[PFS] The Many Fortunes of Grandmaster Torch (Inactive)

Game Master Deane Beman



Welcome back! I figure you'll need a day or so to update your characters so we'll get started on Wednesday morning.

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

Copy that sir!

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Alright, Amaranti goes shopping..

BTW, as this sounds a bit like city adventure, how do you think the NPC's feel about an eidolon roaming the streets? I haven't played a "pet"-class before, and was just wondering.


It would certainly be...out of the ordinary. And of course if might be difficult to be discreet if need be, what with an otherworldly creature roaming about behind you!

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

Reporting in, alias should be up to date!

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Reporting in. Updated my character. Have a fair bit of gold to spend but I'm not quite sure where to put it...


I've received a few PMs and I think there is some confusion about how items on the chronicle sheet work...

Pathfinder Society Organized Play is unlike a standard roleplaying experience. Instead of dividing up treasure among your fellow party members, every Pathfinder has access to any piece of loot available in a scenario. Every Chronicle sheet lists all of the loot that can be found during the scenario, with the exception of minor items available to every Pathfinder Society character. After the scenario, the GM checks which items you and your fellow Pathfinders discovered, and each of these items immediately becomes available for purchase by all party members. Items not discovered in play are blacked out or lined out by the GM. In addition, every player who completes a scenario receives a set amount of gold for the scenario that she may spend to acquire items (either from her collected Chronicle sheets, from the Core Rulebook, or from approved Additional Resources). This gold piece total can fluctuate depending on what you accomplished and how you accomplished it.

For example, if the evil Hellknight you defeated at the end of a scenario is wielding a +1 frost longsword, the sword will appear on that scenario’s Chronicle sheet. Every PC who wishes to do so has the opportunity to acquire that +1 frost longsword. If two players in the scenario want it, they both can purchase their own. This system, while not necessarily realistic, ensures that all players have a fair and equitable chance to acquire the items that best suit their characters’ specific needs.

Note: You may use any item that you find during the scenario for free until the end of the scenario, but you must purchase the item when the scenario is over in order for your character to be able to continue to use the item. This rule is most applicable to consumables such as potions, scrolls, and so on, but also applies to weapons, magic items, and so on.

Some items may be so valuable that the gold you receive in one scenario is insufficient to purchase it. If you are unable to purchase a valuable item immediately, you can save up your gold and purchase it during or after another scenario. Every item listed on your Chronicle sheets is considered always available for purchase for you, regardless of whether it’s on your first Chronicle sheet or your 21st Chronicle sheet. The only exceptions are items that have a purchase limit. You may never purchase more of that item throughout the life of your character than the number amount listed as the purchase limit.

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Ah, yeah. My mistake!

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Am I still able to spend my gold on things that I could generally purchase in a store or do I have to wait for items to drop in order to purchase them?


There are "always available items" (page 26 of the Guide to Organized Play):

You may always purchase the following items or equipment so long as you’re in an appropriately sized settlement (see above).
• All basic armor, gear, items, and weapons from Chapter
6 of the Core Rulebook, including Small and Large-sized items. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron (see the Special Materials section on page 154 of the Core Rulebook). All mundane (completely nonmagical) weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available.
• +1 weapons (2,000 gp + 300 for the masterwork weapon cost + item cost)
• +1 armor (1,000 gp + 150 for the masterwork armor cost + item cost)
• +1 shields (1,000 gp + 150 for the masterwork armor cost + item cost)
• Potions and oils of 0- or 1st-level spells at caster level 1st (50 gp or less)
• Scrolls of 0- or 1st-level spells at caster level 1 (50 gp or less)
• Wayfinder (50% discount—250 gp; see page 299 of The Inner Sea World Guide)
Beyond the gear noted above, your character is restricted to purchasing additional items from his accumulated Chronicle sheets, or by capitalizing on his fame. Weapons, armor, equipment, magic items and so on that are outside of these lists are not available for purchase at any time.

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Ah ok. Thanks very much. In that case I might spend the gold and take that Wand of Magic Missile. I might not get another chance at it and most of the gear I would want (to enhance my spells or stats) aren't generally available.


You could use your 2 Prestige Points to purchase an item up to 750 gp...coincidentally the cost of a 1st level wand.

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Hmm... that might be convenient too...

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

Jorus finished shopping and ready to use his new equipment.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Are spellcasting services "Always available"? I couldn't find a straight answer in the guide...
Basically, is "Masterwork Transformation" legal for a character with less than 5 fame?


Just posted the introductory wall of text in gameplay. Feel free to hop in when you're ready. This is an...interesting scenario.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Oh, I'm in timezone GMT+2, so I was dead asleep yesterday when everything was happening...
But Amaranti can be in "following" mode, if you want to move to new encounters.

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

GMT +10 here, so I'll likely post a lot at odd times for you guys.


No worries...we're all in different time zones and I don't expect more than one post a day. Yesterday was a bit different since we were on the railroaded introduction and there was nothing anybody could have done or said that would have changed the outcome. (Unless someone tried to attack Torch...then we'd have one less PC among us!) Although I did get to ad-lib a little bit which was quite fun for me!

Now that we're into the chewy center of the scenario things will move along at a much more typical pace.

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

Another great campaign, thank you all!

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Thanks, a great scenario!

Couple of questions out of curiosity, as I'm not that familiar with PFS history:
Torch wasn't part of Society at this point?
But he later became a VC of Shadow lodge?
Something happened to Shadow lodge recently, as it's no longer available as a faction?


Here is a little history behind Grandmaster Torch. A much better summary than I could come up with off the cuff.

Season 4:
During Season 4 Grandmaster Torch betrays the Society and as such the Shadow Lodge is no longer a playable faction. Too bad too...it was one of my favorites!

Keep your eyes and ears open once the next PbP Game Day starts up. I'll run one or two games for that and I'd love to pull this group back together!

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Thanks, I'll be looking forward to PbP Game Day!

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

Yeah looking forward to PbP Game Day as well!

Day Job roll, Proff(Trapper):: 1d20 + 3 ⇒ (14) + 3 = 17

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

I'll keep my eyes peeled!

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