Sian Daemodus

Herr Magt Jaeger's page

204 posts. Organized Play character for Kydeem de'Morcaine.


Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19


F:+11, R:+8, W:+6, Init:+2, Perc:+13

About Herr Magt Jaeger

build discussion

Magt Jaeger de'Morcaine 30504-6:

Male demon-spawn tiefling bloodrager (crossblooded, rageshaper) 7 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Advanced Class Guide 15, 83, 84, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +13
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 natural; +2 deflection vs. evil)
hp 67 (7d10+21)
Fort +11, Ref +8, Will +6; +1 vs curse; +2 resistance vs. evil
Defensive Abilities uncanny dodge; DR 1/—; Resist acid 7, cold 7, electricity 7, fire 7
Speed 40 ft. (30 ft. in armor)
Melee mwk cold iron horsechopper +11/+6 (1d10+4/×3) or
. . silver light flail +10/+5 (1d8+3) or
. . bite +10 (1d6+4)
Ranged bow made from dragonbone +10/+5 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron horsechopper)
Special Attacks blood casting, bloodrage (18 rounds/day), claws
Bloodrager (Crossblooded, Rageshaper) Spells Known (CL 7th; concentration +9)
. . 2nd (2/day)—mirror image, pyrotechnics (DC 14)
. . 1st (2/day)—chill touch (DC 13), feather fall, long arm[ACG], ray of enfeeblement (DC 13), shield
. . Bloodline Aberrant, Abyssal
Str 17, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Base Atk +7; CMB +10; CMD 22
Feats Armor Of The Pit[ARG], Combat Reflexes, Eschew Materials, Expanded Fiendish Resistance[ARG], Iron Will, Power Attack
Traits indomitable faith, unscathed
Skills Acrobatics +9, Climb +7, Craft (tattoo) +9, Handle Animal +6, Intimidate +6, Knowledge (arcana) +12, Knowledge (local) +3, Linguistics +3, Perception +13, Ride +3, Spellcraft +5, Survival +7 (+9 to avoid becoming lost), Swim +4, Use Magic Device +3; Racial Modifiers +2 Perception
Languages Abyssal, Common, Hallit, Infernal
SQ bestial aspect, demonic bulk, fast movement, furious transformation, prehensile tail[ARG]
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of water breathing, scroll of bear's endurance (x2), scroll of blurred movement, endure elements, expeditious retreat, scroll of bull's strength (x2), scroll of cat's grace (x2), scroll of hide weapon, tracking mark, wand of infernal healing (15 charges), wand of infernal healing (50 charges), wand of protection from evil (38 charges), wand of remove fear (49 charges), acid (2), air crystal (2), air crystal, alchemical grease[APG], alchemical grease[APG], alchemist's fire (2), alkali flask[APG] (2), antiplague[APG], antitoxin, bottled lightning[UE] (2), clear ear, liquid ice[APG] (2), oil (3), rager's aid[ACG]; Other Gear +1 dragonhide agile breastplate[APG], bow made from dragonbone (+3 Str) with 49 cold iron arrows and 50 silver arrows, mwk cold iron horsechopper[ARG], silver light flail, cloak of resistance +4, cracked gold nodule ioun stone, cracked magenta prism ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked tourmaline sphere ioun stone, furious amulet of mighty fists, handy haversack, ioun torch ioun stone[APG], traveler's any-tool[UE], wayfinder[ISWG], adamantine wire saw[UE], bedroll, belt pouch, chain (10 ft.), cleats[APG], earplugs[APG], fishhook, flint and steel, grappling hook, masterwork snorkel[UE], masterwork tool, mwk manacles, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], periscope[APG], pesh (adventurer's armory), potion sponge[ARG] (3), scroll box[UE], sewing needle, signal whistle, silk rope (50 ft.), sunrod, swim fins, tindertwig, trail rations (8), waterskin (2), whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 4 pp, 8 gp, 2 sp, 5 cp
Tracked Resources
Acid - 0/2
Alchemical grease - 0/1
Alchemical grease - 0/1
Alchemist's fire - 0/2
Alkali flask - 0/2
Antiplague - 0/1
Antitoxin - 0/1
Bloodrage (18 rounds/day) (Su) - 0/18
Bottled lightning - 0/2
Clear ear - 0/1
Cold iron arrows - 0/49
Light (At will) - 0/0
Liquid ice - 0/2
Pesh (Adventurer's Armory) - 0/1
Potion of cure light wounds - 0/1
Potion of cure light wounds - 0/1
Potion of water breathing - 0/1
Rager's aid - 0/1
Silver arrows - 0/50
Sunrod - 0/1
Tindertwig - 0/1
Trail rations - 0/8
Wand of infernal healing (15 charges) - 1/15
Wand of infernal healing (50 charges) - 0/50
Wand of protection from evil (38 charges) - 5/38
Wand of remove fear (49 charges) - 0/49
Special Abilities
Bestial Aspect (increased polymorphed damage) (Su) Increase dam of nat attack granted by polymorph spell.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Bloodrage (18 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).
Energy Resistance, Acid (7) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (7) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Expanded Fiendish Resistance (Acid) You gain extra fiendish resistances.
Prerequisite: Tiefling.
Benefit: Pick one of the following energy types that you do not already have resistance to: acid, cold, electricity, or fire. You gain resistance 5 to that energy type.\
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Transformation (Su) Extend polymorph spells while bloodraging with a concentration check.
Magic Claws (Su) 2 Magic Claw attacks deal 1d6 damage.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Stardust 4715, Guiding Starts - once +2 saves vs confusion OR
Stardust 4715, Starkissed Sand - use sand for metamagic
Ssn 6 #10, Chase Specialist OR
Ssn 6 #10, Darkness Specialist OR
Ssn 6 #10, Haunt Specialist
#4-19 - once aid, det thoughts, lsr rest see invis, cont flame, dispel magic, lsr globe of invul, rest
#2-24, Spider's Captor, +5 dipl offical Andoran
#6-06, +2 perc hidden objects in Gloomspires
#8-02, once invis, longstrider, stone shape, wind wall, dispel magic, mirage arcana
#8-19, once +5 save vs poison
#8-19, Water Affinity
#8-18, once +2 in chase
#8-18, once each cure lt wds, cure mod wds, resist energy, and shield
#8-00, +1 vs earth OR water
#8-00, twice recall spell, cat's grace, cr mod wds, lsr rest, shckg grasp, cr ser wds, fly, ltng bolt, ltng storm, cr crit wds, heal whirlwind
#6-22, once +4 intimidate
#6-22, once trade 300 gps non magic equip
#8-07, once 2 scroll lsr rest or warhorse
#8-07, thrice +2 various vs undead
#10-16, thrice +1 perc, sns motv, sv vs ill dur scen
#8-15, once +4 sv vs mind affecting or evil spell
#9-09, once favored terrain underground dur scenario
#7-25, once fthr fall, fly, gust wind, ltng bolt, wind wall, air walk, chn ltng