RD's Skull & Shackles: Wormwood Mutiny (Inactive)

Game Master Rene Duquesnoy

roll20

Marching order: Jothas/Linark - Talfryn/Johender - Twigg/Lini - Tiger


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Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Well, there is nothing we can do right now, is it? Let's keep it up?

"Well, that was dangerous, really. Shall we keep moving to the shackle then?"

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Yes, need to press on. If we're quick we can get back to civilization and get people treatment before the disease becomes particularly dire. "


Jothas Bate wrote:
You would need anti-plague

Gotcha. I'm getting old, I can't keep these things straight anymore.

Sczarni

Mists of Mwangi

You search the fields and it appears there are no more nasties. Would you like to head inland to what looks like a man made area, or keep searching around by the beach?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"We should check out that structure. "

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

I agree, let check the structure.

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"Indeed." Talfryn adds, holding his gun once more.

Sczarni

Mists of Mwangi

sorry about the gap. i tried posting yesterday but the stupid forums seemed down all day

You head up the path into a jungle. A well-built timber stockade surrounds a small lodge in a jungle clearing. Vines wrap and strangle a great tree that rises next to the lodge, blocking light from above. Next to the tree is a bubbling spring.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Jothas will take a careful look around. Any signs of life?

perception: 1d20 + 7 ⇒ (11) + 7 = 18

Sczarni

Mists of Mwangi

Jothas sees a weathered spyglass sticking out above the stockade wall. He also notices that the spyglass has been deliberately fixed in that position. Also, there is a gate that is ajar.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Anyone see anything? There's a spyglass yonder, but I don't see any movement and the gate is open. If we don't see anything I guess we ought to go in and check it out. "

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

I don't see anything, let's go check it out.

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Looks clear to me."

Sczarni

Mists of Mwangi

The party goes in the stockade, and nothing jumps out at you. There is a tiny lodge, plus the spyglass that is fixed in its position.


Let's go.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Might as well look in the lodge. "

again perception: 1d20 + 7 ⇒ (14) + 7 = 21 to scope out the area inside the stockade.

Sczarni

Mists of Mwangi

You go in the lodge. It is a single chamber, loaded with furniture that looks like they came from a boat years ago. There is a huge stench of rot, and it is over powering. Flies are all around it.

Hanging from the rafters is a dead man with a wide leather collar attached to a chain.

On your way in, you turn towards the spyglass for just a second. You realize no one has examined it closely.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender stifles a gag reflex upon seeing the dead man, then quickly turns back toward the yard. I think I'll go examine the spyglass.

Sczarni

Mists of Mwangi

Johendar takes a peek through the spyglass. Low and behold..it is pointed at an area of the island where there are a pair of grindylows cavorting in the water of the cove.

Also, Jothas notices finds a silver ring sitting on the table inside the lodge.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Somebody know how to figure out what killed him?"

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender hustles back to tell the party what he saw. Looking through the spyglass, I spied grindylows!

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Heal;Untrained: 1d20 + 2 ⇒ (13) + 2 = 15 Does his death appear to have happened recently? Did Grindylows kill him?

"Grindylows you say?" Talfryn asks looking closely at the body.

Sczarni

Mists of Mwangi

He appears dead for a while. However, when Talfryn inspects the corpse, it begins to move. It is an evil undead.

Spoiler:
Since it is tied up from the ceiling, i'm not going to make us do this combat. Its fun in person, but doesn't add much to the story. So...you are able to defeat it. Woot.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Linark garantees the body is not moving at all, before finding an alcove to bury it, if he can.
"Undeads everywhere! You've spotted the grindylows, you say? Shall we go after them now?"

Do we still have time before sundown?

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Should we head down to where the creatures are...cavorting?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Well that is the mission. We ought to get on it. "

Sczarni

Mists of Mwangi

You expect it to get dark pretty soon.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Though looking at the hour, maybe we should rest up. I think we can make this place secure without much trouble. "

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"It's better than the open field."
Linark starts to put aside his extra equipment, but will take a walk around the place before removing his armor to sleep.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender begins looking for a place to sleep. We should set watches obviously, and I doubt we should attempt a fire.

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"Agreed, a fire might attract the grindylows."

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Let's just secure the gate set watches and get some rest. I can take middle watch I suppose. "

Sczarni

Mists of Mwangi

You secure the gate and go to night watch sleep mode.

Everyone roll a fort save, as you have all been bit my mosquitoes.

Also, who got sick with the fever?

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender got sick.

Fort: 1d20 + 3 ⇒ (11) + 3 = 14

Sczarni

Mists of Mwangi

If you got sick:
You've got ghoul fever.
con: 1d3 ⇒ 1 and dex: 1d3 ⇒ 2

If you didn't get sick yesterday, you are doing a DC13 fort save.

fail:
You are sick, and will feel the effects tomorrow

pass:
You are awesome. Have a good weekend!

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

GM:
I meant I got sick from the mosquito swarm. It pains me to say, don't forget that one!

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

fort save 1d20 + 3 ⇒ (20) + 3 = 23

woohoo! I am awesome!

Sczarni

Mists of Mwangi

Johendar:
Yep. That is still ghoul fever. It wasn't exactly a mosquito swarm. It was a variant called botfly swarm

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

GM:
Ouch! So does this save mean I'm good, or do I take the damage? Well, I realize that Fort Save was for these last mosquitoes, here is the one for Ghoul Fever.

Fort: 1d20 + 3 ⇒ (10) + 3 = 13 Shew!

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

fort save: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4
Rene Duquesnoy wrote:
Linark has takein a little bit of disease.

Is that what you mean?

Fort: 1d20 + 8 ⇒ (13) + 8 = 21

Sczarni

Mists of Mwangi

Johendar:
you still take damage. 2 saves to get rid of it

Sczarni

Mists of Mwangi

Linark:
Yep. I'll use that fort save on the ghoul fever. you still are hurt by it, but you are halfway there for pushing it out of your system.

Sczarni

Mists of Mwangi

Ariel:
There is no Ariel in the party! Why you lookin foo?

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

I admit, I looked to check who the heck was Ariel...

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13 Yay, saved!

Sczarni

Mists of Mwangi

Is that everyone? Are we ready to move on?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

ready

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

READY!

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Ready

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