Oloch

Rahab Seven-Blades's page

134 posts. Organized Play character for Upaynao.


Full Name

Rahab Seven-Blades

Race

| HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10

Classes/Levels

| Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Gender

Male Half-Orc Warpriest 8

Size

: 2/2

About Rahab Seven-Blades

Rahab of the Seven Blades
Male half-orc warpriest of Gorum 8 (Pathfinder RPG Advanced Class Guide 60)
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 26, touch 13, flat-footed 23 (+9 armor, +3 Dex, +1 natural, +3 shield)
hp 72 (8d8+29)
Fort +10, Ref +7, Will +10
Defensive Abilities sacred armor (+1, 8 minutes/day), sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine longsword +10/+5 (1d8+5/19-20) or
. . +1 allying mithral longsword +10/+5 (1d8+3) or
. . +1 light shield bash +9 (1d6+3) or
. . mwk sap +11/+6 (1d6+4 nonlethal)
Ranged sling +9 (1d4+4)
Special Attacks blessings 7/day (Destruction: destructive attacks, War: war mind), channel positive energy 3/day (DC 16, 3d6), fervor 6/day (3d6), sacred weapon (1d8, +2, 8 rounds/day)
Warpriest Spells Prepared (CL 8th; concentration +10)
. . 3rd—magic vestment (2)
. . 2nd—bull's strength (2), resist energy, silence (2, DC 14)
. . 1st—divine favor (5)
. . 0 (at will)—detect magic, guidance, read magic, resistance, stabilize
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Statistics
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Str 18, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +6; CMB +10; CMD 23
Feats Improved Shield Bash, Ironhide[APG], Power Attack, Shield Focus, Toughness, Two-weapon Fighting, Weapon Focus (longsword)
Traits fate's favored, reactionary
Skills Acrobatics +0 (-4 to jump), Climb +7, Diplomacy +4, Intimidate +13, Profession (teacher) +6, Sense Motive +13; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Combat Gear wand of cure light wounds, smelling salts[APG]; Other Gear mithral full plate, +1 bashing darkwood light wooden quickdraw shield[APG], +1 adamantine longsword, +1 allying mithral longsword, mwk sap, sling, deep red sphere ioun stone, sleeves of many garments[UE], climber's kit, collapsible plank[UE], crowbar, masterwork tool, masterwork tool, mwk manacles, portable ram, silk rope (50 ft.), soap (10), tattoo holy symbol of Left cheek[UE], 513 gp, 5 sp
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Special Abilities
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Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (3d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Armor +1 (8 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Tattoo +1 to all saves.
Sacred Weapon +2 (8 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 3d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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Attack:

[dice=Longsword vs ???]1d20 + 8[/dice]
[dice=Damage]1d8 + 4[/dice]