RD's Skull & Shackles: Wormwood Mutiny
(Inactive)
Game Master
Rene Duquesnoy
roll20
Marching order: Jothas/Linark - Talfryn/Johender - Twigg/Lini - Tiger
Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4
Well, there is nothing we can do right now, is it? Let's keep it up?
"Well, that was dangerous, really. Shall we keep moving to the shackle then?"
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"Yes, need to press on. If we're quick we can get back to civilization and get people treatment before the disease becomes particularly dire. "
Jothas Bate wrote: You would need anti-plague Gotcha. I'm getting old, I can't keep these things straight anymore.
Mists of Mwangi
You search the fields and it appears there are no more nasties. Would you like to head inland to what looks like a man made area, or keep searching around by the beach?
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"We should check out that structure. "
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
I agree, let check the structure.
Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2
"Indeed." Talfryn adds, holding his gun once more.
Mists of Mwangi
sorry about the gap. i tried posting yesterday but the stupid forums seemed down all day
You head up the path into a jungle. A well-built timber stockade surrounds a small lodge in a jungle clearing. Vines wrap and strangle a great tree that rises next to the lodge, blocking light from above. Next to the tree is a bubbling spring.
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
Jothas will take a careful look around. Any signs of life?
perception: 1d20 + 7 ⇒ (11) + 7 = 18
Mists of Mwangi
Jothas sees a weathered spyglass sticking out above the stockade wall. He also notices that the spyglass has been deliberately fixed in that position. Also, there is a gate that is ajar.
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"Anyone see anything? There's a spyglass yonder, but I don't see any movement and the gate is open. If we don't see anything I guess we ought to go in and check it out. "
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
I don't see anything, let's go check it out.
Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
"Looks clear to me."
Mists of Mwangi
The party goes in the stockade, and nothing jumps out at you. There is a tiny lodge, plus the spyglass that is fixed in its position.
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"Might as well look in the lodge. "
again perception: 1d20 + 7 ⇒ (14) + 7 = 21 to scope out the area inside the stockade.
Mists of Mwangi
You go in the lodge. It is a single chamber, loaded with furniture that looks like they came from a boat years ago. There is a huge stench of rot, and it is over powering. Flies are all around it.
Hanging from the rafters is a dead man with a wide leather collar attached to a chain.
On your way in, you turn towards the spyglass for just a second. You realize no one has examined it closely.
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Johender stifles a gag reflex upon seeing the dead man, then quickly turns back toward the yard. I think I'll go examine the spyglass.
Mists of Mwangi
Johendar takes a peek through the spyglass. Low and behold..it is pointed at an area of the island where there are a pair of grindylows cavorting in the water of the cove.
Also, Jothas notices finds a silver ring sitting on the table inside the lodge.
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"Somebody know how to figure out what killed him?"
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Johender hustles back to tell the party what he saw. Looking through the spyglass, I spied grindylows!
Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2
Heal;Untrained: 1d20 + 2 ⇒ (13) + 2 = 15 Does his death appear to have happened recently? Did Grindylows kill him?
"Grindylows you say?" Talfryn asks looking closely at the body.
Mists of Mwangi
He appears dead for a while. However, when Talfryn inspects the corpse, it begins to move. It is an evil undead.
Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4
Linark garantees the body is not moving at all, before finding an alcove to bury it, if he can.
"Undeads everywhere! You've spotted the grindylows, you say? Shall we go after them now?"
Do we still have time before sundown?
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Should we head down to where the creatures are...cavorting?
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"Well that is the mission. We ought to get on it. "
Mists of Mwangi
You expect it to get dark pretty soon.
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"Though looking at the hour, maybe we should rest up. I think we can make this place secure without much trouble. "
Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4
"It's better than the open field."
Linark starts to put aside his extra equipment, but will take a walk around the place before removing his armor to sleep.
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Johender begins looking for a place to sleep. We should set watches obviously, and I doubt we should attempt a fire.
Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2
"Agreed, a fire might attract the grindylows."
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
"Let's just secure the gate set watches and get some rest. I can take middle watch I suppose. "
Mists of Mwangi
You secure the gate and go to night watch sleep mode.
Everyone roll a fort save, as you have all been bit my mosquitoes.
Also, who got sick with the fever?
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Johender got sick.
Fort: 1d20 + 3 ⇒ (11) + 3 = 14
Mists of Mwangi
If you didn't get sick yesterday, you are doing a DC13 fort save.
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Male Gnome Sorcerer (Sylvan) 8
fort save 1d20 + 3 ⇒ (20) + 3 = 23
woohoo! I am awesome!
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Fort: 1d20 + 3 ⇒ (10) + 3 = 13 Shew!
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
fort save: 1d20 + 7 ⇒ (18) + 7 = 25
Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4
Rene Duquesnoy wrote: Linark has takein a little bit of disease. Is that what you mean?
Fort: 1d20 + 8 ⇒ (13) + 8 = 21
Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4
I admit, I looked to check who the heck was Ariel...
Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2
Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13 Yay, saved!
Mists of Mwangi
Is that everyone? Are we ready to move on?
Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
Male Gnome Sorcerer (Sylvan) 8
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