Male Human Swashbuckler 3
LN Medium Humanoid (Human)
Init +6; Senses Perception +6
-------------
Defense
-------------
AC 20; touch 16; flatfooted 14 (+4 armor, +4 Dex, +1 Misc.)
HP 30
Fort +2,Ref +7, Will +1
--------------
Offense
--------------
Speed 30ft
Melee Masterwork Scimitar +9 (1d6+4+3 Precise Strike)
Range Light Crossbow +7 1d8
--------------
Statistics
--------------
Str 13, Dex 18, Con 12, Int 10, Wis 10,Cha 14
Base Atk +3; CMB +3; CMD 19/14 Fl
Feats Dervish Dance, Dodge, Weapon Focus (Scimitar)
Traits Charming, Fencer, Graft: Iron Arm
Skills
Acrobatics +10
Bluff +8
Climb +1
Diplomacy +8
Disguise +2
Escape Artist +4
Fly +4
Intimidate +2
Knowledge (local) +6
Perception +6
Performance (dance) +7
Stealth +5
Languages Common
Other Gear Prosthetic Arm, Backpack (masterwork), Bedroll, Tindertwigs (20), Cards, Oldlaw Whiskey (per bottle), Soldier's uniform, Silk Rope, Tobacco
---------------
TRACKED RESOURCES
---------------
Charmed Life +2 (3/day)
Panache (2/day)
---------------
Special Abilities
---------------
Deed: Derring-Do Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim
Deed: Dodging Panache When attacked, spend 1 panache to step 5 ft. and gain +Charisma bonus to AC
Deed: Opportune Parry and Riposte 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack as immediate action
Panache[b] Pool +2
[b]Charmed Life 3/day Choose to add Charisma bonus to save before roll is made
Deed: Kip-Up While have 1 panache, stand up from prone as move action w/o AoO or swift action for 1 panache
Deed: Menacing Swordplay While have 1 panache, demoralize struck opponent as swift action.
Deed: Precise Strike While have 1 panache, bonus to atk/damg w/ light/one-handed piercing weaps.
Nimble +1 +1 dodge bonus to AC when wearing light or no armor.