AC 16, touch 13, flat-footed 13 (+3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
dagger +3 (1d4+3/19-20) or
dagger +3 (1d4+3/19-20) or
rapier +3 (1d6+3/18-20)
Special Attacks arcane pool (+1, 5 points), spell combat
Magus (Bladebound) Spells Prepared (CL 1st; concentration +5)
1st—magic missile, true strike, True Strike, Chill Touch
0 (at will)—acid splash, detect magic, ray of frost
Base Atk +0; CMB +3; CMD 16