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Bennybeck Wabbittracks-01's page
454 posts. Organized Play character for JASON RODARTE.
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Full Name |
Bennybeck Wabbittracks |
Race |
Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8 |
About Bennybeck Wabbittracks-01
Male halfling rogue 3/diviner 1
NG Small humanoid (halfling)
Init +8; Senses Perception +12
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Defense
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AC 15, touch 15, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
hp 28 (4 HD; 1d6+3d8+6)
Fort +3, Ref +7, Will +5; +2 vs. fear
Defensive Abilities evasion, trap sense +1
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Offense
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Speed 20 ft.
Melee +1 longspear +5 (1d6+1/×3) or
light mace +3 (1d4)
Ranged light crossbow +6 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 longspear)
Special Attacks sneak attack +2d6 plus 2 bleed
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—diviner's fortune (+1)
Diviner Spells Prepared (CL 1st; concentration +5)
1st—burning hands (DC 16), identify, mage armor
0 (at will)— dancing lights , detect magic , ray of frost
Opposition Schools Abjuration, Necromancy
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 14
Base Atk +2; CMB +1; CMD 15
Feats Alertness, Dodge, Spell Focus (evocation), Weapon Focus (longspear)
Traits blade of the society, well-informed
Skills Acrobatics +12 (+8 to jump), Bluff +8, Climb +6, Diplomacy +6 (+7 to gather information), Disable
Device +14, Escape Artist +10, Knowledge (arcana) +8, Knowledge (dungeoneering) +9, Knowledge (local)
+9, Perception +12, Perform (dance) +6, Perform (sing) +6, Sense Motive +9, Sleight of Hand +10,
Stealth +14, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Elven, Halfling, Infernal, Varisian
SQ arcane bond (Thumper, rabbit), forewarned, rogue talent (bleeding attack +2), trapfinding +1
Combat Gear potion of cure light wounds (2), scroll of mage armor (CL 6th) , wand of burning hands (CL
3rd, 4 charges) , caltrops; Other Gear +1 longspear , light crossbow, light mace, headband of vast
intelligence +2 , backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50
ft.), masterwork thieves' tools, mess kit UE, mirror, piton (10), pot, soap, torch (10), trail rations (5),
waterskin, 185 gp, 5 sp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (7/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many
checks for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
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Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's
reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Forewarned 1 (Su) Can always act in surprise rounds.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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