Phantom Limbs: A Second Chance at Life (Inactive)

Game Master TheLogicOfCrocodiles

A group of despondent and damaged hospital patients are given a second chance at living out in the sun as a famous guild of chemists and doctors reveals a potential cure for what ails them – and all they have to do is scout out the concerns of a local logging company for the next month...


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This wing of the hospital is always quiet.

You can go your entire day without hearing anything more invasive than the sound of insects bouncing against the window glass, the muted murmur of crowds and industry from the city outside or sometimes, if any of your fellow patients are feeling bold, the sound of shuffling feet pass by the heavy wooden door to your room.

You've been here for weeks, maybe months – you've lost count of the days now, but you still remember what it felt like to be whole. You don't know if you'll ever forget it, as much as you might want to sometimes.

You were whole, a while ago, and you were free. You never thought that anything bad would happen to you, not really. You'd lived through a few scrapes, lost a friend or two to the plagues or the forests, but you – like everyone else – thought themselves impervious, somehow, to the real dangers of the world.

You were wrong, and now you're here... or at least, most of you is. Whatever part you left out there is long gone now, and you resigned yourself to the fact that you wouldn't be getting it back a long time ago. Your hospital room, the occasional decent meal, a lot of regret and your memories. That's all that's left for you now.

Or at least that's what you thought before the visitor came, striding into your room like he owned you and then telling you exactly why he might. He wasn't a doctor or a nurse but a businessman, and he was there to offer you an opportunity. A 'second chance, if you like', he had said. He had promised to make you whole, and left with a whirlwind of promises and hints in his wake.

The meeting down in the old rose garden, the meeting that he called, is about to start. It's been a long time since you've been out of your room – but you'll brave it, for a chance at a fresh start.

Phantom Limbs is a homebrew campaign run in a low-magic world, where the loss of a limb and the lack of a support network can lead to you being shut away in a hospital room for the rest of your life simply so that your city doesn't get another beggar clogging up its alleyways.

The characters are all patients who are being given a second chance at a life outside the hospital, individuals who lost parts of their bodies through accidents, punishment or foolishness. A well-known medical company from another city is in cahoots with a logging company centred in yours (a business whose lack of safety practices help keep these hospitals full), stress-testing a potential product by plunging a group of – frankly – expendable individuals back into the outside world. The characters are being offered the chance to undertake survey and 'clearing' work high up in the infamously unfriendly mountain territories. And the reward for such a foolish endeavour?

They get their lives back – the latest breakthrough in the newly-emergent sciences, artificial body parts to return what fate stole from them. Missing eyes, and legs and hands suddenly returned. They're not perfect, and they're not pretty, but they're better than nothing. And all the characters have to do is stress-test them out in the field with a little exploring for a month or so.

Easiest job in the world.

The rules for recruitment, restrictions, character-building and notes about the campaign world are below in the spoiler tabs – if you have any questions, don't hesitate to ask.

...

Recruitment Process and Character Rules:
The recruitment process will be as follows -potential players should post on this thread with a race, class and name, and then a very short backstory or description (no more than one paragraph) detailing how they lost or irreparably broke whatever bodypart landed them in the hospital for a permanent stay (the current choices are Arm, Hand, Leg, Ear, Eye, Spine or Jaw). It is recommended you look at the spoiler tab in the mapaign info, graft traits, to see what kind of replacement options exist for you. And concerning grafts, as soon as the game starts you could hide them under your coat and never speak of them again from a roleplay perspective if that's what you really wanted, but the important thing is that they are what's getting your character back out into the world.

After a few days (anything up to a week) of character options and general questions/answers there will be a roleplay test, where the most promising characters will be asked to interact with eachother at the rose garden meeting. After a few days of that I will choose the characters that I think would make the campaign run as smoothly and enjoyably as possible and PM them with an offer to join the discussion and campaign threads.

So the game won't be starting immediately, you have time to think / consider / question. The way it's currently planned it's not a hugely long campaign story, most probably running between level 3 and levels 6 or 7. I'd also be expecting several posts a day per player, so if that would be a problem this may not be the campaign for you. I'm lucky in that I have a mostly flexible job and checking the boards isn't often a problem.

Anyway, The Character Rules are as follows...
20 point buy for stats, two traits (a drawback can be taken for an additional trait) and one mandatory free graft trait, found in a spoiler tab in the 'campaign info' section.
Characters should be built at level 3.
Characters have 3,000gp to spend, but a limit of a single magic item worth no more than 1,500gp.
HP progression is full for the first level, the half (rounded up) for subsequent levels.

Available Races: Anything from the core or featured lists is fine, the uncommon races are slightly less likely to be accepted but certainly not banned, and due to the low-magic setting races with uncommon magical abilities are also less likely to be accepted (although a good concept could easily sway me).

Available Classes: Similarly anything from the Core, Base or alternate class lists is absolutely fine by me, including archetypes. 3rd party content is, again, slightly less likely to be selected but certainly not banned, as are magic-users of various hues.

In essence, as long as you show that you can make roleplay fun and engaging you could play a goblin Expert-NPC class and still be selected. The quality and effective roleplaying of a character is more important to me as a GM than their race, class or mechanics.

All homebrew setting information is in the campaign info tab. So good luck creating characters, and ask any questions you wish.

And remember - if your concept fits the world you have a much higher chance of being selected.

Gatsby


I have a human bard concept I would like to submit. A naive yet charming young man. A scoundrel and a scammer, yet with a heart of gold that Robin Hood would be proud of.

His magic is hidden in his theatrical showmanship. He would be a celebrity magician of a small town stage, if he wasn't run out of town with bad debts and get-rich-quick schemes gone sour. It seems he was born under an unlucky star, or maybe the planets aligned against him, for he was named Lucy. Not quite lucky; Lucy.


Human Slayer 2/Investigator 1 (Advanced Class Guide playtest) with an Iron eye graft.

Skaromir was a well regarded organised crime enforcer in Barrjka until a very small time hoodlum got lucky (an ambush Skaromir should have seen coming) and in the ensuing fracas, Skaromir was knocked unconscious and woke to find he had lost an eye.
He was immediately dropped by his gangland mob bosses and dumped unceremoniously here in the quiet wing...
Even now Skaromir suspects a vendetta against him within his old organization led to his arrival here, and that the Marshall Wellness Corporation had him targeted from the beginning...
Skaromir wears a black leather patch to cover his shame, and within his fevered dreams burns a thirst for vengeance and answers...


GM Gatsby: Will this cross paths with the Hawcroft Logging PbP??? ;)


Oceanshieldwolf wrote:
GM Gatsby: Will this cross paths with the Hawcroft Logging PbP??? ;)

It may well do, Mr Wolf... It may well do.

But that's a decision for the future. ;)


Psionic's?
I have an idea for a hidden con-woman telepath with a broken back.


Psionics is absolutely fine, although as with magic would be rare and poorly understood.


Yep the idea is shes a Telepath, she hides whats she dos, She's an Elf and has been in the hospital as a quadriplegic for 121 years after a gang boss now dead, ordered a hit on her. She was dropped off a 8th floor building. She has been using her powers to keep herself alive for 121 years, each day using a talent to help her breath. She has a hidden Psi crystal that looks over her wile she rest waking her when she has breathing problems.


I'd like to submit Harbek Toruun A Dwarf Thief turned engineer.

Brought up by his scoundrel of a father who taught him everything about breaking and entering, the life of a criminal seemed exciting to the young Harbek... That is until his father was dragged to prison and he had to fend for himself. Harbek decided to turn his life around, not wanting to wind up in prison like his father. He took a job with Hawcroft logging, Harbek eventually worked as an engineer for the company. One day while replacing some gears in a water driven band saw a chock slipped allowing the machine to turn. His whole right arm was drawn between the large gears turning it into a bloody pulp. Hawcroft logging rewarded his long years of labour by dumping him in a hospital in Barrjka.


Let's do this.


Well, the thing is, it really wasn’t my fault. I had collected the coins from the loggers and was off to acquire some more moonshine for them again. We all know that this is against Hawcroft regulations, but that far from town, who was ever gonna know, right? Well worth the risk, I say.

Well, it was all going rather well. Just before lunch I reached their camp, as planned, and was heading back again after a quick meal. We’d talked it all through already, you see? Three days I told them, three days to travel back to town, get the liquor and then back to camp. Easy enough to understand, right?

Well now, Bunker says, ‘Oughtta only take two days,’ and then he says that he’s keeping all the coin till the moonshine is in his hands. Can you believe it? Well, it gets worse. He nods to Jenkins and Bralla. They jump me, knock me senseless and ties me to my horse. Bunker says, ‘Listen – two days, right, or we’ll report ya to Hawcrofts and lets them deal with ya,’ and he yells the ‘with ya’ as he slaps me horse’s rump solidly.

To me, things were looking up then. See, I don’t need to deal with no low-life like Bunker. So, after a few miles, when me hands were finally loosed from the ropes, I was singing to meself all happy-like.

I had just trotted into to town, an hour before sink, when Viktor stepped into street. ‘Lucy,’ he called up to me (yeah, me old Pa named me Lucy right before he left Ma). ‘Lucy, I got eleven crossbows pointed at you from all sides.’ And I could see them, pointing at me through windows and doors and even from the rooftops. ‘That’s one crossbow for every hundred gold coins you owe me. Now, where in all-blimey is my money? You’d better have a really good story this time, and true too, or you’re gonna make like a porcupine.’

So, you see, it wasn’t my fault. For a start, that race horse was a sure-thing till it stumbled on the first jump; I don’t know why Viktor couldn’t forgive me that. Then when Uncle Kapim loaned me the money, well, wasn’t it the right thing to do to give it to the orphanage instead? And just that very morning I had Viktor’s money, right up till Bunker reneged his part of the bargain. I tried to explain all this to Viktor, again, but he said ‘Enough is enough. It’s time we taught you a lesson boy.’ His men held me down and Viktor cut both my hands off, one at a time. It really wasn’t my fault at all.


Going to take the Iron or Ceramic Hand Graft - I still can't decide!

GM: Would the +1 graft bonus on accuracy when using the grapple combat manoeuvre extend to the Dirty Trick combat manoeuvre?


Changed my mind we have a load of crooks so she's not a con artist she was a spy for a conflict long over.


Lucy, I would be open to let you take an either / or if you were particularly fond on dirty tricks. The wonders of homebrew...


Bora Corvanim
Human alchemist

"People tell me I'm mad. Mad, they say! Do I sound mad to you? Why, I'm positively jolly! But just because of one minor explosion and a tiny bit of blindness, they stick me in here and deny me my art... But soon, I will be free! Soon, I will have access to my lab again! Soon... soon I shall begin my experiments again. And then they will rue the day they called me mad! MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!"


Thinking as it's the Industrial Age , she would be an industrial spy over a government one.
Not here for years but here with industrial espionage. I'm working on a story where she faces off v a riveal and cones of badly. She's not local at all but here to find a prosses or information. After the confrontation she's broken and left for dead in this back water dump, with little or no medical care. Not tell to say who she really is for fear of braking cover. So she will have an enermy / riveal as a drawback.

Thinking she broken her back lower down and still has the use of her aims, paraplegic.
I'm working on a alt now to see how it all works out.

My take a level in NPC Aristocrat as well for level 1 seeing how it looks now.

Still like the idea of a telepath but I think I will give her Amateur gunslinger feat.


Dot for interest.

Working on a gunslinger (musket master) who lost his sight during a fight in the frontier near the Badlands. He feels utterly useless since losing his sight and would give anything to be able to see to shoot again.


I'm very pleased with the responses and character ideas that people are giving so far, they're capturing the feel of the world very well.

I will note however that we so far have nobody aiming for grafts of legs, jaw or ears... I'd be interested to see some from any new submissions.

Gatsby


I'm actually working on one with a Jaw graft right now... let's see if I can get this to come together properly. XD


Here we go. ^^

Spoiler:
Appearance

Amy
Female Human Sorcerer (Wildblooded) 3
NG Medium humanoid (human)
Init +7; Senses Perception +4
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 15 (3d6+3)
Fort +1, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Sorcerer (Wildblooded) Spells Known (CL 3rd; concentration +7):
1st (6/day)—identify, magic missile, vanish, color spray (DC 15)
0 (at will)—ray of frost, mage hand, prestidigitation (DC 14), ghost sound (DC 14), detect magic, clean, crack (DC 14), pants (DC 14)
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 10, Int 18, Wis 13, Cha 14
Base Atk +1; CMB +1; CMD 12
Feats Eschew Materials, Improved Initiative, Silent Spell, Toughness
Traits classically schooled, grafted jaw (ceramic), reactionary
Skills Bluff +5, Diplomacy +5, Disguise +3, Heal +3, Knowledge (arcana) +12, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +8, Perception +4, Spellcraft +13
Languages Common, Draconic, Dwarven, Elven, Literacy
SQ arcane bolt, metamagic adept, mutated bloodlines (sage), silent caster
Other Gear Backpack, masterwork (33 @ 32 lbs), Canteen, Folding chair, Tea (per cup) (20), Teapot, Trail rations (10), 2947 GP, 3 SP, 8 CP
--------------------
Special Abilities
--------------------
Arcane Bolt (1d4+1) (7/day) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grafted Jaw (Ceramic) +3 bonus to Bluff checks
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Silent Caster Penalties from Silent Spell (including increased spell slot levels) no longer apply, and Silent Spell is automatically applied to all spells. The caster cannot cast any spell verbally.
Silent Spell Cast a spell with no verbal components. +1 Level.
--------------------
Several years ago, Amy was involved in a nasty accident involving several balls, a stampeding herd of cows, several ducks, and the contents of a smithy. It had to be seen to be believed, but the end result was a horribly smashed jaw that made it difficult to eat, much less do anything more interesting. This was even more of a problem for her, though... because Amy was born with a small amount of arcane talent, and spells usually required a degree of verbal activation to be used.

Part of her salvation came in the form of a specially grafted jaw, a strange fixture encased in ceramic that she ultimately ended up taking. Unfortunately, there was only so much it could do - she could eat, but any sort of talking was difficult, and even now she almost never speaks.

That might be for the best, because Amy is generally willful, caustic, and sarcastic in conversations, believing it's the duty of other people to take care of the minor details. She's not totally above flinging a few magic missiles towards a threat, but she's too lazy to bother unless it really seems important. She can be nice to those who show her kindness first, and she has a bit of a soft spot for kids, but as far as she's concerned, she's mostly just along for the ride. It wouldn't be unusual of her to set up a chair and have a cup of tea while watching others fight for their lives (and, indeed, this would be the place she'd cast spells from).

Incidentally, years of being unable to speak have taught her how to use the [Silent Spell] metamagic far more effectively, and she no longer has to spend a higher spell slot or extend the casting time to use it. When the sorcerer's ability to avoid most materials is added in, the end result is that she's able to do most magic with no more than a gesture.


Yes some varied backstories here! I'm seeing folk giving a lot of thought to being quite crippled... Skaromir seems lightly gimped with but one eye missing...

Here's a picture of Skar:

.^)---/---<

And portrait:

(•.€)

@GM Gatsby - I just realised Slayer/Investigator could be seen to be problematic as they both share Rogue as a parent class... I'm not personally seeing any mechanical issues (the Revised Investigator no longer has Sneak Attack...) but let me know if it is a problem...


Oceanshieldwolf wrote:
@GM Gatsby - I just realised Slayer/Investigator could be seen to be problematic as they both share Rogue as a parent class... I'm not personally seeing any mechanical issues (the Revised Investigator no longer has Sneak Attack...) but let me know if it is a problem...

I looked over it today, no problem at all.


I've got a legless Vivisectionist I'm working on, graft wise.
Will try to get it in tomorrow.


Oh, whoops, forgot to add the Diplomacy loss for the jaw. Well, if she's accepted, I'll fix that for the alias. ^^


Hi all
I have an inquisitor, who uses the gun powder inquisition. John of the wains (on your way pilgrim). :)
He was an agent of the church (which one I'm not sure yet) when he suffered a misfire with his pistol. The resulting explosion removed his right hand and blinded him. A misfire that should not have been possible. Enemies in the church hierarchy blocked any chance at any healing spells, so he ended up in this place.
So he waits. As (gods name) is his witness those who did this will be judged.

I see this character as a law bringer brought low. Cross between rooster coburn and judge dread. Sort of. A bit.


Capt Wombat here

Here ya go Lady Sallrana Qillon Silvermoon

IMAGE HERE WITH CERAMIC Cystal like BRACE ON

Back story:

Back Story:
She was lying in the hospital bed because of one thing, Stupidity nothing more, nothing less than being dumb. She should have checked more before going to the mine, seen what was going on, just a back ground interview here and there with just about anyone in town she would have found out the Company running the mine had been doing some odd thing.. That the GOLD mine was just a ruse and that behind the whole thing was one evil twisted fecktard! Her Mortal Enemy, Master Boris Bru-Vain. Boris the Tiefling, Boris the fellow student at the Spy academy, not that it’s called that by anyone but the staff and students. Boris who liked her and after she made it clear she did not like him, Boris who’s mood to her turned black, the sad sack of &##&#*. Boris who spent who whole life seeking at every chance to put her life in danger, why?? Because Boris loved to make her pay. He was brilliant at school, always getting others to do things for him, the evil twisted monkey. Gods he was ugly, she had told him to his face. That’s where she made a mistake, how he must have hated her from that moment. A lady from a fine family telling the street kid with horns that he would never have class, she was right even now with all his ill-gotten gains, he was still known for being a ugly pig. O how he must have thought it would be such a fine joke to get a company to pay her to come and each out the FIND .Yet another act of snickering vengeance that came very close to ending her.

She could not blame just him; she should have seen it coming. Nice job, “go check out a company that says it’s found gold near the logging camps way out in the wilds Sallrana. You know how you love the great outdoors.”
All true, but then the long trip out here, gods it was the back of beyond, then heading up to the site, without even asking anyone about it. Talk about dumb. She had been looking around the side of an old quarry when of the not real mine men spotted her. He waited then as she passed one push and over she went. Lifes do flash in front of eyes, falling she remember thing . “this is it, this is how it ends”

But then no, she wakes weeks later, The mine conmen long gone, a back water Doc going on about no city medical care her all BS. But then it hits home, she’s stuck. She Can’t say why she’s here and asking for help getting a letter out was to risky. Who knows who in the town was part of the gold mind scam, if they found out she was dead. Why! Because her &%###( back was broken in the ball and now her legs where nothing more that drapes for her clothing. The only good thing was she had money but that was getting low now.
If the gold gang found out she was still live, ye she did not like to think about that. So she gave her real name, dropped the act of being poor woman and told everyone she did not remember anything. It gave her time to thing, time to work out what to do next. There had to be a way to get out of the hospital. Mind you as she had taken the contract the find a crime gang there was no going back as well, nit until she had something on them.
What a real ^##^#* mess for a fine lady to get into she thought.

She looked over at the odd gents who had just come into her room, She truned her wheeled chair to face them.

”Now what do they want?”

"Well good day, sirs and how can I help you?"
She said in a polite voice

Scarab Sages

Very cool concept. I'll work on something when I get off work.


Posting for inspection. This is Raven. I know I said I had a gunslinger, but I wanted to try out the swashbuckler really badly. So here's Gavin.


Going to rework her Back story a bit, put in her nemeses more, we would have come to see her in the Hospital,

but shes looking good other wise.


An additional information on my character above. He is human. The grafts he has are a iron hand and iron eyes. I will do a full writeup later today.


So I would like to join if there is still room. I Would probably play a character who had his back broken by a group of thugs, and as a result of that encounter spontaneously developed psionic powers, namely forming a hardened shell of armor around him which protects him. of course, the flipside of this is that it only works while he's conscious, and he can't control which type of armor surrounds him (it's actually his subconscious controlling it and responding to threats, and for the armor types that require more than a free action, he would mostly spend his time dealing with the fact that he's now covered in quasi-see through stuff).

mechanically wise, he would be an human aegis 3 with the broken back graft, so ya...


Back broken by thugs, psionic
Sounds familiar


Here is Jack.

Jack wants new legs.

Jack has been experimented on many times. He is a good subject.

Jack is very strong - that is easy to see. Not so easy is that he is a skilled Vivisectionist alchemist.

Background and Personality are in the Profile.


Dotting for interest. I've got a few ideas brewing. See what I can finalize.


I meant to ask this earlier, but can we take multiple grafts? my idear is morphing slightly, and I would like to do so.


Multiple grafts are possible, but as the graft traits are a little more 'extreme' than usual traits i would have to think of some appropriate 'graft drawbacks' for people to use - and whilst I have some ideas, New Years has eaten a lot of my time.

I'll update the thread again later today.


fair enough. I don't necessarily need to have multiple grafts. I can get what I need another way I think.


Dotting for interest. GM, when are you going to close recruitment?


Paper Gator wrote:
Dotting for interest. GM, when are you going to close recruitment?

Today, most probably - although it won't really be a close of recruitment but instead a shift over to the 'roleplay test' portion of the process. Ideally I'd take everyone that I could, but sadly real life means I can run very few 'tables' at a time, so I'd like to find a group of five to seven characters who I can see work well together.

There will most probably be an update in six or seven hours with the start of the roleplay portion - new character concept submissions are accepted until then, no crunch necessary, just a idea you think might work.

The new year will be reserved for roleplay, ideally (although technically it's already started for me).


How do you feel about an oracle in this world? Do you think it would fit, or should I choose a different class?


An oracle is a possibility (although as mentioned in the initial brief, magic users are far rarer here than in Golarion), but does come with a caveat - if a graft is used to replace part of an oracle that is the subject of their curse, they lose the associated benefits of the curse as well as the penalties. For example, an oracle who has cursed eyes and has them replaced no longer gains blindsense or blindsight when they advance in level, whereas an oracle affected by 'haunted' would progress normally.

Silver Crusade RPG Superstar Season 9 Top 32

Dotting for now. Let's see if I can't come up with something before the day is out.


This is Paper Gator

Baldwin has always been unfortunate sort. Weird things always seems to happen around him, beginning as a small child. He grew up in his father's smithy, training to one day take it over. Even then, objects would move from where he placed them to the opposite side of the room. To offset these misfortunes, he has always had an affinity for metal. It seems to speak to him, much like a person.

However, his full bodied days just didn't last. One day while he was traveling through the mountains his mischievous little "friends" became a bit more malevolent, creating a minor avalanche. He escaped mostly unscathed, but his legs were completely crushed underneath a boulder. He was sent to the hospital to live out his days; who needs a blacksmith that can't walk in his smithy?

He is an oracle with the Metal mystery, and the Haunted Curse, if you couldn't already tell.

I'll crunch him later and get some more background stuff up in a little bit. I just wanted him to be introduced.


small sample of RP to test her tone

She sat in her room looking out the window, it was hard to get her wheelchair to the position, but a bit of perseverance got her there. She had a lot of that, it was drilled into you at the spy academy. You got it or you died, right now she placed her mind in that logic state they stilled into you. Cold hard calculations, dispassionately reviewing facts and events. From a dark hard center in her mind she thought over the events.

A meeting, they had said, new technology's , this trip my not be such a wash out after all! If they could do what they said they could, well the information of such was worth...

A. New thought pushed its way in

Was this his plan all along, get me her, put me in a state so I would go for this. He was that cunning. Brilliant, deviuse, manipulative #%%%^ that he was. Could this have all been planed.?

She looks around the room, an ordily passed her door looking in, he smiles at her but carrys in.

is he on his pay roll, who else?

She stopped, refocusing.

NO!, down that road was madness

Once more in control she carried on.

A meeting they had said, well let see what they have to say about this miracal medical testing.

But her mind locked onto an oddity

but why would a logging company funding this?

The profile reports on company's she had read weeks ago before setting of to get to mind. It helped to have been trained to have a book like memory. It was as if she was reading the reports again, page after page.

Arrr the hire apparent, ambushes girl, could she be seeing other uses for this tech humm. So a deeper play here. Layers with in layers, and me broken stuck like a fly to right in the center of of all. Well I can see no other root but head deeper into the spiders web.

She looked and when no one could see her she shifted her clothing, light brown paint suit with a summer hat, black née-high boots. She bent and picked up her strap bag harmless looked but with. She moved the secret flap, pulled out a small grooming set. Taking her time she made up her hair then place just a toutch of makeup. She did not like a lot of makeup, that was more a human and gnome thing.

All ways good to look ones best

She then reached back into her bag, checking her gun and blades where there. She then pulled out an insect like brooch, placing in on her lapel. It locked itself into place.

"Report HexQin"

Active and ready mam

The tiny construct said.

Right ready at last she would go to this meeting if someone came to help her to it that is. Stilling still in her wheelchair she taught.

Lets see if they comes shall we.


"Um, I have a big stick!"

[For better or worse, this is Naneko. I decided her over the Summoner, Gatsby, so the party may have a Fighter dependent on how things pan out.

Her complete statblock is on her page, but will also be spoilered here for convenience. As always, thanks!

-BigBenClockTower]

Statblock:
Naneko Invokade
Female Human Fighter (Two-Handed Fighter) 3
LN Medium humanoid (human)
Init +4; Senses Perception -1
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 28 (3d10+6)
Fort +4, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee gauntlet (from armor) +6 (1d3+6/×2) and
. . masterwork tetsubo +5 (2d8+9/×4) and
. . unarmed strike +6 (1d3+6/×2)
Special Attacks overhand chop, shattering strike
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +6 (+9 sunder); CMD 19 (22 vs. sunder)
Feats Dazzling Display, Exotic Weapon Proficiency (tetsubo), Improved Sunder, Power Attack, Weapon Focus (tetsubo)
Traits bully, reactionary, grafted arm (ceramic)
Skills Climb +2, Craft (weapons) +6, Handle Animal +6, Intimidate +9, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Swim +2
Languages Common
Combat Gear Hand of the mage; Other Gear O-yoroi, Masterwork Tetsubo, Artisan's tools, masterwork (Craft [weapons]), Eyeglasses, Ceramic arm graft, Ceramic arm graft
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Special Abilities
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Dazzling Display (Tetsubo) Intimidate check to demoralize can affect those within 30' who see you.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.

Naneko was always the greatest. Or show she felt anyways. Her parents could not be more proud of their child once she could comfortably wield a club designed for trained soldiers while she was only six years of age, and they carefully honed this potential while imparting on her the ways of their family traditions. Even when it turned out her vision was not the greatest, she marched onward. Honoring many generations of combat art and flair, and utilizing unique and important heavy armor, Naneko's training included many hours with traditional weapons that were often more sleek and specialized then the mass produced blades and bows given out to hapless adventurers.

However, nothing quite seemed to eclipse the feeling of a club in her hand, and she often looked for the biggest sticks with which to practice. Utilizing a style of combat heavily centered in balancing her small frame with the large weapon, she could maximize impact to shatter the thickest of trees, while barely having to recover from the swing. Unfortunately, while her home life was nice, her schooling life was not. Her school had many bullies, and was (although no one would admit it) a dog eat dog place. When she first became subjected to torments at the hands of local school bullies, she brought a large stick with her to quickly turn the tides.

Quickly settling into a role as a bit of a bully herself (even as her parents were oblivious to it all), it took her earning the ire of a particularly zealous student who was the former school bully of note. He eventually challenged her to a friendly combat, "no bloodshed of course" as it was, and the winner would have to do what the loser said, and would give up their place as top notch. So she accepted the challenge, certain her skills and deftly dodging blows and recovering from swinging her clubs would let her win this one.

Donning her best representation of her family's traditional armor (little more than practice gear, not the real deal for sure), and grabbing her largest club (still a regular club), she headed out to meet the bully who challenged her. When she arrived, he had shown up with three friends, each wielding an entirely real blade despite the claims of no lethality. Nonetheless, after banter was exchanged, she began fighting the trio, although she wasn't able to keep up with them for long, and succumbed to a blow on the back of her head.

When she finally awoke, she found herself in a small alleyway, a note attached to her tattered clothes and armor stating that as per the rules, they already fulfilled the conditions stated (namely, they had her do as they told her while she was unconscious). With an almost indescribable rage, she went home, told her parents about the whole ordeal, and managed to secure a rematch with the bully that'd be overseen by her father and the school's operator. This time, she came equipped with her best equipment, granted by her father, a shining Tetsubo, and some of the best Tatami-Do money could buy.

When she saw the boy across the way again, he showed up with his two friends once more. This time however, the fight was different. She deftly rid each of the two extras with a single bone shattering blow that certainly would leave each one in the hospital for years to come. While against the main boy, she smacked him hard enough that he looked ready to hit the floor at this point, but as he did so, his grasp on his sword slipped as he swung it, the awkward trajectory catching Naneko off guard and depriving her of her arms. Following the fight, all four were rushed to the hospital for all the injuries there of. The boy had died of his wounds, and the other two extras had major head fractures with barely a chance of living.

Naneko was to be kept for an almost endless amount of time, for while she was still alive, missing arms meant she couldn't do anything really anymore. Her family continued to visit her, and always talked to her about the things she did, and what they meant, among others. Eventually, she decided she'd change her ways, and take a more mellow approach to things. Focusing more on reading books, she retained her techniques in combat by studying books on the subject, honing her mind to aid her body next time, so she could avoid a second instance of her situation.

Eventually, it became clear that there was a chance she could recover her arms. Special grafts she'd be gifted would fix it all. She looked forwards to the meeting, hoping to earn the coveted items, so she could get back to doing what she loved, training with the biggest clubs, and wearing the best family armors while doing so.

Grand Lodge

Hi chillbame here
here is my character Judge John
Sorry about the back ground but the computer timed out and I lost it (!@#@$#@%@%&)
I'll post it later


Okay, it looks like it's time for the roleplay stage to begin.

This stage is open to the following characters...:

Lucy Hardcastle,
Harbek Toruun,
Roland G. DeWulf,
Bora Corvanim,
Amy (Rednal),
Skaromir,
Lady Sallrana Qillon Silvermoon,
Judge John of the Wains,
Gavin Hawkins,
Jack Mister,
Naneko Invokade,
and
Baldwin Vanchester.

In addition, the possibility of...
Untitled Character (Vrog Skyreaver),
Untitled Character (Mechapoet)
Untitled Character (Texness)
- if any of you three would like to PM me a character concept for approval, that would be no problem.

Obviously this is far too many people for a single gaming table, and as previously stated I'm not running multiple tables for this adventure - some people will be left out, and for that I apologise in advance.

However, I can at least try to make things fair - for the next few days I'll give all characters mentioned the chance to roleplay off of eachother- don't ask for any GM decisions or take any skills checks that require GM information or intervention, I don't want to interfere. I simply want to see...

+How each character leaves their hospital room and makes their way to the rose garden,
+How they deal with their own personal loss - remember, no character has any graft limbs at this moment (so if you have no legs you really do have no legs...),
+And how the characters interact with each other. My campaigns are not particularly focused on kill monster/get exp; I'd much rather have good roleplaying, intelligent problem solving and people who can make a good job of playing their character.

If your character is something of a loner, that's no problem - interaction need not be interpersonal, it can just as easily be their thoughts or feelings concerning events that they witness.

By the same token, those with no legs may be wondering how they get to the rose garden - all characters can treat themselves as if they have a stern and silent orderly to help them in any way that they wish for this rp session, whether it be pushing your wheelchair or seeing for you. The hospital, for the first time, is actually forcing the orderlies to interact with you patients, so make the best of it. If you don't need one, you don't have to have one - but the option is there.

The Immediate Setting and Goal:
The RP should concern your journey to the rose garden and subsequent encounters with the other patients as they arrive. The garden itself is a wide open space, beautiful but definitely unkempt, with rosebushes and climbing plants arrayed around the edge of a central courtyard. The businessman that offered you the opportunity is not there - he's readying himself in another part of the hospital you have no access to.

You can take liberties with the scenario to a certain extent - if you want a bench there can be a bench, etc. - but try not to go overboard. The focus is on interaction, and I'll be choosing my final set of players based on that.

Normal posting conventions apply - bold for direct speech, italics for inner monologue / private thoughts, standard text for action descriptions.

A final note - If you haven't got a crunch sorted out, that's no problem. As long as you have an alias to post with, with your character name and a brief description / backstory, that's all that's required for the moment.

And good luck - although I have a vague idea of one or two characters that I'd definitely pick purely on concept, but roleplay can easily make or break that decision. With great roleplay a concept that doesn't interest me that much could become fascinating, and with poor roleplay a concept I really like could become dull.

There are between 5 and 7 spaces, and an eighth might become available once the campaign has started if I think the game would still run decently with that many players in it.

Gatsby

For those who have already 'crunched'...:
I forgot to mention that all characters gain Weapon Finesse as a free bonus feat at first level. Think of it as a small, belated christmas present.


I take it we are doing this on this thread? if not please repost where it will be, Im going to have her there 1st so others have someone to talk to and greet.

The orderlies came, one a large man wheeled her out to the garden. She had seen him before He had even taken here to meals at times. All she ever got out of him was the odd word. She had with her just her clothing and handbag, but that was all she ever had, inside was all her things. The sun was hot today she she had her parasol out.

"Could you bring some cool drinks please Hector, a try with lets say 15 classes. I feel others will be coming soon"

He nodded at her and headed back to the main building to get what she asked for. Class and privilege gave you some things even here, that and 5gp a week to get more edible food and cleaner bedding and a good wheelchair. Yes Class and coin got you a lot of things.

She looking around, this was the meeting place but no one was here yet, so she waited. The sun was high and it was a pleasant day. She was well dressed and looked very much the lady she was, yes by marriage but that was not the point. One had to keep up ones image. Her shaded glasses on, a lady out taking the sun, Polite and forced. Taking off HexQin she placed him on the ground, he moved to a vantage point.

"So lets see who comes"

she said to her self, She placed a smile on her face and crossed her arms. She had confidence and composure all the armor she needed right now. Above all things she was in control, even with the loss of her legs and back broken, she was in charge of her own fate.


"And look what we have here today! They went out of their way just to get you a special juice for you to enjoy! Even when you don't see it, our staff are always keeping you in mind."

Unfortunately, Amy was in no way capable of giving the helper the stern tongue-lashing she deserved... since, at the moment, she only had about half of a tongue. Some of the staff of the place had a distinctly irritating quality - they saw a child who'd been hurt, and they immediately started acting like that person was a total invalid and a literal idiot simply because they'd lost the ability to do something as basic as speaking. Flaws of the body did not equal flaws of the mind, and if there was anything she hated, it was being treated like a child.

Amy slowly rolled over and looked out of the pleasantly-decorated window, figuring that it was best to ignore the servant for now. Maybe they'd actually get the hint someday... or she could just amuse herself by driving them nuts. She wasn't entirely certain why she was able to do the things she could, but most of the staff only knew the rumors about the inhabitant of "Room 12". Namely, rumors that strange things tended to happen around the room, and misfortune would quickly befall anyone who disturbed it too much.

Eventually, the servant was done tidying up, and began to make their way out of the room. More on a whim than anything else, Amy pointed a finger at the helper's waist, then whipped it down. A startled yelp came out of the servant's mouth as his pants suddenly dropped down to his ankles, and a crash heralded the destruction of a few of those terribly boring glasses she had to get her meals out of.

...

Honestly, even their screams weren't very satisfying, though they did deserve some sort of punishment for the stupid way they talked. Amy sighed slightly, then blew a tuft of hair out of her eyes before sliding her feet over the edge of a bed, standing up, and examining her appearance in the small mirror that had been provided for her. A few tweaks and tugs later, she was decent - and she moved straight out of her room, ignoring the struggles of the servant as he tried to pull his pants back up. This dumb hospital was a little too confining, so maybe she could at least get some fresh air or something. Maybe one of the gardens, assuming no insects showed up to ruin her day...


Gavin took one last look around the room to make everything was in place. The bed was neatly folded with the sheets folded in tightly hospital style, the curtains drawn and straightened, and, finally, the whiskey he wasn't supposed to have was tucked neatly away under his clothes in the drawers. The room was spartan, but better than the accommodations he'd had at the barracks. Pleased with the small amount of clean-up he had done, he stepped out into the hallway.

He looked both ways down the hallway and was surprised to see orderlies and other patients moving about than usual. Apparently he wasn't the only one that the man had met with. He knew he wasn't going to be the only one, but he didn't expect there to be so many. Surely the Marshall Wellness Corporation wasn't going to give them all replacement part! More competition, I guess. he thought as he walked down the hall.

He absentmindedly pulled the crumpled cigarette he half-rolled out of his mouth and continued to try and reroll it as he walked. He had used to be able to roll one perfectly in less than a minute. Now it took him several minutes of fiddling and cussing to even make one on par with a toddler. Alas, he fumbled with it and it fell out of his prosthetic hand and onto the floor right at an orderly's feet. He quickly snatched it up and gave an apologetic smile to the orderly who was glaring at him disapprovingly. "Oh, come on. It's not like I was going to smoke it in here. I know the rules. I'm going down to the garden to smoke it," he said in an apologetic manner.

The orderly snatched the cigarette from his hands and, while still glaring at him, rolled the cigarette to near perfection. Gavin tightened his jaw and gave a terse, "Thanks," before snatching the cigarette back and continuing on to the garden. He hated when they helped him out. He could still do things on his own, dammit! It wasn't like he was confined to a wheelchair and had to have someone else wipe his butt for him! His mood soured, he continued the rest of the way to the garden without so much as a peep to anybody.

He entered the garden to see that there was only two people there already: an elven woman in a wheelchair and the orderly that probably brought her there. He had only ever seen the woman around the hospital once before at the cafeteria which meant either she stayed in her room all the time or they just never went the same way when on their outings. Gavin walked over to her and sat down on the bench next to the orderly and struck a tindertwig on the stone bench to light his cigarette. He took a few drags from his cigarette before saying, "Alright... lets get this show on the road."

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