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No, Fiona will target the red and dark blue Hobgoblins instead with her Sleep spell.
Since two goblins in what seemed like the main battle were already down, Fiona scanned the battlefield, trying to make a quick decision where to direct her spell instead. The two arrows that fell Eryzule (again) seemed as good a target as she thought she'll get, so she ends her incantation gesturing at the two hobgoblins, releasing her spell in an attempt to neutralize them both.
And for this round:
If both Hobgoblins fall asleep, Fiona will cast a slumber hex on Purple goblin; if either hobgoblin resists, Fiona will cast the slumber hex on it instead.

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"Thanks, Lover." The elf said as he took to his feet.
Dusting himself off, Ery nodded to Fiona as she obviously had the fools that shot him.
"And thank you dear." He added.
Patting himself down, Eryzule cast CLW on himself.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

StephNyan |

Urbar's target was already down, but I forgot to adjust that on the map. Made him target the next available goblin.
Urbar makes a funny pirouette before he cuts down the yellow goblin.
Locke shoots an arrow, but it's unclear to the others where he was aiming for.
Gwendallyn punches the white goblin in the face, dropping it. She then moves up to the nearest hobgoblin.
Dark Blue Hobgob; Will: 1d20 + 1 ⇒ (2) + 1 = 3
Red Hobgob; Will: 1d20 + 1 ⇒ (17) + 1 = 18
Fiona sleep spell goes off. It doesn't affect the red hobgoblin, but the dark blue one drops to the ground as he falls asleep.
Red Hobgob; Will: 1d20 + 1 ⇒ (8) + 1 = 9
Fiona focuses on the hobgoblin that wasn't affected by the sleep spell and casts a slumber hex on it. This time it can't resist and it also drops to the ground, sound asleep.
Green Hobgob; Scimitar: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Confirm crit: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
The hobgoblin facing Gwendallyn drops its bow and draws a scimitar. With it, the hobgoblin cuts deep into Gwendallyn's arm.
--- Round 3 ---
Pink Gob; Scimitar: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 ⇒ 2
Confirm crit: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 ⇒ 4
The pink goblin moves to stand on top of the fallen drover, then stabs the weapon straight into the other drover's chest. The man somehow manages to keep standing, but is in a lot of pain.
Atmar; Sling: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d2 - 1 ⇒ (1) - 1 = 0
Atmar slings a stone at the pink goblin, which receives a small bruise. Atmar quickly reloads his sling with another stone.
Purple Gob; Scimitar: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 ⇒ 2
The purple goblin also moves up to the green drover and cuts into him.
Hokama continues to keep his total defense, clearly too afraid to engage the goblins.
Green Drover; Club, Bless: 1d20 + 0 + 1 ⇒ (6) + 0 + 1 = 7 Damage: 1d6 ⇒ 1
The green drover's determined to save his friends from being eaten by the goblins and swings his club at the pink one, but the goblin dodges his attack again.
Unless Tereze does something about it:
Purple Drover; Stabilize: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6
The purple drover continues to bleed out.
Round 3 (Bless; 18 rounds):
Pink Gob 1NL (Bane; 8 rounds)
Atmar
Purple Gob (Bane; 8 rounds)
Hokama
Dark Blue Hobgob (Asleep)
Green Drover -8HP
Tereze
Purple Drover -16HP (Prone, Unconscious & Bleeding)
Eryzule 3/10HP
Locke
Fiona
Gwendallyn 7/21HP
Urbar 12/20HP
Green Hobgob
Red Hobgob (Asleep)

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Geez!!! I'm buying you a shirt that says "I roll 20s"!! Also, when are you available to go to Vegas? You've rolled more crits in this combat than I've seen in a very long time lol!
Gwen gasps in pain as the hobgoblin's scimitar cuts a large gash in her arm. She focuses less on her defense and lets loose with a quick jab-cross combo that snaps the monster's head back!
Flurry: 1d20 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15
Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Flurry: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Free Action - Maintain Snapping Turtle Style. Full Round Action - Brawler's Flurry!

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Had the same thing recently with a boss fight. My fighter was hacking away at the boss like a madman.
Urbar spins around and slices down the goblin, seeing just in time that his previous target was falling down. He hops on top of one of the corpses and tries to cut down another one.
Targeting purple
Atk roll 1: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Dmg roll: 1d8 + 4 ⇒ (1) + 4 = 5
Atk roll 2: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Dmg roll: 1d8 + 4 ⇒ (1) + 4 = 5

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All the better, no? What did you fight?
Locke holds the bow in the off hand and draws a morning star.
"No can do goblin, that's an escort of ours."
Swing: 1d20 + 1 ⇒ (11) + 1 = 12Dmg: 1d8 ⇒ 6

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The aberrant promethean, the crits were very much needed.

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"This is not going well..." the elf says as he look around then back toward Gwen.
"I'll see if I can support Muscles.
Ery slides toward the north west and halts before slamming a foot into the ground. A shockwave bursts from underneath green's feet.Thunderstomp CMB to Trip Trip: 1d20 + 5 ⇒ (14) + 5 = 19

StephNyan |

@Gwen: Haha! :P I'm not allowed in Vegas, all the casinos are afraid of me!
Gwendallyn's snaps the last hobgoblin's head back with a quick jab-cross combo, thus dropping him.
Urbar cuts into one of the two goblins left standing, almost taking it out.
Locke swings his morningstar, but misses.
The two goblins freak out when they see all of their other allies have been defeated. They both withdraw into the sandstorm.
Combat's over!
@Ery, you can keep your spell if you wish.

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@Gwen: Haha! :P I'm not allowed in Vegas, all the casinos are afraid of me!
As they rightfully should be... :)
Gwen kicks the hobgoblin corpse for good measure and winces as she looks down to see the blood flowing freely from her cut. She gathers up some of her clothes into a makeshift dressing and presses it down hard, looking to staunch the blood as she makes her way back to the group. "Bastard got me good. Tereze, be a dear and patch me up?"

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Tereze finishes making her way through the group and stabilizes the fallen drover.
We should be moving on quickly before we lose ze rest of the group. Zere is no time to be gentle here. Need need to quickly dispatch the downed goblins then all of you who were wounded should gather near me. Locke can you take care of the sleeping goblins?
After the goblins are dead Tereze looks up at the sky and prays:
Lady of Dreams and Protector of Travelers,
We poor wanderers beseech you to help those in their hour of need.
Heal our caravan so zat we may continue on our way.
In your name we pray.
As her prayer finishes a golden mist fills the camp healing your wounds and soothing your aches.
Channel Energy: 1d6 ⇒ 1
Channel Energy: 1d6 ⇒ 3
Channel Energy: 1d6 ⇒ 3
Then she pulls out her wand and taps Gwen one more time.
Wand of Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5

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As the battle is over, Fiona wanders around everyone who is still injured and heals him/her with her hex. She winces as Tereze asks Locke to kill the sleeping enemies, and quietly comments "They might be monsters, but killing them while they are no threat to us just feels... wrong. They are abberations, true, but what makes them worse than the human scum we've already encountered? The men chose their evil path while the goblins were born into it. Before I joined the Pathfinders my mother and I would treat goblins and other such creatures just as we did the human villagers nearby." She mutters something afterwards, her voice falling off.
Expecting to be on the minority side in any argument that might develop, Fiona lets the issue drop and does not attempt to stop Locke (or anyone else) from doing his deed.
If you're still injured and want to use Fiona's hex, just roll 1d8+2; Fiona will do the same for the injured caravan members.

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Urbar is about to pull out his wand to heal himself but feels the waves of positive energy wash over him from Tereze.
"Good. Now let me finish what is left."
He moves over to each sleeping enemy and kills them with a good cut of his sword. He inspects the bodies for valuables afterwards.
"Evil by choice of born makes no difference. Don't want this scum following me and they won't from the grave."
Urbar, being used to paying close attention to his surroundings, easily picks out Fiona's comment and stares at her for a moment. He nods and continues what he's doing. Finishing his job he tries to find the tracks, hopefully, left behind by the caravan.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Survival: 1d20 + 9 ⇒ (12) + 9 = 21

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Take 10 for 16?
Locke was about to nod at Tereze's request, seeing it as part of the job, as well as a safety measure. However when Urbar stepped in to do it, Locke didn't object.
He's got the right angle, if the goblins don't die, they will kill us in our sleep.
"This caravan drover is really in a pinch,", as Locke looks at purple who displays a nasty wound in the chest. "He's fortunate today, to be still alive."

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"So..." The elf shrugs, speaking to his comrades.
"Shall we continue on?

StephNyan |

The drover who was previously bleeding out almost starts crying as he thanks Tereze. "Thank you! Thank you so much for giving me my life back!"
Urbar checks the corpses for loot. He finds three masterwork scimitars, three shortbows, 56 arrows and three heavy steel shields on the hobgoblins, together with a couple of small valuables. The goblins' gear is all small and useless for you, but you take their valuables with you. Each of the goblins and hobgoblins also has a waterskin, which Hokama quickly commands Atmar to retrieve.
"Atmar! Go fetch waterskins! Is good for business, it is!"
The greedy merchant himself also quickly runs to the fallen goblinoids to take their waterskins.
The sandstorm tapers off and ceases a few minutes after the battle. You discover that while you successfully followed Hokama's camels, the water merchant actually lost sight of the rest of the caravan. Despite Urbar's expert tracking skills you have gone astray with no sign of the caravan in sight and with no real idea of where the Silken Way lies, because of the way the landscape of windblown dunes completely changed in the storm.
You try as hard as you can to figure out where to go from your current position. Urbar realizes your best bet to find the trade route and your compatriots is to head northwest. Once dusk sets in you still haven't found the caravan, but you do find something else: a corpse, half buried in the sand.
Atmar looks at the corpse with wide eyes. Hokama looks briefly and stays clear from it.

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Fiona moves closer to the corpse, nudging it with her foot first before examining it more closely.
Is it someone from our caravan? How long has it been lying out in the desert?

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Urbar stifles a curse as he can't track the caravan. The loot he finds is also useless to him.
"Any use to you guys? Else them lot might find use for he."
He says as he nods to the merchant. Without another word or thought he heads north west to try and catch up to the caravan. Almost tripping over a corpse he comes to a stop.
"What?"

StephNyan |

Fiona's nudge doesn't cause a reaction from the corpse. It's impossible to examine the corpse more closely without digging it out, as it's half buried and clearly has been fed on.
Any question of simple misadventure is dispelled by the curved khanjar dagger that protrudes from Mahmoud's back. You recognize it as one of the pieces that he and Gaspar were carrying among their wares.

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Atmar! Go fetch waterskins! Is good for business, it is!
"Pff....greedy pr!ck."
As Urbar asks if any can use some of the findings, Locke holds up a hand.
"I could use some of the arrows."

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Tereze goes and picks up her sling then joins the rest of the group.
As they travel on and come to the dead body.
Poor zing, We should probably take it with us and give him a proper burial.
After looking in her pack she says:
I do not have a shovel, do any of you?
I guess we could use one of ze goblin's shield as a shovel if we need to.

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"Well, Why that's happening, I'll ready the tea and watch. Like sex, its always good to have readily available after a fight." Ery chuckled as he readied a simple gnomish blend. A sweeter tea then most, but he was pleased. Sadly, he only possessed 4 cups.

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Urbar, in his blunt manner, tries to urge the group on.
"Why dig it out and bury it again. Just throw some rocks on top and move on. We have to catch up to the caravan."

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Gwen scoffed at Urbar's callousness. "Or perhaps we could try to figure out who murdered him." She points at the blade sticking out of his back. "This was his own ware! Something is not right here."

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"She's right, ser Urbar. If he's knifed in the back with that, who's to say it won't happen to one of us in the next sandstorm?
It sure wasn't one of the assailants, who we were to busy with fighting off."
Locke looks for any clue. What angle did the blade enter from? (Height of the stabber)
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

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Urbar watches as the corpse is being freed from the ground.
"I don't suppose he fell on it?"
He replies to Gwen.
"The business between the caravan members is not really of concern to us. What happens to our corpse is though. But if want to take this corpse also some of us need to ride double, else we are never going to make it back to the caravan."
Knowledge nature to determine what has eaten from the corpse: 1d20 + 5 ⇒ (18) + 5 = 23

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"And what do you suppose will happen when we return to the caravan and one of us turns about to be the next target of this murderer? Perhaps it simply was a betrayal by a business partner and that is all? Or perhaps something more sinister? Our mission is to the Venture-Captain, of course, but we cannot complete our mission if we get offed by an unknown assailant."

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We can have the two corpses ride double.

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Sipping on his tea, Ery simply listened and watched.
He was completely at ease when It came to the choices at hand involving the new corpse.

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Locke shakes at the disappointing find.
"That's unfortunate. From the angle, it can be deduced that the killer is of average height,....which is about every other person of the caravan."
To check if much force/repeated force was applied to kill, or little force.
Strong people would need less effort than a weaker person would.
Heal?: 1d20 + 1 ⇒ (9) + 1 = 10
Perception?: 1d20 + 6 ⇒ (7) + 6 = 13

StephNyan |

Locke isn't able to determine if the dagger was used by a strong or weak person.
If you opt to remove the dagger from the corpse, you notice it's very sharp and anyone could've easily used it to stab Mahmoud.
What will you guys do with the body, add it to the VC's dromedary? Anything else before we move on?

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Urbar pulls the dagger free and puts it behind his belt. He shoulders the body and throws it on top of other corpse and ties it down.
"There. Ready to go. Do you merchants know the way? Or shall we continue on my hunch?"
If they know he will follow their directions otherwise he will follow his own instincts.
Survival for direction: 1d20 + 9 ⇒ (18) + 9 = 27

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Fiona frowns as Urbar adds the corpse to the dromedary. "What use would it be to carry this corpse as well? We've all seen it and know the man was knifed to death. Taking the weapon as evidence should be enough to continue the investigation once and if we catch up with the others."

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Gwen checks the deceased man for anything that could potentially incriminate anyone in this deed. Depending on what she finds, she then turns to the merchants that are still with them. "What do you know about this?"

StephNyan |

"I know him no better than you," Hokama says to Gwendallyn and shrugs.
The next day:
You continue to head northwest and reach the Zho Mountains near where the river Shat-al-Qadr flows through the Qadiran hinterlands all the way to
Katheer itself. The canyon you follow through the mountains opens onto a
wider vale, and should connect to the main route of the Silken Way not many miles ahead. However, your attention is arrested by a breathtaking sight: one wall of the mountain valley is occupied by a massive monument. A natural prominence in the red- and brown-veined strata of the rock walls ahead has been sculpted on a grand scale into a gargantuan idol depicting a man seated in the lotus position with a tall, pointed crown on his head. Though the years have worn the features of this sculpture into a nearly smooth finish with cave openings where mouth and eyes should be, there are enough details of face and clothing remaining to recognize the distinctive Eastern features and garb that the statue once bore. An eerie, forlorn song floats on the breeze that brings to mind a sense of bonegnawing loneliness.
See the map page for the monument.
@Ery: Will you use your wand again today?

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Zis could be a great chance to learn about ancient people! Shall we explore or push on?
I would vote to explore.

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Urbar shrugs, not caring either way.
"Knowledge isn't bad, but catching up to the caravan will be delayed. Although by now we could make it ourselves..."

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Locke stands still, beholding the view, the
"I've seen a variety of pretty examples of craftsmanship, but this certainly is a feat.
Yet, that song...i'm unsure about that."

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Gwen stops and stares in awe at the huge monument, her rustic upbringing showing in a rather embarrassing way. This is exactly why she had joined the Society. "Amazing." she murmurs. "I say we explore it... who knows what we could find within! Besides, if the Venture-Captain were still alive, I am sure he would demand we explore this!" She grins at her companions.

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Sorry, I have entered the realm of hectic this last few...YES WAND FOR EVERYONE!

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Fiona looks at the monument's majestic size, her mouth open with admiration. "To think about how this would have looked like centuries earlier... let's investigate, I'm sure we will find something of interest inside, and we have probably lost the caravan by now anyway."

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Urbar turns and starts moving towards the new objective.
"Might as well then."

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"Oh. Sure. Let us enter the massive statue. Surely the soul crushing music generated from its design is hardly worth noting." Ery gave a shrug, putting the wand he poked everyone with away. He followed behind Urbar.
"I've got your back.

StephNyan |

The monument has a small cave shrine at its base and a series of narrow ledges that can be followed (DC 10 Climb) to reach the cave at the statue's mouth. The ledges themselves are only a foot wide and will require balancing (DC 10 Acrobatics) to move fast. Of course you could also just opt to move slowly (half speed).
I assume you'll explore the bottom cave first, seeing as it's the easiest one to reach.
The cave is twenty feet deep and holds a few flaking paintings that depict the path to physical purity, as well as a small stone block altar that now holds an old bird's nest. Discarded in the corner are the granite bowls and cups that served as the shrine's sacred vessels.

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"Huh."
Ery says as he places a hand to his chin in thought.
He approaches the sacred Vessels and waves a hand over them, using prestidigitation to 'clean' them of filth and grime.

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"Interesting. I wonder if this is some sort of monument to Irori?" She looks at the narrow ledges and decides she could easily follow the path upward after they examine the paintings a little closer. Gwen takes sometime to really examine the images...

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Knowlege: Religion: 1d20 + 4 ⇒ (4) + 4 = 8
Does anyone have any idea who zis shrine was dedicated to?
I can not seem to place it...
She looks at the pictures and around the lower cave to see if she can see anything else.
Perception: 1d20 ⇒ 18
Hmmmmm. Looking at zese pictures, I wonder if the ledges up above were used to be a physical representation of ze path to Purity...