Kardswann

Yarg Nairrod's page

179 posts. Organized Play character for Helaman.


Full Name

Yarg Noirrod

Race

Male Teifling (Demon Spawn)

Classes/Levels

Inquisitor / 2(Fav)

Gender

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5]

Size

Fame 4/Prestige 6/XP 3

Alignment

NG

Deity

Ragathiel

Languages

Common, Abyssal

Occupation

Pathfinder

Homepage URL

http://sdrv.ms/1fjXIlC

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 9

About Yarg Nairrod

PFS# 38110-9
Character Background

Spoiler:

Yarg is a demon blooded creature that grew up wild on the streets of Magnimar. Like many such children who somehow manage to make it beyond early childhood, he turned to a life of crime to survive. He ran with a gang of human children who were used as tool of more experienced criminals. He learned to make use of his natural attributes to make himself more intimidating. He grew up being called "Breaker".

Despite his impressive size and strength it was found he had a keen eye and an almost innate talent for breaking though locks... and when angry somehow shattering them or hinges. He was used as a lock picker and safe cracker.

Magnimar has a history of the worship of various Empyreal lords... including Ragathiel. After Yarg's street gang was all but wiped out in gang warfare, he took refuge with a small church that worshiped The General of Vengence. Ragathiel's devilish background and redemption to something greater than his ancestry rang a chord with the young man.

He was given the name Yarg Nairrod and in time he took holy vows. He now turns his skills to the service of justice. Not long after taking vows he was directed to Absolom and to attempt to join the Pathfinder Society in attempt to broaden the connections of the Faith.

AC20(22)/ armour + 6 + 1 dex + 2 feat +1 trait. (Hvy Shield = +2)
Touch11/Flatfoot16/
CMD 16 (Str +4 BAB + 1 dex +1)
CMB +5 Str +4 BAB + 1)
Fort:+5 ;Ref:+1 ;Wil+5|

*Race Abilities*
+ 2 Disable Device, Perception. SLA: Shatter 1/day at level.
Fiendish Resistance: cold resistance 5, electricity resistance 5, and fire resistance 5

*Traits*
-Criminal(Social): +1 Disable Device Class Skill
-Defender of the Society (You gain a +1 trait bonus on AC when wearing Medium and Heavy Armour).

*Feats*
Armour of the Pit (+2 Natural Armour Class)

*Skills*
Diplomacy 2 + 4
Disable Device 1 +8
Intimidate 2 +5
Knowledge (planes) 1 +4 (+6 to identify monsters)
Knowledge (religion) 1 +4 (+6 to identify monsters)
Perception 1 +8
Sense Motive 1 +7
Spell Craft 1 +4
Stealth 2 +5
Survival 1 +6

*Class Abilities*
Domain, judgment 1/day, monster lore, orisons, stern gaze

*Rage Domain*
Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

*Spells Known*
Orisons: Brand, Detect Magic, Guidance, Disrupt Undead, Stablise
Level 1: Divine Favour, Truestrike, Wrath

Equipment 135gp
Explorer Outfit
Bastard Sword 35gp 6lb
Dagger 2gp 1lb
3 Javelins 3gp 6lb
Four Mirror Armour 45gp 35lbs
Wooden Medium Shield
Thieves Tools 30gp 1lb
Pathfinder Kit 12 gp 22lb
Wooden Holy Symbol 1gp
15gp left
-2 PP : Wand of Cure Light Wounds *50
+412 gp + 419 gp

Notes:
L1 Fav Class - Skill
L2 Fav Class - HP