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unfortunately it does. sorry.
I'll move for everyone then...
Droogami will full attack
#8
1d20 + 11 ⇒ (5) + 11 = 16
1d6 + 4 ⇒ (3) + 4 = 7
#8 -> dead
#6
1d20 + 12 ⇒ (8) + 12 = 20
1d3 + 4 ⇒ (1) + 4 = 5
#6 -> dead
#4
1d20 + 12 ⇒ (16) + 12 = 28
1d3 + 4 ⇒ (1) + 4 = 5
#4 -> dead
Twigg magic missles #2 (already had 4 damage)
1d4 + 1 ⇒ (3) + 1 = 4
#2 -> dead
Lini swims around.
Grindylows #1 up...but they are all dead!
Round 3
Talfryn
Droogami
Twigg
Grindylow1 - all dead
* Jothas
* Linark
Grindylow2
Johendar - casting spell
Lini - turned into a squid

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With Droogami the monster killing all the things Linark goes back to help the ones who are not with them, but unfortunately there's a barrage of people in front of him and he cannot move forward.
Are we able to be below or above someone?

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@Linark: Technically, you can. However, it will be pretty difficult to display it on the map if you stay under someone. If you want to move under and around, that's fine. I'll move you to the back of the pile.

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Bottom grindys up.
2 attacks on Johendar
1d20 + 2 ⇒ (20) + 2 = 22
1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 2 ⇒ (13) + 2 = 15
1d6 + 1 ⇒ (1) + 1 = 2
Confirm
1d20 + 2 ⇒ (20) + 2 = 22
1d6 + 1 ⇒ (5) + 1 = 6
2 attacks on Talfryn
1d20 + 2 ⇒ (20) + 2 = 22
1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 2 ⇒ (7) + 2 = 9
1d6 + 1 ⇒ (1) + 1 = 2
Confirm
1d20 + 2 ⇒ (18) + 2 = 20
1d6 + 1 ⇒ (1) + 1 = 2
2 attacks on Linark
1d20 + 2 ⇒ (16) + 2 = 18
1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 2 ⇒ (3) + 2 = 5
1d6 + 1 ⇒ (4) + 1 = 5
Round 3
Talfryn
Droogami
Twigg
Grindylow1 - all dead
Jothas
Linark
Grindylow2
* Johendar - casting spell
* Lini - turned into a squid

Pre-Gen-Lini |

Lini will squid attack!
BITE: 1d20 + 5 ⇒ (16) + 5 = 21
DAM: 1d3 + 3 ⇒ (1) + 3 = 4
TENTACLE: 1d20 + 2 ⇒ (18) + 2 = 20
DAM: 1d4 + 1 ⇒ (4) + 1 = 5
IF hit with tentacle; GRAB: 1d20 + 9 ⇒ (10) + 9 = 19
Lini after getting comfortable in her new squid form will attack the last Grindy in a flurry of squiggily tentacles.
I'm on vacation now, so there should be no more work distractions for me.

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Johender grits his teeth as the grindylow injures him and tries to maintain concentration of his spell and his inspiring words.
Concentration vs DC 21: 1d20 + 4 ⇒ (6) + 4 = 10
He curses as he looses the spell, draws his dagger and stabs at the nearest creature. #2
Attack: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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Round 4
* Talfryn
* Droogami
* Twigg
Grindylow1 - all dead
Jothas
Linark
Grindylow2
Johendar - casting spell
Lini - turned into a squid

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Twigg & Droogami double move.
Grindy 1 dead
Round 4
Talfryn
Droogami
Twigg
* Jothas
* Linark
Grindylow2
Johendar
Lini

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Whoa Linark is already on the other side!
Swimming swiftly to get past the grindylows below water, Linark gets to the other side and moves his Nodachi with difficulty to try to kill one of them:
PA Nodachi: 1d20 + 6 - 2 + 1 ⇒ (17) + 6 - 2 + 1 = 22! Half this Damage: 1d10 + 9 + 1 ⇒ (7) + 9 + 1 = 17 So 8 damage

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Grindys
3 & 4 attack Talfryn
1d20 + 2 ⇒ (19) + 2 = 21
1d6 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (1) + 2 = 3
1d6 + 1 ⇒ (3) + 1 = 4
6 attacks Johendar
1d20 + 2 ⇒ (7) + 2 = 9
1d6 + 1 ⇒ (6) + 1 = 7
5 attacks Jothas
1d20 + 2 ⇒ (19) + 2 = 21
1d6 + 1 ⇒ (3) + 1 = 4
1 attacks Droogami
1d20 + 2 ⇒ (16) + 2 = 18
1d6 + 1 ⇒ (5) + 1 = 6
8 attacks Linark
1d20 + 2 ⇒ (8) + 2 = 10
1d6 + 1 ⇒ (6) + 1 = 7
Round 5
Talfryn
Droogami
Twigg
Jothas
Linark
Grindylow2
* Johendar
* Lini

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Johender contiues to inspire he comrades and stabs at another grindylow.
Attack: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

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My next action:
Linark goes for grindy #8 this time. He knows it's just a matter of time now.
PA Nodachi: 1d20 + 6 - 2 + 1 ⇒ (20) + 6 - 2 + 1 = 25! Half this Damage: 1d10 + 9 + 1 ⇒ (2) + 9 + 1 = 12 So 6 damage

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they both fall.
Round 5
* Talfryn
* Droogami - forever delaying
* Twigg
* Jothas
Linark
Grindylow2
Johendar
* Lini - forever delaying

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Lini in her squid form will take the spot Talfryn has just left and attack Grindy 3 (or 4 in case that's down):
Bite: 1d20 + 5 ⇒ (6) + 5 = 11! Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Tentacle: 1d20 + 3 ⇒ (18) + 3 = 21! Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Droogami will get #1, then attacks #5 if he kills it:
Bite: 1d20 + 8 ⇒ (10) + 8 = 18! Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 8 ⇒ (16) + 8 = 24! Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 8 ⇒ (8) + 8 = 16! Damage: 1d3 + 3 ⇒ (1) + 3 = 4

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Only #4 is up, which I assume Jothas or someone else will pulverize soon. Gonna call it here. In the southern cave, you find a magical tricorne hat.
This black leather tricorne hat is weather-beaten and saltstained.
Category: headgear
Description: Grants its wearer a +2 competence bonus on Profession (sailor) and Swim checks.
If Besmara is your patron, once per day you can speak a command word to transform the hat into a small ship’s boat such as a cutter, jolly boat, or longboat (see the Skull & Shackles Player’s Guide). The boat is 20 feet long, has two pairs of oars and a single mast with a square sail, and can carry up to 12 passengers and crew. Upon command, or after 8 hours, the boat returns to hat form, dumping out any occupants.
Construction
Requirements Craft Wondrous Item, guidance, shrink item, creator must have 5 ranks in Profession (sailor); Cost 1,300 gp
The northern cave, there is a wand of mirror image (23 charges) and some things worth gold.

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No! Besmara is not the patron of anyone here! NEXT!
The party will check the whole complex to see if there are dry spots or any more enemies/grindylows. If there aren't we will take the valuables and return to surface (unless we find another way out.)

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there are a few ways to go from the south and north cave. split the party and go in many directions? :)

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I think we are capable of learning, so No.
"We gotta pick one direction and stick together. Since Linark is leading to the southeast, we'll go that way. But everyone stick together. "

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The party heads south and sees 2 passages that eventually join up. They continue and head north. (moved tokens)

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The heroes head north and see a small cave. The walls of this small cavern display strangely ribbed markings.
As a DC20 perception check would tell you (which I'm sure someone would make), there are a series of metal bars (approximately 18 inches apart) hidden beneath the seaweed. Underneath the bars are 2 lacedons who appear trapped.

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perception: 1d20 + 7 ⇒ (9) + 7 = 16
if they are observed and pointed out to him
knowledge religion: 1d20 + 6 ⇒ (10) + 6 = 16
"Anyone got a spear? Those are undead abominations that should be put down. "

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Jothas knows that these are ghoulish nasties that can give you a disease or poison. If you melee attack them, we go into initiative so they can attack back.

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Last I checked Lini's wand had 25 charges left.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Obviously I cannot actually use the wand myself, but if it's assumed that Lini uses it on me then that puts me at 18/19, and leaves the wand with 23 charges.