Vale Temros

Amaranti's page

561 posts. Organized Play character for -Karma-.

Full Name



Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30


| Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds









Strength 24
Dexterity 14
Constitution 17
Intelligence 7
Wisdom 11
Charisma 16

About Amaranti

Human (Garundi), Summoner 10, HP: 102/102 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +9[+11] Ref: +7[+9] Will: +9[+11] | Perception: +0 SM +0| Init: +2 | CMB: +15 | CMD: 28 | Speed: 30
Male human (Garundi) summoner 11 (Pathfinder RPG Advanced Player's Guide 54)
N Medium humanoid (human)
Init +2; Senses Perception +0
AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 Dex)
hp 102 (11d8+44)
Fort +9, Ref +7, Will +9
Defensive Abilities shield ally
Speed 30 ft.
Melee +3 lance +15/+10 (1d8+25/×3) or
. . dagger +12/+7 (1d4+16/19-20) or
. . morningstar +12/+7 (1d8+16) or
. . silver heavy mace +12/+7 (1d8+16) or
. . spiked gauntlet +12/+7 (1d4+16)
Ranged cold iron dart +10 (1d4+10)
Space 5 ft.; Reach 5 ft. (10 ft. with +3 lance)
Special Attacks maker's call 2/day, transposition
Summoner Spell-Like Abilities (CL 11th; concentration +14)
. . 6/day—summon monster VI
Summoner Spells Known (CL 11th; concentration +14)
. . 4th (2/day)—greater evolution surge[APG] (DC 17), teleport, wall of stone
. . 3rd (5/day)—displacement, heroism, greater invisibility, communal resist energy[UC]
. . 2nd (5/day)—barkskin, bull's strength, glitterdust (DC 15), haste, see invisibility
. . 1st (6/day)—enlarge person (DC 14), long arm[ACG], magic fang, protection from evil, reduce person (DC 14), shield
. . 0 (at will)—daze (DC 13), detect magic, guidance, light, mending, read magic
Str 24, Dex 14, Con 17, Int 7, Wis 11, Cha 16
Base Atk +8; CMB +12; CMD 28
Feats Arcane Strike, Improved Spell Sharing[ACG], Mounted Combat, Paired Opportunists[APG], Power Attack, Ride-by Attack, Spirited Charge
Traits - custom trait -, resilient
Skills Diplomacy +13, Intimidate +5, Knowledge (planes) +2, Ride +12, Use Magic Device +15; Racial Modifiers +8 Diplomacy
Languages Common, Osiriani
SQ aspect (skilled), bond senses (11 rounds/day), eidolon (named Kaisharga), life link
Combat Gear lesser extend metamagic rod, oil of daylight, potion of cure light wounds, potion of lesser restoration, scroll of lesser restoration, scroll of reduce person, scroll of reduce person, scroll of see invisibility, see invisibility, see invisibility, see invisibility, see invisibility, snapleaf[UE], wand of infernal healing (50 charges), wand of mage armor (50 charges), alchemist's fire (2), antiplague[APG] (2), antitoxin, bladeguard[APG], holy water, holy weapon balm[ACG], vermin repellent[UE]; Other Gear +2 chain shirt, +3 lance, cold iron dart (3), dagger, morningstar, silver heavy mace, spiked gauntlet, belt of physical might +4 (Str, Con), cloak of resistance +2, headband of alluring charisma +2, ioun torch ioun stone[APG], ring of protection +1, wayfinder[ISWG], backpack, bedroll, belt pouch, cold weather outfit, flint and steel, furs[APG], grappling hook, hemp rope (50 ft.), hot weather outfit[APG], masterwork tool, mess kit[UE], pot, smoked goggles[APG], snow shoes (worth 5 gp), soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded (2), stuff (worth 1 gp), 16,221 gp, 5 sp
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bond Senses (11 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Can summon a powerful aspect of an outsider.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Maker's Call/Transposition (2/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Summon Monster VI (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Transposition (Su) Use maker's call to swap locations with eidolon.

Eidolon: Kaisharga


Feats: Escape Route, Lookout, Shake It Off

Inventory tracking sheet #1
Inventory tracking sheet #2


#1 1-55 Infernal Vault:

Gains: 1XP, 2PP, 513 gp
Wand of infernal healing (2PP)
Masterwork transformation -> lance (360gp)
Grappling hook, rope (2 gp)

#2 0-14 The Many Fortunes Of Grandmaster Torch:

Gains: 1XP, 2PP, 446 gp

#3 5-08 The Confirmation:

Gains: 1XP, 2PP, 430 gp, Wayfinder (boon)
Spending: antitoxin (50gp), alch. fire (20gp)

#4 6-01 Trial by Machine:

Gains: 1XP, 2PP, 511 gp
Spending: Wand of Mage armor (2 PP)

#5 6-05 The Slave Ships of Absalom:

Gains: 1XP, 2PP, 514 gp
Spending: +1 enchantment on lance (2000gp)

#6 2-13 Murder on the Throaty Mermaid:

Gains: 1XP, 2PP. 523 gp

#7 6-06 Hall of the Flesh Eaters:

Gains: 1XP, 2PP. 1184 gp

#8 6-08 The Segang Expedition:

Gains: 1xP, 2PP, 1176gp +12,5gp (selling studded leather)
Chain shirt +1 1250gp
3x Cold Iron Dart 3gp
Holy weapon balm 30gp
2x spring-loaded wrist sheath 10gp 2lbs
Smoked goggles 10gp
Vermin repellent 5gp
Antiplaque 50gp
Bladeguard 40 gp

#9 6-09 By Way of Bloodcove:

Gains: 1XP, 2PP, 1258 gp
MW intimidate tool 50gp
Potion of CLW 50gp
Ioun torch 75 gp
Cloak of Resistance +1 1000gp
2x scroll of reduce person 50gp
Exotic military saddle 60gp
Spiked gauntlet 5gp

#10 6-12 The Scions of Sky Key Part I:

Gains: Gains: 1XP, 2PP, 1872gp
Hot weather outfit 8gp
Scroll of endure elements 25gp
Scroll of lesser restoration 150gp
Oil of Daylight 2PP

#11 6-14 The Scions of Sky Key Part II:

Gains: Gains: 1XP, 2PP, 1842gp
Alchemical silver heavy mace 98gp
Belt of Giant Strength +2 4000gp
Scroll of 5xSee Invisibility 2PP

#12 6-16 The Scions of Sky Key Part III:

Gains: 1XP, 2PP, 1910 gp
Spending: Snapleaf 2PP

#13 6-19 Test of Kar Tuata:

Gains: 1XP, 2PP, 2265 gp
Used: Scroll of Endure Elements

#14 6-17 Fires of Karamoss:

Gains 1XP, 2PP, 2574 gp

#15 6-18 From Under Ice:

Gains 1XP, 2PP, 1886gp

#16 3-06 Song of the Sea Witch:

Gains 1XP, 2PP, 3382gp

#17 6-98 Serpent's Rise:

Gains 1XP, 2PP, 4000gp
Belt of Physical Might (STR and CON) (upgrade) 6000gp

#18 Ruins of Bonekeep level 2:

Gains 1XP, 2PP, 2200gp
Potion of Lesser Restoration 300gp
Antiplaque 50gp

#19 6-04 The Beacon Below:

Gains 1XP, 2PP, 4366 gp
Amulet of Mighty Fists 4000 gp,
2x scroll of endure elements

#20 6-11 Slave Masters Mirror:

Gains 1XP, 2PP, 3264 gp
Buying: upgrade lance to +2 6000gp

#21 6-03 Technic Siege:

Gains 1XP, 2PP, 3975 gp
Buying: upgrade cloak to +2 3000gp, Headband of Alluring Charisma 4000gp

#22 2-06 The Heresy of Man I - The First Heresy:

Gains 1XP, 2PP, 5923 gp

#23 7-09 The Blackros Connection:

Gains 1XP, 1PP, 5842 gp

#24 AP #69, Reign of Winter: Mother, Maiden, Crone:

Gains 3XP, 4PP, 17 766 gp
Buying: upgrade belt to +4/+4 30000gp

#25 7-25 Orders from the Gate:

Gains 1XP, 2PP, 5499 gp

#26 8-04 Wardens of Sulfur Gulch:

Gains 1XP, 2PP, 6097 gp

#27 4-10 Feast of Sigils:

Gains 1XP, 2PP, 8053 gp
Buying: Lance +3 10000, chain shirt +2 3000

#28 8-99 The Solstice Scar:

Gains 1XP, 2PP, 7667 gp