off, but could you please explain to me again why Vera can fly the ship but not shoot gunnery? I truly don't see the problem.

SV

Because that's not what she was designed to do? It's a freebie to the party to have the AI be able to fly the ship at all. I'm not required to let it fire weapons as well, unless you can find a rule governing what a GM can and cannot house-rule in his own game.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:
Actually, he might want to purchase some better equipment to experiment on the Gelatinlus Cube samples. How much would that cost, and would there even be anything locally sourceable?

PM me about this. It might be something we can better work out through fluff and a couple dice rolls than actually spending money on.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Sure, I'll get right to that. ^^


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Is everyone leaving it to me to decide every upgrade to the Revenge? I can accommodate that, but I'd rather not. Captain?

I'm giving you guys until Saturday. I hope I don't sound mad, I'm just a tiny bit vexed.
SV


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

It's more I'm horribly busy with work and struggling to learn a system I'm simply not familiar with. If it's bugging you I'll do some reading during my day off tonight and see what I can come up with.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Sharlavaka, if you don't that's fine. I'm actually okay with whatever amount people put in.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sunday sounds like a fair deadline. If no one else has any input by then, make the upgrades as you see fit. Once it's finalized, I'll start the next scenario next week. Here's a hint: it involves starship combat and possibly other combat as well.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:
Sunday sounds like a fair deadline. If no one else has any input by then, make the upgrades as you see fit.

I've put out my rationale for my various suggestions on the Gameplay thread. I stand behind my reasoning. I was mostly wanting to know how you'all want to spend the last 3 points.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Just to sum up for you guys, here's what I've proposed.

SerpentViolet wrote:

For 2 BP we can squeeze 10 more SPs out of our Shields for the same PCU cost.

For an added 3, 1, and 1 BP we can double up and fire-link our coilgun and gyrolasers. This trick doubles their damage without impacting PCU use.
SerpentViolet wrote:
OOC: Another thought is that it only takes +2 BP to up our Power Core to Pulse Red, which would mean we don't have to take systems off-line to budget PCUs. It would even give us future wiggle room for hardier weapons/other systems next time.

Also, I pointed out that we could up our current sensors from [Basic Medium [10 hexes, +2] to Budget Long [20 hexes, +0] for a single BP. As you can see, that doubles our range increment but kills our bonus. However, since sensors take a -2 penalty for every increment after the first, plusses even out at 11-20 hexes. So unless we encounter a ship at 10 or fewer hexes, we come out even.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Okay, since no one had any concerns I’m implementing the things I talked about (including budget Long sensors), as well as antipersonnel longarm. I am also banking 2 BPs because I have my eye on some pricy ideas for next time.
I will send Rando a cheat sheet. Rando, if there’s any way to send pdf/docx to players please tell me.

Rando, for the antipersonnel weapon, does ammo come separately? An ultra-capacity battery (100 charges) would cost us 445 Cr together (divided by 6 including crew NPCs = ~74 Cr. each). Or we could go cheaper for less shots.

(I also wouldn't mind changing the parameters of the antipersonnel laser rifle to fire upon hostiles within 40' instead of the typical full 120'. I'd hate to see an unseeming worker in the landing bay get targeted by coming too close. We can always fiddle with settings.)


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Whoever wanted Anti-Hacking System, are you interested in adding “Lockout”? This means a set number of failed attempts to access the system in a certain time frame would lock out users for a specified interval. For instance, three failures in 24 hours would lock users out for an hour, or any specifications really. The computer would continue to function. At 100 Credits it’s a cheap safety measure. (100 Cr divided by 6 including NPC crew = about 17 Cr each, if we all agree to it.) Idk how much we have to worry about an intruder to the Revenge accessing her computer, but someone was concerned enough to buy Anti-Hacking.

I already personally bought Alarm a while ago, which means we get a call on our comms when someone attempts to breach the system. This would combine with Lockout with every failed attempt and any lockout reported.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Finally, I’d be pleased if everyone could spare 50 credits and carry a medpatch. Or maybe Morgrym’s people could set us up with some to save cash—Rando?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Smart idea, actually. And Esh will go ahead and spend anothwr hundred to Lockout the computer, as he'd much rather be precautious then sorry.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Eshenvral Kothiavus wrote:
Esh will go ahead and spend anothwr hundred to Lockout the computer, as he'd much rather be precautious then sorry.

Isis reimburses Esh 17 credits.

OOC: Of course Rando has not had a chance to ratify ammo and medpatches.
Also OOC: Esh, were you the originator of the Anti-Hacking choice?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
SerpentViolet wrote:
A set number of failed attempts to access the system in a certain time frame will lock out users for a specified interval. For instance, three failures in 24 hours would lock users out for an hour, or any specifications really.

OOC: Esh, I've made a lot of decisions. Can I leave it up to you to create the specs on our Lockout? You can always change parameters later.

SV


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Rando, for the antipersonnel weapon, does ammo come separately? An ultra-capacity battery (100 charges) would cost us 445 Cr together (divided by 6 including crew NPCs = ~74 Cr. each). Or we could go cheaper for less shots.

Can you give me a page number for the weapon in question?

SerpentViolet wrote:
Finally, I’d be pleased if everyone could spare 50 credits and carry a medpatch. Or maybe Morgrym’s people could set us up with some to save cash—Rando?

No, you get paid per job. You can afford it. I would point out that you have a medic, however. Generally in genre, the medic or doctor is the one who worries about carrying the healing equipment. But anyone who wants to buy one can have at it, certainly. Just in case.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Always good to have a backup plan.

I'm not sure if it was me who proposed it anymore, but it's still sensible. What parameters are there to specify?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Eshenvral Kothiavus wrote:
I'm not sure if it was me who proposed it anymore, but it's still sensible. What parameters are there to specify?

Number of allowed attempts before shutdown, time frame within which those failed attempts matter, and duration that the system refuses access.

SV


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Rando wrote: Can you give me a page number for the weapon in question?

Azimuth laser rifle under Laser, p. 176. Ammo (batteries) is on p.179. These vary in capacity and price. I wanted to know if BPs cover the battery or we have to invest credits.
SV


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Eshenvral Kothiavus wrote:
I'm not sure if it was me who proposed it anymore, but it's still sensible.

It’s a shame you don’t recall; I specifically want to address the originator of our Anti-Hacking System about Firewalls in the future. I think they're a better security measure.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:

Rando wrote: Can you give me a page number for the weapon in question?

Azimuth laser rifle under Laser, p. 176. Ammo (batteries) is on p.179. These vary in capacity and price. I wanted to know if BPs cover the battery or we have to invest credits.
SV

No, not the weapon itself, the mount. I found it on my own, page 300. You don't need batteries. "Security Systems require an operational power core to function, but they consume a negligible amount of PCU." That quote applies to everything under that section. So, in short, the ship's core powers the weapon, not standard batteries.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Rando, while that's good, r u sure? There was something under "Antipersonnel Weapon" about the weapon firing until it ran out of ammo. "It fires once per round during combat until its ammunition is
depleted or the hostile creature is disabled or flees."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:

OOC: Rando, while that's good, r u sure? There was something under "Antipersonnel Weapon" about the weapon firing until it ran out of ammo. "It fires once per round during combat until its ammunition is

depleted or the hostile creature is disabled or flees."

I would assume that's there in case of bullet-firing weapons that can't draw energy from a starship. That's my ruling. Usually when it's in use, there's not going to be much drain on the core, so I'm not worried about any balance issues.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
SerpentViolet wrote:
Eshenvral Kothiavus wrote:
I'm not sure if it was me who proposed it anymore, but it's still sensible.
It’s a shame you don’t recall; I specifically want to address the originator of our Anti-Hacking System about Firewalls in the future. I think they're a better security measure.

It was me! I did it! BWAHAHAHAHA. And I did it because I'm paranoid.

I suppose the downside of the energy based weapon being plugged into the ship is that when the ship isn't running neither is the gun.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Unfortunately, IMHO at least, good old Captain Quinn seems to skim over private messages too quick. I was trying to tell her I really want a shot at flying the ship for just a single combat. It looks like so much fun. Plus Isis is a better pilot than Vera and I’ve thoroughly immersed myself in the rules. And a player flying the Revenge would mean less work for Rando and no danger of inside knowledge spoilers.
So if combat starts before the Captain can rule on it, could Esh and Sharlavaka vote on permission?
SV

P.S. Esh, plz don't forget to dictate terms on the Lockout for me. ;-)


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Esh, for example, Lockout activates when…
two attempts to access fail within 24 hours, and shuts out users for 3 hours at a time.
Rando, can Vera still choose to interact with whomever (typically current crewmembers) while access is locked out? Without having to obey, of course.
SV


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Seems viable.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Uret Jet wrote:
Seems viable.

Greetings, Uret Jet! Has Rando brought you up to speed? I'm curious how he's gonna work in a new PC. Have you glanced at back posts? Can I answer any questions?

Isis-149/Serpent Violet


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Uret Jet wrote:
Seems viable.

Greetings, Uret Jet! Has Rando brought you up to speed? I'm curious how he's gonna work in a new PC. Have you glanced at back posts? Can I answer any questions?

Isis-149/Serpent Violet

That's Esh's player, not a new PC.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Apologies, guys. I had a major software upgrade this weekend followed by some very complex data work I'm still in the middle of. I'm a couple days behind where I wanted to be for planning the next scenario. I'll have something up by tomorrow.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Not a problem. Still updating. I am slow.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

As per request I've looked over scrapping the Anti-Hacking system and upgrading it to a firewall. I'll go along with the idea. It seems like a more solid way to defend the ship's AI.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Works for me.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sheet updated. Finally found a feat that felt right.

Also, a question - does Weapon Focus and such add to my Gunnery score? It doesn't mention it in the Gunnery section, but on the other hand Piloting can get Skill Focus, which will give a +3 bonus...and would mean pretty much every class would be better at Gunnery than Soldiers with a single feat and skill point a level.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Doesn't work that way. Skill Focus is irrelevant to Gunnery. Only ranks in the politing skill (or BAB) get added, not the total bonus. Skill Focus doesn't change your ranks; it just gives a bonus to a skill roll.

So being a Full BAB class is pretty much the same as maxing out Piloting ranks, you'll both have +1 per level.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Ah, sweet. Good to know.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Apologies, had some dental work... I'll see what I can get out in a moment or so. |P


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

That obviously didn't happen as I would've liked, but, I have it out now nonetheless.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Have we determined Isis will be allowed to pilot, given the new NPC can function as gunner? It would be nice to get the Revenge in the sky relatively soon.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:
SerpentViolet wrote:
That, and whether Vera can override the Lockout for those she wants.
Post questions on the Discussion forum please. As for this, you guys paid for the lockout. It's up to you whether you want her to have that right or not.

OOC: Well I like it. I even think it makes her badass.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Link for the Revenge, courtesy SerpentViolet.

Revenge

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