Locksmith

Varuna Varghese's page

340 posts. Organized Play character for ckelley83.


Full Name

Varuna Varghese

Race

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions),

Classes/Levels

Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Size

Small

Age

48

Alignment

NG

Languages

Common, Wayang, Goblin, Abyssal, Draconic, Infernal, Tien, Thassilonian, Ancient Osiriani, Azlanti

Strength 10
Dexterity 18
Constitution 14
Intelligence 20
Wisdom 10
Charisma 7

About Varuna Varghese

Basic Stats:

Varuna Varghese
Wayang Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 4
NG Small

Init +5; Speed: 20ft; Senses: Darkvision 60ft; Perception: +11

Defense:

AC: 19 (20 vs traps), T: 15, FF:15 CMD: 14
(+3 Armor, +1 Shield, +4 Dex, +1 Size, +0 Dodge)

HP: 43

Fort: +5, Ref: +11 (+12 vs traps), Will: +5 (+7 vs Illusions)

Offense:

Speed 20 ft.

Melee:
Rapier +11 (1d4+5, 18-20 x2)
Range:
Shortbow +9 (1d4, x3)

Statistics:

Str 10, Dex 18, Con 14, Int 20, Wis 10, Cha 7

BaB: +4, CMB: +3, CMD: 17

Feats/Traits:

Feats:
Bonus: Weapon Finesse
Bonus: Weapon Focus (Rapier)
1.) Fencing Grace
3.) Combat Reflexes
5.) Extra Talent: Quick Study

Traits:
Resilient
Student of Philosophy
Dissolution's Child (Alt Racial)

Skills:

Acrobatic +9 <2 Ranks>
Appraise +9 <1 Rank>
Bluff +2 (+9) <1 Rank>
Climb +4 <1 Ranks>
Craft (Alchemy) +13 (+17 to create) (+24 Day Job) <5 Ranks>
Diplomacy +12 <4 Ranks>
Disable Device +14 <2 Ranks>
Disguise -2
Escape Artist +9 <2 Ranks>
Fly +4
Heal +4 <1 Ranks>
Intimidate -2
Knowledge Arcana +10 <2 Ranks>
Knowledge Dungeoneering +10 <2 Ranks>
Knowledge Engineering +9 <1 Ranks>
Knowledge Geography +9 <1 Ranks>
Knowledge History +10 <1 Ranks>
Knowledge Local +10 <2 Ranks>
Knowledge Nature +9 <1 Ranks>
Knowledge Nobility +9 <1 Ranks>
Knowledge Planes +10 <2 Ranks>
Knowledge Religion +10 <2 Ranks>
Linguistics +11 <3 Ranks>
Perception +15 (+17 traps) <5 Ranks>
Ride +4
Sense Motive +9 <1 Ranks>
Sleight of Hand +8 <1 Ranks>
Spellcraft +10 <2 Ranks>
Stealth +16 <3 Ranks>
Survival +0
Swim +4 <1 Ranks>
UMD +13 <5 Ranks>

Racial Modifiers: +2 Perception, +2 Stealth

Languages:Common, Wayang, Goblin, Abyssal, Draconic, Infernal, Tien, Thassilonian, Ancient Osiriani, Azlanti

Formulae (Prepared):

2nd Lvl: 2/Day, DC:17 Air Step, Alchemical Allocation, Alter Self, Barkskin (1), Blur, Cure Moderate Wounds, False Life, Invisibility, Lesser Restoration, See Invisibility
1st Lvl: 5/Day, DC:16 Ant Haul, Cure Light Wounds, Crafter's Fortune, Expeditious Retreat, Heightened Awareness (1), Long Arm (2), Monkey Fish, Comprehend Languages (1), Endure Elements, Shield, Disguise Self, Touch of the Sea

Gear:

Formulae Book
Darkleaf Studded Leather
MW Buckler
+1 Rapier
+1 Cloak of Resistence
Headband of Vast Intelligence +2 (UMD)
Discerning Wayfinder
Cracked Dusty Rose Prism
CI Morningstar
Shortbow
Arrows x40
Smoked Goggles
Wand of CLW (x41 charges)
Wand of Longstrider (x50 charges)
Acid Flask x3
Alchemist's Fire x3
Tindertwig x3
Sunrod
Tanglefoot Bag
Antitoxin
Antiplague
MW Thieve's Tools
Journal
Ink and pen
Silken rope
Grappling hook
Alchemy Kit
Handy Haversack
Alchemist's Lab (Not Carried)

Notes:

Resilient: +1 Fortitude
Student of Philosophy: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Shadow Resistance: +2 saves vs. spells of the shadow subschool
Lurker: +2 Perception and Stealth
Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.
Inspired Panache: 6/6 Panache Points, gained from crits with Rapier
Inspired Finesse: Weapon Finesse and Weapon Focus (Rapier) as bonus feats
Inspiration: 7/7 Inspiration points, add 1d6 to rolls; free for Know, Linguistics, and Spellcraft; attack rolls and saves cost 2 points
Trapfinding: +1/2 Investigator level to Perception for traps and Disable Device
Ceaseless Observation: Use Int mod for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy to gather information
Keen Recollection: Can attempt all Knowledge checks untrained
Trap Sense: +1 Ref and Dodge bonus to AC vs traps
Mutagen: +2 Natural Armor, +4 Dex, -2 Wis
Studied Combat: Swift action to study target to add 1/2 Investigator level to attack and damage rolls
Studied Strike: Free action to end Studied Combat and add 1d6 damage to target

Investigator Talents:
Alchemist Discovery - Mutagen
Quick Study

Deeds:
Derring-Do
Dodging Panache
Opportune Parry and Riposte

Boon: Timelost Chronicler: +1 Kn History

Macro:

[ooc]Will Parry and Riposte if attacked[/ooc
[dice=Parry]1d20+11[/dice]
[dice=Riposte]1d20+11;1d4+5[/dice]