Male tengu bloodrager 1/ninja 4
LN Medium humanoid (tengu)
Init +7; Senses low-light vision; Perception +10
AC 20, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 38 (5 HD; 4d8+1d10+9)
Fort +5, Ref +10, Will +3
Speed 40 ft. (30 ft. in armor)
Melee +1 psychic blade +9 (1d6+2/18-20) or
. . elven curve blade +9 (1d10+1/18-20) or
. . mwk cold iron wakizashi +9 (1d6/18-20) or
. . silver light mace +9 (1d6+1) or
. . bite +4 (1d3)
Ranged darkwood composite shortbow +10 (1d6+1/×3) or
. . sling +9 (1d4+1)
Special Attacks bloodrage (5 rounds/day), sneak attack +2d6
Waki gasps as the great axe slams into the wall behind him.
Your chance you missed.
He use a ki (swift) and rages (free) to increase his strength and speed to fight while cornered.
Allies are dropping. Surrender you should. BANZAI!!!!!
He targets the woman first and will only turn his attention to Hellknight if she drops.
[dice=mw cold iron wakizashi, 2W, Rage]1d20+11-2+2[/dice]
[dice=+1 psy wakizashi, 2W,Rage]1d20+11-2+2[/dice]
Ki [dice=+1 psy wakizashi, 2W, Rage]1d20+11-2+2[/dice]
Psychic +1 Wakizashi *****ooooo
Wand CLW : 44-2 chgs
Str 12, Dex 21, Con 12, Int 10, Wis 10, Cha 14
Base Atk +4; CMB +5; CMD 20
Feats Arcane Strike, Extra Ki, Two-weapon Fighting, Weapon Finesse, Weapon Focus (wakizashi)
Traits indomitable faith, reactionary
Skills Acrobatics +9, Climb +2, Disable Device +12, Disguise +7, Escape Artist +7, Fly +3, Intimidate +6, Knowledge (local) +4, Perception +10, Sense Motive +4, Sleight of Hand +9, Stealth +12, Survival +0 (+2 to avoid becoming lost), Use Magic Device +10; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu
SQ destined strike +1, fast movement, gifted linguist, ki pool (6 points), ninja tricks (combat trick, vanishing trick[UC]), no trace +1, poison use, swordtrained
Combat Gear oil of bless weapon, potion of cure light wounds, snapleaf[UE], wand of cure light wounds, acid (3), air crystal (2), antitoxin (2); Other Gear +1 mithral chain shirt, +1 psychic blade[UC], arrows (20), darkwood composite shortbow (+1 Str), elven curve blade, mwk cold iron wakizashi[UC], silver light mace, sling, belt of incredible dexterity +2, cloak of resistance +1, wayfinder[ISWG], chalk (5), custom container, custom container, masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), sunrod, 92 pp, 4 gp
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Destined Strike +1 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Vanishing Trick (Su) 1 Ki: disappear, as invisibility, for 4 rounds.
At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja’s ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
Late to the gathering, a hooded figure in a black cloak steps out of the shadows. You can tell that he is humanoid, but bears the talons of a bird of prey instead of feet, and has several exotic blades on belts.
With a deep eastern bow, he addresses the group with a cackle.
"Caw...Waki...Waki Huro am I. Great honor it is to serve with you hairy, I mean humanoids. Third mission this mine is. "