Yarg is a demon blooded creature that grew up wild on the streets of Magnimar. Like many such children who somehow manage to make it beyond early childhood, he turned to a life of crime to survive. He ran with a gang of human children who were used as tool of more experienced criminals. He learned to make use of his natural attributes to make himself more intimidating. He grew up being called "Breaker".
Despite his impressive size and strength it was found he had a keen eye and an almost innate talent for breaking though locks... and when angry somehow shattering them or hinges. He was used as a lock picker and safe cracker.
Magnimar has a history of the worship of various Empyreal lords... including Ragathiel. After Yarg's street gang was all but wiped out in gang warfare, he took refuge with a small church that worshiped The General of Vengence. Ragathiel's devilish background and redemption to something greater than his ancestry rang a chord with the young man.
He was given the name Yarg Nairrod and in time he took holy vows. He now turns his skills to the service of justice. Not long after taking vows he was directed to Absolom and to attempt to join the Pathfinder Society in attempt to broaden the connections of the Faith.
*Race Abilities*
+ 2 Disable Device, Perception. SLA: Shatter 1/day at level.
Fiendish Resistance: cold resistance 5, electricity resistance 5, and fire resistance 5
*Traits*
-Criminal(Social): +1 Disable Device Class Skill
-Defender of the Society (You gain a +1 trait bonus on AC when wearing Medium and Heavy Armour).
*Feats*
Armour of the Pit (+2 Natural Armour Class)
*Rage Domain*
Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.