[PFS] The Broken GM's Black Waters
(Inactive)
Game Master
Broken Prince
M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]
Craft and Perform can both be made untrained.
PFS #86776-3
Day Job (Craft ALL the things!): 1d20 + 2 ⇒ (1) + 2 = 3 *groans*
Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-
Mrachni Swordfollower wrote: Craft and Perform can both be made untrained.
PFS #86776-3
[dice=Day Job (Craft ALL the things!)]1d20+2 *groans*
Unfortunately according to Guide to the Pathfinder's Society Orgainzed Play (year of the demon ed page 21) you can only attempt a TRAINED Craft, Perform or Profession check
M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]
Huh, learn something new every day.
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Makes you feel better about the roll though right?
M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]
Male Half-Orc Warpriest 2 - HP 9/17 - AC: 19 /T: 11 /FF: 18 - Perception +2 - F: +6 / R: +3 /W: +7 - CMB +5 - CMD +16 - Speed 20 - Init. +1
No day job for Slach.
PFS#: 103589-1
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Can I get a faction check please? I believe I know most...
Rogar = Taldor
Slachagok = Andoran
Mrachni = Silver Crusade?
Alafair = Taldor
Yarg = ?
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-
It has been a pleasure playing with you all. If, by any chance, you intend to start a new PFS scenario I would be honored to join you again.
:)
M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Right only remaining issue is that Yarg caught a disease - Ghoul Fever. Do you wish to buy a cure disease spell with coin or prestiege Yarg? From what I can determine you need to either cure it or ride it out in which case we should probably roll it out here.
Getting a Remove Disease costs 1PP, or 150gp, please remember that in PF Remove Disease in not automatic though, it requires a caster level check against the DC of the disease to work.
PFSRD wrote: Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
I'll be reporting the game once the disease issue is resolved, I'll update the chronicles on google docs and post the event number here once I have it. So you may wish to hold off saving your JPEG Chronicle until I post the number here, which I'll do after updating all the Chronicles with it, if not please add the number yourself.
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Yarg its also worth noting that your faction shows up on the system as Grand Lodge, I've entered you in as Silver Crusade, but when I input your PFS number it fills out your info and yours comes up with Grand Lodge.
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
All Chronicles have now been updated with the event number, if you already saved you can add it yourself, or go back and save the updated version. The event number is 38008.
Male Half-Orc Warpriest 2 - HP 9/17 - AC: 19 /T: 11 /FF: 18 - Perception +2 - F: +6 / R: +3 /W: +7 - CMB +5 - CMD +16 - Speed 20 - Init. +1
The "Treat Disease" use of the Heal skill lets another person roll against the disease's DC, with success giving the victim a +4 to their next save. If no one in the party has a high enough modifier to beat it by taking 10, you can hire a doctor (from UE) for 1 gp/day, who has Heal +9.
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Hmmm, yes that looks legit if we do it now, in game wrap up. 2gp sure beats 150gp.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Ok... I'll hire a doctor at 1gp/day to help me make the save AND spend 50gp on a vial of antiplague (also gives an Alchemical bonus of +4)
Fort Save 1d20 + 4 ⇒ (13) + 4 = 17 Then add 4 for the Alchemical bonus and here is the dice roll for the doctor vs the dc of the disease 1d20 + 9 ⇒ (14) + 9 = 23... if pass add that 4 to the check.
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Cure is 2 saves in a row Yarg, same again?
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Yeah, better safe than sorry...
total spent on this is 102gp (ouch - considerable for a level 1, wont care by level 3...)
Fort Save 1d20 + 4 ⇒ (20) + 4 = 24 + 4 for Anti Plague.
Doct vs DC 1d20 + 9 ⇒ (6) + 9 = 15, if beat DC then please add +4.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Very welcome Yarg, sorry about that I feel dead mean, but you are not wrong that it will be inconsiderable soon. I'll PM you your Chronicle shortly.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Stuff happens... if it didn't where would be the risk? And without the risk, where would be the fun? :)
By level 3 I wont even notice it.
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Plus this kind of thing is accounted for in Society play by PP, essentially PP is over wealth by level, but gives lower level characters a big boost with 1PP being worth almost 375gp given how most characters spend them early on. And you know not turning into a ghoul is a bonus!
I don't know, the natural attacks for the ghoul are pretty good...
Updates tonight apologies for delay World Cup party and ended up in France without my Passport :0
Lol, okay going to mark this game inactive. Thanks for playing all!
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