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About Lucy HardcastleLucy Hardcastle
Ability Scores:
Str 10 Dex 16 Con 10 Int 14 Wis 8 Cha 17 Traits and Feats:
Trait: Dangerously Curious You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. Trait: Savant
Trait: Indomitable Faith
Graft: Iron Hands
Drawback: Naïve
Free: Weapon Finesse:
Human: Agile Maneuvers:
1: Combat Expertise:
3: Improved Dirty Trick:
Skills:
The bard’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha). Skill Ranks Per Level: 6 + Int modifier +1 Human = 9 Acrobatics (Dex), +9 (3 ranks, 3 class, 3 dex)
Combat Stats:
Armour Class Base AC 16 (3 MW Studded Leather, 3 Dex) Flat-Footed 13 Touch 13 Fort: +1 (1 Bard, 0 Con)
Melee Ranged CMB: +5
Spells: Cantrips Description Source
Detect Magic
Ghost Sound
Lullaby
Mage Hand
Mending
Prestidigitation
Summon Instrument
Unwitting Ally
Class Abilities:
1: Bard Spells & Cantrips Bardic Knowledge:
Bardic Performance:
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. Countersong (Su):
Distraction (Su):
Fascinate (Su):
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. Inspire Courage (Su):
Inspire Competence (Su):
Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components. Versatile Performance (2nd level: String)
The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal). Well-Versed
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