RD's Skull & Shackles: Wormwood Mutiny (Inactive)

Game Master Rene Duquesnoy

roll20

Marching order: Jothas/Linark - Talfryn/Johender - Twigg/Lini - Tiger


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Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twigg giggles when the ghoul attacks the image. He steps forward and throws a ball of acid at the ghoul Ghoul 2 in front of him.

Twigg maintains the Silent Image with a swift action then moves. He casts Acid Splash
Acid Splash: Touch 1d20 + 4 ⇒ (9) + 4 = 13
Acid damage 1d3 + 1 ⇒ (2) + 1 = 3


Droogami will hit Ghoul 3 with a Claw attack

1d20 + 8 ⇒ (6) + 8 = 14 for 1d3 + 3 ⇒ (2) + 3 = 5

Lini will let fly a stone from her sling at Ghoul 3 as well
1d20 + 5 ⇒ (4) + 5 = 9 for 1d3 - 2 ⇒ (3) - 2 = 1

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender fires an arrow at the ghouls again.

Attack PBS: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Can't see the map. If need to, move into PBS range. Shoot the same one #4

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Linark rushes to stop in front of the Whore number 2 and delivers a powerful attack:
PA Nodachi: 1d20 + 6 ⇒ (12) + 6 = 18! Damage: 1d10 + 9 ⇒ (6) + 9 = 15

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

By the conditions I laid out for my readied attack, I would have shot whore 2 when it moved up to attack the mirror image, however I misfired, so I'm going with the assumption that I did that and my gun has the broken condition.

Talfryn moves his gun to his shield hand Free action and casts magic missle targeting the ghoul still further away from the rest of the group.

Arcane Spell Failure Chance: 1d100 ⇒ 69 25 or lower indicates failure, so that is a success
Magic Missle Damage: 1d4 + 1 ⇒ (1) + 1 = 2 2 Damage to whore 1

He then quickly clears the remains of the bullet that failed to fire from his gun before moving it back to his main hand. Move action to quick clear, I now have 0 Grit, free action to move it back to main hand, this is also how I reload my gun while using my shield, as it is a light shield I can hold but not wield a weapon in my shield arm while using the shield.

Sczarni

Mists of Mwangi

Twigg shoots acid splash, but misses ghoul 2.

Droogami attacks ghoul 3, but misses.

Lini shoots ghoul 3 with a bullet, but misses.

Johendar tags ghoul 4 with an arrow for 9 points. ghoul 4 dies again. yarr.

Linark slices up ghoul 2 until it dies.

Talfyrn does 2 points of magic missle damage on ghoul 1.

Sczarni

Mists of Mwangi

Round 2
Leopard
Johendar
Lini
Linark
Talfryn
* Jothas
Twigg
whore 1 - entangled
whore 3 -

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Suppose I might as well trip the one in front of me (whore 3).

trip: 1d20 + 14 ⇒ (8) + 14 = 22 down it goes

I will refrain from any of the obvious jokes


2nd round, same as the first:

Droogami Claw atk on whore 3:

1d20 + 8 ⇒ (16) + 8 = 24 for 1d3 + 3 ⇒ (2) + 3 = 5

Lini sling atk on whore 3:

1d20 + 5 ⇒ (18) + 5 = 23 for 1d3 - 2 ⇒ (1) - 2 = -1

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twigg runs forward and continues to sling acid at the ghoul.

Twigg continues to concentrate on the illusion with his swift action, then moves 20 feet forward and targets Ghoul 3.
acid splash: touch attack 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 I added in precise shot penalty
acid damage 1d3 + 1 ⇒ (3) + 1 = 4

Sczarni

Mists of Mwangi

Jothas trips whore 3, hard.

Whore 3 stands up, provoking from Droogami and Jothas.

I'll use droogami's attack for that

Jothas trip: 1d20 + 14 ⇒ (1) + 14 = 15

Sczarni

Mists of Mwangi

Wow. Indiana Jones missed!

Whore 3 will then attack Jothas.
1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 1 ⇒ (3) + 1 = 4
if hit, need 2 fort saves

Whore 1 will attempt to break out of the entangle.
1d20 + 2 ⇒ (20) + 2 = 22

Sczarni

Mists of Mwangi

Whore 1 moves south, but ends in the entangle right next to Twigg!

1d20 + 2 ⇒ (19) + 2 = 21

Sczarni

Mists of Mwangi

not entangled! Now we start rd 3

Round 3
* Leopard
* Johendar
* Lini
* Linark
* Talfryn
* Jothas
* Twigg
whore 1
whore 3

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender moves in and fires at the whore near Jothas.

Attack PBS: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Crit Confirm: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Crit Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Crit Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

AC is 25, so miss. Also, I can't trip someone while they are getting up since technically they are still prone until done with the action.

I'll bet that arrow crit drops number 3, so I'll take a 5' step to the NE (assuming that's not entangled) and then trip the last one.

trip attack: 1d20 + 14 ⇒ (12) + 14 = 26

Sczarni

Mists of Mwangi

@Jothas: You're right! Me forgot. Bad GM.

Whore 3 is wiped and whore 1 is tripped.

Round 3
* Leopard
Johendar
* Lini
* Linark
* Talfryn
Jothas
* Twigg
whore 1
whore 3

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Talfryn takes a 5-foot step to get a clear shot of the last whore and loads and fires his gun.
pistol: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 Vs touch that will miss especially since he gets +4 to AC vs ranged attacks for being prone.

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twigg will withdraw 40 feet away from the ghoul.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Linark 5-foot-steps to cover Twigg and tries a mighty hack at whore #1:
PA Nodachi: 1d20 + 6 ⇒ (11) + 6 = 17! Damage: 1d10 + 9 ⇒ (5) + 9 = 14

Sczarni

Mists of Mwangi

Linark ends the last whore.

Looks like the whorantee expired! <badoom cha>

You search the area and find stuff:
* Potion of CLW
* 2 normal daggers
* 1 masterwork dagger
* 6 flasks of alchemist fire
* 2 barrels of cheap perfume
* fancy wedding dress
* gems worth about 400 GP


Droogami, Claw Attack on Whore 1: 1d20 + 8 ⇒ (19) + 8 = 27 for 1d3 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"Wow cool! I like this jar of fire stuff! I can't hold it though, could someone hold the 5 other jars for me?" Twigg says as he ruffles through the flasks of alchemist fire.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"Are they dangerous? I can easily carry them, but if they keep friction with my armor I can get in trouble..."

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"As long as you don't go jumping into fires, you should be OK with it. "

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"Or at least more OK then you would be if we let a pyromaniac gnome carry them all."

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"So, it seems this was just a graveyard. Should we get moving?"

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Where now? We followed tracks to get here from the village. Not sure what to look into now. The things we just killed likely made the tracks. "


I can hold the fire bottles if you'd like. I don't really like being close enough for someone to hit me anyway.

Lini then looks at the gorund where the tracks are and inspects the foot of one of the dead whores.
Survival check to ensure these creatures are the creators of the tracks.
1d20 + 8 ⇒ (1) + 8 = 9

Survival Check to search for other tracks:
1d20 + 8 ⇒ (10) + 8 = 18

Sczarni

Mists of Mwangi

back on world map here

There are other footprints, but nothing that looks intimidating. There is a beach further south, or mountains to the west. The beach looks inviting.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"Well, I believe the creatures we seek would be close to the water, so the beach would be a better guess. What say you?"

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"That sounds reasonable."

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"A day at the beach sounds quite delectable." Talfryn adds, while polishing his firearm.


It will be nice to get some fresh air after dealing with these stinky ghouls
Lini rubs Droogami behind the ears and hops on top of him ready to head down the path.

Sczarni

Mists of Mwangi

You head to the beach, and it looks very relaxing. Towering trees stretch upwards to 50 ft high, and are full of coconuts. How tropical!

updated map

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Oh no, grid lines, I smell a combat

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Weird, a focused real beach picture!

"Well, it's nice and all, but I don't see what we came for, so maybe we should keep going.."

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender examines the beach for tracks or other signs of activity.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Might as well look around if we're here. "

perception: 1d20 + 7 ⇒ (1) + 7 = 8

"Nice coconuts. "


Lini whispers into Droogami's ear and he begins to climb up one of the trees with Lini riding atop his shoulders.
Climb check - 1d20 + 8 ⇒ (14) + 8 = 22

As Lini and Droogami ascend the tree, Lini looks around to try and gather some information on where the creatures may be:
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Kn. Geography: 1d20 + 9 ⇒ (9) + 9 = 18
Kn. Nature: 1d20 + 11 ⇒ (8) + 11 = 19

After looking around Lini cuts loose coconuts for the group.
Survival: 1d20 + 11 ⇒ (11) + 11 = 22

When Lini comes back down the tree, she passes out coconuts to the group; Here ya go guys, might as well get some eats while we can, there's no telling when or whom will attack us next.

Man, look at those roles....that means I'll miss everything in our next combat.

Sczarni

Mists of Mwangi

Johendar notices piles of shattered coconuts under 3 of the gorgeous palm trees.

Lini scouts around and sees what looks like to be a stockade to the west in the mountain region. To the south, you see something that looks like corn fields.

All of a sudden, 3 giant crabs drop from the trees and snap. SNAP SNAP SNAP. They've got the power.

Jothas: 1d20 + 2 ⇒ (19) + 2 = 21
Johendar: 1d20 + 3 ⇒ (9) + 3 = 12
Linark: 1d20 + 0 ⇒ (15) + 0 = 15
Talfryn: 1d20 + 3 ⇒ (19) + 3 = 22
Twigg: 1d20 + 2 ⇒ (13) + 2 = 15
Lini: 1d20 + 1 ⇒ (18) + 1 = 19
Leopard: 1d20 + 5 ⇒ (18) + 5 = 23
Crab: 1d20 + 1 ⇒ (5) + 1 = 6

Sczarni

Mists of Mwangi

Round 1
* Leopard
* Talfyrn
* Jothas
* Lini
* Twigg
* Linark
* Johendar
Crab 1
Crab 2
Crab 3

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Ok, that I didn't expect. "

he will move up and attack the nearest crab

power attack
to hit: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d3 + 9 ⇒ (3) + 9 = 12

Sczarni

Mists of Mwangi

Crab 3? they are labeled

Round 1
* Leopard
* Talfyrn
Jothas
* Lini
* Twigg
* Linark
* Johendar
Crab 1
Crab 2
Crab 3: 12dmg

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Linark charges crab two, barely making it to the creature, and coming with his Nodachi empowered from the charge:
PA Nodachi: 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16! Damage: 1d10 + 9 ⇒ (2) + 9 = 11 Crappy rolls are crappy.

An impressive AC of 13 at the moment.

Sczarni

Mists of Mwangi

don't worry about your crappy rolls. at least you guys aren't always last in the initiative. :)

Round 1
* Leopard
* Talfyrn
Jothas
* Lini
* Twigg
Linark
* Johendar
Crab 1
Crab 2: 11dmg
Crab 3: 12dmg

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Yes, crab 3

Sczarni

Mists of Mwangi

danke

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Talfryn takes out his gun and loads it with a paper round before firing at crab 1.

Pistol: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 1

Sczarni

Mists of Mwangi

Crab go 'ow'

Round 1
* Leopard
Talfyrn
Jothas
* Lini
* Twigg
Linark
* Johendar
Crab 1: 1dmg
Crab 2: 11dmg
Crab 3: 12dmg

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