RD's Skull & Shackles: Wormwood Mutiny (Inactive)

Game Master Rene Duquesnoy

roll20

Marching order: Jothas/Linark - Talfryn/Johender - Twigg/Lini - Tiger


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Sczarni

Mists of Mwangi

Should I assume you head towards the cove where you saw the grindylows?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Yes.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johendar gathers his gear and readies his bow. Off to see the cavorting grindlylows then?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"That is why we came here so we might as well get on it.

Sczarni

Mists of Mwangi

Map

You head south and reach a small cove. High cliffs surround the deep cove churning with dark seawater. The height of the cliff ranges from 40 to 80 feet above the water.

Kn: Geography if you have it

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

knowledge geography: 1d20 + 6 ⇒ (14) + 6 = 20

Sczarni

Mists of Mwangi

Jothas peers over the edge of the cove and realizes that the dark color of the water indicates that there are no rocks in the water.

Cannonballs are okay!

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

There's a reason I always buy boots of the cat these days.

perception: 1d20 + 7 ⇒ (12) + 7 = 19 do I see any critters in the area?

Sczarni

Mists of Mwangi

Jothas sees a few seagulls flying around, but nothing special.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"So, I guess they live underwater? This could be a problem, you better step away from the edge."

Now we go after them?

Sczarni

Mists of Mwangi

Upon further review, you also notice a small opening by the water. It appears to go into a cave of some sort. You know grindylows are aquatic, and live in the water.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"There is a cave down there. I think that's a better shot than swimming around blindly looking for something to fight. Water looks safe to jump, though we could also just lower a rope. "


Knowledge Survival to determine best and safest way into cave

KN: 1d20 + 11 ⇒ (2) + 11 = 13

I have anti toxin for poison if necessary and healy stick.

That cave looks fun.

Oh and a fort save for the posts I missed: 1d20 + 8 ⇒ (9) + 8 = 17

Sczarni

Mists of Mwangi

The best (and only) way into the cave is to swim in it via the cove.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"Well, I guess the diving is mandatory. Should we use the spells now?"

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"I guess we ought to get prepped. Might as well use the spells. "

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender pulls out the two wands he acquired before setting out. I can use the wand of air bubble, but someone else will need to use the touch of the sea wand.

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"Oooh! I can! I am a creature of magic, remember?" Twigg will take the wand. "Are we ready? Gather around!" Twigg will use the wand on another who comes near.


Lini jumps up in excitement.....Me first, me first!!!

Sczarni

Mists of Mwangi

After a quick set of wand tappage, you all have air bubble and touch of the sea.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender shrugs. Here goes nothing. Moving to the least dangerous point, the man dives into the pool.

Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

Leaping from the cliff, he makes a decent amount of splash as he enters the water.

How many charges expended? 7 each?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Jothas will jump down as well, but with boots of the cat, it is appreciably more graceful than one might expect him to do in heavy armor. He drops in feet first and starts swimming towards the cave.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

It would be wiser for us to first know the enemies are there, before using that amount of magic that lasts only one minute, right?

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"Is there no way for us to bait the grindlylows out of the water?"

Sczarni

Mists of Mwangi

Jothas and Johendar do a tandem cannonball into the water.

Jothas' acrobatics check 1d20 - 4 ⇒ (19) - 4 = 15

Johendar does a bit of a belly flop for 2d3 ⇒ (1, 2) = 3 nonlethal, while Jothas splashes in well enough not to take any damage.

Perception checks please.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Sczarni

Mists of Mwangi

GM:
1d20 + 16 ⇒ (19) + 16 = 35

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Whatever.

Linark jumps in after with the mob.
Acrobatics: 1d20 - 3 ⇒ (1) - 3 = -2
Perception: 1d20 - 2 ⇒ (12) - 2 = 10

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Talfryn uses his wand of Air Bubble on his gun and then jumps in after the others.

Acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twigg pulls out a a scroll of Mage Armor and cast it before jumping in.

acrobatics 1d20 - 3 ⇒ (15) - 3 = 12
perception 1d20 + 1 ⇒ (13) + 1 = 14


Lini hops on Droogami and has him jump as far as he can then grips him as they plummet into the water.

Droogami - ACRO: 1d20 + 17 ⇒ (14) + 17 = 31

Sczarni

Mists of Mwangi

Those who didn't get a DC 15 acro check take 2d3 ⇒ (1, 1) = 2 nonlethal belly flop damage.

You are now in the water. When you look around, you see a small ledge and hole about halfway up the other side. Out comes 8 stirges!!!

The stirges are tiny, but for some reason i can't make them smaller on roll20

Inits!
Jothas: 1d20 + 2 ⇒ (1) + 2 = 3
Johendar: 1d20 + 3 ⇒ (19) + 3 = 22
Linark: 1d20 + 0 ⇒ (6) + 0 = 6
Talfryn: 1d20 + 3 ⇒ (12) + 3 = 15
Twigg: 1d20 + 2 ⇒ (5) + 2 = 7
Lini: 1d20 + 1 ⇒ (18) + 1 = 19
Droogami: 1d20 + 5 ⇒ (14) + 5 = 19
Stirge: 1d20 + 4 ⇒ (7) + 4 = 11

Round 1
* Johendar
* Droogami
* Lini
* Talfryn
Stirge
Twigg
Linark
Jothas

Sczarni

Mists of Mwangi

Bump

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

The stirges are in the air I assume.

Johender closes his eyes then points toward the middle of the stirge flock as sparkles fill the air!

Use SLA ability- Glitterdust, DC 15 centered on thge center stirge.

Sczarni

Mists of Mwangi

Correct, the appear from the hole in the side of the wall

A flash of sparkly light appears on the pack of stirges.

stirge1: 1d20 + 1 ⇒ (2) + 1 = 3
stirge2: 1d20 + 1 ⇒ (5) + 1 = 6
stirge3: 1d20 + 1 ⇒ (2) + 1 = 3
stirge4: 1d20 + 1 ⇒ (4) + 1 = 5
stirge5: 1d20 + 1 ⇒ (12) + 1 = 13
stirge6: 1d20 + 1 ⇒ (17) + 1 = 18
stirge7: 1d20 + 1 ⇒ (17) + 1 = 18
stirge8: 1d20 + 1 ⇒ (1) + 1 = 2

Sczarni

Mists of Mwangi

all but 3 stirges are blinded, and freak out and fly away. (great spell)

Round 1
Johendar
* Droogami
* Lini
* Talfryn
Stirge
Twigg
Linark
Jothas

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

nice work Johendar

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Double nice work Johendar

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

So if they are in the air, they aren't underwater right, so no penalty for a ranged weapon?

Talfryn takes aim at one of the stirges, loads his gun and fires.

Pistol: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13 I'm counting 35 feet, if they are higher then 5 feet it'd be another -2
damage: 1d8 ⇒ 6

Shooting at #8

Sczarni

Mists of Mwangi

Talfryn misses the stirge.

Putting lini on delay

The stirges come flying in and try to attach themselves.

Touch attack

Stirge 5 on Linark
1d20 + 7 ⇒ (7) + 7 = 14

Stirge 6 on Twigg
1d20 + 7 ⇒ (4) + 7 = 11

Stirge 7 on Talfryn
1d20 + 7 ⇒ (9) + 7 = 16

If any stirge is able to attach themselves, you take 1 con damage.

Sczarni

Mists of Mwangi

Round 1
Johendar
* Droogami (delay)
* Lini (delay)
Talfryn
Stirge
* Twigg
* Linark
* Jothas

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Jothas will attempt to strike stirge 7 with his rapier.

to hit: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

One of the Stirges manage to attach itself to the paladin, finding a spot between the armor plates to suck some blood. Linark tries desperately to kill the creature before it have a chance to such more blood, even if it cuts him a little in the process.
Nodachi: 1d20 + 6 ⇒ (14) + 6 = 20! Are we grappled? Damage: 1d10 + 9 ⇒ (10) + 9 = 19

Sczarni

Mists of Mwangi

Jothas cooks up Stirge Stew pretty easily.

Yep. Grappled

Linark adds a fresh stirge to the pot.

1 left.


Droogami will claw at one of the buggers:

ATK: 1d20 + 8 ⇒ (15) + 8 = 23
DAM: 1d3 + 3 ⇒ (1) + 3 = 4

Lini will attempt to strike the same Stirge with her sickle:

ATK: 1d20 + 3 ⇒ (13) + 3 = 16
DAM: 1d4 - 2 ⇒ (4) - 2 = 2

Sczarni

Mists of Mwangi

Droogami takes the last one down.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

We cannot lose more time!

Linark signals the group to move toward the cave quickly, and starts to move there himself.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender follows after Linark, making for the cave.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Jothas will also head for the cave.

swin: 1d20 + 5 ⇒ (11) + 5 = 16

and he gracefully swims over to the cave actually given the spells that was likely higher

Sczarni

Mists of Mwangi

since you have a swim speed, you don't need to roll a check

There are 2 ways to go (see map)

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