Witch

Baldwin Vanchester's page

56 posts. Alias of Paper Gator.


Full Name

Baldwin Vanchester

Race

Half-Elf

Classes/Levels

Oracle 3 [HP: 21/21 | AC:17 | T: 11 | FF: 16 | Fort: +2 | Refex: +2 | Will: +3 | Init: +5 | Perception: + 2]

Gender

Male

Size

M

Age

21

Alignment

LG

Occupation

Blacksmith

Strength 14
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 11
Charisma 16

About Baldwin Vanchester

STATS:
Baldwin Vanchester
Male
LG
Half-Elf
Oracle
Level 3
Init +5
HP 21/21
Speed 30 ft
AC 17 Touch 11 Flat-footed 16
CMD 15 Fort +2 Ref +2 Will +3 CMB +4, Base Attack Bonus 2
Brace, Reach Lucerne Hammer - Masterwork (-) +5 (1d12, x2)
Warhammer-Masterwork (-) +5 (1d8, x3)
Masterwork Breastplate (+6 Armor, +1 Dex)
Abilities Str 14, Dex 12, Con 12, Int 14, Wis 11, Cha 16

TRAITS:

Defense Racial Traits
------------------------------
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits
------------------------------
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Senses Racial Traits
------------------------------
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Other Racial Traits
------------------------------
Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Campaign Traits
------------------------------
Leg Graft: Iron: Caltrops have no effect on you, and you can ignore any damaging effects of ground-based hazardous terrain for a number of rounds a day equal to twice your Con mod.

Affable (Social): You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.

Spirit Sense: You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.

GEAR:
Possessions
Oracle's Kit with Masterwork Backpack
Earrings
Beautiful tattoo on left shoulder that trails down the upper part of his arm
Adventurer's Sash
Fire-Resistant Boots
Shaving Kit

Money:
PP:
GP:1836
SP:
CP:

SPELLS:
Level 0:
1. Mage Hand
2. Ghost Sound
3. Spark
4. Mending
5. Detect Magic
6. Bleed
7. Light

Level 1:
1. Lead Blades
2. Cure Light Wounds
3. Summon Monster 1

FEATS & SPECIAL ABILITIES:
Feats:
Weapon Finesse
Skill focus
Improved Initiative
Extra Revelation

Revelations:
Skill at Arms
Armor Mastery
Iron Weapon

BACKGROUND:

Baldwin has always been the unfortunate sort. Weird things have always seemed to happen around him, beginning as a small child. He grew up in his father's smithy, training to one day take it over. Even then, objects would move from where he placed them to the opposite side of the room. To offset these misfortunes, he has always had an affinity for metal. It seems to speak to him, much like a person.

However, his full bodied days just didn't last. One day while he was traveling through the mountains his mischievous little "friends" became a bit more malevolent, creating a minor avalanche. He escaped mostly unscathed, but his legs were completely crushed underneath a boulder. He was sent to the hospital to live out his days; who needs a blacksmith that can't walk in his smithy?

He was rather tall, before he lost his legs, reaching a solid 6'. He is sturdily built for a half-elf, as he was raised in a blacksmith's home. He has longish black-brown hair that he tries to keep tied back, but it always seems to spring free from whatever he has holding it. His amber eyes usually glow with laughter, though sometimes they hold other, more threatening emotions.

Baldwin is a rather happy-go-lucky fellow. He'd rather talk than fight, mostly. If you do hurt those he cares about he will use his strength to make you realize your mistake. He's a general people person that likes to see people smile. He also is rather good at overcoming trying times, as he has had odd happenings around his person since he was a small child.

Sometimes he's a little too trusting, but not so much that he would blindly follow whoever is nice to him. He is a little naive about the world though, living most of his days in the smithy or traveling to High Krandon to do business with the dwarves.