Pixie Rogue's Shadowed Keep

Game Master Pixie Rogue

Shadowed Keep on the Borderlands

Map of the keep


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Whew! Top of the Order! Tigrise, Lalandar, Ferrum!


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Can I somehow duck out of the way so the kitty can try and have a snack?


You can freely move through an ally's square. There is a free space you can reach in a single move, so you could take two actions against the goblin in front of you and have time to step back for Tigrise or Kitty to move up and attack on her turn.


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Will you Delay Tigris so I can get out of your way? If so.. Lalandar will try and chop the goblin in front of him in to smaller bits.

[Ooc] Focus pool pt should still give me +1 [/dice]

attack: 1d20 + 4 ⇒ (1) + 4 = 5
damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7

attack: 1d20 - 1 ⇒ (8) - 1 = 7
damage on hit: 1d6 + 3 ⇒ (1) + 3 = 4

As he slices, Lalandar is to focused on his next move that none of them land. Lalandar will use the goblins dodges of his slices to duck out so Kitty can have a piece of the goblin he just flailed at.


I’m fine with first come, first serve at this point. Lalandar posted first, his action precedes everyone else. Everyone but Lalandar is up!


Female Half-Elf Druid - 4

Kitty will jump forward to bite at the nearest beastie

bite: 1d20 + 7 ⇒ (8) + 7 = 15


I'm going to rule that Kitty could charge, so Kitty can pounce if you wish, allowing him/her to make a full attack and possibly a rake attack.


Pixie Rogue wrote:
I'm going to rule that Kitty could charge, so Kitty can pounce if you wish, allowing him/her to make a full attack and possibly a rake attack.

My mistake, I checked the rules and Kitty doesn't have pounce at this level.


M Elf 4 Rogue

Sorry, lost track of where we were

Due to the crowded front of the room, Bose will continue to fire his Bow.

bow attack: 1d20 + 8 ⇒ (12) + 8 = 20
bow attack: 1d20 + 3 ⇒ (11) + 3 = 14

Damage with Bull Strength: 1d6 + 5 ⇒ (4) + 5 = 9


Round two of draconic rage for Ferrum.

Since the new goblins have lined themselves up so conveniently, Ferrum will try to sweep two of them again.

The air around his falchion seems to have a misty quality as the frost from the blade cools the air around it and he makes another mighty cleaving attack.

First attack: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 (+2 because the goblin is flanked by Jorma, making him flat-footed to Ferrum's attack)
Damage: 1d10 + 3 + 4 ⇒ (5) + 3 + 4 = 12 (+3 from strength bonus, +4 cold damage from draconic rage)

With another devastating hit, Ferrum almost kills the goblin before Lalandar outright and the edges of his grievous wound are blue from the icy weapon. His second attack goes against the one that struck Unto.

Second attack: 1d20 + 11 - 5 + 1 ⇒ (14) + 11 - 5 + 1 = 21 (-5 because it's his second attack, +1 from the sweep trait of the falchion)
Damage: 1d10 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10 (+3 from strength bonus, +4 cold damage from draconic rage, +1 from forceful trail of the falchion)

Having just been hit solidly by Bose' arrow, the second goblin reels just as Ferrum puts him out of his misery. Another one down! Reversing his swing, the half-orc brings his blade back across his first target, hoping to finish the job.

Third attack: 1d20 + 11 - 10 + 1 ⇒ (4) + 11 - 10 + 1 = 6 (-10 because it's his third attack, +1 from the sweep trait of the falchion)
Damage: 1d10 + 3 + 4 + 2 ⇒ (10) + 3 + 4 + 2 = 19 (+3 from strength bonus, +4 cold damage from draconic rage, +2 from forceful trail of the falchion)

I knew it was a long shot, but look at that damage. If he'd connected, we'd be cleaning goblin off the ceiling!


Bose Aufero wrote:

Sorry, lost track of where we were

Due to the crowded front of the room, Bose will continue to fire his Bow.

[dice=bow attack]1d20+8
[dice=bow attack]1d20+3

[dice=Damage with Bull Strength]1d6+5

One note, in PF1, the composite bows are capable of a certain maximum strength bonus to their damage. The fact that Bose has an enhancement to his strength doesn't increase the bow's damage like it would for a melee attack, so Bose' bow's potential damage remains 1d6+1.


Kerkko draws his sword (one action) and attacks the badly wounded goblin in front of the tiger before raising his shield. His hurried attack is a miss.

Longsword: 1d20 + 6 ⇒ (5) + 6 = 11

Unto, wounded from the last round, fails to finish the goblin that Kerkko missed and raises his shield in defense again.

Attack: 1d20 ⇒ 71d20 - 4 ⇒ (12) - 4 = 8

An enraged Jorma uses the javelin in his hand to lunge repeatedly at the goblin that shot him, but his fury makes his strikes inaccurate and the goblin taunts him as he dances aside.

Attacks: 1d20 ⇒ 51d20 - 5 ⇒ (18) - 5 = 13

Conn fires his readied crossbow, reloads it, and fires again, both times shooting at the goblin in the doorway. Both bolts thunk into the door.

Attacks: 1d20 ⇒ 41d20 - 5 ⇒ (11) - 5 = 6

Jaonos shakes his head at his misses, tries to focus, and fires repeatedly at the goblin in the doorway, hoping to keep it from escaping. He misses all three shots.

Attacks: 1d20 ⇒ 111d20 - 5 ⇒ (2) - 5 = -31d20 - 10 ⇒ (8) - 10 = -2

Alfren reloads his crossbow, fires, and reloads again. His first shot catches the goblin in the doorway square in the chest! Critical hit! It stands there, looking down dumbly for a moment.

Attacks: 1d20 ⇒ 201d20 - 5 ⇒ (4) - 5 = -1
Damage: 2d8 ⇒ (3, 8) = 11


.
.
.
.
.
Initiative
Tigrise & Kitty
Lalandar
Ferrum
Enemy (Dying)
Enemy (Dying)
Bose
Enemy (Dying)
Kerkko
Enemy (Down 12 points, facing Kitty)
Enemy (Unhurt, facing Jorma)
Unto
Enemy (Dying)
Jorma
Conn
Jaonos & Frenhir
Alfren
Enemy (Down 11 points, in hallway)


There is literally a pile of goblin bodies in the center of the room, just as the defensive design would indicate, but it sounds like something larger might be coming. The party is up!


Their turn!

The party hears a loud roar from down the hall and the three goblins in the room glance at the door in fear before re-doubling their attacks.

The goblin facing Kitty and Kerkko, wounded as he is, attacks, spreading his strikes between the two of them.

Attacks: 1d20 ⇒ 191d20 - 5 ⇒ (7) - 5 = 21d20 - 10 ⇒ (4) - 10 = -6
Targets (odds are Kitty, evens are Kerkko): 1d10 ⇒ 91d10 ⇒ 21d10 ⇒ 5

Kitty is struck for 1d4 ⇒ 3 points of damage.

The goblin facing Jorma, emboldened by his ally hitting the cat, fires at Jorma again!

Attacks: 1d20 ⇒ 81d20 - 5 ⇒ (7) - 5 = 21d20 - 10 ⇒ (5) - 10 = -5

The burly human is hit for 1d4 ⇒ 1 points of damage.

Lastly, the goblin in the doorway steps up and fires at Ferrum, but both Unto and Ferrum try to take advantage of his momentary distraction as he fires and the little fellow never gets a shot off.

Ferrum's AoO: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10

And in hindsight, I realize Jorma should have gotten an AoO against his antagonist, but he misses anyway.

Jorma's AoO: 1d20 ⇒ 9


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Would you like me to start using the new stats? Or continue with my old spells and things?


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Lalandar will start by casting True Strike, then drop his rapier right where he is too draw a dagger so he can throw it at the goblin closest to escaping.

Dagger Throw: 1d20 + 4 + 20 ⇒ (5) + 4 + 20 = 29

can I assume damage?

Damage: 1d4 + 3 ⇒ (3) + 3 = 6


That is a critical hit. Double damage!


Female Half-Elf Druid - 4

Kitty will attack the goblin in front of them

bite attack 1: 1d20 + 7 ⇒ (17) + 7 = 24
bite attack 2: 1d20 + 7 ⇒ (11) + 7 = 18

bite damage: 1d6 + 4 ⇒ (4) + 4 = 8
bite damage: 1d6 + 4 ⇒ (4) + 4 = 8


The tiger lunges in, catching the little warrior by the shoulder, and bites down. She uses her grip on him to yank him off his feet and drops him to the ground, unconscious and dying.

Good roll! One left!


Female Half-Elf Druid - 4

Tigris will move forward dropping her sling, and bring her Scimitar to bear on the remaining goblin.

Moving forward swiftly, the Druid draws her curved blade and swings in a wide graceful arc....right over the head of the remaining goblin

Scimitar attack: 1d20 + 4 ⇒ (7) + 4 = 11
Scimitar damage: 1d6 + 1 ⇒ (4) + 1 = 5


M Elf 4 Rogue

Bose will Fire 2 shots at the remaining Goblin

Bow attack 1: 1d20 + 8 ⇒ (14) + 8 = 22
Bow attack 2: 1d20 + 3 ⇒ (14) + 3 = 17

damage 1: 1d6 + 1 ⇒ (6) + 1 = 7
damage 2: 1d6 + 1 ⇒ (2) + 1 = 3


Bose’ first arrow drops the last goblin. No need to fire the second arrow.

There is a moment of calm before the cleric whispers, ”Does anyone require healing?”

Kerkko strides forward to gather the javelins he had thrown. He gestures to Unto, ”Good fight. Give me a hand.” The two of them quickly strip weapons from the fallen goblins and throw the bodies into the hall before shutting the door and sliding the tables up against it.

Kerkko turns to face the rest of their band. ”Again, well met and well fought. Who leads your group? Do we dig in and defend this room again or do we move?”


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Moving forward to grab his dagger out of the stabbed goblin, Lalandar will turn to Kerkko, We need more information first. What so you know of these goblins? Were they torturing you or just keeping you prisoner? I guess the real question is have you seen any bigger ones, leader types?


Kerkko considers the question for a moment. "I've been here for a while. I was hired to help protect a merchant caravan headed north. Bandits fell upon us shortly after we decamped after our first night on the trail. We beat them back, but we lost several men, both killed and wounded. The bandits had several casualties, as well - we found drag marks where they pulled their wounded away from the battle. They didn't leave anything behind. We didn't have enough men to chase after them, but the captain thought they were the main concern. Since we had beaten them once, even in our weakened numbers, he thought we could proceed."

He looks around the room, "He was wrong. That very night, during second watch, we were caught unprepared and easily defeated. The goblins killed the wounded and marched the rest of us into the woods. I can't tell you how long it took or where we went; when I came to my senses again, I was chained to a peg above my head in a pitch black room, where you found me. There were a few others from the caravan in there with me, but they've all passed onto Pharasma's judgment now." He looks Lalandar in the eyes, "There was torture, and it was just too much for them to take."

You can see many recent wounds on Kerkko's muscular frame. At a glance, they might be the results of torture or combat or something else. It would take some investigation to determine the causes. Give me a Heal or Medicine check to know more.

"I don't know what they thought they would get from the torture. I never heard one use a language I knew - they didn't ask me any questions and I don't know if they could understand my answers, anyway. They would hurt you and laugh. The louder you yelled, the louder they laughed. But I know that there's something down here they are afraid of. Maybe it's a chieftain or whatever a goblin calls their leader."


Unto doesn’t say anything, but he shows you several barely-healed cuts on his arms, belly, and back along with what look like burns near his eyes.

Jorma says, ”It doesn’t matter. Now we’re gonna kill every last one of these little monsters. I know they are in the basement of the Folly - Unto and I were gonna sneak down here and help ourselves to some of what they’ve been stealing from honest folk.” He looks down, a little ashamed, ”We got caught. Been down here several days, I wager.” He points a finger at Conn, ”We’d be free by now if those cowards would’ve come after us like they said they would!”

He stares at Conn, who ignores him, studiously looking over his loaded crossbow, which never wavers much from pointing at the belligerent Jorma.

Jorma continues, ”Bah! Anyway, everyone knows these little terrors are led by a giant of some sort. What he wants with an army of runts, gods only know, but maybe he’s as stupid as they are. I say we attack!”

Unto looks very uncertain about this suggestion, his eyes widening, but he says nothing.


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

I will start using my 5th level character now Medicine Untrained: 1d20 + 4 ⇒ (3) + 4 = 7


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

I have no reason not to continue. I know there is something going on here that attracts my attention. How do the rest of us feel?


We will officially move to 5th-level and PF2e characters after we rest. So the metagame question becomes do you press on as 4th-level PF1e characters or do you rest to become 5th-level PF2e characters? If you rest, do you try to do it here or do you retreat to avoid a battle in the middle of the night?


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Oh, ok. In that case, I would rest. I thought it was retreat all the way. Retcon my statement

I would recommend we rest to recover here soon. We have been traveling for awhile. I think we could safely back to that bolt hole we found for protection and then proceed after these who were captives have had a chance to recover. Also, it would allow us who have traipsed through these dungeons to recoup and plan our next steps.


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Can we rest then while we finishing the player modification.


I wasn't planning to modify any players. Of course you can rest. I've been waiting for some agreement on where you will rest and what precautions you will take when you rest. For the record, the bolt hole you referred to earlier is quite small, definitely not enough to hide your entire crew for the night. That said,

Jaonos offers, "Even if you think we can retreat with relative safety - that roaring is a bit disconcerting, I must admit - the bolt hole seemed very small to me though I didn't go in to inspect it closely. The armory itself seems to be used at least on occasion, based on finding the captives' gear in there and there's really nothing to hide behind. However, the room full of foodstuffs - we could hide behind the barrels and no one would be the wiser if we were able to be quiet. Perhaps that would save us from having to exit all the way up the stairs."

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