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Kroop and the crew push off on the sailboat. A few days pass, but you make good time with the help of the wind. You only see a few other ships off in the distance, and they pass without incident.
You arrive at what you believe to be Bonewrack Isle.
each square is 1/4 mile

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"Whoa, finally here. I would like to get to land as soon as possible, but maybe we could go around the isle and check its size. Also we can get a better vision of the place and might observe something to make our task easier." The paladin's skin looks a bit pallid, but otherwise his posture hasn't changed.
"I've been thinking, if we spend some time at the ship, the grindylows could notice us and come trying to sabotage the boat, then it would be just a matter of killing them. What do you think?"

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Johender peers over the rail, scanning the island. Anyplace look good to bring us in nice and close, Cap'n? I see what looks like a beach there to the west or maybe that stream up to the nor'west? He looks to his party. Any suggestion's

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Looking a bit queasy "Anything which gets me on solid ground sooner. I'm not a big fan of this sea travel stuff. "
looking over at the Linnark "You'll have to excuse me if I think you're barmy, but the idea that we want to endanger our ride home to draw out the enemy simply not a good idea. "

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Linark scratches his head, then his chin. He looks really worried about it now.
"Well, our ride home is endangered as soon as we came close to the island, or haven't you thought that it could be attacked while we were on land?" - he says that humbly, more worried with the facts than to show that he's not 'barmy' - "We would not be here to help protect it, if anything happens... Even if they go to some other place and come back later, it could still get attacked."
He suddenly shakes his head and start stretching his arms:
"Whatever, there's no way to predict what is going to happen in any case, so I'll guess we can take any option... So let's get to dry land since we like it better..."

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"If we're worried about our ride, we send it away and schedule a rendezvous. I don't imagine the critters range all too far from their base, and a moving ship is likely more than they will want to take on."

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After some discussions with the crew, Captain Kroop decides that the NE of the island is the safest place to lay anchor. He gets out a dingy for the party and wishes you well. It is almost mid-day.
Kroop mentions a few areas where you could reach the island. On the eastern side, there is a huge granite wall about 50ft high, and it may give you a good vantage point over part of the island. Also, on the north side, there is what looks like an abandoned fishing village.

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Johender grabs his gear and hops down into the dingy. Grabbing a set of oars, he waits for the rest of the party to join.

jtfoto |

Sleeping up there was not the best idea. I prefer the forest. Please take me there.....*blurp*
Lini slumps over Droogami and hopes she makes it on shore with her dignity in tact.
Looking to Twigg...
Well fellow magic gnome lets go find some critters to play with. We should follow the pretty man, looking over at Linark.
Knowledge Geography to determine the most logical place to find the cave/den:1d20 + 9 ⇒ (3) + 9 = 12
Knowledge Nature if that works better:1d20 + 11 ⇒ (13) + 11 = 24

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Hey Zedril, why don't you at least use a Lini's picture so we can get a better grip of the roleplay, hun?
Linark makes an awkward face, lifting only one eyebrow, as if no one has called him pretty before. He is indeed handsome, muscles and all, but his behavior and his mean face had probably scared most girls so far.
We just arrived here, we could walk to the wall now and leave the village for later in the evening, and maybe we can rest there.
We're heading closer to the wall, then? Could you please explain it better Utopia? Is it really a wall or kind of a plateau?

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"The captain said I need a boat to be called captain... so, I call being captain of the dingy!"
Twigg stands proud and happy with the self proclaimed decision.
"I'm not really a good climber, maybe I can cling to someone's back like a possum?"

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The dingy, captained by Capt Twigg, approaches the glowering fist of rough granite. There are natural hand holds, which make it fairly easy to climb. (still need to make a climb check though).
Jothas notices a place where you can tie the dingy up.

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I think for this, I'd allow a take 10. Although climbing a 50ft cliff could be dangerous IRL, its not much of part of the story and fun.
Linark makes it to the top. When he does, he can see fields that form a break in the jungle. An old beacon fire sits atop the summit. Lots of trees, branches, and old ships timbers make the beacon.

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Oh crap.
He scans the area for any trouble, and if nothing is found he tosses the rope to help the others climb, if they want it.
Perception: 1d20 - 2 ⇒ (7) - 2 = 5

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Taking 10 Jothas musters a 14 so he has no trouble shimmying up the stone face.
Once he gets to the top he'll take a careful look over the whole of the island to get a feel for the lay of the land and any obvious threats which might be visible.
perception: 1d20 + 7 ⇒ (15) + 7 = 22

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After the heroes climb the wall and do some searching, a few items of note have been discovered.
* 6 torches
* Pair of tindertwigs.
There isn't much else up here.

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Sometimes we just don't understand the description like we should, right?
Is there anything to see up here? Maybe a part of the map?
"Well, we have made our morning stretching, now we should go look after something important, right?"

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oops. forgot to reveal on roll20. basically, not much is up here besides the beacon. you can see more stuff west.

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"Good idea Lini!" Twigg wiggles his fingers and touches Lini and Linark Twigg casts Message which lasts 20 minutes "Now we can whisper to each other! I'll follow you guys"
Just before Twigg jumps into a bush the party can see a small hedgehog sitting on his shoulder, which no one had seen before.
Stealth 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20 Twigg will stealth at full speed and follow the group 15' from the path.

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Single Line: Jothas - Linark - Talfryn - Johender - Twigg - Lini -Tiger
Double line: Jothas/Linark - Talfryn/Johender - Twigg/Lini - Tiger
I've put Lini and Droogami on the back line to cover the rear. Does anyone disagree?

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Linark will listen as the more experienced in nature guide the party, trying to add to the knowledge if he sees anything important. Will try to aid someone, if we can choose a survival leader (Lini probably). Otherwise consider it the roll.
Linark: 1d20 - 2 ⇒ (7) - 2 = 5

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Twigg is busy looking at all the fascinating plants and animals on the island and telling Lini through the Message spell how cool it is. Which unfortunately for Linark he also hears.

Pre-Gen-Lini |

Survival - 1d20 + 11 ⇒ (16) + 11 = 27
I also have Know Direction as a 0lvl spell and I'm a super-fey druid.
I will try to cover our tracks as we go as well. I have Trackless Step also.
Lini will continue conversations with Twigg as if they are talking aloud, oblivious of the fact that Linark can hear as well.
See how the earth is disturbed there. Looks like it might be from a mole or other burrowing animal, maybe a gopher. That plant makes excellent tea. We should pick some for later. I'm g;ad were off of that ship. It was not as exciting as I hoped. I didn't even get to swim with a whale. Maybe on the way back.

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the party notices tracks of animals, plus some humanoid footprints. the humanoid ones look over a few days old. the footprints don't look like grindylow tentacle marks.
After about 15 minutes, you come to an abandoned fishing village. (marker moved).

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"Way I see it, this might be a good place to set up camp. We at least have some structures to start with which should make it easier. Best if we scout around and make sure it's all safe and clear. "
perception: 1d20 + 6 ⇒ (17) + 6 = 23

Pre-Gen-Lini |

Do you think you can track some of those footprints Lini?
But of course. Let me take a look at them.....hmmmmmmm
Lini rubs her fingertips into the tracks and raises some dirt to her nose.....*sniff*....she then lays down on her belly and looks across the tracks......Survival-1d20 + 11 ⇒ (16) + 11 = 27

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Jothas inspects the village, and determines nothing is in it. In fact it looks like no on has lived here for decades.
Lini tracks many footprints all over the place, some head south down a slighly worn path.

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"Ok, looks like this place is clear. We can use this as our camp. I think we should get on following those tracks though. They've obviously been here and it's best to know if they are a threat or not. "