
Jaonos Erdove |

I'm going to make 2 moves here based on the condition of if Joanos has kept Bose in sight while all this has occurred or not.
If Joanos has kept clear line of sight on Bose.
Joanos knotches an arrow and aims at the door. He curses himself under his breath for not staying within range to heal his comrades.
Init: 1d20 + 5 ⇒ (15) + 5 = 20
Else
Jaonos hears a slight scrapping sound in the quiet night coming from the tower Lalandar and Bose had gone to. He draws an arrow from his quiver and moves to try and find a good vantage point.
Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Init: 1d20 + 5 ⇒ (17) + 5 = 22
Frenhir's move is the same either way
Frenhir remains close to Joanos. He sniffs at the air constantly.
Preception: 1d20 + 5 ⇒ (20) + 5 = 25
If he has to move to stay with Joanos
stealth: 1d20 + 6 ⇒ (4) + 6 = 10

Pixie Rogue |

Jaonos: The light is dim, but it's not night yet, but I will assume that doesn't affect your decisions. I've moved Jaonos to have line-of-sight with the door and close enough to heal via channeling. I assume your "one move for the surprise round" is readying your shot. Note that Ferrum stands between you and the door and Bose is prone immediately in front of the door.
Bose: The prone position prevents you from using your bow, but I presume you're perfectly capable of drawing and flinging a dagger if necessary.
Initiative for Ferrum: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative for the fellow behind the door: 1d20 ⇒ 17
Initiatives for surprise round
23+ Lalandar (weapon drawn previously; ready to cast a spell)
20+ Bose (ready to quick draw a weapon and attack if necessary)
20- Jaonos/Frenhir (Jaonos is ready to fire his bow)
11- Ferrum (ready to bust in when the door opens)
We haven't really discussed the reason we are entering the watchtower, but Ferrum assumes that's the intention here, by whatever means necessary, so he's going in.

Pixie Rogue |

As the party tenses up outside the watchtower, prepared for battle, it seems to take an eternity for the door to unlatch and begin to swing open. As everyone has opted to ready themselves to respond to a threat that hasn't appeared yet, initiative falls down to Ferrum, whose trigger was an open door, more or less.
As the door begins to swing in, and before the man behind the door has even had a chance to peer through the gap, Ferrum enters his bloodrage, growing significantly in size, and leaps across his prone partner to hit the door with several hundred pounds of half-orc.
Bull Rush CMB: 1d20 + 11 ⇒ (9) + 11 = 20
The ploy works. Not only does the over-sized half-orc prevent the closing of the door, but he shoves the man behind it into the room and Ferrum is now just inside (note: he's occupying a 10x10 square because of his size).
New map for the watchtower. There's a new tab on the map linked above. You should be able to click back and forth between the two maps as you wish. The blue squares indicate stairs - one set goes up (color getting lighter), one set goes down (color getting darker).
Lalandar, Bose, Jaonos, and Frenhir are up before the men inside the room have time to react. The one labeled crossbow (cell E4) has one loaded and pointed toward the door, but Ferrum got the drop on his partner and x-bow hasn't had time to fire his weapon yet. The man who opened the door is currently unarmed. You can freely move through an ally's square.

Pixie Rogue |

The door has been bashed open and, in turn, bashed the fellow opening it. Ferrum's entrance pushed him back as shown on the map. Ferrum's allies can enter through Ferrum's square and will have cover from the super-sized half-orc as they do so.
Bose will need to use a move action (or special ability if he has one, I didn't check) to stand. Presumably he will use a second to move into the tower, during which he can draw a weapon and ready it for use, but he won't have enough actions to attack. He can always take a free action to talk, but diplomacy takes some time and a show of good faith would help with that (aka, Ferrum not breathing down their necks).

Lalandar |

my bad, not used to going first Lalandar will see the cross bow and close the distance. Blade drawn and the magic aura around him, he will step into range to attack but stop with blade out. Intimidate: 1d20 + 7 ⇒ (2) + 7 = 9
I believe it provokes an aoo if I do this so can I do an acrobatic check or something. Because obviously, somebody shooting or attacking at me is going to make me react in a less diplomatic fashion.

Pixie Rogue |

Neither of the foes threatens a space (one is unarmed, the other doesn’t have a melee weapon in hand, so your move doesn’t provoke an AoO. If you wish to tumble to avoid provoking in the future, it is indeed an Acrobatics check. You can always roll and I will use it if you need it.
What magic aura are you referring to in your description? What space are you moving to?

Pixie Rogue |

I failed to notice that I needed to put coordinate values on the edges of the spreadsheet. That's corrected.
Note for Lalandar: You can't stop in Ferrum's space. The very square-looking stair is a spiral staircase. You can stand in C3 and threaten the crossbowman in D3. Alternatively, since the unarmed man doesn't threaten yet, you could actually circle around behind him to E3 and threaten both men without provoking an attack of opportunity.
Note for Jaonos: It is a 30' move for you to reach square B3, which would allow you to be up a step or two on the spiral stair and threaten the men with your bow. Frenhir has more movement per move action and can easily be in the room and threatening either man if you wish.

Bose Aufero |

Since Lalander has a blade, I will assume he will move to the room, rather than the stairs.
Bose will roll back to his feet and onto the stairs quick drawing his bow to cover the CrossBow holder.
Good Evening Gentlemen. I do apologize for my friend's exuberant knock. he can be a bit heavy handed

Pixie Rogue |

Good plan.
The cleric and his faithful canine companion move up to the door to assess the situation. Seeing that things appear to be well in hand, he turns and places his back to the wall so he can listen to the battle and watch the courtyard for surprises. The map has been updated.
The two men are dishevelled and clad in dirty studded armor. Each has a flail at his belt. A second crossbow lies on a table in the southeastern corner of the room along with a small case of quarrels.
The unarmed fellow reaches for his flail, but glances around the room and scowls, raising his hands slightly in near-surrender. Almost under his breath, he mutters, "Gorum's spiked codpiece, now we're in it."
The fellow with the crossbow is clearly shocked by the sudden onslaught and being so quickly surrounded. A slow grin forms, displaying discolored teeth, and he carefully tips the crossbow up so it no longer threatens anyone. "Say, you fellas are good. If yer tryin' ta prove yer up fer the job, ya got my vote. What say we all put our weapons down and talk peaceful, hey?"
The other man's head whips around, "What're you about? Shoot 'em! Shoot the dirty half-breed!" He gives Ferrum a hateful look.
Ferrum's eyes narrow. He reaches out with a massive clawed hand and grabs the man by the throat before reaching down to pluck the flail from his belt with his free hand.
"Oh! Hey, no need for that, we can all be friends here, mate! Adhearn's just tired, we've been on guard near the full day. M'name's Conn. Yer gonna need t' talk t' the boss 'r Cullen fer th' job." He jerks his head upward as he finishes.
First impressions: These guys might not be smart, but the one doing the talking isn't stupid. He knows when he's beat, but his partner might not.

Pixie Rogue |

Conn visibly relaxes at the pleasant reply. "Well, it's not my place t' offer ya th' job or nuthin' like that. Ye should talk t' the boss. She's probably in her quarters, upstairs."
He licks his lips and looks at the door, still standing open. "Er, d'ye mind if I close the door? It's gettin' dark and that's when they start to get frisky, y'know."

Pixie Rogue |

With things seeming more peaceful, Ferrum lets his rage subside, but he keeps a narrowed gaze on the second man as he steps away toward the table where the second crossbow lays.
Conn moves toward the door as he replies, "Yeah, well, those little fellas 'r a vicious lot. If ya get enough of them, they'll even bring down your big friend there," he seems a bit surprised to see Ferrum a much more normal size when he glances over. "Ah, anyway, they don't take kindly to sharing the keep with us and we don't particularly like them back, y'know?"
When he gets to the door, he motions Jaonos to come on in, but Frenhir's hackles get up a bit and the wolf growls. "Ha! Bet he smells ol' Fang on me. He was down here sniffing around for treats earlier. They might not get along too well, come to think about it. Might need to keep 'em apart. But I wouldn't leave man nor beast out there when the sun sets. C'mon in!"
Does anyone have an action to take or speech to make before he closes and bars the door?

Pixie Rogue |

”Heh, well, I woke up in the hold of the The Sultan’s Bride after a night of too much ale. It took a while, but I eventually earned enough trust to get to go ashore. And ran like Gorum’s hellhounds were on my trail. Naturally, I’m not too fond of jobs near the water right now.”
After Jaonos and Frenhir come in, Conn closes and bars the door. Even a casual glance tells you the door will take some punishment before it gives way.
Conn looks at the stairs, then at Adhearn, and pauses. ”I think I’ll go tell the boss you’re here. What did you say your group’s name is?”

Pixie Rogue |

Bose knows freelancers and mercenaries that want a reputation, so they create a name for themselves and make sure that people know what it is. Sometimes, they don't share it in-person - they just want people to fear/respect the name and wonder who it is. Negotiations with such a group are handled through any number of methods so the mercs remain anonymous even to their client. Some groups don't hide and like folks knowing who "Maverick's Marauders" really are. He apparently feels you are an organized team of some sort and have a name as such. If the boss recognizes your name, it's an easy introduction, but maybe not a good one if that group did the boss wrong in the past. Risks and rewards.

Lalandar |

3 Elves and a half orc in the party right? We could say on that. Or we could do something vague. How about something like The Sentinels. Or Sentinels at the Gate.. even more vague.

Pixie Rogue |

Noting your pause as you look at each other, Conn's eyes light up in understanding. "Ah, gotcha. I figured you guys were professionals. No problem. I'll be right back. Come on, Adhearn." The second man graces the party with a sour look as he rubs his neck and follows Conn.
You hear a murmur from up the stairs. Perception checks, please.

Pixie Rogue |

Lalandar: 1d20 ⇒ 7
Jaonos: 1d20 ⇒ 18
Ferrum: 1d20 ⇒ 1
The cleric looks ill-at-ease. "The second man - the one with the scowl - he's trying to tell someone they should just kill the lot of us. He doesn't seem to be having much success, but we definitely can't trust him."
You hear steps receding further up the stairs. You have the ground floor to yourselves.

Pixie Rogue |

This room is relatively bare. There is debris of the type you get when people are cooped up in a place for a long period of time and don’t clean it. A pair of rough metal plates are on the floor near the stairs. The stairs, both up and down, have dust along the edges but not in the middle where you would expect people to step as they proceed up or down.
The only decoration in the room is the furniture; a pair of sturdy chairs and a rough-hewn table, mentioned earlier. The surface of the table is marked, presumably by the tip of a knife, some marks fairly deep.
As you proceed with your examination, a gravelly voice asks, ”Find what yer lookin’ for, ears?” Another man, dressed much like Conn and Adhearn, stands at the top of the stairs, loaded crossbow casually laid across his arm. ”Conn’s a trusting soul, sees the best in most people he meets, but we can’t leave strangers in the guard room alone without the boss’ leave.” He moves a couple steps down into the room. ”What brings you to the Folly? Not many folk with any sense want to be this far into the woods around here.”

Lalandar |

That would be appreciated. So I was at the folly a few months back, I barely got out alive, why would ya'll be camped out here?
Diplomacy: 1d20 ⇒ 18 I dont actually have diplomacy points and I dont remember where the bonus originates so I'm not sure what, if any, additions to make.

Lalandar |

Responding in a whisper, after my last encounter, I treat everything in the place with my blade in my hand. That being said, if they are honest with us, I'm willing to allow them to help us.

Pixie Rogue |

The party hears footsteps on the stairs, along with the sounds of disagreement. An angry voice, almost growling in its gruffness, and another, not quite pleading, trying to reason with the first. The words are indistinct and are suddenly cut off as they get closer.
After a couple more minutes, a figure comes around the curve of the stairs, a fat half-orc woman wearing stained scale mail and carrying a tray with something steaming on it. She scowls at the party, saying nothing, and continues down the stairs. Shortly thereafter, she comes back up, loosely carrying the tray. She looks at each of you, appraisingly, before noticing Frenhir. Her face relaxes just slightly as she fishes into a pocket and produces something that she tosses on the ground near the wolf. As the animal sniffs at the offering carefully, she sniffs at the rest of you and heads up the stairs.
The third man, the one with the crossbow, meets her on the steps, but gets to once side to allow her past. "Bareli," he jerks his head toward the half-orc woman's retreating back, "Bareli will get your grub." He takes up a position on the stairs where he can see each of you, but seems to be paying the post attention to the door.
Frenhir, deciding the morsel is edible, snaps it up and makes quick work of it.

Lalandar |

so, you seem worried about what is out there. Last time I was here, we had goblins but there only rely a problem when they overwhelm you in huge numbers. With the entryway and crossbow galore, you shouldn't have a hard time holding them off. So what are you actually concerned with? with that, Lalandar will turn his body to watch the door and our de facto guard.

Pixie Rogue |

He snorts. ”You’ve been outta the trees too long, ears, if you really believe it’s that easy. They’re like roaches - if you see one, there’s fifteen others. And we’re deep in goblin lands, so they don’t stop coming. I’ve seen good men go down under a tide of those little trash-eaters. Don’t underestimate the little buggers. And remember; they’re not all little, either.”

Jaonos Erdove |

Jaonos shifts his weight to subtly allow his right hand to rest near his dagger.
Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
Ferocious creatures goblins are indeed. What they lack in intelligence they make up for in bloodlust. But even goblins need motivation. Do you know why they would take social interest in this keep?

Pixie Rogue |

He sucks on his lip for a moment, then shakes his head. "Nah. I mean, the man that built her, he did it on a dead horde of gobbos and orcs. The story is that his crew almost wiped out two whole tribes by themselves."
He scratches under his jaw with his free hand. "Maybe they are still paying him back for what he did to them. Maybe it is because they're too stupid to build their own."

Pixie Rogue |

Up the stairs, you hear an woman's raised voice, impatience clear. "Well!? Where are they?" A less distinct voice responds and she answers, "So why are you standing here? MOVE!"
The unnamed guard looks up before moving down and out of the way, just in time to avoid Adhearn, who comes down the stairs hastily, looking over his shoulder. Conn is not far behind, but stumbles and falls against the wall before catching his balance and continuing his descent with some semblance of control.
Behind him is a man with greasy black hair, high cheekbones, and a narrowed gaze at the party. Close at his heel is a large dog with a shaggy black and gray coat. It stops on the curve of the stairs on sight of the wolf and lets out a low growl. Frenhir responds likewise, his hackles rising.
Immediately behind the dog is a woman in armor. When the dog stops, she plants a boot in its butt and shoves. It wheels around and bites at her, but clearly as a threat and not an attack. "CULLEN! Control your mutt before I put it out of our collective misery!"
The fellow with the greasy black hair turns, "FANG! GET DOWN HERE!" The dog tucks his tail between his legs and runs down to Cullen, where he stands, quietly snarling at the new canine.
The woman continues coming down the stairs, but stops two from the bottom and studies the group. Assuming you study her in return, you see a muscular and attractive half-elf woman wearing fitted half-plate and carrying a large flail at her belt. Dark brown eyes look at each of you appraisingly before moving to the next. She regards Frenhir last, a ghost of a smile playing upon her lips that she quickly squelches. "Welcome to my domain. I am Firean Maiethil and I intend to retake this fort from the savages that destroyed the original owner and his family and his men decades ago. The idiot over there tells me you have the skills to help with that. Do you?"
Conn is staring at his shoes as she speaks. He cringes a bit at the insult, but doesn't look up. Adhearn has found something fascinating in the air above Bose' head and is carefully not looking anyone, but he appears a bit smug at the moment.
There are now eleven creatures (people and canines) in the room. Ferrum and the residents have been placed on the map. Your characters will be located in the lower left area of the room - feel free to let me know where, but it's not critical unless someone decides they are going to start a melee.