[PFS] The Broken GM's Black Waters (Inactive)

Game Master Broken Prince


Shadow Lodge

Paizo wrote:
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?

First off, I would like to give priority to those who have not run this scenario before - though I'll happily take those who have later, if they are prepared to make an effort not to use their knowledge in character. This will be one of my first games as a PFS GM, but I am an experienced RL and PBP DM.

I expect a minimum of one post per day, and players who fail to meet this - without giving prior notice - will be ejected and given credit for only that portion they completed while regularly posting. The Holidays will be an exception to this rule, and once a group is selected we will discuss how we wish to handle this period.

This is a PFS game with all the rules inherent in that, new players are welcome, but please ensure you download and read the Guide to Pathfinder Society Organized Play. I am happy to field questions, but please read the guide first as it will do a much better job of explaining than I.

To submit your character post with a registered Pathfinder Society alias, and please include a background - it does not need to be long, though long is not a problem.

Ideally I would like to kick off on Tuesday, maps will be handled via Google drawing, which means you will be able to move your own "minis", etc. Your character's mini will be your alias avatar.

We will be suing Secondary Success conditions, and I likely will not hand out faction missions unless players are especially keen. I will be looking for 5 players.

Sovereign Court

The Broken GM wrote:
Paizo wrote:
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?

First off, I would like to give priority to those who have not run this scenario before - though I'll happily take those who have later, if they are prepared to make an effort not to use their knowledge in character. This will be one of my first games as a PFS GM, but I am an experienced RL and PBP DM.

I expect a minimum of one post per day, and players who fail to meet this - without giving prior notice - will be ejected and given credit for only that portion they completed while regularly posting. The Holidays will be an exception to this rule, and once a group is selected we will discuss how we wish to handle this period.

This is a PFS game with all the rules inherent in that, new players are welcome, but please ensure you download and read the Guide to Pathfinder Society Organized Play. I am happy to field questions, but please read the guide first as it will do a much better job of explaining than I.

To submit your character post with a registered Pathfinder Society alias, and please include a background - it does not need to be long, though long is not a problem.

Ideally I would like to kick off on Tuesday, maps will be handled via Google drawing, which means you will be able to move your own "minis", etc. Your character's mini will be your alias avatar.

We will be suing Secondary Success conditions, and I likely will not hand out faction missions unless players are especially keen. I will be looking for 5 players.

Here's Rogar Valertis, an atypical Taldan pathfinder.

I failed to complete his sheet in time for your other reqruitment thread and I hope you can consider him for this one.
Everything should be ok, but please check his sheet and background out and let me know if I need to change something.

Thanks for your consideration.

Rogar PFS Id is #100733

Shadow Lodge

Consider yourself in Rogar, can I ask you to please put a character sheet into your alias though, I view games on my phone a lot and the Mythweavers sheets don't work very well for that.

To those expecting this to be Frozen Fingers of Midnight I changed it as one of the players I did not select for the other group - because of concern over power levels being too high - had already played that. I plan to run it once these games are finished, though that's not a commitment.

Sovereign Court

The Broken GM wrote:

Consider yourself in Rogar, can I ask you to please put a character sheet into your alias though, I view games on my phone a lot and the Mythweavers sheets don't work very well for that.

To those expecting this to be Frozen Fingers of Midnight I changed it as one of the players I did not select for the other group - because of concern over power levels being too high - had already played that. I plan to run it once these games are finished, though that's not a commitment.

Thanks, I look forward to playing with you.

I added my character sheet to my profile, everything should be there.

Grand Lodge

I am going to Dot for interest. I have to get my stuff together tonight when I get home but I should be good.

Liberty's Edge

1st level Half-orc Warpriest of Abadar, ready to rumble.

Silver Crusade

Hmm, how does a duo of warpriests sound?

(Mrachni's all ready to go.)

Sovereign Court

Alafair here. 2nd Level Elemental Sorceror. PbP GM and experienced player, understand the requirements to post.

Crunch:
Alafair Stormborn
Female Human (Taldan) Sorcerer 2
NG Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d6+2)
Fort +1, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d4-1/19-20/×2) and
quarterstaff +0 (1d6-1/×2)
Ranged light crossbow +3 (1d8/19-20/×2) and
masterwork light crossbow +4 (1d8/19-20/×2)
Spell-Like Abilities
7/day—elemental ray
Sorcerer Spells Known (CL 2nd; concentration +6):
1st (5/day)—magic missile, mage armor
0 (at will)—acid splash, detect magic, light, flare (DC 14), spark (DC 14)
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 12
Feats Arcane Strike, Elemental Focus, Eschew Materials
Traits magical knack, world traveler
Skills Appraise +6, Bluff +8, Diplomacy +5, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +3, Knowledge (planes) +6, Spellcraft +7, Use Magic Device +9
Languages Common, Draconic, Elven
SQ bloodlines (elemental [air])
Combat Gear Potion of cure light wounds, Scroll of Cure Light Wounds, Silent Image (CL 2), , Scroll of Shocking Grasp, Shield, Cause Fear, Wand of cure light wounds, Wand of Mage Armor, Alchemist's fire; Other Gear Cold Iron Crossbow bolts (10), Crossbow bolts (20), Dagger, Light crossbow, Masterwork Light crossbow, Quarterstaff, Backpack (empty), Bedroll, Belt pouch (1 @ 0 lbs), Belt pouch (empty), Blanket, Candle (3), Sack (empty), Scroll case (empty), Scroll case (empty), Scroll case (empty), Spell component pouch, Trail rations (5), Waterskin, 181 GP, 9 CP
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Elemental (Air) You may change any energy spell to use [Electricity] energy.
Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6+1 Electricity damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Scroll of Cure Light Wounds, Silent Image (CL 2), Summon Monster I (CL 2), Feather Fall Add this item to create a scroll with spells on it.
Scroll of Shocking Grasp, Shield, Cause Fear Add this item to create a scroll with spells on it.
Wand of Mage Armor Add this item to create a wand of a chosen spell.

Fluff:
Born into old nobility in old Taldan, Alafair was raised with a silver spoon in her mouth. But when she turned 16, her elemental powers began to exert themselves. She began to discharge electrical powers and her hair began to change to white.

Her parents were embarrassed and sent her to boarding school but after two years, she ran away and ended up in Absalom. There she joined the pathfinder society where her natural talents could be channeled to her benefit.

Dark Archive

Interested for sure. Banon Thrune, Ranger 1.

Silver Crusade

Good to see some more Warpriests (and other ACG options).

Here is Yarg. Level 1 Inquisitor of Ragathiel (and semi retired safe cracker)

Shadow Lodge

Yarg, Slachagok, Mrachni and Alafair please pop over to the discussion thread and we'll get going. Krumthi and Banon Thrune, thanks for the interest, I've accepted those who met the requirements first, hope to play with you soon :)

Grand Lodge

Davros here, Level 1 Hunter with a melee focus

Shadow Lodge

I'm afraid recruitment is closed for the moment unless someone fails to post tomorrow. Consider yourself first reserve Davros.


Ah yes, sorry your post wasn't loading for me for some reason. Have fun guys!

Dark Archive

The Broken GM wrote:
Yarg, Slachagok, Mrachni and Alafair please pop over to the discussion thread and we'll get going. Krumthi and Banon Thrune, thanks for the interest, I've accepted those who met the requirements first, hope to play with you soon :)

Thanks for the consideration :)

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