[PFS] Season 0 run, mixed with Dragon's Demand

Game Master Irish202


2,101 to 2,150 of 7,225 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>
Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

That's got to be some tight bear hugging.

Locke's bow is lowered, but held, as Gwen grabs Bengeirr.

"...his resistance would be meaningless now, he's got no room to move."


Urbar slings another stone and hits Bengeirr against his head.

Despite Bengeirr's total lack of movement, Eryzule's attempt to trip him fails.

Gwendallyn steps up to the loft and reaches over the balustrade, grabbing hold of the dazed Ulfen.

Locke lowers his bow when he sees Gwendallyn's grabbed hold of the enemy.

Round 4:
Fiona

Gwendallyn
Tereze 7/18HP
Eryzule
Locke
Urbar 15/20HP
Bengeirr -16HP

Grand Lodge

M Human Ranger (HP 52/52 | AC:21 | T:14 | FF:16 | CMB:10 | CMD:23 | Fort: +6 | Ref: +8 | Will:+4 | Init: +3 | Perc:+10 | Speed 20)
Ulfa:
(HP 39/39 | AC:23 | T:13 | FF:20 | CMB:+7 | CMD:20 | Fort: +7 | Ref: +7 | Will:+3 | Init: +3 | Perc:+6 | Speed 30)

Ah yes. I see! Will correct it in my profile. Nonetheless two very epic shots with a stone and some cloth :P

The Exchange

Female Human 6th Level Brawler | HP 28/55 | AC 19 | T 14 | FF 16 | CMD 28 (G 35/T 32) | Fort +8 | Ref +8 | Will +6 | Init +2 | Perc +11 | MF - 2/6 | KO - 1/1 | PFS #: 13693-7
Urbar Anden wrote:
Ah yes. I see! Will correct it in my profile. Nonetheless two very epic shots with a stone and some cloth :P

I completely agree! I think it would have been hilarious if Urbar would have taken out the BBEG with just sling attacks. Would behave been the first time ever lol!

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze finishes her spell and calls forth her a creature of divine justice, A celestial viper.

The creature immediately crawls up his leg and bites him smiting against evil and injecting poison.

Snakebite: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d2 ⇒ 2 + 1 more if evil.

You who would leave a great warrior to die in bed, let us see how you like feeling weak.

Summoned Viper:
Rounds remaining: 2
AC 16, HP 5, Attack Bite +5, Dam 1d2 + Poison
Full Stat Block

Poison: save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Then she reaches down and casts stabilize on the man she is standing on, so he can be handed over to the guards for trial.


Anyone wants to post for Fiona? Else I'll continue to delay her this evening.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Fiona-bot:

Fiona looks at Bengeirr and casts a slumber hex on him.

DC 15 will.


Fort: 1d20 + 4 ⇒ (4) + 4 = 8
Con damage: 1d2 ⇒ 2

Tereze's snake appears and bites Bengeirr in his ankle, poisoning him.

Will: 1d20 + 5 ⇒ (6) + 5 = 11

Fiona looks at Bengeirr and casts a slumber hex on him, not giving him a chance to react to all that's happened since he got dazed.

Combat's over!

How you and Bengeirr end up:
Tereze 7/18HP
Urbar 15/20HP
Bengeirr -18HP, -2 Con, poisoned, and asleep

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Awesome, haha.

Locke chuckles, and straps away the bow.

"His goon had more of a will than he did himself. Nice one Fiona."

Locke searches the goons for anything of use.

The Exchange

Female Human 6th Level Brawler | HP 28/55 | AC 19 | T 14 | FF 16 | CMD 28 (G 35/T 32) | Fort +8 | Ref +8 | Will +6 | Init +2 | Perc +11 | MF - 2/6 | KO - 1/1 | PFS #: 13693-7

Gwen immediately takes out her ropes and binds Bengeirr extremely tight. Once finished she lifts him up and summarily dumps him hard onto the ground. She then looks up to make sure all of her friends are safe. "Everyone okay? Ery? Tereze??" She smiles and nods at Fiona when her gaze comes across the young woman. "Well done, everyone! Now let's see what information this coward will provide." She makes sure to take away the magical lantern and kicking the Ulfen warrior hard in the ribs! "Wake up!"

Non-Lethal Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze stabilizes the second guard, ensuring that there are no bodies for the guards cause the guard captain any distress.

Then she Heals herself and Urbar.

Cure Light Wounds - Herself: 1d8 + 2 ⇒ (4) + 2 = 6
Cure Light Wounds - Urbar: 1d8 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Elven| Sorc 6/Ora 1|
Resources:
Spells: (Sorc1 5/7| Sorc2 5/5|Sorc3 3/3 | Oracle 5/5)| Tangle Vine 6/6| Wooden Weapon 6/6 |Wands: Charm (49)| End. Elem (30)
Stats:
HP:32 (-14 from con loss) | AC:15(19) (13/12(16)) | Saves:+2/+5/+8 |Initiative:+3|Perc:+3|Diplomacy/Bluff:+19/+16| Sense Motive: +12|+1 Longbow +7 Atk 1d8+1 dmg 20/20

Eryzule folded his arms loosely over his chest and leaned against the wall near the northern door on the outside of the building. He watched out along the horizon of the area simply pleased that the fight was over.


Gwendallyn's kick wakes Bengeirr up for only the briefest of seconds. He then passes out from all the hits he's taken.

One healing hex later Bengeirr's opened his eyes again. He starts talking when he sees there's no way out. "I have no idea what exactly happened in Skelg's vault, but this lantern has something to do with it. It has some kind of magic that opens portals and makes things cold. Don't ask me how it works..."

Detect Magic + DC 18 Spellcraft on lantern:
The Beacon of the North is a huge bullseye lantern designed to be hung on the prow of a ship. To activate its powers requires a special lamp oil that only the white witches of Irrisen know how to create. It can hold enough oil to burn for 8 hours, although it currently has only 2 hours of oil remaining. When lit, the lantern burns with a cold light, and if the burning oil is used as a weapon, it does cold damage instead of fire damage. The lantern also opens portals under the right circumstances.

As a standard action, the wielder can focus the beam on a single living creature, which creates a small portal from the frozen north to the creature’s body. Cold energy leaks through this tiny portal, exposing the creature to a permanent cold environment. If the Beacon is focused on the creature for multiple rounds, the portal opens further. Any creature that dies from the environmental damage caused by the Beacon rises the following midnight as a frozen zombie.

Grand Lodge

M Human Ranger (HP 52/52 | AC:21 | T:14 | FF:16 | CMB:10 | CMD:23 | Fort: +6 | Ref: +8 | Will:+4 | Init: +3 | Perc:+10 | Speed 20)
Ulfa:
(HP 39/39 | AC:23 | T:13 | FF:20 | CMB:+7 | CMD:20 | Fort: +7 | Ref: +7 | Will:+3 | Init: +3 | Perc:+6 | Speed 30)

Tural grabs the lantern, careful not to point it at anyone except for Bengeirr, and inspects it.
"Any of you know what to do with it? It's not like I can detect any magic, yet."

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tural? Urbar did you submit for a name change ;)

Let me see if I can help...

She focuses a bit and casts Detect Magic.

Grand Lodge

M Human Ranger (HP 52/52 | AC:21 | T:14 | FF:16 | CMB:10 | CMD:23 | Fort: +6 | Ref: +8 | Will:+4 | Init: +3 | Perc:+10 | Speed 20)
Ulfa:
(HP 39/39 | AC:23 | T:13 | FF:20 | CMB:+7 | CMD:20 | Fort: +7 | Ref: +7 | Will:+3 | Init: +3 | Perc:+6 | Speed 30)

SSsssshhh!!! He's schizofrenic, but doesn't know yet! ;P


Tereze detects strong conjuration magic from the lantern.

No one with detect magic and spellcraft?

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Would spellcraft work, if given detailed description?

Dark Archive

Male Elven| Sorc 6/Ora 1|
Resources:
Spells: (Sorc1 5/7| Sorc2 5/5|Sorc3 3/3 | Oracle 5/5)| Tangle Vine 6/6| Wooden Weapon 6/6 |Wands: Charm (49)| End. Elem (30)
Stats:
HP:32 (-14 from con loss) | AC:15(19) (13/12(16)) | Saves:+2/+5/+8 |Initiative:+3|Perc:+3|Diplomacy/Bluff:+19/+16| Sense Motive: +12|+1 Longbow +7 Atk 1d8+1 dmg 20/20

Using Detect Magic...
Spell Craft: 1d20 + 7 ⇒ (19) + 7 = 26
With a tilt of his head, looking over the odd creation, the elf pokes his head fully around the door's archway.
"White Witches make the oil that allows this arcane wonder to work... I'd say...what, maybe two hours left in it? Regardless, you can play with its focusing lenses and open small...cold plane portals."

Ery slides into full view, his head tilted slightly as he approaches the device curiously.

"Mind if I? We have a perfect subject for testing so that I can show you..." His voice sounded distantly cold...as if he wanted to make the man suffer terribly and had found a creative way to do so.
"Alternatively the Oil itself can be applied to weapons to generate cold energy. A little frost bite to further emphasize death..."

Grand Lodge

F Human Witch/6 (HP 38/38| AC:11 | T:11 | FF:10 | CMB:0 | CMD:11 | Fort:+3 | Ref:+3 | Will:+5 | Init:+1 | Perc:+6 | Speed 30) PFS#: 12713-4

Sorry for disappearing for the last few days, had a *very* busy weekend at work.
Detect magic + Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Fiona, encouraged from the passing battle, shakes her head at the lantern. "I've heard of this kind of magic. The lantern itself acts as a focusing device - meant for ships - while the truly interesting thing is the oil it has as fuel. This oil is special - it can be made only by the white witches of Irrisen, or so the rumors say. These same rumors claim that some of those witches use the blood of innocent children they sacrifice to make this oil. I don't know whether that's true or not, but I wouldn't want to use this lantern myself or check out, really. When lit and focused, the lantern can open a portal to the witches' land, which isn't any place I would like to visit any time soon. I don't know why they chose to live there either... other witches often suffer from some form of insanity."

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Oh Lords above. Zat is horrible. Can we destroy zis zing just on principle?

Or maybe just send zis child killing barbarian to meet ze makers of zis oil? Zey probably deserve each other.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"The VC might be interested in the lantern though."

Grand Lodge

M Human Ranger (HP 52/52 | AC:21 | T:14 | FF:16 | CMB:10 | CMD:23 | Fort: +6 | Ref: +8 | Will:+4 | Init: +3 | Perc:+10 | Speed 20)
Ulfa:
(HP 39/39 | AC:23 | T:13 | FF:20 | CMB:+7 | CMD:20 | Fort: +7 | Ref: +7 | Will:+3 | Init: +3 | Perc:+6 | Speed 30)

"We found the thing, now let's bring it back. Don't care about witches or faraway lands."
Urbar says in a gruff voice.
"We had a clear mission and now we have to find out how to cure the man. Bendeirr, anything you know about it that we don't?"
Urbar asks the bound up Ulfen.
"Or do we need to cut off a hand or a leg to make you talk?"


"A beam from the lantern hit Skelg's chest," Bengeirr tells Urbar with a glare. "It also completely changed a tapestry that hang on the wall. I think it was some kind of grassy landscape at first, but the lantern changed the tapestry into the image of a ship and created a portal on it."

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"Hang on...the tapestry of the ship, with the bow ring missing a lantern?"

Dark Archive

Male Elven| Sorc 6/Ora 1|
Resources:
Spells: (Sorc1 5/7| Sorc2 5/5|Sorc3 3/3 | Oracle 5/5)| Tangle Vine 6/6| Wooden Weapon 6/6 |Wands: Charm (49)| End. Elem (30)
Stats:
HP:32 (-14 from con loss) | AC:15(19) (13/12(16)) | Saves:+2/+5/+8 |Initiative:+3|Perc:+3|Diplomacy/Bluff:+19/+16| Sense Motive: +12|+1 Longbow +7 Atk 1d8+1 dmg 20/20

"Let's go try that?"


You head back to the mansion of Skelg the Ripper, where you head into the near empty vault once more. The tapestry of the Ulfen longship on a rolling sea, mostly encased in an iceberg, looks exactly the way it did when you last saw it.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

If nobody objects to it, Locke holds up the lantern, aiming at the tapestry.

"Time to see what will happen now."


Locke aims the lantern's beam at the tapestry and 5-foot-wide shimmering blue-white patch of light appears on it. You're clearly looking at a portal, but it's impossible to see what's on the other side.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"Interesting....one sees new things in the most unexpected ways and places. Ser Ery, do you still carry that wand of resistance to elemental exposure?
It was useful in the desert, and surely will be here, if we are indeed headed for an Iceberg."

Grand Lodge

M Human Ranger (HP 52/52 | AC:21 | T:14 | FF:16 | CMB:10 | CMD:23 | Fort: +6 | Ref: +8 | Will:+4 | Init: +3 | Perc:+10 | Speed 20)
Ulfa:
(HP 39/39 | AC:23 | T:13 | FF:20 | CMB:+7 | CMD:20 | Fort: +7 | Ref: +7 | Will:+3 | Init: +3 | Perc:+6 | Speed 30)

"Well only one thing for it..."
Urbar says as he draws both his swords.
"Here we go."
And he steps through on his last word.

Dark Archive

Male Elven| Sorc 6/Ora 1|
Resources:
Spells: (Sorc1 5/7| Sorc2 5/5|Sorc3 3/3 | Oracle 5/5)| Tangle Vine 6/6| Wooden Weapon 6/6 |Wands: Charm (49)| End. Elem (30)
Stats:
HP:32 (-14 from con loss) | AC:15(19) (13/12(16)) | Saves:+2/+5/+8 |Initiative:+3|Perc:+3|Diplomacy/Bluff:+19/+16| Sense Motive: +12|+1 Longbow +7 Atk 1d8+1 dmg 20/20

hitting himself with his wand of endure elements, the elf follows after Urbar.
"Sure..."

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

We might need it too. :P

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Tereze shakes her head at Ery's antics and steps through the gate.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Time for fort checks vs icy environment everyone. :)

Dark Archive

Male Elven| Sorc 6/Ora 1|
Resources:
Spells: (Sorc1 5/7| Sorc2 5/5|Sorc3 3/3 | Oracle 5/5)| Tangle Vine 6/6| Wooden Weapon 6/6 |Wands: Charm (49)| End. Elem (30)
Stats:
HP:32 (-14 from con loss) | AC:15(19) (13/12(16)) | Saves:+2/+5/+8 |Initiative:+3|Perc:+3|Diplomacy/Bluff:+19/+16| Sense Motive: +12|+1 Longbow +7 Atk 1d8+1 dmg 20/20

Ery also pokes each member of the party with said wand. He does not ask.

Grand Lodge

F Human Witch/6 (HP 38/38| AC:11 | T:11 | FF:10 | CMB:0 | CMD:11 | Fort:+3 | Ref:+3 | Will:+5 | Init:+1 | Perc:+6 | Speed 30) PFS#: 12713-4

Fiona winces as the others move into the portal - which emanates cold. She looks around to see that she remains the only one on the "good" side of the portal, then shivers and steps inside it herself.

Fortunately, Ery's magical wand removes all the cold's effects from Fiona.


As you step through the portal, you find yourself in a strange ice-cave. Sunlight filters through the walls and ceiling, and three braziers give some warmth to this otherwise chilly space. Directly ahead of you, a tunnel leads through the ice, sloping steeply downward. Behind you, a shimmering portal hangs on what appears to be a main mast embedded in the ice. Following the mast downward, you can barely make out the blurry outline of a ship’s deck below.

There's a new map.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

As Locke stepped through the portal, the sight of the inner iceberg was surprising.

"Well, this is quite the scene, i must admit.
I've not ventured near icebergs, let alone stand within one."

Grand Lodge

F Human Witch/6 (HP 38/38| AC:11 | T:11 | FF:10 | CMB:0 | CMD:11 | Fort:+3 | Ref:+3 | Will:+5 | Init:+1 | Perc:+6 | Speed 30) PFS#: 12713-4

Fiona, surprised, forgets the cold and blurts out, "Another ship! But this one is deep in the ice. I wonder what happened here..."

Grand Lodge

M Human Ranger (HP 52/52 | AC:21 | T:14 | FF:16 | CMB:10 | CMD:23 | Fort: +6 | Ref: +8 | Will:+4 | Init: +3 | Perc:+10 | Speed 20)
Ulfa:
(HP 39/39 | AC:23 | T:13 | FF:20 | CMB:+7 | CMD:20 | Fort: +7 | Ref: +7 | Will:+3 | Init: +3 | Perc:+6 | Speed 30)

Urbar glances at the surroundings, seeing nothing special.
"Now... Where are these so called witches. Or whatever lives in these bone chilling caverns."
Still holding both his swords he ventures forth, trying not to break his neck on the icy floor.

No wonder the 'boss' was that easy... We weren't finished yet!

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

We should probably hurry before ze portal closes... Shall we?

She takes s quick glance around then heads down the ramp.
Perception: 1d20 ⇒ 20

Dark Archive

Male Elven| Sorc 6/Ora 1|
Resources:
Spells: (Sorc1 5/7| Sorc2 5/5|Sorc3 3/3 | Oracle 5/5)| Tangle Vine 6/6| Wooden Weapon 6/6 |Wands: Charm (49)| End. Elem (30)
Stats:
HP:32 (-14 from con loss) | AC:15(19) (13/12(16)) | Saves:+2/+5/+8 |Initiative:+3|Perc:+3|Diplomacy/Bluff:+19/+16| Sense Motive: +12|+1 Longbow +7 Atk 1d8+1 dmg 20/20

"I don't have enough of this wand left to keep us forever...so Lets not stay longer than needed...as Tereze suggests, Shall we?"
The elf cracked his neck, casting Detect Magic as he looked around.
Detect magic!
Perc: 1d20 + 3 ⇒ (11) + 3 = 14


The sloped tunnel is slippery, but after a long curve it suddenly opens into another cave at the rear deck of a ship. More braziers keep the worst of the cold at bay, but a wall of solid ice blocks access to the foredeck. A large drum stands on the deck, and behind it is a trapdoor leading into the hold.

DC 10 Profession (Sailor):
The drum is meant to keep time for the oarsmen when rowing.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"A drum? Well...if one enjoys music while working...meh."

Locke checks what looks like a grate?

The Exchange

Female Human 6th Level Brawler | HP 28/55 | AC 19 | T 14 | FF 16 | CMD 28 (G 35/T 32) | Fort +8 | Ref +8 | Will +6 | Init +2 | Perc +11 | MF - 2/6 | KO - 1/1 | PFS #: 13693-7

Gwen looks around at everything with an openly awed expression. "So, what do we do now?" She asks sheepishly. Evil artifact lanterns, magical portals to a frozen iceberg, and ships encased within ice were not exactly her forte. She looked to Ery, Fiona, and Tereze to lead the way. For the first time she suddenly felt like a backwater bumpkin and flushed with embarrassment at her obvious lack of understanding...

Dark Archive

Female Human Oracle Lvl 9 (HP 83/83 | AC:20 | T:11 | FF:19 | CMB:7 | CMD:18 | Fort:+6 | Ref:+5 | Will:+8 | Init:+5 | Perc:0 | Speed 30) PFS#: 172834-1
Spells:
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3

Looking around Tereze says:
Someone is obviously here as zose braziers do not keep zemselves fed. Unless of course zey are magic....

She casts Detect Magic and looks around. As she does so she says without thinking:

Did we bring ze lantern? I remember ze tapestry had a picture of a lantern holder on a ship in an iceberg. Anyone want to bet zat this ship will have a spot like zat and we have to use ze lantern zere to unlock something?

Grand Lodge

F Human Witch/6 (HP 38/38| AC:11 | T:11 | FF:10 | CMB:0 | CMD:11 | Fort:+3 | Ref:+3 | Will:+5 | Init:+1 | Perc:+6 | Speed 30) PFS#: 12713-4

Fiona joins Locke and examines the trapdoor to the hold, but does not dare to open it herself.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"I have it right here, it's the way we came here."

Locke points at Locke's backpack.

Grand Lodge

M Human Ranger (HP 52/52 | AC:21 | T:14 | FF:16 | CMB:10 | CMD:23 | Fort: +6 | Ref: +8 | Will:+4 | Init: +3 | Perc:+10 | Speed 20)
Ulfa:
(HP 39/39 | AC:23 | T:13 | FF:20 | CMB:+7 | CMD:20 | Fort: +7 | Ref: +7 | Will:+3 | Init: +3 | Perc:+6 | Speed 30)

Urbar glances around and seems unsure.
"Is this the front of the back of the ship? I think... I think this is the back. If we are to place the lantern we need to get to the front."
He opens the grate, temporarily sheathing his sword, and steps through after having two swords again.
"It's quite comfortable here but I don't want to stay here forever."

2,101 to 2,150 of 7,225 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] Season 0 run, mixed with Dragon's Demand Gameplay All Messageboards

Want to post a reply? Sign in.