_Twigg
|
Twigg giggles when the ghoul attacks the image. He steps forward and throws a ball of acid at the ghoul Ghoul 2 in front of him.
Twigg maintains the Silent Image with a swift action then moves. He casts Acid Splash
Acid Splash: Touch 1d20 + 4 ⇒ (9) + 4 = 13
Acid damage 1d3 + 1 ⇒ (2) + 1 = 3
Johendar Celestrum
|
Johender fires an arrow at the ghouls again.
Attack PBS: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Can't see the map. If need to, move into PBS range. Shoot the same one #4
Talfryn
|
By the conditions I laid out for my readied attack, I would have shot whore 2 when it moved up to attack the mirror image, however I misfired, so I'm going with the assumption that I did that and my gun has the broken condition.
Talfryn moves his gun to his shield hand Free action and casts magic missle targeting the ghoul still further away from the rest of the group.
Arcane Spell Failure Chance: 1d100 ⇒ 69 25 or lower indicates failure, so that is a success
Magic Missle Damage: 1d4 + 1 ⇒ (1) + 1 = 2 2 Damage to whore 1
He then quickly clears the remains of the bullet that failed to fire from his gun before moving it back to his main hand. Move action to quick clear, I now have 0 Grit, free action to move it back to main hand, this is also how I reload my gun while using my shield, as it is a light shield I can hold but not wield a weapon in my shield arm while using the shield.
Rene Duquesnoy
|
Twigg shoots acid splash, but misses ghoul 2.
Droogami attacks ghoul 3, but misses.
Lini shoots ghoul 3 with a bullet, but misses.
Johendar tags ghoul 4 with an arrow for 9 points. ghoul 4 dies again. yarr.
Linark slices up ghoul 2 until it dies.
Talfyrn does 2 points of magic missle damage on ghoul 1.
Rene Duquesnoy
|
Round 2
Leopard
Johendar
Lini
Linark
Talfryn
* Jothas
Twigg
whore 1 - entangled
whore 3 -
_Twigg
|
Twigg runs forward and continues to sling acid at the ghoul.
Twigg continues to concentrate on the illusion with his swift action, then moves 20 feet forward and targets Ghoul 3.
acid splash: touch attack 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 I added in precise shot penalty
acid damage 1d3 + 1 ⇒ (3) + 1 = 4
Rene Duquesnoy
|
Jothas trips whore 3, hard.
Whore 3 stands up, provoking from Droogami and Jothas.
I'll use droogami's attack for that
Jothas trip: 1d20 + 14 ⇒ (1) + 14 = 15
Rene Duquesnoy
|
Wow. Indiana Jones missed!
Whore 3 will then attack Jothas.
1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 1 ⇒ (3) + 1 = 4
if hit, need 2 fort saves
Whore 1 will attempt to break out of the entangle.
1d20 + 2 ⇒ (20) + 2 = 22
Rene Duquesnoy
|
Whore 1 moves south, but ends in the entangle right next to Twigg!
1d20 + 2 ⇒ (19) + 2 = 21
Rene Duquesnoy
|
not entangled! Now we start rd 3
Round 3
* Leopard
* Johendar
* Lini
* Linark
* Talfryn
* Jothas
* Twigg
whore 1
whore 3
Johendar Celestrum
|
Johender moves in and fires at the whore near Jothas.
Attack PBS: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Crit Confirm: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Crit Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Crit Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Jothas Bate
|
AC is 25, so miss. Also, I can't trip someone while they are getting up since technically they are still prone until done with the action.
I'll bet that arrow crit drops number 3, so I'll take a 5' step to the NE (assuming that's not entangled) and then trip the last one.
trip attack: 1d20 + 14 ⇒ (12) + 14 = 26
Rene Duquesnoy
|
@Jothas: You're right! Me forgot. Bad GM.
Whore 3 is wiped and whore 1 is tripped.
Round 3
* Leopard
Johendar
* Lini
* Linark
* Talfryn
Jothas
* Twigg
whore 1
whore 3
Rene Duquesnoy
|
Linark ends the last whore.
Looks like the whorantee expired! <badoom cha>
You search the area and find stuff:
* Potion of CLW
* 2 normal daggers
* 1 masterwork dagger
* 6 flasks of alchemist fire
* 2 barrels of cheap perfume
* fancy wedding dress
* gems worth about 400 GP
| Pre-Gen-Lini |
I can hold the fire bottles if you'd like. I don't really like being close enough for someone to hit me anyway.
Lini then looks at the gorund where the tracks are and inspects the foot of one of the dead whores.
Survival check to ensure these creatures are the creators of the tracks.
1d20 + 8 ⇒ (1) + 8 = 9
Survival Check to search for other tracks:
1d20 + 8 ⇒ (10) + 8 = 18
Rene Duquesnoy
|
back on world map here
There are other footprints, but nothing that looks intimidating. There is a beach further south, or mountains to the west. The beach looks inviting.
Rene Duquesnoy
|
You head to the beach, and it looks very relaxing. Towering trees stretch upwards to 50 ft high, and are full of coconuts. How tropical!
| Pre-Gen-Lini |
Lini whispers into Droogami's ear and he begins to climb up one of the trees with Lini riding atop his shoulders.
Climb check - 1d20 + 8 ⇒ (14) + 8 = 22
As Lini and Droogami ascend the tree, Lini looks around to try and gather some information on where the creatures may be:
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Kn. Geography: 1d20 + 9 ⇒ (9) + 9 = 18
Kn. Nature: 1d20 + 11 ⇒ (8) + 11 = 19
After looking around Lini cuts loose coconuts for the group.
Survival: 1d20 + 11 ⇒ (11) + 11 = 22
When Lini comes back down the tree, she passes out coconuts to the group; Here ya go guys, might as well get some eats while we can, there's no telling when or whom will attack us next.
Man, look at those roles....that means I'll miss everything in our next combat.
Rene Duquesnoy
|
Johendar notices piles of shattered coconuts under 3 of the gorgeous palm trees.
Lini scouts around and sees what looks like to be a stockade to the west in the mountain region. To the south, you see something that looks like corn fields.
All of a sudden, 3 giant crabs drop from the trees and snap. SNAP SNAP SNAP. They've got the power.
Jothas: 1d20 + 2 ⇒ (19) + 2 = 21
Johendar: 1d20 + 3 ⇒ (9) + 3 = 12
Linark: 1d20 + 0 ⇒ (15) + 0 = 15
Talfryn: 1d20 + 3 ⇒ (19) + 3 = 22
Twigg: 1d20 + 2 ⇒ (13) + 2 = 15
Lini: 1d20 + 1 ⇒ (18) + 1 = 19
Leopard: 1d20 + 5 ⇒ (18) + 5 = 23
Crab: 1d20 + 1 ⇒ (5) + 1 = 6
Rene Duquesnoy
|
Round 1
* Leopard
* Talfyrn
* Jothas
* Lini
* Twigg
* Linark
* Johendar
Crab 1
Crab 2
Crab 3
Rene Duquesnoy
|
Crab 3? they are labeled
Round 1
* Leopard
* Talfyrn
Jothas
* Lini
* Twigg
* Linark
* Johendar
Crab 1
Crab 2
Crab 3: 12dmg
Linark Abbadon
|
Linark charges crab two, barely making it to the creature, and coming with his Nodachi empowered from the charge:
PA Nodachi: 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16! Damage: 1d10 + 9 ⇒ (2) + 9 = 11 Crappy rolls are crappy.
An impressive AC of 13 at the moment.
Rene Duquesnoy
|
don't worry about your crappy rolls. at least you guys aren't always last in the initiative. :)
Round 1
* Leopard
* Talfyrn
Jothas
* Lini
* Twigg
Linark
* Johendar
Crab 1
Crab 2: 11dmg
Crab 3: 12dmg
Rene Duquesnoy
|
Crab go 'ow'
Round 1
* Leopard
Talfyrn
Jothas
* Lini
* Twigg
Linark
* Johendar
Crab 1: 1dmg
Crab 2: 11dmg
Crab 3: 12dmg