RD's Skull & Shackles: Wormwood Mutiny (Inactive)

Game Master Rene Duquesnoy

roll20

Marching order: Jothas/Linark - Talfryn/Johender - Twigg/Lini - Tiger


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The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender moves closer to the fray and fires an arrow at a crab. (#1)

Attack PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Lini yells: Step Back Crabs! Or I will attack... and you don't want that!... just for you Rene

Lini turns to Droogami and whispers to him.

Droogami leaps at the closest crab and attempts a bite attack:
ATK: 1d20 + 8 ⇒ (14) + 8 = 22
DAM: 1d6 + 3 ⇒ (4) + 3 = 7

Lini will attack the same crab with her sickle:
ATK: 1d20 + 3 ⇒ (4) + 3 = 7
DAM: 1d4 - 2 ⇒ (3) - 2 = 1

I GOT THE POWER!!!!!

Sczarni

Mists of Mwangi

if i could give arbitrary xp like in a home game, lini would have just earned 50xp

Droogami & Lini attack Crab 1.

Sczarni

Mists of Mwangi

Round 1
Droogami
Talfyrn
Jothas
Lini
* Twigg
Linark
Johendar
Crab 1: 12dmg
Crab 2: 11dmg
Crab 3: 12dmg

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"Mean crabs between us and the coconuts...!"

Twigg rush forward and uses his wand of magic missiles on crab 2
Auto hit
force damage 1d4 + 1 ⇒ (1) + 1 = 2

Sczarni

Mists of Mwangi

crab 1 will attack Droogami
1d20 + 4 ⇒ (11) + 4 = 15 for 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 4 ⇒ (16) + 4 = 20 for 1d4 + 2 ⇒ (1) + 2 = 3

crab 2 will attack Linark
1d20 + 4 ⇒ (16) + 4 = 20 for 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 4 ⇒ (18) + 4 = 22 for 1d4 + 2 ⇒ (1) + 2 = 3

crab 3 will attack Jothas (after 5ft stepping)
1d20 + 4 ⇒ (6) + 4 = 10 for 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 4 ⇒ (12) + 4 = 16 for 1d4 + 2 ⇒ (2) + 2 = 4

Round 2
* Droogami
* Talfyrn
* Jothas
* Lini
* Twigg
* Linark
* Johendar
Crab 1: 12dmg
Crab 2: 13dmg
Crab 3: 12dmg

Would you prefer to keep track of inits on the forum or via roll20?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

I think here is better, I don't like to be on roll20 all the time

crab missed me
power attack crab 3
to hit: 1d20 + 8 ⇒ (18) + 8 = 26 damage: 1d3 + 9 ⇒ (1) + 9 = 10

Sczarni

Mists of Mwangi

Crab 3 turns into crab soup. DEAD

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Forum.
You rolled some 1s on damage hun? The god dice favor the wild.

The bleeding Linark recomposes from the charge and comes with his sword at the monster's face:
"Freak!"
PA Nodachi: 1d20 + 6 ⇒ (19) + 6 = 25! Damage: 1d10 + 9 ⇒ (2) + 9 = 11
PA Confirm: 1d20 + 6 ⇒ (2) + 6 = 8! Damage: 1d10 + 9 ⇒ (3) + 9 = 12 Well maybe not so much.


Round 2
Droogami will bite the last crab again.
ATK: 1d20 + 8 ⇒ (10) + 8 = 18
DAM: 1d6 + 3 ⇒ (1) + 3 = 4

If it is still up, Lini will swing with her Sickle again.
ATK: 1d20 + 3 ⇒ (18) + 3 = 21
DAM: 1d4 - 2 ⇒ (4) - 2 = 2

Back off! Twigg wants this coconut!

Sczarni

Mists of Mwangi

crab 2 is on special at the soup kitchen.

Round 2
Droogami
* Talfyrn
Jothas
Lini
* Twigg
Linark
* Johendar
Crab 1: 16dmg
Crab 2: dead
Crab 3: dead

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender fires again at the last crab.

Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Sczarni

Mists of Mwangi

last crab go boom.

End of combat. You find enough crabmeat to have a feast if you wish.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender proceeds to shuck the shells off the crabs, pulling out the meat. Do we risk a fire, or just eat them au natural? Does anyone have a lemon?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Not sure crab is health to eat raw. Think we need a fire"

survival: 1d20 + 4 ⇒ (3) + 4 = 7 "But, like I said, I really don't know. Anyone eaten much crab before? Though I guess a fire would make us an obvious target. We've got rations anyway right?"

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Survival;Untrained: 1d20 + 2 ⇒ (2) + 2 = 4

"Guess we should have brought a chef with us." Talfryn adds, looking over the crab meat. "In any case, it would be better to not let the meat go to waste, so we either need to prepare it or find some way to preserve it."

Sczarni

Mists of Mwangi

Since the crab is very fresh, you have a feeling that it will stay good for a little while. You can haul the good parts together, and put them in a makeshift cauldron. What would go good with crab? Maybe nice corn on the cob. A little butter and salt would go a long way.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Now if we just had some Old Bay...

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twigg happily eats some fresh crab meat.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Survival: 1d20 - 2 ⇒ (14) - 2 = 12

Linark teaches you how to make a delicious Crab cooked with Coconut Milk, since that's all we got.

"So, now that we're fed, may we keep marching?"

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Time to head for the mountains then?"


Linark Abbadon wrote:

[dice=Survival]1d20-2

Linark teaches you how to make a delicious Crab cooked with Coconut Milk, since that's all we got.

"So, now that we're fed, may we keep marching?"

Fantastic

Yummy, thanks Linark.

Lini gives Droogami some meat and plays a bit of fetch with him and a coconut.

Sczarni

Mists of Mwangi

The beach is a bit empty now, so you gather your belongs, wrap up the leftovers in glamoured adamantium foil, and decide to head out. A quick ray of frost keeps the yummy crab in good shape for storage & travel.

You notice that there are some crops growing about half a mile inland. There is also a man made shelter further west and up the mountain, past the crops.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Well that looks like something worth checking out then. Might have someone who knows the picture here and where to find those grindylows. "

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"Sounds like a plan!"

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Aye, let's head up there.

Sczarni

Mists of Mwangi

A clearing in the jungle contains overgrown fields of some sort of corn. The crops have gone wild, creating a high barrier wafting gently in the breeze.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Hmm, this doesn't make me particularly optimistic that someone is still here, but we might as well check as we've come this far. "

Sczarni

Mists of Mwangi

Can everyone make a survival check?

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"I agree we should check it out. This is such a fun adventure! Crabs and coconuts! Anyone think we will meet a dragon on this island? I sure hope so!"

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

survival: 1d20 + 4 ⇒ (5) + 4 = 9

while I can always roll one, I don't really know about making it

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Survival: 1d20 + 4 ⇒ (3) + 4 = 7

Sczarni

Mists of Mwangi

you can also make perception checks, or both!

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

Survival;Untrained: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

perception: 1d20 + 7 ⇒ (10) + 7 = 17

better, but not great

Sczarni

Mists of Mwangi

Talfryn spots a slightly worn path through the cornfield.

info on cornfield:
* all difficult terrain
* total concealment past 5 ft
* over 8 ft high stalks

Sczarni

Mists of Mwangi

map updated

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"Well, it appears there is some sort of path through the corn here." Talfryn says, drawing attention to the path to the rest of the group. "Perhaps we should follow it? Though if we did we'd be rather unprepared should something attack us, perhaps it'd be better to simply burn the whole field down." Of course he knows that the druid would never agree with that last suggestion.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Yeah, smells like a trap, but I'd just as soon flush the trap as leave something here setting future traps. "

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"Sure, everyone loves traps!"
Linark puts a hand on a small cut a crab made on him, and a glow of light comes forth from it, closing most of the wound and dissolving the blood.
Lay on Hands: 1d6 ⇒ 5 HP 21/22

He detects evil before moving in.

Sczarni

Mists of Mwangi

No evil is detected.

Are you going single file down a row, or split the group to go in different rows?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

I think single file is a better bet than splitting up. I'll take point.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender will fall in behind Jothas, unless someone else wants it.

Sczarni

Mists of Mwangi

How does:
Jothas
Johendar
Linark
Talfryn
Twigg
Lini
Tiger

sound?
also, will you be spread wide or in tight formation?

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Tight formation is better, in my opinion ^_^

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

I agree on sticking together at least until we eat a fireball

Sczarni

Mists of Mwangi

You are slowly making your way through the field. Is anyone stealthing or doing something else while going through?

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Not really.
Perception: 1d20 - 2 ⇒ (8) - 2 = 6

Sczarni

Mists of Mwangi

you are moving right along when the ground begins to shake.

gm:

1d6 ⇒ 4

All of a sudden, a giant ant looking thing comes out of the ground!

kn: arcana

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