RD's Skull & Shackles: Wormwood Mutiny (Inactive)

Game Master Rene Duquesnoy

roll20

Marching order: Jothas/Linark - Talfryn/Johender - Twigg/Lini - Tiger


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Sczarni

Mists of Mwangi

You are in Bloodcove speaking with Malika Fenn. She is the sole operator of the Pathfinder lodge here. Bloodcove is on the edge of the feared pirate infested Shackles.

Pathfinders. Once again, you are called into duty. I'm not going to ask you to do anything stupid, like find me a tea set, or find a pretty flower that can be used for a love potion. I need you to eliminate a threat to not only the Society, but to all naval travellers.

Malika sighs, then continues. Grindylows. I'm talking about those nasty gross things that look part octopus and part goblin that was beaten with an ugly stick. Reminds me of my ex-husband. Ha. Ha.

She waits for everyone to join in her laughter, then realizes that no one has. Anyway, these grindylows have been attacking merchants, pirates, even some scout ships for the Chelish navy. I want you to track them down and eliminate them. They are worse than normal goblins, so I don't know if you can parlay with them.

Malika pulls out a map. They have been tracked to Bonewrack Isle. Feel free to search out the island itself. Who knows what other things live there. It sounds spooky. One final thing, I hope you can swim, hold your breath, or breath underwater. Grindylows sure can fight underwater.

Malika pauses for questions.

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"Sounds fun! I've never met a Grindylow... They sound scary! I'm excited to meet a pirate too, can we be good pirates? I need a cool hat."

The surprisingly loud small gnome pops his head up with a giant grin on his face.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Will the Society be providing us a means to get to the island? I don't suppose you have any water breathing potions around?[b] Says a man a mixed heritage. If it weren't so dirty, you'd think his hair was golden and his azure blue eyes fix you with their depth of color. He turns to the party. [b]Johender...Johender Celestrum.

Sczarni

Mists of Mwangi

Malika nods to Johendar. Yes yes. We will provide a ship, along with a small crew, to take you to the island. As for potions, I don't have a quartermaster with all sorts of magical knick knacks. What you take, you bring with you.

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"We get a ship?!! Who's the captain? If I get a captain hat first you can all call me Captain Twigg!"

The gnome stands up on a chair and gives his best leadership pose

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"So usual society procedure, we're on our own in the pot. Well nothing too surprising. " responds a stocky fellow resplendent in O-Yori armor from Tien. However when you get a look at his features, he appears to be from the inner sea region, likely Varisian.

Studiously ignoring the rather typically insane gnome, he offers his hand to Johender "Jothas, Jothas Bate of Magnimar. "

He will try to think of what he knows about Grindylows.

Knowledge Dungeoneering: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Zedril lets out a snicker after Malika comments on her ex-husband, then quickly stops it as he realizes she may be serious.

"Worse than normal Goblins? Fantastic."

Zedril turns to the party; Well, fellow pathfinders, looks like we have quite an adventure ahead of us. I am Zedril, I must admit I am not a strong swimmer and I cannot think of anything more terrifying than an 8-armed Goblin pulling me underwater.

Zedril is an Emberkin Aasimar of medium build and cloaked. He looks relatively un-assuming but confident.

Lady Fenn, What more can you tell us of these Grindylows? Are you aware of any weaknesses? And what of Bonewrack Isle? Who or what else inhabits this island?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"I might suggest we get some wands of air bubble. It seems likely we'll be in the drink a fair amount on this trip. "

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Who speaks next is a tall and strong man. He has a clean face, and although there are desert-like rags covering his built, you can he is using see a heavily scratched scale mail, that denounces some lack of care, or maybe some excess of experience. And old longbow is strapped at his back, along with a brand-new, shinning Nodachi. At his fingers there are several metallic rings that shine oddly, making the whole picture a weird vision to look upon.

"Johender. Twigg. Jothas. Zedril. Nice to meet you. I'm Linark. Air bubble might be a good idea, but as far as I recall it's specific and lasts very little time, probably less than I can hold my breath. A scroll of water breathing might be better if we know where to go."

"My armor doesn't bother me very much, but that thing looks heavy Jothas. Are you sure you can swim in that?"

"My bow is kinda useless underwater, if it comes to that, but I've heard about some crossbows who work pretty good in that condition, does any of you have one?"

Can we drink potions normally underwater?

Sczarni

Mists of Mwangi

I believe you can drink a potion as normal underwater. If someone wants to verify that, I'd appreciate it.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

There has been several discussions on the boards about that, but the potion sponge from ARG (I think), seems to indicate you can't normally drink potions underwater. I have never had being underwater come up yet, so I haven't put much thought in to it.

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"Much like your bow, this would be fairly useless underwater as well." The chelish man speaks, holding up his pistol. for the others to see. He examines his gun closer before adding, "Though I have heard of even ways to get this contraption to work underwater if necessary." Placing his gun back at his side, he stretches in his hide armor.

"Name's Talfryn, just Talfryn, nothing too fancy," He runs his hands through his blonde hair as he speaks now. "An' if these things are attacking even the Chelish navy well I say we show them a thing or two, I mean how smart can these 'Grindylows' possibly be."

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Yes, air bubble is quite short, but it should suffice for the length of a combat. As for weapons, we shall need thrusting weapons if we are to fight underwater. I might well get myself one of those rapiers. They do have a certain elan to then. Oh, and while this armor is a touch bulky, I am still capable of swimming in it. It's not quite as encumbering as the local heavy plate armor. A few scrolls of water breathing are likely a good idea if we are forced to do extensive underwater exploration. "

Sczarni

Mists of Mwangi

That will miss.

Round 4
* Frunobulax
Goblins 1:3nl; 2:sleep; 3:6nl
Faraz
Tessara
Bizzle
Dog - sleep
Liriann

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

I'm afraid my magic is a bit more combat oriented than utility. I cannot help with saving us from drowning but I am happy to help find a resolution. If it is up to me I would much rather fight these monstrosities on solid earth.

Zedril surveys the group; This looks like an experienced group and we can cover each others back when the time comes for one of these Octo-Goblins to pull us overboard.

[ooc]Zedril is an Aasimar, Fire Elemental Sorcerer. I have a wand of Mage Armor if we need it as well[ooc]

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14
Rene Duquesnoy wrote:

That will miss.

Round 4
* Frunobulax
Goblins 1:3nl; 2:sleep; 3:6nl
Faraz
Tessara
Bizzle
Dog - sleep
Liriann

?

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Regarding Zedril, "Wow! Another creature of magic! This is exciting! What magic can you do? I am a master of light and gnomish trickster" the gnome giggles "I have powerful light magic that subdue my foes AND can bend light to make people see things. I'm working on firing goo at foes but I'm no where close to making that spell work. I am not adept at goo magic yet" the gnome says with slight disappointment, but instantly perks up, "As a creature of magic I can wield this air wand. I do suppose some air is better than no air! I do like the scroll idea too! What is the cost difference? Boy magic is so much fun, so many possibilities!"

Scroll of water breathing costs 375 go and would last 6 hours split. The wand is 750 gp but would be more for emergencies so maybe getting several scrolls of air bubble would be appropriate which would be 25 gp each.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4
Rene Duquesnoy wrote:

That will miss.

Round 4
* Frunobulax
Goblins 1:3nl; 2:sleep; 3:6nl
Faraz
Tessara
Bizzle
Dog - sleep
Liriann

They are taking FOUR rounds to kill the goblins? Are they using sticks??

The scroll costs 375 gold, but we would have 10 hours of water breathing to divide between us. Anyway, Touch of Sea might be a better spell to use on a Potion Sponge.
Either way we will throw away some money in those options...

Sczarni

Mists of Mwangi

i hate doing pbp on ipad. im running a few different games. sorry folks. completely wrong thread.

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

I empathize with you Rene

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Oh, you Ninja'edited me, didn't you? But I think it is 10 hours to divide between all of us. It's 2 hours/caster level (5th).

"Well, we just don't know how is the situation going to develop. I'll buy a Touch of Sea potion on a sponge. That way I may fight underwater and even chase the creatures if need be. Air bubble or Water Breathing goes along, your choice, I'll help with the costs."

Once they are away from Malika, Linark adds:
"Oh, and as a side note. I already don't think these creatures are trustable and will not attempt to negotiate with them, specially in their terrain."

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

I have spent some time around the sea and I must say I'm eager to be back on the sea.

Are there any applicable Knowledge checks before we get started?

Sczarni

Mists of Mwangi

You can roll Kn: Dungeoneering if you want about the grindylows

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Did that, got a 21

Sczarni

Mists of Mwangi

my bad. do you want to ask questions (3) or me just tell you stuff?

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

I was about to laugh, but he actually did it up there!

We should decide what we're gonna buy and get going, we already took some time here...
With 150 gold each we could buy a wand of one of those. I think touch of sea is always useful. Otherwise I'm gonna go with potions. What say you?

Ninja'd!

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Special defenses, special attacks, weaknesses
I will use some PA to purchase a scroll of water breathing and a wand of air bubble.

Sczarni

Mists of Mwangi

Jothas thinks about Grindylows. No special defenses or weaknesses, but Grindylows can uses their tentacles for a swift action trip attack.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Ok, as I recall Gridylows are not really all that special, but they do like to trip people so be careful with that. We don't need any special weapons for anything except for fighting underwater. "

Oh yeah, will also be purchasing a rapier.

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"That sounds like a relief, might want to stay away from them if they can be tripping us however." Talfryn responds, patting his rapier and longsword at his side, I'm sure one of these will be useful against this Gridylows, well more useful then my gun in any case, but there's only one way to find out. "Perhaps I should purchase something other then this hide armor, I don't imagine it will fare well if we have to go swimming." Talfryn adds, contemplating.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender nods at the information given by Jothas. How does one go about tripping something underwater, I wonder....

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

KN: geography: 1d20 + 6 ⇒ (3) + 6 = 9

World Traveler 1/day reroll: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"If we have touch of the sea the armor will not make much of a difference. I guess we should just go then. I'm eager to start this."

Since Johendar is making some investments, I'll buy a Wand of Endure Elements with 2PP, just in case we need it in the hot island.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"Yep, best to get underway. The problem won't solve itself, "

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"What are we waiting for fellows? We have an adventure on our hands!" Twigg leaps onto a chair and points to the door.


<---Zedril

At the door is Lini, as if she has been standing there waiting for an introduction.
We shall accompany you on your adventure.Lini is stroking her Snow Leopard. The exploration of new creatures is something I always look forward to.

Sczarni

Mists of Mwangi

You board your ship, A Man's Promise, and meet the crew. Captaining the ship is chef turned captain Ambrose Kroop. He is a big jolly fellow who can cook anything. First officer is Caulky Taroon, and she looks kinda mean.

They offer everyone quarters and are ready to set sail towards Bonewrack Isle.

Kroop asks 'erebody ready ta go? We can be pushin back when ya say so

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

"I'm eager to go. Pull anchor. "

Dark Archive

Male Aasimar Guntank Gunslinger 1/ Empyreal Sorcerer 1/Eldritch Knight 2

"Aye, let us be going." Talfryn adds, in his best pirate tone of voice.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender strides over to the captain. Pleased to make your aquaintence Cap'n. Name's Celestrum. Call me Johender. I'm eager ta have the wind at me face. If'ns ya need an able hand, I've spent a time or two mannin' the tiller and reefin' the sheets. Just call out and I'll come a portside.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Linark uses the moment when the captain is talking to Detect Evil on him (move action).
"Captain, how is our itinerary planned?"

I cannot let we departure yet people, sorry. Something important occurred me. You will realize it soon.
GM: Do we know for sure if this captain can be trusted?

Sczarni

Mists of Mwangi

Kroop nods to Johendar Be thankin ye. You want some time in da crows, speak up. You a guest 'ere, so ya ain't required to do no works. He turns to Linark We head out by dis map.

Kroop pulls out an old sailing map of the shackles. The path looks like it will take a few days.

Somewhere in dis area be the isle.

@Linark: He was recommended by the society, but you can always ask him some questions with some sense motive checks.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

"So we will probably take less than half a month to get back?"
"Do you know what we have to do there captain?"

Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15

If he answers yes and nothing seems wrong to Linark:

"So you know we might take some time to explore the island and find the enemies. What are you going to do while you wait?"

Sczarni

Mists of Mwangi

Kroop glances at his map. If it takes more than dat, we either run aground, or found a vacation island full of merfolk and free ale. I assume you be goin to da isle for some type o business. Searchin for a lost treasure or maybe one of dem fancy shards. I sure as s~%% don't think yous be goin swimmin in da eye of abendengo!

Linark believes kroop.

Kroop answers Linarks's question. While you be galavantin around da island, we be on da boat off shore. Unless dat isle got a big dock, you gonna have to approach it wit a dingy, and I don't mean Rosie Cusswell! Kroop and Caulky chuckle a little. We be waiting for ya, and cooking up something special. Well, I be cooking, everyone else be drunk. Wes paid by da day, so take as much time as ye want!


Lini looks up at the Crows Nest, eyes wide open.
I would very much like to go up there. Can I sleep up there? Is there room for my leopard? We like being outside. Do you have a parrot....or a monkey?
Lini realizes her verbal assault may be deterring us from leaving and bites her lip to stop the words from spewing out.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Linark relaxes a little, finding the man trustable enough. He didn't want to put fears on the captain, but his last phrase makes his fears come true.
"Sure, thanks. I realize I forgot to buy something for the travel. Would you wait a couple more minutes?"
Bluff: 1d20 + 4 ⇒ (4) + 4 = 8
He tries not to let his worries show, while walking out of the ship and into the docks once again.
"Celestrum, do you mind helping me with the shopping?"

GM:
Once in the docks, and taking care not to bump into Aspis Consortium's agents, he explains to Celestrum that, although the captain may seems trusted enough, his crew might be attacked by the same gryndilows we are trying to hunt. If that happens, we will be stuck in the middle of nowhere, without ways of coming back for a long time. He will try to find a renowned ship, company or captain (yes yes I know we're in a pirate city - not evil will be enough in any case), and makes and agreement with them. If I'm not back in 20 days, it means me and my crew are going to be without a ship, in Bonewrack Isle. If that happens it will mean our current captain has abandoned us, and that's where you come into the game. Fetch us there, and you will be rewarded nicely. We will be alive, I guarantee it.
Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

They come back some time later, with a Fishing Tackle and a childish smile.

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twigg runs up to the captain "Wow! A real ship captain! How did you get the title of captain? I volunteered to be captain for my group... but I guess you already took that role" Twigg looks disappointed for a second but instantly becomes cheerful again. "How dangerous are these waters? Are you expecting any trouble...? like PIRATES?!?! I never met a pirate before, is it true that they all have peg legs and hooks? I mean if they all are missing limbs they can't be good sailors, right?"

Sczarni

Mists of Mwangi

Kroop tilts his head at Lini. If ye want, ye can be sleepin up there. Not sure if ya pet can make the climb. He nods to Linark, then turns to Twigg I'm da captain cause dis be my boat. Ye be gettin a boat, and ye be captain. Simple. Be cautious with pirates lad. They be pretty mean.

Grand Lodge

Assimar Paladin 2 - HP 31/31 - AC15/T10/FF15/CMD16 - Fort+8/Ref+4/Will+4(+9) - Perc -2/SM +4 / P.A.Nodachi +7 (1d10+9/18-20/x2) - LoH 4/4

Ready to launch then ^_^ We'v gottus a map!

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"I may not look like much but I am a powerful creature of magic! Some point on this voyage I will show you some of my many tricks!"

Twigg runs off to Lini. "You have a leopard? Can I meet your friend? I will show you my twin brother!"

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